setJitCompilerOption('ion.forceinlineCaches', 1); function warmup(fun, input_array) { for (var index = 0; index < input_array.length; index++) { input = input_array[index]; input_lhs = input[0]; input_rhs = input[1]; output = input[2]; for (var i = 0; i < 30; i++) { var y = fun(input_lhs, input_rhs); assertEq(y, output) } } } // Add: Int32 + Int32 Overflow var funAdd1 = (a, b) => { return a + b; } warmup(funAdd1, [[1,2, 3], [3,4, 7], [4294967295, 2, 4294967297]]); // Add: Doubles var funAdd2 = (a, b) => { return a + b; } warmup(funAdd2, [[1.2, 2, 3.2], [3.5, 4, 7.5], [4294967295.1, 2, 4294967297.1]]); // Add: Type Change Int32 -> Double var funAdd3 = (a, b) => { return a + b; } warmup(funAdd3, [[1, 2, 3], [3, 4, 7], [4294967295, 2, 4294967297], [1.2, 2, 3.2]]); //Add: String Concat var funAdd4 = (a, b) => { return a + b; } warmup(funAdd4, [["","a","a"], ["ab","ba","abba"], ["123","456","123456"]]) function D(name) { this.name = name; } D.prototype.toString = function stringify() { return this.name; } obj1 = new D('A'); // Add: String Object Concat var funAdd4 = (a, b) => { return a + b; } warmup(funAdd4, [["x", obj1, "xA"], [obj1, "bba", "Abba"]]); // Add: Int32 Boolean var funAdd5 = (a, b) => { return a + b; } warmup(funAdd5, [[true, 10, 11], [false, 1, 1], [10, true, 11], [1, false, 1], [2147483647, true, 2147483648],[true, 2147483647, 2147483648]]); // Add: String Number Concat var funAdd6 = (a, b) => { return a + b; } warmup(funAdd6, [["x", 10, "x10"], [10, "bba", "10bba"], ["x", 1.2, "x1.2"], [1.2, "bba", "1.2bba"]]); // Add: String Boolean var funAddStrBool = (a, b) => { return a + b; } warmup(funAddStrBool, [[true, "true", "truetrue"], [false, "true", "falsetrue"], ["a string", true, "a stringtrue"]]); // Sub Int32 var funSub1 = (a, b) => { return a - b; } warmup(funSub1, [[7, 0, 7], [7, 8, -1], [4294967295, 2, 4294967293], [0,0,0]]); // Sub Double var funSub2 = (a, b) => { return a - b; } warmup(funSub2, [[7.5, 0, 7.5], [7, 8.125, -1.125], [4294967295.3125, 2, 4294967293.3125], [NaN,10,NaN]]); // Sub Int32 + Boolean var funSub3 = (a, b) => { return a - b; } warmup(funSub3, [[7, false, 7], [7, true, 6], [false, 1, -1], [true,1,0]]); // Mul: Int32+ Int32 Overflow var funMul1 = (a, b) => { return a * b; } warmup(funMul1, [[1, 2, 2], [10, 21, 210], [3, 4, 12], [2147483649, 2, 4294967298], [1073741824, 1024, 1099511627776 ]]); // Mul: Doubles var funMul2 = (a, b) => { return a * b; } warmup(funMul2, [[3/32, 32, 3], [16/64, 32, 8], [3.0, 1.0, 3], [-1, 0, -0], [0, -20, -0]]); // Mul: Type change Int32 -> Double var funMul3 = (a, b) => { return a * b; } warmup(funMul3, [[1,2, 2], [10, 21, 210], [3, 4, 12], [63/32, 32, 63], [16/64, 32, 8]]); // Mul: Boolean var funMul1 = (a, b) => { return a * b; } warmup(funMul1, [[1, true, 1], [10, false, 0], [false, 4, 0], [2147483640, true, 2147483640]]); //Div: Int32 var funDiv1 = (a,b) => { return a / b;} warmup(funDiv1,[[8, 4, 2], [16, 32, 0.5], [10, 0, Infinity], [0, 0, NaN]]); //Div: Double var funDiv2 = (a,b) => { return a / b;} warmup(funDiv2, [[8.8, 4, 2.2], [16.8, 32, 0.525], [10, 0.5, 20]]); //Div: Type change Int32 -> Double var funDiv3 = (a,b) => { return a / b;} warmup(funDiv1, [[8, 4, 2], [16, 32, 0.5], [10, 0, Infinity], [0, 0, NaN], [8.8, 4, 2.2], [16.8, 32, 0.525], [10, 0.5, 20]]); //Div: Boolean w/ Int32 var funDiv4 = (a,b) => { return a / b;} warmup(funDiv4,[[8, true, 8], [true, 2, 0.5], [10, false, Infinity], [false, false, NaN]]); //Mod: Int32 var funMod1 = (a,b) => {return a % b}; warmup(funMod1, [[8, 4, 0], [9, 4, 1], [-1, 2, -1], [4294967297, 2, 1], [10, -3, 