/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* storage of the frame tree and information about it */ #include "nsFrameManager.h" #include "nscore.h" #include "nsCOMPtr.h" #include "plhash.h" #include "nsPlaceholderFrame.h" #include "nsGkAtoms.h" #include "nsILayoutHistoryState.h" #include "mozilla/PresShell.h" #include "mozilla/PresState.h" #include "mozilla/ComputedStyle.h" #include "mozilla/dom/Element.h" #include "mozilla/dom/Document.h" #include "nsError.h" #include "nsAbsoluteContainingBlock.h" #include "ChildIterator.h" #include "GeckoProfiler.h" #include "nsIStatefulFrame.h" #include "nsContainerFrame.h" #include "nsWindowSizes.h" #include "mozilla/MemoryReporting.h" // #define DEBUG_UNDISPLAYED_MAP // #define DEBUG_DISPLAY_CONTENTS_MAP using namespace mozilla; using namespace mozilla::dom; //---------------------------------------------------------------------- nsFrameManager::~nsFrameManager() { NS_ASSERTION(!mPresShell, "nsFrameManager::Destroy never called"); } void nsFrameManager::Destroy() { NS_ASSERTION(mPresShell, "Frame manager already shut down."); // Destroy the frame hierarchy. mPresShell->SetIgnoreFrameDestruction(true); if (mRootFrame) { FrameDestroyContext context(mPresShell); mRootFrame->Destroy(context); mRootFrame = nullptr; } mPresShell = nullptr; } //---------------------------------------------------------------------- void nsFrameManager::AppendFrames(nsContainerFrame* aParentFrame, FrameChildListID aListID, nsFrameList&& aFrameList) { if (aParentFrame->IsAbsoluteContainer() && aListID == aParentFrame->GetAbsoluteListID()) { aParentFrame->GetAbsoluteContainingBlock()->AppendFrames( aParentFrame, aListID, std::move(aFrameList)); } else { aParentFrame->AppendFrames(aListID, std::move(aFrameList)); } } void nsFrameManager::InsertFrames(nsContainerFrame* aParentFrame, FrameChildListID aListID, nsIFrame* aPrevFrame, nsFrameList&& aFrameList) { MOZ_ASSERT( !aPrevFrame || (!aPrevFrame->GetNextContinuation() || (aPrevFrame->GetNextContinuation()->HasAnyStateBits( NS_FRAME_IS_OVERFLOW_CONTAINER) && !aPrevFrame->HasAnyStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER))), "aPrevFrame must be the last continuation in its chain!"); if (aParentFrame->IsAbsoluteContainer() && aListID == aParentFrame->GetAbsoluteListID()) { aParentFrame->GetAbsoluteContainingBlock()->InsertFrames( aParentFrame, aListID, aPrevFrame, std::move(aFrameList)); } else { aParentFrame->InsertFrames(aListID, aPrevFrame, nullptr, std::move(aFrameList)); } } void nsFrameManager::RemoveFrame(DestroyContext& aContext, FrameChildListID aListID, nsIFrame* aOldFrame) { // In case the reflow doesn't invalidate anything since it just leaves // a gap where the old frame was, we invalidate it here. (This is // reasonably likely to happen when removing a last child in a way // that doesn't change the size of the parent.) // This has to sure to invalidate the entire overflow rect; this // is important in the presence of absolute positioning aOldFrame->InvalidateFrameForRemoval(); NS_ASSERTION(!aOldFrame->GetPrevContinuation() || // exception for // nsCSSFrameConstructor::RemoveFloatingFirstLetterFrames aOldFrame->IsTextFrame(), "Must remove first continuation."); NS_ASSERTION(!