/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsFieldSetFrame.h" #include "mozilla/dom/HTMLLegendElement.h" #include #include "gfxContext.h" #include "mozilla/Baseline.h" #include "mozilla/gfx/2D.h" #include "mozilla/Likely.h" #include "mozilla/PresShell.h" #include "mozilla/Maybe.h" #include "mozilla/webrender/WebRenderAPI.h" #include "nsBlockFrame.h" #include "nsCSSAnonBoxes.h" #include "nsCSSFrameConstructor.h" #include "nsCSSRendering.h" #include "nsDisplayList.h" #include "nsGkAtoms.h" #include "nsIFrameInlines.h" #include "nsIScrollableFrame.h" #include "nsLayoutUtils.h" #include "nsStyleConsts.h" using namespace mozilla; using namespace mozilla::gfx; using namespace mozilla::layout; using image::ImgDrawResult; nsContainerFrame* NS_NewFieldSetFrame(PresShell* aPresShell, ComputedStyle* aStyle) { return new (aPresShell) nsFieldSetFrame(aStyle, aPresShell->GetPresContext()); } NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame) NS_QUERYFRAME_HEAD(nsFieldSetFrame) NS_QUERYFRAME_ENTRY(nsFieldSetFrame) NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame) nsFieldSetFrame::nsFieldSetFrame(ComputedStyle* aStyle, nsPresContext* aPresContext) : nsContainerFrame(aStyle, aPresContext, kClassID), mLegendRect(GetWritingMode()) { mLegendSpace = 0; } nsRect nsFieldSetFrame::VisualBorderRectRelativeToSelf() const { WritingMode wm = GetWritingMode(); LogicalRect r(wm, LogicalPoint(wm, 0, 0), GetLogicalSize(wm)); nsSize containerSize = r.Size(wm).GetPhysicalSize(wm); nsIFrame* legend = GetLegend(); if (legend && !GetPrevInFlow()) { nscoord legendSize = legend->GetLogicalSize(wm).BSize(wm); auto legendMargin = legend->GetLogicalUsedMargin(wm); nscoord legendStartMargin = legendMargin.BStart(wm); nscoord legendEndMargin = legendMargin.BEnd(wm); nscoord border = GetUsedBorder().Side(wm.PhysicalSide(eLogicalSideBStart)); // Calculate the offset from the border area block-axis start edge needed to // center-align our border with the legend's border-box (in the block-axis). nscoord off = (legendStartMargin + legendSize / 2) - border / 2; // We don't want to display our border above our border area. if (off > nscoord(0)) { nscoord marginBoxSize = legendStartMargin + legendSize + legendEndMargin; if (marginBoxSize > border) { // We don't want to display our border below the legend's margin-box, // so we align it to the block-axis end if that happens. nscoord overflow = off + border - marginBoxSize; if (overflow > nscoord(0)) { off -= overflow; } r.BStart(wm) += off; r.BSize(wm) -= off; } } } return r.GetPhysicalRect(wm, containerSize); } nsContainerFrame* nsFieldSetFrame::GetInner() const { for (nsIFrame* child : mFrames) { if (child->Style()->GetPseudoType() == PseudoStyleType::fieldsetContent) { return static_cast(child); } } return nullptr; } nsIFrame* nsFieldSetFrame::GetLegend() const { for (nsIFrame* child : mFrames) { if (child->Style()->GetPseudoType() != PseudoStyleType::fieldsetContent) { return child; } } return nullptr; } namespace mozilla { class nsDisplayFieldSetBorder final : public nsPaintedDisplayItem { public: nsDisplayFieldSetBorder(nsDisplayListBuilder* aBuilder, nsFieldSetFrame* aFrame) : nsPaintedDisplayItem(aBuilder, aFrame) { MOZ_COUNT_CTOR(nsDisplayFieldSetBorder); } MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayFieldSetBorder) void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; bool CreateWebRenderCommands( mozilla::wr::DisplayListBuilder& aBuilder, mozilla::wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, mozilla::layers::RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) override; virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override; NS_DISPLAY_DECL_NAME("FieldSetBorder", TYPE_FIELDSET_BORDER_BACKGROUND) }; void nsDisplayFieldSetBorder::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { Unused << static_cast(mFrame)->PaintBorder( aBuilder, *aCtx, ToReferenceFrame(), GetPaintRect(aBuilder, aCtx)); } nsRect nsDisplayFieldSetBorder::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const { // Just go ahead and claim our