1]]); //Mod: Double var funMod2 = (a,b) => {return a % b}; warmup(funMod2, [[8.5, 1, 0.5], [9.5, 0.5, 0], [-0.03125, 0.0625, -0.03125], [1.64, 1.16, 0.48]]); //Mod: Type change Int32 -> Double var funMod3 = (a,b) => {return a % b}; warmup(funMod3, [[10, 0, NaN], [8, 4, 0], [9, 4, 1], [-1, 2, -1], [4294967297, 2, 1], [8.5, 1, 0.5], [9.5, 0.5, 0], [-0.03125, 0.0625, -0.03125], [1.64, 1.16, 0.48]]); //Mod: Boolean w/ Int32 var funMod4 = (a,b) => {return a % b}; warmup(funMod4, [[10, false, NaN], [8, true, 0], [false, 4, 0], [true, 2, 1]]); //Pow: Int32 var funPow1 = (a,b) => {return a ** b}; warmup(funPow1, [[8, 4, 4096], [9, 4, 6561], [-1, 2, 1], [2, -10000, 0], [-3, 3, -27]]); //Pow: Double var funPow2 = (a,b) => {return a ** b}; warmup(funPow2, [[8.5, 1, 8.5], [16, 0.5, 4], [4.5, 5, 1845.28125], [18.0625, 0.5, 4.25], [4, -1, 0.25]]); //Pow: Type change Int32 -> Double var funPow3 = (a,b) => {return a ** b}; warmup(funPow3, [[10, 0, 1], [8, 4, 4096], [9, 4, 6561], [-1, 2, 1], [2, -10000, 0], [8.5, 1, 8.5], [16, 0.5, 4], [4.5, 5, 1845.28125], [18.0625, 0.5, 4.25], [4, -1, 0.25]]); //Pow: Boolean w/ Int32 var funPow4 = (a,b) => {return a ** b}; warmup(funPow4, [[10, 2, 100], [8, true, 8], [false, 4, 0], [true, 2, 1]]); //BitOr Int32 var funBitOr1 = (a, b) => { return a | b; } warmup(funBitOr1, [[1, 1, 1], [8, 1, 9], [0, 1233, 1233], [5, 0, 5], [4294967295, 123231, -1], [2147483647, 1243524, 2147483647]]); //BitOr Boolean w/ Int32 var funBitOr3 = (a, b) => { return a | b; } warmup(funBitOr3, [[1, true, 1], [8, true, 9], [false, 1233, 1233], [5, false, 5]]); //BitOr null w/ Int32 var funBitOr4 = (a, b) => { return a | b; } warmup(funBitOr4, [[1, null, 1], [8, null, 8], [null, 1233, 1233], [5, null, 5]]); //BitOr undefined w/ Int32 var funBitOr5 = (a, b) => { return a | b; } warmup(funBitOr5, [[1, void 0, 1], [8, void 0, 8], [void 0, 1233, 1233], [5, void 0, 5]]); //BitXOr Int32 var funBitXOr1 = (a, b) => { return a ^ b; } warmup(funBitXOr1, [[1, 1, 0], [5, 1, 4], [63, 31, 32], [4294967295, 2147483647, -2147483648 ] ]); //BitXOr Int32 var funBitXOr2 = (a, b) => { return a ^ b; } warmup(funBitXOr2, [[1, true, 0], [5, true, 4], [5, false, 5], [false, 1, 1]]); //BitXOr Double+int32 var funBitXOr3 = (a, b) => { return a ^ b; } warmup(funBitXOr3, [[1.3, 1, 0], [5, 1.4, 4], [63.1, 31, 32], [4294967295.9, 2147483647, -2147483648 ] ]); //BitXOr Number Number var funBitXOr4 = (a, b) => { return a ^ b; } warmup(funBitXOr4, [[54772703898, 2890608493, 1828589047], [-54772703898, 2890608493, -1828589045], [18446744073709551615, 54772703898, -1061870950], //UINT64 Max [-18446744073709551615, 54772703898, -1061870950], [4294967295, -1, 0]]); //BitXOr null+int32 var funBitXOr5 = (a, b) => { return a ^ b; } warmup(funBitXOr5, [[1, null, 1], [5, null, 5], [5, null, 5], [null, 1, 1]]); //BitXOr undefined+int32 var funBitXOr6 = (a, b) => { return a ^ b; } warmup(funBitXOr6, [[1, void 0, 1], [5, void 0, 5], [5, void 0, 5], [void 0, 1, 1]]); //BitAnd Int32 var funBitAnd1 = (a, b) => { return a & b; } warmup(funBitAnd1, [[1,1,1], [5,1,1], [63,31,31], [4294967295,2147483647,2147483647], [-2,10,10], [-15,-2,-16], [4,128,0]]); //BitAnd Double w/ Int32 var funBitAnd2 = (a, b) => { return a & b; } warmup(funBitAnd2, [[1.2 ,1, 1], [5, 1.4, 1], [63,31.99,31], [4294967295.98,2147483647,2147483647], [-2.9, 10, 10], [-15,-2.9,-16], [4,128.01,0]]); //BitAnd Int32 + Boolean var funBitAnd1 = (a, b) => { return a & b; } warmup(funBitAnd1, [[1,true,1], [5,false,0], [true, 6, 0], [false, 12, 0]]); //BitAnd Int32 + null var funBitAnd4 = (a, b) => { return a & b; } warmup(funBitAnd4, [[1, null, 