(aOldFrame->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW) && aOldFrame->GetPlaceholderFrame()), "Must call RemoveFrame on placeholder for out-of-flows."); nsContainerFrame* parentFrame = aOldFrame->GetParent(); if (parentFrame->IsAbsoluteContainer() && aListID == parentFrame->GetAbsoluteListID()) { parentFrame->GetAbsoluteContainingBlock()->RemoveFrame(aContext, aListID, aOldFrame); } else { parentFrame->RemoveFrame(aContext, aListID, aOldFrame); } } //---------------------------------------------------------------------- // Capture state for a given frame. // Accept a content id here, in some cases we may not have content (scroll // position) void nsFrameManager::CaptureFrameStateFor(nsIFrame* aFrame, nsILayoutHistoryState* aState) { if (!aFrame || !aState) { NS_WARNING("null frame, or state"); return; } // Only capture state for stateful frames nsIStatefulFrame* statefulFrame = do_QueryFrame(aFrame); if (!statefulFrame) { return; } // Capture the state, exit early if we get null (nothing to save) UniquePtr frameState = statefulFrame->SaveState(); if (!frameState) { return; } // Generate the hash key to store the state under // Exit early if we get empty key nsAutoCString stateKey; nsIContent* content = aFrame->GetContent(); Document* doc = content ? content->GetUncomposedDoc() : nullptr; statefulFrame->GenerateStateKey(content, doc, stateKey); if (stateKey.IsEmpty()) { return; } // Store the state. aState owns frameState now. aState->AddState(stateKey, std::move(frameState)); } void nsFrameManager::CaptureFrameState(nsIFrame* aFrame, nsILayoutHistoryState* aState) { MOZ_ASSERT(nullptr != aFrame && nullptr != aState, "null parameters passed in"); CaptureFrameStateFor(aFrame, aState); // Now capture state recursively for the frame hierarchy rooted at aFrame for (const auto& childList : aFrame->ChildLists()) { for (nsIFrame* child : childList.mList) { if (child->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW)) { // We'll pick it up when we get to its placeholder continue; } // Make sure to walk through placeholders as needed, so that we // save state for out-of-flows which may not be our descendants // themselves but whose placeholders are our descendants. CaptureFrameState(nsPlaceholderFrame::GetRealFrameFor(child), aState); } } } // Restore state for a given frame. // Accept a content id here, in some cases we may not have content (scroll // position) void nsFrameManager::RestoreFrameStateFor(nsIFrame* aFrame, nsILayoutHistoryState* aState) { if (!aFrame || !aState) { NS_WARNING("null frame or state"); return; } // Only restore state for stateful frames nsIStatefulFrame* statefulFrame = do_QueryFrame(aFrame); if (!statefulFrame) { return; } // Generate the hash key the state was stored under // Exit early if we get empty key nsIContent* content = aFrame->GetContent(); // If we don't have content, we can't generate a hash // key and there's probably no state information for us. if (!content) { return; } nsAutoCString stateKey; Document* doc = content->GetUncomposedDoc(); statefulFrame->GenerateStateKey(content, doc, stateKey); if (stateKey.IsEmpty()) { return; } // Get the state from the hash PresState* frameState = aState->GetState(stateKey); if (!frameState) { return; } // Restore it nsresult rv = statefulFrame->RestoreState(frameState); if (NS_FAILED(rv)) { return; } // If we restore ok, remove the state from the state table aState->RemoveState(stateKey); } void nsFrameManager::RestoreFrameState(nsIFrame* aFrame, nsILayoutHistoryState* aState) { MOZ_ASSERT(nullptr != aFrame && nullptr != aState, "null parameters passed in"); RestoreFrameStateFor(aFrame, aState); // Now restore state recursively for the frame hierarchy rooted at aFrame for (const auto& childList : aFrame->ChildLists()) { for (nsIFrame* child : childList.mList) { RestoreFrameState(child, aState); } } } void nsFrameManager::AddSizeOfIncludingThis(nsWindowSizes& aSizes) const { aSizes.mLayoutPresShellSize += aSizes.mState.mMallocSizeOf(this); }