frame's overflow rect as the bounds, because we // may have border-image-outset or other features that cause borders to extend // outside the border rect. We could try to duplicate all the complexity // nsDisplayBorder has here, but keeping things in sync would be a pain, and // this code is not typically performance-sensitive. *aSnap = false; return Frame()->InkOverflowRectRelativeToSelf() + ToReferenceFrame(); } bool nsDisplayFieldSetBorder::CreateWebRenderCommands( mozilla::wr::DisplayListBuilder& aBuilder, mozilla::wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, mozilla::layers::RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { auto frame = static_cast(mFrame); auto offset = ToReferenceFrame(); Maybe clipOut; nsRect rect = frame->VisualBorderRectRelativeToSelf() + offset; nsDisplayBoxShadowInner::CreateInsetBoxShadowWebRenderCommands( aBuilder, aSc, rect, mFrame, rect); if (nsIFrame* legend = frame->GetLegend()) { nsRect legendRect = legend->GetNormalRect() + offset; // Make sure we clip all of the border in case the legend is smaller. nscoord borderTopWidth = frame->GetUsedBorder().top; if (legendRect.height < borderTopWidth) { legendRect.height = borderTopWidth; legendRect.y = offset.y; } if (!legendRect.IsEmpty()) { // We need to clip out the part of the border where the legend would go auto appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel(); auto layoutRect = wr::ToLayoutRect(LayoutDeviceRect::FromAppUnits( frame->InkOverflowRectRelativeToSelf() + offset, appUnitsPerDevPixel)); wr::ComplexClipRegion region; region.rect = wr::ToLayoutRect( LayoutDeviceRect::FromAppUnits(legendRect, appUnitsPerDevPixel)); region.mode = wr::ClipMode::ClipOut; region.radii = wr::EmptyBorderRadius(); auto rect_clip = aBuilder.DefineRectClip(Nothing(), layoutRect); auto complex_clip = aBuilder.DefineRoundedRectClip(Nothing(), region); auto clipChain = aBuilder.DefineClipChain({rect_clip, complex_clip}, true); clipOut.emplace(aBuilder, clipChain); } } else { rect = nsRect(offset, frame->GetRect().Size()); } ImgDrawResult drawResult = nsCSSRendering::CreateWebRenderCommandsForBorder( this, mFrame, rect, aBuilder, aResources, aSc, aManager, aDisplayListBuilder); if (drawResult == ImgDrawResult::NOT_SUPPORTED) { return false; } return true; }; } // namespace mozilla void nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) { // Paint our background and border in a special way. // REVIEW: We don't really need to check frame emptiness here; if it's empty, // the background/border display item won't do anything, and if it isn't // empty, we need to paint the outline if (!HasAnyStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER) && IsVisibleForPainting()) { DisplayOutsetBoxShadowUnconditional(aBuilder, aLists.BorderBackground()); const nsRect rect = VisualBorderRectRelativeToSelf() + aBuilder->ToReferenceFrame(this); nsDisplayBackgroundImage::AppendBackgroundItemsToTop( aBuilder, this, rect, aLists.BorderBackground(), /* aAllowWillPaintBorderOptimization = */ false); aLists.BorderBackground()->AppendNewToTop(aBuilder, this); DisplayOutlineUnconditional(aBuilder, aLists); DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame"); } if (GetPrevInFlow()) { DisplayOverflowContainers(aBuilder, aLists); } nsDisplayListCollection contentDisplayItems(aBuilder); if (nsIFrame* inner = GetInner()) { // Collect the inner frame's display items into their own collection. // We need to be calling BuildDisplayList on it before the legend in // case it contains out-of-flow frames whose placeholders are in the // legend. However, we want the inner frame's display items to be // after the legend's display items in z-order, so we need to save them // and append them later. BuildDisplayListForChild(aBuilder, inner, contentDisplayItems); } if (nsIFrame* legend = GetLegend()) { // The legend's background goes on our BlockBorderBackgrounds list because // it's a block child. nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds()); BuildDisplayListForChild(aBuilder, legend, set); } // Put the inner