/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layout_ScrollAnimationBezierPhysics_h_ #define mozilla_layout_ScrollAnimationBezierPhysics_h_ #include "ScrollAnimationPhysics.h" #include "mozilla/SMILKeySpline.h" namespace mozilla { struct ScrollAnimationBezierPhysicsSettings { // These values are minimum and maximum animation duration per event, // and a global ratio which defines how longer is the animation's duration // compared to the average recent events intervals (such that for a relatively // consistent events rate, the next event arrives before current animation // ends) int32_t mMinMS; int32_t mMaxMS; double mIntervalRatio; }; // This class implements a cubic bezier timing function and automatically // adapts the animation duration based on the scrolling rate. class ScrollAnimationBezierPhysics final : public ScrollAnimationPhysics { public: explicit ScrollAnimationBezierPhysics( const nsPoint& aStartPos, const ScrollAnimationBezierPhysicsSettings& aSettings); void Update(const TimeStamp& aTime, const nsPoint& aDestination, const nsSize& aCurrentVelocity) override; void ApplyContentShift(const CSSPoint& aShiftDelta) override; // Get the velocity at a point in time in nscoords/sec. nsSize VelocityAt(const TimeStamp& aTime) override; // Returns the expected scroll position at a given point in time, in app // units, relative to the scroll frame. nsPoint PositionAt(const TimeStamp& aTime) override; bool IsFinished(const TimeStamp& aTime) override { return aTime > mStartTime + mDuration; } protected: double ProgressAt(const TimeStamp& aTime) const { return clamped((aTime - mStartTime) / mDuration, 0.0, 1.0); } nscoord VelocityComponent(double aTimeProgress, const SMILKeySpline& aTimingFunction, nscoord aStart, nscoord aDestination) const; // Calculate duration, possibly dynamically according to events rate and // event origin. (also maintain previous timestamps - which are only used // here). TimeDuration ComputeDuration(const TimeStamp& aTime); // Initializes the timing function in such a way that the current velocity is // preserved. void InitTimingFunction(SMILKeySpline& aTimingFunction, nscoord aCurrentPos, nscoord aCurrentVelocity, nscoord aDestination); // Initialize event history. void InitializeHistory(const TimeStamp& aTime); // Cached Preferences values. ScrollAnimationBezierPhysicsSettings mSettings; // mPrevEventTime holds previous 3 timestamps for intervals averaging (to // reduce duration fluctuations). When AsyncScroll is constructed and no // previous timestamps are available (indicated with mIsFirstIteration), // initialize mPrevEventTime using imaginary previous timestamps with maximum // relevant intervals between them. TimeStamp mPrevEventTime[3]; TimeStamp mStartTime; nsPoint mStartPos; nsPoint mDestination; TimeDuration mDuration; SMILKeySpline mTimingFunctionX; SMILKeySpline mTimingFunctionY; bool mIsFirstIteration; }; } // namespace mozilla #endif // mozilla_layout_ScrollAnimationBezierPhysics_h_