// Test if isInCatchScope properly detects catch blocks. let g = newGlobal({newCompartment: true}); let dbg = new Debugger(g); function test(string, mustBeCaught) { let index = 0; dbg.onExceptionUnwind = function (frame) { let willBeCaught = false; do { if (frame.script.isInCatchScope(frame.offset)) { willBeCaught = true; break; } frame = frame.older; } while (frame != null); assertEq(willBeCaught, mustBeCaught[index++]); }; try { g.eval(string); } catch (ex) {} assertEq(index, mustBeCaught.length); } // Should correctly detect catch blocks test("throw new Error();", [false]); test("try { throw new Error(); } catch (e) {}", [true]); test("try { throw new Error(); } finally {}", [false, false]); test("try { throw new Error(); } catch (e) {} finally {}", [true]); // Source of the exception shouldn't matter test("(null)();", [false]); test("try { (null)(); } catch (e) {}", [true]); test("try { (null)(); } finally {}", [false, false]); test("try { (null)(); } catch (e) {} finally {}", [true]); // Should correctly detect catch blocks in functions test("function f() { throw new Error(); } f();", [false, false]); test("function f() { try { throw new Error(); } catch (e) {} } f();", [true]); test("function f() { try { throw new Error(); } finally {} } f();", [false, false, false]); test("function f() { try { throw new Error(); } catch (e) {} finally {} } f();", [true]); // Should correctly detect catch blocks in evals test("eval('throw new Error();')", [false, false]); test("eval('try { throw new Error(); } catch (e) {}');", [true]); test("eval('try { throw new Error(); } finally {}');", [false, false, false]); test("eval('try { throw new Error(); } catch (e) {} finally {}');", [true]); // Should correctly detect rethrows test("try { throw new Error(); } catch (e) { throw e; }", [true, false]); test("try { try { throw new Error(); } catch (e) { throw e; } } catch (e) {}", [true, true]); test("try { try { throw new Error(); } finally {} } catch (e) {}", [true, true]); test("function f() { try { throw new Error(); } catch (e) { throw e; } } f();", [true, false, false]); test("function f() { try { try { throw new Error(); } catch (e) { throw e; } } catch (e) {} } f();", [true, true]); test("function f() { try { try { throw new Error(); } finally {} } catch (e) {} } f();", [true, true]); test("eval('try { throw new Error(); } catch (e) { throw e; }')", [true, false, false]); test("eval('try { try { throw new Error(); } catch (e) { throw e; } } catch (e) {}')", [true, true]); // Should correctly detect catch blocks across frame boundaries test("function f() { throw new Error(); } try { f(); } catch (e) {}", [true, true]); test("function f() { throw new Error(); } try { f(); } catch (e) { throw e; }", [true, true, false]); test("try { eval('throw new Error()'); } catch (e) {}", [true, true]); test("try { eval('throw new Error()'); } catch (e) { throw e; }", [true, true, false]); // Should correctly detect catch blocks just before and just after throws test("throw new Error; try {} catch (e) {}", [false]); test("try {} catch (e) {} throw new Error();", [false]);