/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsFrameList_h___ #define nsFrameList_h___ #include /* for FILE* */ #include "nsDebug.h" #include "nsTArray.h" #include "mozilla/EnumSet.h" #include "mozilla/FunctionTypeTraits.h" #include "mozilla/RefPtr.h" #if defined(DEBUG) || defined(MOZ_DUMP_PAINTING) || defined(MOZ_LAYOUT_DEBUGGER) // DEBUG_FRAME_DUMP enables nsIFrame::List and related methods. // You can also define this in a non-DEBUG build if you need frame dumps. # define DEBUG_FRAME_DUMP 1 #endif class nsContainerFrame; class nsIContent; class nsIFrame; class nsPresContext; namespace mozilla { struct FrameDestroyContext; class PresShell; class FrameChildList; enum class FrameChildListID { // The individual concrete child lists. Principal, Popup, Caption, ColGroup, Absolute, Fixed, Overflow, OverflowContainers, ExcessOverflowContainers, OverflowOutOfFlow, Float, Bullet, PushedFloats, Backdrop, // A special alias for FrameChildListID::Principal that suppress the reflow // request that is normally done when manipulating child lists. NoReflowPrincipal, }; } // namespace mozilla // Uncomment this to enable expensive frame-list integrity checking // #define DEBUG_FRAME_LIST /** * A class for managing a list of frames. */ class nsFrameList { // Next()/Prev() need to know about nsIFrame. To make them inline, their // implementations are in nsIFrame.h. struct ForwardFrameTraversal final { static inline nsIFrame* Next(nsIFrame*); static inline nsIFrame* Prev(nsIFrame*); }; struct BackwardFrameTraversal final { static inline nsIFrame* Next(nsIFrame*); static inline nsIFrame* Prev(nsIFrame*); }; public: template class Iterator; class Slice; using iterator = Iterator; using const_iterator = Iterator; using reverse_iterator = Iterator; using const_reverse_iterator = Iterator; nsFrameList() : mFirstChild(nullptr), mLastChild(nullptr) {} nsFrameList(nsIFrame* aFirstFrame, nsIFrame* aLastFrame) : mFirstChild(aFirstFrame), mLastChild(aLastFrame) { VerifyList(); } // nsFrameList is a move-only class by default. Use Clone() if you really want // a copy of this list. nsFrameList(const nsFrameList& aOther) = delete; nsFrameList& operator=(const nsFrameList& aOther) = delete; nsFrameList Clone() const { return nsFrameList(mFirstChild, mLastChild); } /** * Transfer frames in aOther to this list. aOther becomes empty after this * operation. */ nsFrameList(nsFrameList&& aOther) : mFirstChild(aOther.mFirstChild), mLastChild(aOther.mLastChild) { aOther.Clear(); VerifyList(); } nsFrameList& operator=(nsFrameList&& aOther) { if (this != &aOther) { MOZ_ASSERT(IsEmpty(), "Assigning to a non-empty list will lose frames!"); mFirstChild = aOther.FirstChild(); mLastChild = aOther.LastChild(); aOther.Clear(); } return *this; } /** * Infallibly allocate a nsFrameList from the shell arena. */ void* operator new(size_t sz, mozilla::PresShell* aPresShell); /** * Deallocate this list that was allocated from the shell arena. * The list is required to be empty. */ void Delete(mozilla::PresShell* aPresShell); /** * For each frame in this list: remove it from the list then call * Destroy() on it with the passed context as an argument. */ void DestroyFrames(mozilla::FrameDestroyContext&); void Clear() { mFirstChild = mLastChild = nullptr; } /** * Append aFrameList to this list. If aParent is not null, * reparents the newly added frames. Clears out aFrameList and * returns a list slice represening the newly-appended frames. */ Slice AppendFrames(nsContainerFrame* aParent, nsFrameList&& aFrameList) { return InsertFrames(aParent, LastChild(), std::move(aFrameList)); } /** * Append aFrame to this list. If aParent is not null, * reparents the newly added frame. */ void AppendFrame(nsContainerFrame* aParent, nsIFrame* aFrame) { AppendFrames(aParent, nsFrameList(aFrame, aFrame)); } /** * Take aFrame out of the frame list. This also disconnects aFrame * from the sibling list. The frame must be non-null and present on * this list. */ void RemoveFrame(nsIFrame* aFrame); /** * Take all the frames before aFrame out of the frame list; aFrame and all the * frames after it stay in this list. If aFrame is nullptr, remove the entire * frame list. * @param aFrame a frame in this frame list, or nullptr. * @return the removed frames, if any. */ [[nodiscard]] nsFrameList TakeFramesBefore(nsIFrame* aFrame); /** * Take all the frames after aFrame out of the frame list; aFrame and all the * frames before it stay in this list. If aFrame is nullptr, removes the * entire list. * @param aFrame a frame in this list, or nullptr. * @return the removed frames, if any. */ [[nodiscard]] nsFrameList