frame's display items on the master list. Note that this // moves its border/background display items to our BorderBackground() list, // which isn't really correct, but it's OK because the inner frame is // anonymous and can't have its own border and background. contentDisplayItems.MoveTo(aLists); } ImgDrawResult nsFieldSetFrame::PaintBorder(nsDisplayListBuilder* aBuilder, gfxContext& aRenderingContext, nsPoint aPt, const nsRect& aDirtyRect) { // If the border is smaller than the legend, move the border down // to be centered on the legend. We call VisualBorderRectRelativeToSelf() to // compute the border positioning. // FIXME: This means border-radius clamping is incorrect; we should // override nsIFrame::GetBorderRadii. nsRect rect = VisualBorderRectRelativeToSelf() + aPt; nsPresContext* presContext = PresContext(); const auto skipSides = GetSkipSides(); PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages() ? PaintBorderFlags::SyncDecodeImages : PaintBorderFlags(); ImgDrawResult result = ImgDrawResult::SUCCESS; nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext, this, rect); if (nsIFrame* legend = GetLegend()) { // We want to avoid drawing our border under the legend, so clip out the // legend while drawing our border. We don't want to use mLegendRect here, // because we do want to draw our border under the legend's inline-start and // -end margins. And we use GetNormalRect(), not GetRect(), because we do // not want relative positioning applied to the legend to change how our // border looks. nsRect legendRect = legend->GetNormalRect() + aPt; // Make sure we clip all of the border in case the legend is smaller. nscoord borderTopWidth = GetUsedBorder().top; if (legendRect.height < borderTopWidth) { legendRect.height = borderTopWidth; legendRect.y = aPt.y; } DrawTarget* drawTarget = aRenderingContext.GetDrawTarget(); // We set up a clip path which has our rect clockwise and the legend rect // counterclockwise, with FILL_WINDING as the fill rule. That will allow us // to paint within our rect but outside the legend rect. For "our rect" we // use our ink overflow rect (relative to ourselves, so it's not affected // by transforms), because we can have borders sticking outside our border // box (e.g. due to border-image-outset). RefPtr pathBuilder = drawTarget->CreatePathBuilder(FillRule::FILL_WINDING); int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel(); AppendRectToPath(pathBuilder, NSRectToSnappedRect(InkOverflowRectRelativeToSelf() + aPt, appUnitsPerDevPixel, *drawTarget), true); AppendRectToPath( pathBuilder, NSRectToSnappedRect(legendRect, appUnitsPerDevPixel, *drawTarget), false); RefPtr clipPath = pathBuilder->Finish(); aRenderingContext.Save(); aRenderingContext.Clip(clipPath); result &= nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, rect, mComputedStyle, borderFlags, skipSides); aRenderingContext.Restore(); } else { result &= nsCSSRendering::PaintBorder( presContext, aRenderingContext, this, aDirtyRect, nsRect(aPt, mRect.Size()), mComputedStyle, borderFlags, skipSides); } return result; } nscoord nsFieldSetFrame::GetIntrinsicISize(gfxContext* aRenderingContext, IntrinsicISizeType aType) { // Both inner and legend are children, and if the fieldset is // size-contained they should not contribute to the intrinsic size. if (Maybe containISize = ContainIntrinsicISize()) { return *containISize; } nscoord legendWidth = 0; if (nsIFrame* legend = GetLegend()) { legendWidth = nsLayoutUtils::IntrinsicForContainer(aRenderingContext, legend, aType); } nscoord contentWidth = 0; if (nsIFrame* inner = GetInner()) { // Ignore padding on the inner, since the padding will be applied to the // outer instead, and the padding computed for the inner is wrong // for percentage padding. contentWidth = nsLayoutUtils::IntrinsicForContainer( aRenderingContext, inner, aType, nsLayoutUtils::IGNORE_PADDING); } return std::max(legendWidth, contentWidth); } nscoord nsFieldSetFrame::GetMinISize(gfxContext* aRenderingContext) { nscoord result = 0; DISPLAY_MIN_INLINE_SIZE(this, result); result = GetIntrinsicISize(aRenderingContext, IntrinsicISizeType::MinISize); return result; } nscoord nsFieldSetFrame::GetPrefISize(gfxContext* aRenderingContext) { nscoord result = 0; DISPLAY_PREF_INLINE_SIZE(this, result); result = GetIntrinsicISize(aRenderingContext, IntrinsicISizeType::PrefISize); return result; } /* virtual */ void nsFieldSetFrame::Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput, nsReflowStatus& aStatus) { using LegendAlignValue = mozilla::dom::HTMLLegendElement::LegendAlignValue; MarkInReflow(); DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame"); DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus); MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!"); NS_WARNING_ASSERTION(aReflowInput.ComputedISize() != NS_UNCONSTRAINEDSIZE, "Should have a precomputed inline-size!"); OverflowAreas ocBounds; nsReflowStatus ocStatus; auto* prevInFlow = static_cast(GetPrevInFlow()); if (prevInFlow) { ReflowOverflowContainerChildren(aPresContext, aReflowInput, ocBounds, ReflowChildFlags::Default, ocStatus); AutoFrameListPtr prevOverflowFrames(PresContext(), prevInFlow->StealOverflowFrames()); if (prevOverflowFrames) { nsContainerFrame::ReparentFrameViewList(*prevOverflowFrames, prevInFlow, this); mFrames.InsertFrames(this, nullptr, std::move(*prevOverflowFrames)); } } bool reflowInner; bool reflowLegend; nsIFrame* legend = GetLegend(); nsContainerFrame* inner = GetInner(); if (!legend || !inner) { if (DrainSelfOverflowList()) { legend = GetLegend(); inner = GetInner(); } } if (aReflowInput.ShouldReflowAllKids() || GetNextInFlow() || aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE) { reflowInner = inner != nullptr; reflowLegend = legend != nullptr; } else { reflowInner = inner && inner->IsSubtreeDirty(); reflowLegend = legend && legend->IsSubtreeDirty(); } // @note |this| frame applies borders but not any padding. Our anonymous // inner frame applies the padding (but not borders). const auto wm = GetWritingMode(); auto skipSides = PreReflowBlockLevelLogicalSkipSides(); LogicalMargin border = aReflowInput.ComputedLogicalBorder(wm).ApplySkipSides(skipSides); LogicalSize availSize(wm, aReflowInput.ComputedSize().ISize(wm), aReflowInput.AvailableBSize()); // Figure out how big the legend is if there is one. LogicalMargin legendMargin(wm); Maybe legendReflowInput; if (legend) { const auto legendWM = legend->GetWritingMode(); LogicalSize legendAvailSize = availSize.ConvertTo(legendWM, wm); ComputeSizeFlags sizeFlags; if (legend->StylePosition()->ISize(wm).IsAuto()) { sizeFlags = ComputeSizeFlag::ShrinkWrap; } ReflowInput::InitFlags initFlags; // intentionally empty StyleSizeOverrides sizeOverrides; // intentionally empty legendReflowInput.emplace(aPresContext, aReflowInput, legend, legendAvailSize, Nothing(), initFlags, sizeOverrides, sizeFlags); } const bool avoidBreakInside = ShouldAvoidBreakInside(aReflowInput); if (reflowLegend) { ReflowOutput legendDesiredSize(aReflowInput); // We'll move the legend to its proper place later, so the position // and containerSize passed here are unimportant. const nsSize dummyContainerSize; ReflowChild(legend, aPresContext, legendDesiredSize, *legendReflowInput, wm, LogicalPoint(wm), dummyContainerSize, ReflowChildFlags::NoMoveFrame, aStatus); if (aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE && !(HasAnyStateBits(NS_FRAME_OUT_OF_FLOW) && aReflowInput.mStyleDisplay->IsAbsolutelyPositionedStyle()) && !prevInFlow && !aReflowInput.mFlags.mIsTopOfPage) { // Propagate break-before from the legend to the fieldset. if (legend->StyleDisplay()->BreakBefore() || aStatus.IsInlineBreakBefore()) { aStatus.SetInlineLineBreakBeforeAndReset(); return; } // Honor break-inside:avoid by breaking before instead. if (MOZ_UNLIKELY(avoidBreakInside) && !aStatus.IsFullyComplete()) { aStatus.SetInlineLineBreakBeforeAndReset(); return; } } // Calculate the legend's margin-box rectangle. legendMargin = legend->GetLogicalUsedMargin(wm); mLegendRect = LogicalRect( wm, 0, 0, legendDesiredSize.ISize(wm) + legendMargin.IStartEnd(wm), legendDesiredSize.BSize(wm) + legendMargin.BStartEnd(wm)); // We