/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layout_ScrollAnimationPhysics_h_ #define mozilla_layout_ScrollAnimationPhysics_h_ #include "mozilla/TimeStamp.h" #include "nsPoint.h" #include "Units.h" namespace mozilla { class ScrollAnimationPhysics { public: // Update the animation to have |aDestination| as its new destination. // The animation's current position remains unchanged, and the shape // of the animation curve is recomputed between the current position // and the new destination. // This is used in cases where an input event that would cause another // animation of this kind is received while this animation is running. virtual void Update(const TimeStamp& aTime, const nsPoint& aDestination, const nsSize& aCurrentVelocity) = 0; // Shift both the current position and the destination of the animation // by |aShiftDelta|. The progress of the animation along its animation // curve is unchanged. // This is used in cases where the main thread changes the scroll offset // (e.g. via scrollBy()) but we want the "momentum" represented by the // animation to be preserved. virtual void ApplyContentShift(const CSSPoint& aShiftDelta) = 0; // Get the velocity at a point in time in nscoords/sec. virtual nsSize VelocityAt(const TimeStamp& aTime) = 0; // Returns the expected scroll position at a given point in time, in app // units, relative to the scroll frame. virtual nsPoint PositionAt(const TimeStamp& aTime) = 0; virtual bool IsFinished(const TimeStamp& aTime) = 0; virtual ~ScrollAnimationPhysics() = default; }; // Helper for accelerated wheel deltas. This can be called from the main thread // or the APZ Controller thread. static inline double ComputeAcceleratedWheelDelta(double aDelta, int32_t aCounter, int32_t aFactor) { if (!aDelta) { return aDelta; } return (aDelta * aCounter * double(aFactor) / 10); } } // namespace mozilla #endif // mozilla_layout_ScrollAnimationPhysics_h_