TakeFramesAfter(nsIFrame* aFrame); /** * Take the first (or last) child (if any) out of the frame list. * @return the first (or last) child, or nullptr if the list is empty */ nsIFrame* RemoveFirstChild(); nsIFrame* RemoveLastChild(); /** * The following two functions are intended to be used in concert for * removing a frame from its frame list when the set of possible frame * lists is known in advance, but the exact frame list is unknown. * aFrame must be non-null. * Example use: * bool removed = frameList1.StartRemoveFrame(aFrame) || * frameList2.ContinueRemoveFrame(aFrame) || * frameList3.ContinueRemoveFrame(aFrame); * MOZ_ASSERT(removed); * * @note One of the frame lists MUST contain aFrame, if it's on some other * frame list then the example above will likely lead to crashes. * This function is O(1). * @return true iff aFrame was removed from /some/ list, not necessarily * this one. If it was removed from a different list then it is * guaranteed that that list is still non-empty. * (this method is implemented in nsIFrame.h to be able to inline) */ inline bool StartRemoveFrame(nsIFrame* aFrame); /** * Precondition: StartRemoveFrame MUST be called before this. * This function is O(1). * @see StartRemoveFrame * @return true iff aFrame was removed from this list * (this method is implemented in nsIFrame.h to be able to inline) */ inline bool ContinueRemoveFrame(nsIFrame* aFrame); /** * Take a frame out of the frame list and then destroy it. * The frame must be non-null and present on this list. */ void DestroyFrame(mozilla::FrameDestroyContext&, nsIFrame*); /** * Insert aFrame right after aPrevSibling, or prepend it to this * list if aPrevSibling is null. If aParent is not null, also * reparents newly-added frame. Note that this method always * sets the frame's nextSibling pointer. */ void InsertFrame(nsContainerFrame* aParent, nsIFrame* aPrevSibling, nsIFrame* aFrame) { InsertFrames(aParent, aPrevSibling, nsFrameList(aFrame, aFrame)); } /** * Inserts aFrameList into this list after aPrevSibling (at the beginning if * aPrevSibling is null). If aParent is not null, reparents the newly added * frames. Clears out aFrameList and returns a list slice representing the * newly-inserted frames. */ Slice InsertFrames(nsContainerFrame* aParent, nsIFrame* aPrevSibling, nsFrameList&& aFrameList); /** * Split this list just before the first frame that matches aPredicate, * and return a nsFrameList containing all the frames before it. The * matched frame and all frames after it stay in this list. If no matched * frame exists, all the frames are drained into the returned list, and * this list ends up empty. * * aPredicate should be of this function signature: bool(nsIFrame*). */ template nsFrameList Split(Predicate&& aPredicate) { static_assert( std::is_same< typename mozilla::FunctionTypeTraits::ReturnType, bool>::value && mozilla::FunctionTypeTraits::arity == 1 && std::is_same::template ParameterType<0>, nsIFrame*>::value, "aPredicate should be of this function signature: bool(nsIFrame*)"); for (nsIFrame* f : *this) { if (aPredicate(f)) { return TakeFramesBefore(f); } } return std::move(*this); } nsIFrame* FirstChild() const { return mFirstChild; } nsIFrame* LastChild() const { return mLastChild; } nsIFrame* FrameAt(int32_t aIndex) const; int32_t IndexOf(nsIFrame* aFrame) const; bool IsEmpty() const { return nullptr == mFirstChild; } bool NotEmpty() const { return nullptr != mFirstChild; } /** * Return true if aFrame is on this list. * @note this method has O(n) time complexity over the length of the list * XXXmats: ideally, we should make this function #ifdef DEBUG */ bool ContainsFrame(const nsIFrame* aFrame) const; /** * Get the number of frames in this list. Note that currently the * implementation has O(n) time complexity. Do not call it repeatedly in hot * code. * XXXmats: ideally, we should make this function #ifdef DEBUG */ int32_t GetLength() const; /** * If this frame list has only one frame, return that frame. * Otherwise, return null. */ nsIFrame* OnlyChild() const { if (FirstChild() == LastChild()) { return FirstChild(); } return nullptr; } /** * Call SetParent(aParent) for each frame in this list. * @param aParent the new parent frame, must be non-null */ void ApplySetParent(nsContainerFrame* aParent) const; /** * If this frame list is non-empty then append it to aLists as the * aListID child list. */ inline void AppendIfNonempty(nsTArray* aLists, mozilla::FrameChildListID aListID) const { if (NotEmpty()) { aLists->EmplaceBack(*this, aListID); } } /** * Return the frame before this frame in visual order (after Bidi reordering). * If aFrame is null, return the last frame in visual order. */ nsIFrame* GetPrevVisualFor(nsIFrame* aFrame) const; /** * Return the frame after this frame in visual order (after Bidi reordering). * If aFrame is null, return the first frame in visual order. */ nsIFrame* GetNextVisualFor(nsIFrame* aFrame) const; #ifdef DEBUG_FRAME_DUMP void List(FILE* out) const; #endif static inline const nsFrameList& EmptyList(); /** * A class representing a slice of a frame list. */ class Slice { public: // Implicit on purpose, so that we can easily create Slice from nsFrameList // via this impicit constructor. MOZ_IMPLICIT Slice(const nsFrameList& aList) : mStart(aList.FirstChild()), mEnd(nullptr) {} Slice(nsIFrame* aStart, nsIFrame* aEnd) : mStart(aStart), mEnd(aEnd) {} iterator begin() const { return iterator(mStart); } const_iterator cbegin() const { return begin(); } iterator end() const { return iterator(mEnd); } const_iterator cend() const { return end(); } private: // Our starting frame. nsIFrame* const mStart; // The first frame that is NOT in the slice. May be null. nsIFrame* const mEnd; }; template class Iterator final { public: // It is disputable whether these type definitions are correct, since // operator* doesn't return a reference at all. Also, the iterator_category // can be at most std::input_iterator_tag (rather than // std::bidrectional_iterator_tag, as it might seem), because it is a // stashing iterator. See also, e.g., // https://stackoverflow.com/questions/50909701/what-should-be-iterator-category-for-a-stashing-iterator using value_type = nsIFrame* const; using pointer = value_type*; using reference = value_type&; using difference_type = ptrdiff_t; using iterator_category = std::input_iterator_tag; explicit constexpr Iterator(nsIFrame* aCurrent) : mCurrent(aCurrent) {} nsIFrame* operator*() const { return mCurrent; } Iterator& operator++() { mCurrent = FrameTraversal::Next(mCurrent); return *this; } Iterator& operator--() { mCurrent = FrameTraversal::Prev(mCurrent); return *this; } Iterator operator++(int) { auto ret = *this; ++*this; return ret; } Iterator operator--(int) { auto ret = *this; --*this; return ret; } bool operator==(const Iterator& aOther) const { return mCurrent == aOther.mCurrent; } bool operator!=(const Iterator& aOther) const { return !(*this == aOther); } private: nsIFrame* mCurrent; }; iterator begin() const { return iterator(mFirstChild); } const_iterator cbegin() const { return begin(); } iterator end() const { return iterator(nullptr); } const_iterator cend() const { return end(); } reverse_iterator rbegin() const { return reverse_iterator(mLastChild); } const_reverse_iterator crbegin() const { return rbegin(); } reverse_iterator rend() const { return reverse_iterator(nullptr); } const_reverse_iterator crend() const { return rend(); } private: void operator delete(void*) = delete; #ifdef DEBUG_FRAME_LIST void VerifyList() const; #else void VerifyList() const {} #endif protected: /** * Disconnect aFrame from its siblings. This must only be called if aFrame * is NOT the first or last sibling, because otherwise its nsFrameList will * have a stale mFirst/LastChild pointer. This precondition is asserted. * This function is O(1). */ static void UnhookFrameFromSiblings(nsIFrame* aFrame); nsIFrame* mFirstChild; nsIFrame* mLastChild; }; namespace mozilla { #ifdef DEBUG_FRAME_DUMP extern const char* ChildListName(FrameChildListID aListID); #endif using FrameChildListIDs = EnumSet; class FrameChildList { public: FrameChildList(const nsFrameList& aList, FrameChildListID aID) : mList(aList.Clone()), mID(aID) {} nsFrameList mList; FrameChildListID mID; }; /** * Simple "auto_ptr" for nsFrameLists allocated from the shell arena. * The frame list given to the constructor will be deallocated (if non-null) * in the destructor. The frame list must then be empty. */ class MOZ_RAII AutoFrameListPtr final { public: AutoFrameListPtr(nsPresContext* aPresContext, nsFrameList* aFrameList) : mPresContext(aPresContext), mFrameList(aFrameList) {} ~AutoFrameListPtr(); operator nsFrameList*() const { return mFrameList; } nsFrameList* operator->() const { return mFrameList; } private: nsPresContext* mPresContext; nsFrameList* mFrameList; }; namespace detail { union AlignedFrameListBytes { void* ptr; char bytes[sizeof(nsFrameList)]; }; extern const AlignedFrameListBytes gEmptyFrameListBytes; } // namespace detail } // namespace mozilla /* static */ inline const nsFrameList& nsFrameList::EmptyList() { return *reinterpret_cast( &mozilla::detail::gEmptyFrameListBytes); } #endif /* nsFrameList_h___ */