subtract mLegendSpace from inner's content-box block-size below. nscoord oldSpace = mLegendSpace; mLegendSpace = 0; nscoord borderBStart = border.BStart(wm); if (!prevInFlow) { if (mLegendRect.BSize(wm) > borderBStart) { mLegendSpace = mLegendRect.BSize(wm) - borderBStart; } else { // Calculate the border-box position that would center the legend's // border-box within the fieldset border: nscoord off = (borderBStart - legendDesiredSize.BSize(wm)) / 2; off -= legendMargin.BStart(wm); // convert to a margin-box position if (off > nscoord(0)) { // Align the legend to the end if center-aligning it would overflow. nscoord overflow = off + mLegendRect.BSize(wm) - borderBStart; if (overflow > nscoord(0)) { off -= overflow; } mLegendRect.BStart(wm) += off; } } } else { mLegendSpace = mLegendRect.BSize(wm); } // If mLegendSpace changes then we need to reflow |inner| as well. if (mLegendSpace != oldSpace && inner) { reflowInner = true; } FinishReflowChild(legend, aPresContext, legendDesiredSize, legendReflowInput.ptr(), wm, LogicalPoint(wm), dummyContainerSize, ReflowChildFlags::NoMoveFrame); EnsureChildContinuation(legend, aStatus); if (aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE && !legend->GetWritingMode().IsOrthogonalTo(wm) && legend->StyleDisplay()->BreakAfter() && (!legendReflowInput->mFlags.mIsTopOfPage || mLegendRect.BSize(wm) > 0) && aStatus.IsComplete()) { // Pretend that we ran out of space to push children of |inner|. // XXX(mats) perhaps pushing the inner frame would be more correct, // but we don't support that yet. availSize.BSize(wm) = nscoord(0); aStatus.Reset(); aStatus.SetIncomplete(); } } else if (!legend) { mLegendRect.SetEmpty(); mLegendSpace = 0; } else { // mLegendSpace and mLegendRect haven't changed, but we need // the used margin when placing the legend. legendMargin = legend->GetLogicalUsedMargin(wm); } // This containerSize is incomplete as yet: it does not include the size // of the |inner| frame itself. nsSize containerSize = (LogicalSize(wm, 0, mLegendSpace) + border.Size(wm)).GetPhysicalSize(wm); if (reflowInner) { LogicalSize innerAvailSize = availSize; innerAvailSize.ISize(wm) = aReflowInput.ComputedSizeWithPadding(wm).ISize(wm); nscoord remainingComputedBSize = aReflowInput.ComputedBSize(); if (prevInFlow && remainingComputedBSize != NS_UNCONSTRAINEDSIZE) { // Subtract the consumed BSize associated with the legend. for (nsIFrame* prev = prevInFlow; prev; prev = prev->GetPrevInFlow()) { auto* prevFieldSet = static_cast(prev); remainingComputedBSize -= prevFieldSet->mLegendSpace; } remainingComputedBSize = std::max(0, remainingComputedBSize); } if (innerAvailSize.BSize(wm) != NS_UNCONSTRAINEDSIZE) { innerAvailSize.BSize(wm) -= std::max(mLegendRect.BSize(wm), border.BStart(wm)); if (StyleBorder()->mBoxDecorationBreak == StyleBoxDecorationBreak::Clone && (aReflowInput.ComputedBSize() == NS_UNCONSTRAINEDSIZE || remainingComputedBSize + aReflowInput.ComputedLogicalBorderPadding(wm).BStartEnd( wm) >= availSize.BSize(wm))) { innerAvailSize.BSize(wm) -= border.BEnd(wm); } innerAvailSize.BSize(wm) = std::max(0, innerAvailSize.BSize(wm)); } ReflowInput kidReflowInput(aPresContext, aReflowInput, inner, innerAvailSize, Nothing(), ReflowInput::InitFlag::CallerWillInit); // Override computed padding, in case it's percentage padding kidReflowInput.Init( aPresContext, Nothing(), Nothing(), Some(aReflowInput.ComputedLogicalPadding(inner->GetWritingMode()))); // Propagate the aspect-ratio flag to |inner| (i.e. the container frame // wrapped by nsFieldSetFrame), so we can let |inner|'s reflow code handle // automatic content-based minimum. // Note: Init() resets this flag, so we have to copy it again here. if (aReflowInput.mFlags.mIsBSizeSetByAspectRatio) { kidReflowInput.mFlags.mIsBSizeSetByAspectRatio = true; } if (kidReflowInput.mFlags.mIsTopOfPage) { // Prevent break-before from |inner| if we have a legend. kidReflowInput.mFlags.mIsTopOfPage = !legend; } // Our child is "height:100%" but we actually want its