// onPop fires while the [[GeneratorState]] is still "executing". // // This test checks that Debugger doesn't accidentally make it possible to // reenter a generator frame that's on the stack. load(libdir + "asserts.js"); let g = newGlobal({newCompartment: true}); g.eval('function* f() { debugger; yield 1; debugger; yield 2; debugger; }'); let dbg = Debugger(g); let genObj = g.f(); let hits = 0; dbg.onDebuggerStatement = frame => { frame.onPop = completion => { dbg.removeDebuggee(g); // avoid the DebuggeeWouldRun exception hits++; if (hits < 3) { // We're yielding. Calling .return(), .next(), or .throw() on a // generator that's currently on the stack fails with a TypeError. assertThrowsInstanceOf(() => genObj.next(), g.TypeError); assertThrowsInstanceOf(() => genObj.throw("fit"), g.TypeError); assertThrowsInstanceOf(() => genObj.return(), g.TypeError); } else { // This time we're returning. The generator has already been // closed, so its methods work but are basically no-ops. let result = genObj.next(); assertEq(result.done, true); assertEq(result.value, undefined); assertThrowsValue(() => genObj.throw("fit"), "fit"); result = genObj.return(); assertEq(result.done, true); assertEq(result.value, undefined); } dbg.addDebuggee(g); }; }; for (let x of genObj) {} assertEq(hits, 3);