0], [5, null, 0], [null, 6, 0], [null, 12, 0]]); //BitAnd Int32 + undefined var funBitAnd5 = (a, b) => { return a & b; } warmup(funBitAnd5, [[1, void 0, 0], [5, void 0, 0], [void 0, 6, 0], [void 0, 12, 0]]); //Lsh Int32 var funLsh1 = (a, b) => { return a << b; } warmup(funLsh1, [[5,1,10], [1,1,2], [63,31,-2147483648], [4294967295,2147483647,-2147483648], [-2,10,-2048], [-15,-2,1073741824], [4,128,4], [1,10,1024], [1024,2,4096]]); //Lsh Boolean w/ Int32 var funLsh2 = (a, b) => { return a << b; } warmup(funLsh2, [[5,true,10], [true,1,2], [63,false,63], [false, 12, 0]]); //Lsh Number Number var funLsh3 = (a, b) => { return a << b; } warmup(funLsh3, [[54772703898, 1, -2123741900],[2147483658, 0, -2147483638]]); //Lsh Boolean w/ null var funLsh4 = (a, b) => { return a << b; } warmup(funLsh4, [[5, null, 5], [null, 1, 0], [63, null, 63], [null, 12, 0]]); //Lsh Boolean w/ undefined var funLsh5 = (a, b) => { return a << b; } warmup(funLsh5, [[5, void 0, 5], [void 0, 1, 0], [63, void 0, 63], [void 0, 12, 0]]); //Rsh Int32 var funRsh1 = (a, b) => { return a >> b; } warmup(funRsh1, [[1,1,0], [5,1,2], [63,31,0], [4294967295,2147483647,-1], [-2,10,-1], [-15,-2,-1], [4,128,4], [1,10,0], [1024,2,256]]); //Rsh Int32 var funRsh2 = (a, b) => { return a >> b; } warmup(funRsh2, [[true,1,0], [1,true,0], [false, 3, 0], [3, false, 3]]); //Rsh Number Number var funRsh3 = (a, b) => { return a >> b; } warmup(funRsh3, [[54772703898, 11, -518492 ], [2147483658, 0, -2147483638]]); //Rsh Int32 null var funRsh4 = (a, b) => { return a >> b; } warmup(funRsh4, [[null, 1, 0], [1, null, 1], [null, 3, 0], [3, null, 3]]); //Rsh Int32 undefined var funRsh5 = (a, b) => { return a >> b; } warmup(funRsh5, [[void 0, 1, 0], [1, void 0, 1], [void 0, 3, 0], [3, void 0, 3]]); //URsh Int32 var funURsh1 = (a, b) => { return a >>> b; } warmup(funURsh1, [[1,1,0], [5,1,2], [63,31,0], [4294967295,2147483647,1], [-2,10,4194303], [-15,-2,3], [4,128,4], [1,10,0], [1024,2,256], [0, -6, 0], [0, 6, 0], [0x55005500, 2, 0x15401540]]); //URsh Boolean Int32 var funURsh2 = (a, b) => { return a >>> b; } warmup(funURsh2, [[true,1,0], [5,true,2], [63,false,63], [false, 20, 0]]); //URsh Int32 var funURsh3 = (a, b) => { return a >>> b; } warmup(funURsh3, [[4294967295, 0, 4294967295]]); //URsh Number Number var funURsh4 = (a, b) => { return a >>> b; } warmup(funURsh4, [[54772703898, 11, 1578660], [2147483658, 11, 1048576], [4294967295, 0, 4294967295]]); //URsh null Int32 var funURsh5 = (a, b) => { return a >>> b; } warmup(funURsh5, [[null, 1, 0], [5, null, 5], [63, null, 63], [null, 20, 0]]); //URsh undefined Int32 var funURsh6 = (a, b) => { return a >>> b; } warmup(funURsh6, [[void 0, 1, 0], [5, void 0, 5], [63, void 0, 63], [void 0, 20, 0]]); // Other Test cases that Have been useful: for (var k=0; k < 30; k++) { A="01234567"; res ="" for (var i = 0; i < 8; ++i) { var v = A[7 - i]; res+=v; } assertEq(res, "76543210"); } // Begin OOM testing: if (!('oomTest' in this)) quit(); // Add: String Number Concat OOM test var addOom = (a, b) => { return a + b; } function generate_digits(prefix, start) { digits = [] number = ""+start+".25"; for (var i = 1; i < 7; i++) { number = i + number; digits.push([prefix, Number(number), prefix + number]); } return digits; } // Trying to defeat dtoacache: Warm the IC with one set of digits, then actually oomTest // using another set. var warmup_digits = generate_digits("x", 1); var test_digits = generate_digits("x", 2); function ot(digits) { warmup(addOom, digits); } // Ensure ICs are warmed ot(warmup_digits); oomTest(() => { ot(test_digits); });