height to be reduced // by the amount of content-height the legend is eating up, unless our // height is unconstrained (in which case the child's will be too). if (aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE) { kidReflowInput.SetComputedBSize( std::max(0, remainingComputedBSize - mLegendSpace)); } if (aReflowInput.ComputedMinBSize() > 0) { kidReflowInput.SetComputedMinBSize( std::max(0, aReflowInput.ComputedMinBSize() - mLegendSpace)); } if (aReflowInput.ComputedMaxBSize() != NS_UNCONSTRAINEDSIZE) { kidReflowInput.SetComputedMaxBSize( std::max(0, aReflowInput.ComputedMaxBSize() - mLegendSpace)); } ReflowOutput kidDesiredSize(kidReflowInput); NS_ASSERTION( kidReflowInput.ComputedPhysicalMargin() == nsMargin(0, 0, 0, 0), "Margins on anonymous fieldset child not supported!"); LogicalPoint pt(wm, border.IStart(wm), border.BStart(wm) + mLegendSpace); // We don't know the correct containerSize until we have reflowed |inner|, // so we use a dummy value for now; FinishReflowChild will fix the position // if necessary. const nsSize dummyContainerSize; nsReflowStatus status; // If our legend needs a continuation then *this* frame will have // a continuation as well so we should keep our inner frame continuations // too (even if 'inner' ends up being COMPLETE here). This ensures that // our continuation will have a reasonable inline-size. ReflowChildFlags flags = aStatus.IsFullyComplete() ? ReflowChildFlags::Default : ReflowChildFlags::NoDeleteNextInFlowChild; ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowInput, wm, pt, dummyContainerSize, flags, status); // Honor break-inside:avoid when possible by returning a BreakBefore status. if (MOZ_UNLIKELY(avoidBreakInside) && !prevInFlow && !aReflowInput.mFlags.mIsTopOfPage && availSize.BSize(wm) != NS_UNCONSTRAINEDSIZE) { if (status.IsInlineBreakBefore() || !status.IsFullyComplete()) { aStatus.SetInlineLineBreakBeforeAndReset(); return; } } // Update containerSize to account for size of the inner frame, so that // FinishReflowChild can position it correctly. containerSize += kidDesiredSize.PhysicalSize(); FinishReflowChild(inner, aPresContext, kidDesiredSize, &kidReflowInput, wm, pt, containerSize, ReflowChildFlags::Default); EnsureChildContinuation(inner, status); aStatus.MergeCompletionStatusFrom(status); NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus); } else if (inner) { // |inner| didn't need to be reflowed but we do need to include its size // in containerSize. containerSize += inner->GetSize(); } else { // No |inner| means it was already complete in an earlier continuation. MOZ_ASSERT(prevInFlow, "first-in-flow should always have an inner frame"); for (nsIFrame* prev = prevInFlow; prev; prev = prev->GetPrevInFlow()) { auto* prevFieldSet = static_cast(prev); if (auto* prevInner = prevFieldSet->GetInner()) { containerSize += prevInner->GetSize(); break; } } } LogicalRect contentRect(wm); if (inner) { // We don't support margins on inner, so our content rect is just the // inner's border-box. (We don't really care about container size at this // point, as we'll figure out the actual positioning later.) contentRect = inner->GetLogicalRect(wm, containerSize); } else if (prevInFlow) { auto size = prevInFlow->GetPaddingRectRelativeToSelf().Size(); contentRect.ISize(wm) = wm.IsVertical() ? size.height : size.width; } if (legend) { // The legend is positioned inline-wards within the inner's content rect // (so that padding on the fieldset affects the legend position). LogicalRect innerContentRect = contentRect; innerContentRect.Deflate(wm, aReflowInput.ComputedLogicalPadding(wm)); // If the inner content rect is larger than the legend, we can align the // legend. if (innerContentRect.ISize(wm) > mLegendRect.ISize(wm)) { // NOTE legend @align values are: left/right/center // GetLogicalAlign converts left/right to start/end for the given WM. // @see HTMLLegendElement::ParseAttribute/LogicalAlign auto* legendElement = dom::HTMLLegendElement::FromNode(legend->GetContent()); switch (legendElement->LogicalAlign(wm)) { case