// Debugger.Environment.prototype.calleeScript gets the right script. var g = newGlobal({newCompartment: true}); var dbg = new Debugger; var gw = dbg.addDebuggee(g); g.eval('function f(x) { return function (y) { eval(""); debugger; return x + y; } }'); g.eval('var g = f(2);'); g.eval('var h = f(3);'); function check(fun, label) { print("check(" + label + ")"); var hits; dbg.onDebuggerStatement = function (frame) { hits++; var env = frame.environment; assertEq(env.calleeScript, gw.makeDebuggeeValue(fun).script); }; hits = 0; fun(); assertEq(hits, 1); } check(g.g, 'g.g'); check(g.h, 'g.h');