/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * * Copyright 2021 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef wasm_instance_data_h #define wasm_instance_data_h #include #include "NamespaceImports.h" #include "gc/Pretenuring.h" #include "js/Utility.h" #include "wasm/WasmInstance.h" #include "wasm/WasmMemory.h" #include "wasm/WasmTypeDecls.h" namespace js { namespace wasm { // ExportArg holds the unboxed operands to the wasm entry trampoline which can // be called through an ExportFuncPtr. struct ExportArg { uint64_t lo; uint64_t hi; }; using ExportFuncPtr = int32_t (*)(ExportArg*, Instance*); // TypeDefInstanceData describes the runtime information associated with a // module's type definition. This is accessed directly from JIT code and the // Instance. struct TypeDefInstanceData { TypeDefInstanceData() : typeDef(nullptr), superTypeVector(nullptr), shape(nullptr), clasp(nullptr), allocKind(gc::AllocKind::LIMIT), unused(0) {} // The canonicalized pointer to this type definition. This is kept alive by // the type context associated with the instance. const wasm::TypeDef* typeDef; // The supertype vector for this type definition. This is also kept alive // by the type context associated with the instance. // const wasm::SuperTypeVector* superTypeVector; // The next four fields are only meaningful for, and used by, structs and // arrays. GCPtr shape; const JSClass* clasp; // The allocation site for GC types. This is used for pre-tenuring. alignas(8) gc::AllocSite allocSite; // Only valid for structs. gc::AllocKind allocKind; // This union is only meaningful for structs and arrays, and should // otherwise be set to zero: // // * if `typeDef` refers to a struct type, then it caches the value of // `typeDef->structType().size_` (a size in bytes) // // * if `typeDef` refers to an array type, then it caches the value of // `typeDef->arrayType().elementType_.size()` (also a size in bytes) // // This is so that allocators of structs and arrays don't need to chase from // this TypeDefInstanceData through `typeDef` to find the value. union { uint32_t structTypeSize; uint32_t arrayElemSize; uint32_t unused; }; static constexpr size_t offsetOfShape() { return offsetof(TypeDefInstanceData, shape); } static constexpr size_t offsetOfSuperTypeVector() { return offsetof(TypeDefInstanceData, superTypeVector); } static constexpr size_t offsetOfAllocSite() { return offsetof(TypeDefInstanceData, allocSite); } static constexpr size_t offsetOfArrayElemSize() { return offsetof(TypeDefInstanceData, arrayElemSize); } }; // FuncImportInstanceData describes the region of wasm global memory allocated // in the instance's thread-local storage for a function import. This is // accessed directly from JIT code and mutated by Instance as exits become // optimized and deoptimized. struct FuncImportInstanceData { // The code to call at an import site: a wasm callee, a thunk into C++, or a // thunk into JIT code. void* code; // The callee's Instance pointer, which must be loaded to InstanceReg // (along with any pinned registers) before calling 'code'. Instance* instance; // The callee function's realm. JS::Realm* realm; // A GC pointer which keeps the callee alive and is used to recover import // values for lazy table initialization. GCPtr callable; static_assert(sizeof(GCPtr) == sizeof(void*), "for JIT access"); }; struct MemoryInstanceData { // Pointer the memory object. GCPtr memory; // Pointer to the base of the memory. uint8_t* base; // Bounds check limit in bytes (or zero if there is no memory). This is // 64-bits on 64-bit systems so as to allow for heap lengths up to and beyond // 4GB, and 32-bits on 32-bit systems, where heaps are limited to 2GB. // // See "Linear memory addresses and bounds checking" in WasmMemory.cpp. uintptr_t boundsCheckLimit; // Whether this memory is shared or not. bool isShared; }; // TableInstanceData describes the region of wasm global memory allocated in the // instance's thread-local storage which is accessed directly from JIT code // to bounds-check and index the table. struct TableInstanceData { // Length of the table in number of elements (not bytes). uint32_t length; // Pointer to the array of elements (which can have various representations). // For tables of anyref this is null. // For tables of functions, this is a pointer to the array of code pointers. void* elements; }; // TagInstanceData describes the instance state associated with a tag. struct TagInstanceData { GCPtr object; }; // Table element for TableRepr::Func which carries both the code pointer and // a instance pointer (and thus anything reachable through the instance). struct FunctionTableElem { // The code to call when calling this element. The table ABI is the system // ABI with the additional ABI requirements that: // - InstanceReg and any pinned registers have been loaded appropriately // - if this is a heterogeneous table that requires a signature check, // WasmTableCallSigReg holds the signature id. void* code; // The pointer to the callee's instance's Instance. This must be loaded into // InstanceReg before calling 'code'. Instance* instance; }; } // namespace wasm } // namespace js #endif // wasm_instance_data_h