LegendAlignValue::InlineEnd: mLegendRect.IStart(wm) = innerContentRect.IEnd(wm) - mLegendRect.ISize(wm); break; case LegendAlignValue::Center: // Note: rounding removed; there doesn't seem to be any need mLegendRect.IStart(wm) = innerContentRect.IStart(wm) + (innerContentRect.ISize(wm) - mLegendRect.ISize(wm)) / 2; break; case LegendAlignValue::InlineStart: mLegendRect.IStart(wm) = innerContentRect.IStart(wm); break; default: MOZ_ASSERT_UNREACHABLE("unexpected GetLogicalAlign value"); } } else { // otherwise just start-align it. mLegendRect.IStart(wm) = innerContentRect.IStart(wm); } // place the legend LogicalRect actualLegendRect = mLegendRect; actualLegendRect.Deflate(wm, legendMargin); LogicalPoint actualLegendPos(actualLegendRect.Origin(wm)); // Note that legend's writing mode may be different from the fieldset's, // so we need to convert offsets before applying them to it (bug 1134534). LogicalMargin offsets = legendReflowInput->ComputedLogicalOffsets(wm); ReflowInput::ApplyRelativePositioning(legend, wm, offsets, &actualLegendPos, containerSize); legend->SetPosition(wm, actualLegendPos, containerSize); nsContainerFrame::PositionFrameView(legend); nsContainerFrame::PositionChildViews(legend); } // Skip our block-end border if we're INCOMPLETE. if (!aStatus.IsComplete() && StyleBorder()->mBoxDecorationBreak != StyleBoxDecorationBreak::Clone) { border.BEnd(wm) = nscoord(0); } // Return our size and our result. LogicalSize finalSize( wm, contentRect.ISize(wm) + border.IStartEnd(wm), mLegendSpace + border.BStartEnd(wm) + (inner ? inner->BSize(wm) : 0)); if (Maybe containBSize = aReflowInput.mFrame->ContainIntrinsicBSize()) { // If we're size-contained in block axis, then we must set finalSize // according to contain-intrinsic-block-size, disregarding legend and inner. // Note: normally the fieldset's own padding (which we still must honor) // would be accounted for as part of inner's size (see kidReflowInput.Init() // call above). So: since we're disregarding sizing information from // 'inner', we need to account for that padding ourselves here. nscoord contentBoxBSize = aReflowInput.ComputedBSize() == NS_UNCONSTRAINEDSIZE ? aReflowInput.ApplyMinMaxBSize(*containBSize) : aReflowInput.ComputedBSize(); finalSize.BSize(wm) = contentBoxBSize + aReflowInput.ComputedLogicalBorderPadding(wm).BStartEnd(wm); } if (aStatus.IsComplete() && aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE && finalSize.BSize(wm) > aReflowInput.AvailableBSize() && border.BEnd(wm) > 0 && aReflowInput.AvailableBSize() > border.BEnd(wm)) { // Our end border doesn't fit but it should fit in the next column/page. if (MOZ_UNLIKELY(avoidBreakInside)) { aStatus.SetInlineLineBreakBeforeAndReset(); return; } else { if (StyleBorder()->mBoxDecorationBreak == StyleBoxDecorationBreak::Slice) { finalSize.BSize(wm) -= border.BEnd(wm); } aStatus.SetIncomplete(); } } if (!aStatus.IsComplete()) { MOZ_ASSERT(aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE, "must be Complete in an unconstrained available block-size"); // Stretch our BSize to fill the fragmentainer. finalSize.BSize(wm) = std::max(finalSize.BSize(wm), aReflowInput.AvailableBSize()); } aDesiredSize.SetSize(wm, finalSize); aDesiredSize.SetOverflowAreasToDesiredBounds(); if (legend) { ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend); } if (inner) { ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner); } // Merge overflow container bounds and status. aDesiredSize.mOverflowAreas.UnionWith(ocBounds); aStatus.MergeCompletionStatusFrom(ocStatus); FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput, aStatus); InvalidateFrame(); } void nsFieldSetFrame::SetInitialChildList(ChildListID aListID, nsFrameList&& aChildList) { nsContainerFrame::SetInitialChildList(aListID, std::move(aChildList)); MOZ_ASSERT( aListID != FrameChildListID::Principal || GetInner() || GetLegend(), "Setting principal child list should populate our inner frame " "or our rendered legend"); } void nsFieldSetFrame::AppendFrames(ChildListID aListID, nsFrameList&& aFrameList) { MOZ_ASSERT(aListID == FrameChildListID::NoReflowPrincipal && HasAnyStateBits(NS_FRAME_FIRST_REFLOW), "AppendFrames should only be used from " "nsCSSFrameConstructor::ConstructFieldSetFrame"); nsContainerFrame::AppendFrames(aListID, std::move(aFrameList)); MOZ_ASSERT(GetInner(), "at this point we should have an inner frame"); } void nsFieldSetFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, const nsLineList::iterator* aPrevFrameLine, nsFrameList&& aFrameList) { MOZ_ASSERT( aListID == FrameChildListID::Principal && !aPrevFrame && !GetLegend(), "InsertFrames should only be used to prepend a rendered legend " "from nsCSSFrameConstructor::ConstructFramesFromItemList"); nsContainerFrame::InsertFrames(aListID, aPrevFrame, aPrevFrameLine, std::move(aFrameList)); MOZ_ASSERT(GetLegend()); } #ifdef DEBUG void nsFieldSetFrame::RemoveFrame(DestroyContext&, ChildListID, nsIFrame*) { MOZ_CRASH("nsFieldSetFrame::RemoveFrame not supported"); } #endif #ifdef ACCESSIBILITY a11y::AccType nsFieldSetFrame::AccessibleType() { return a11y::eHTMLGroupboxType; } #endif BaselineSharingGroup nsFieldSetFrame::GetDefaultBaselineSharingGroup() const { switch (StyleDisplay()->DisplayInside()) { case mozilla::StyleDisplayInside::Grid: case mozilla::StyleDisplayInside::Flex: return BaselineSharingGroup::First; default: return BaselineSharingGroup::Last; } } nscoord nsFieldSetFrame::SynthesizeFallbackBaseline( WritingMode aWM, BaselineSharingGroup aBaselineGroup) const { return Baseline::SynthesizeBOffsetFromMarginBox(this, aWM, aBaselineGroup); } Maybe nsFieldSetFrame::GetNaturalBaselineBOffset( WritingMode aWM, BaselineSharingGroup aBaselineGroup, BaselineExportContext aExportContext) const { if (StyleDisplay()->IsContainLayout()) { // If we are layout-contained, our child 'inner' should not // affect how we calculate our baseline. return Nothing{}; } nsIFrame* inner = GetInner(); if (MOZ_UNLIKELY(!inner)) { return Nothing{}; } MOZ_ASSERT(!inner->GetWritingMode().IsOrthogonalTo(aWM)); const auto result = inner->GetNaturalBaselineBOffset(aWM, aBaselineGroup, aExportContext); if (!result) { return Nothing{}; } nscoord innerBStart = inner->BStart(aWM, GetSize()); if (aBaselineGroup == BaselineSharingGroup::First) { return Some(*result + innerBStart); } return Some(*result + BSize(aWM) - (innerBStart + inner->BSize(aWM))); } nsIScrollableFrame* nsFieldSetFrame::GetScrollTargetFrame() const { return do_QueryFrame(GetInner()); } void nsFieldSetFrame::AppendDirectlyOwnedAnonBoxes( nsTArray& aResult) { if (nsIFrame* kid = GetInner()) { aResult.AppendElement(OwnedAnonBox(kid)); } } void nsFieldSetFrame::EnsureChildContinuation(nsIFrame* aChild, const nsReflowStatus& aStatus) { MOZ_ASSERT(aChild == GetLegend() || aChild == GetInner(), "unexpected child frame"); nsIFrame* nif = aChild->GetNextInFlow(); if (aStatus.IsFullyComplete()) { if (nif) { // NOTE: we want to avoid our DEBUG version of RemoveFrame above. DestroyContext context(PresShell()); nsContainerFrame::RemoveFrame(context, FrameChildListID::NoReflowPrincipal, nif); MOZ_ASSERT(!aChild->GetNextInFlow()); } } else { nsFrameList nifs; if (!nif) { auto* fc = PresShell()->FrameConstructor(); nif = fc->CreateContinuingFrame(aChild, this); if (aStatus.IsOverflowIncomplete()) { nif->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER); } nifs = nsFrameList(nif, nif); } else { // Steal all nifs and push them again in case they are currently on // the wrong list. for (nsIFrame* n = nif; n; n = n->GetNextInFlow()) { n->GetParent()->StealFrame(n); nifs.AppendFrame(this, n); if (aStatus.IsOverflowIncomplete()) { n->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER); } else { n->RemoveStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER); } } } if (aStatus.IsOverflowIncomplete()) { if (nsFrameList* eoc = GetExcessOverflowContainers()) { eoc->AppendFrames(nullptr, std::move(nifs)); } else { SetExcessOverflowContainers(std::move(nifs)); } } else { if (nsFrameList* oc = GetOverflowFrames()) { oc->AppendFrames(nullptr, std::move(nifs)); } else { SetOverflowFrames(std::move(nifs)); } } } }