var emptyArray = []; var denseArray = [1, 2, 3, 4]; var sparseArray = [1,,2,,3,,4]; var bigArray = new Array(); for (var i = 0; i < 128; i++) { bigArray.push(i); } var nonArray = {0:1, 1:2, 2:3, 3:4, length:2}; var indexedGetterArray = new Array(); Object.defineProperty(indexedGetterArray, '2', {get:function () { return 51; }}); var ARRAYS = [emptyArray, denseArray, sparseArray, bigArray, nonArray, indexedGetterArray]; var targetFun = function (a, b, c, d) { if (a === undefined) a = 0; if (b === undefined) b = 0; if (c === undefined) c = 0; if (d === undefined) d = 0; this.count += arguments.length + a + b + c + d; } var PERMUTATIONS = ARRAYS.length * ARRAYS.length; function arrayPermutation(num) { var idx1 = num % ARRAYS.length; var idx2 = ((num / ARRAYS.length)|0) % ARRAYS.length; var resultArray = []; resultArray.push(ARRAYS[idx1]); resultArray.push(ARRAYS[idx2]); return resultArray; } var EXPECTED_RESULTS = { 0:0, 1:280, 2:200, 3:2680, 4:100, 5:1080, 6:280, 7:560, 8:480, 9:2960, 10:380, 11:1360, 12:200, 13:480, 14:400, 15:2880, 16:300, 17:1280, 18:2680, 19:2960, 20:2880, 21:5360, 22:2780, 23:3760, 24:100, 25:380, 26:300, 27:2780, 28:200, 29:1180, 30:1080, 31:1360, 32:1280, 33:3760, 34:1180, 35:2160 }; var callerNo = 0; function generateCaller() { var fn; // Salt eval-string with callerNo to make sure eval caching doesn't take effect. var s = "function caller" + callerNo + "(fn, thisObj, arrays) {" + " for (var i = 0; i < arrays.length; i++) {" + " fn.apply(thisObj, arrays[i]);" + " }" + "}" + "fn = caller" + callerNo + ";"; eval(s); return fn; }; function main() { for (var i = 0; i < PERMUTATIONS; i++) { var obj = {count:0}; var arrs = arrayPermutation(i); var fn = generateCaller(arrs.length); // Loop 20 times so baseline compiler has chance to kick in and compile the scripts. for (var j = 0; j < 20; j++) fn(targetFun, obj, arrs); assertEq(obj.count, EXPECTED_RESULTS[i]); } } main();