/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_RelativeTo_h #define mozilla_RelativeTo_h #include class nsIFrame; namespace mozilla { // A flag that can be used to annotate a frame to distinguish coordinates // relative to the viewport frame as being in layout or visual coordinates. enum class ViewportType { Layout, Visual }; // A struct that combines a frame with a ViewportType annotation. The // combination completely describes what a set of coordinates is "relative to". // Notes on expected usage: // - The boundary between visual and layout coordinates is approximately // at the root content document (RCD)'s ViewportFrame, which we'll // call "RCD-VF". // - Coordinates relative to the RCD-VF's descendants (other than the // RCD's viewport scrollbar frames) should be in layout coordinates. // - Coordinates relative to the RCD-VF's ancestors should be in visual // coordinates (note that in an e10s setup, the RCD-VF doesn't // typically have in-process ancestors). // - Coordinates relative to the RCD-VF itself can be in either layout // or visual coordinates. struct RelativeTo { const nsIFrame* mFrame = nullptr; // Choose ViewportType::Layout as the default as this is what the vast // majority of layout code deals with. ViewportType mViewportType = ViewportType::Layout; bool operator==(const RelativeTo& aOther) const { return mFrame == aOther.mFrame && mViewportType == aOther.mViewportType; } friend std::ostream& operator<<(std::ostream& aOs, const RelativeTo& aR) { return aOs << "{" << aR.mFrame << ", " << (aR.mViewportType == ViewportType::Visual ? "visual" : "layout") << "}"; } }; } // namespace mozilla #endif // mozilla_RelativeTo_h