/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* base class of all rendering objects */ #include "nsIFrame.h" #include #include #include "gfx2DGlue.h" #include "gfxUtils.h" #include "mozilla/Attributes.h" #include "mozilla/CaretAssociationHint.h" #include "mozilla/ComputedStyle.h" #include "mozilla/DebugOnly.h" #include "mozilla/DisplayPortUtils.h" #include "mozilla/EventForwards.h" #include "mozilla/dom/CSSAnimation.h" #include "mozilla/dom/CSSTransition.h" #include "mozilla/dom/ContentVisibilityAutoStateChangeEvent.h" #include "mozilla/dom/DocumentInlines.h" #include "mozilla/dom/AncestorIterator.h" #include "mozilla/dom/ElementInlines.h" #include "mozilla/dom/ImageTracker.h" #include "mozilla/dom/Selection.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/PathHelpers.h" #include "mozilla/IntegerRange.h" #include "mozilla/intl/BidiEmbeddingLevel.h" #include "mozilla/Maybe.h" #include "mozilla/PresShell.h" #include "mozilla/PresShellInlines.h" #include "mozilla/ResultExtensions.h" #include "mozilla/SelectionMovementUtils.h" #include "mozilla/Sprintf.h" #include "mozilla/StaticAnalysisFunctions.h" #include "mozilla/StaticPrefs_layout.h" #include "mozilla/StaticPrefs_print.h" #include "mozilla/StaticPrefs_ui.h" #include "mozilla/SVGMaskFrame.h" #include "mozilla/SVGObserverUtils.h" #include "mozilla/SVGTextFrame.h" #include "mozilla/SVGIntegrationUtils.h" #include "mozilla/SVGUtils.h" #include "mozilla/TextControlElement.h" #include "mozilla/ToString.h" #include "mozilla/Try.h" #include "mozilla/ViewportUtils.h" #include "nsCOMPtr.h" #include "nsFieldSetFrame.h" #include "nsFlexContainerFrame.h" #include "nsFocusManager.h" #include "nsFrameList.h" #include "nsPlaceholderFrame.h" #include "nsIBaseWindow.h" #include "nsIContent.h" #include "nsIContentInlines.h" #include "nsContentUtils.h" #include "nsCSSFrameConstructor.h" #include "nsCSSProps.h" #include "nsCSSPseudoElements.h" #include "nsCSSRendering.h" #include "nsAtom.h" #include "nsString.h" #include "nsReadableUtils.h" #include "nsTableWrapperFrame.h" #include "nsView.h" #include "nsViewManager.h" #include "nsIScrollableFrame.h" #include "nsPresContext.h" #include "nsPresContextInlines.h" #include "nsStyleConsts.h" #include "mozilla/Logging.h" #include "nsLayoutUtils.h" #include "LayoutLogging.h" #include "mozilla/RestyleManager.h" #include "nsImageFrame.h" #include "nsInlineFrame.h" #include "nsFrameSelection.h" #include "nsGkAtoms.h" #include "nsGridContainerFrame.h" #include "nsGfxScrollFrame.h" #include "nsCSSAnonBoxes.h" #include "nsCanvasFrame.h" #include "nsFieldSetFrame.h" #include "nsFrameTraversal.h" #include "nsRange.h" #include "nsITextControlFrame.h" #include "nsNameSpaceManager.h" #include "nsIPercentBSizeObserver.h" #include "nsStyleStructInlines.h" #include "nsBidiPresUtils.h" #include "RubyUtils.h" #include "TextOverflow.h" #include "nsAnimationManager.h" // For triple-click pref #include "imgIRequest.h" #include "nsError.h" #include "nsContainerFrame.h" #include "nsBlockFrame.h" #include "nsDisplayList.h" #include "nsChangeHint.h" #include "nsSubDocumentFrame.h" #include "RetainedDisplayListBuilder.h" #include "gfxContext.h" #include "nsAbsoluteContainingBlock.h" #include "ScrollSnap.h" #include "StickyScrollContainer.h" #include "nsFontInflationData.h" #include "nsRegion.h" #include "nsIFrameInlines.h" #include "nsStyleChangeList.h" #include "nsWindowSizes.h" #ifdef ACCESSIBILITY # include "nsAccessibilityService.h" #endif #include "mozilla/AsyncEventDispatcher.h" #include "mozilla/CSSClipPathInstance.h" #include "mozilla/EffectCompositor.h" #include "mozilla/EffectSet.h" #include "mozilla/EventListenerManager.h" #include "mozilla/EventStateManager.h" #include "mozilla/Preferences.h" #include "mozilla/LookAndFeel.h" #include "mozilla/MouseEvents.h" #include "mozilla/ServoStyleSet.h" #include "mozilla/ServoStyleSetInlines.h" #include "mozilla/css/ImageLoader.h" #include "mozilla/dom/HTMLBodyElement.h" #include "mozilla/dom/SVGPathData.h" #include "mozilla/dom/TouchEvent.h" #include "mozilla/gfx/Tools.h" #include "mozilla/layers/WebRenderUserData.h" #include "mozilla/layout/ScrollAnchorContainer.h" #include "nsPrintfCString.h" #include "ActiveLayerTracker.h" #include "nsITheme.h" using namespace mozilla; using namespace mozilla::css; using namespace mozilla::dom; using namespace mozilla::gfx; using namespace mozilla::layers; using namespace mozilla::layout; typedef nsAbsoluteContainingBlock::AbsPosReflowFlags AbsPosReflowFlags; using nsStyleTransformMatrix::TransformReferenceBox; nsIFrame* nsILineIterator::LineInfo::GetLastFrameOnLine() const { if (!mNumFramesOnLine) { return nullptr; // empty line, not illegal } MOZ_ASSERT(mFirstFrameOnLine); nsIFrame* maybeLastFrame = mFirstFrameOnLine; for ([[maybe_unused]] int32_t i : IntegerRange(mNumFramesOnLine - 1)) { maybeLastFrame = maybeLastFrame->GetNextSibling(); if (NS_WARN_IF(!maybeLastFrame)) { return nullptr; } } return maybeLastFrame; } #ifdef HAVE_64BIT_BUILD static_assert(sizeof(nsIFrame) == 120, "nsIFrame should remain small"); #else static_assert(sizeof(void*) == 4, "Odd build config?"); // FIXME(emilio): Investigate why win32 and android-arm32 have bigger sizes (80) // than Linux32 (76). static_assert(sizeof(nsIFrame) <= 80, "nsIFrame should remain small"); #endif const mozilla::LayoutFrameType nsIFrame::sLayoutFrameTypes[kFrameClassCount] = { #define FRAME_ID(class_, type_, ...) mozilla::LayoutFrameType::type_, #define ABSTRACT_FRAME_ID(...) #include "mozilla/FrameIdList.h" #undef FRAME_ID #undef ABSTRACT_FRAME_ID }; const nsIFrame::ClassFlags nsIFrame::sLayoutFrameClassFlags[kFrameClassCount] = { #define FRAME_ID(class_, type_, flags_, ...) flags_, #define ABSTRACT_FRAME_ID(...) #include "mozilla/FrameIdList.h" #undef FRAME_ID #undef ABSTRACT_FRAME_ID }; std::ostream& operator<<(std::ostream& aStream, const nsDirection& aDirection) { return aStream << (aDirection == eDirNext ? "eDirNext" : "eDirPrevious"); } struct nsContentAndOffset { nsIContent* mContent = nullptr; int32_t mOffset = 0; }; #include "nsILineIterator.h" #include "prenv.h" // Utility function to set a nsRect-valued property table entry on aFrame, // reusing the existing storage if the property happens to be already set. template static void SetOrUpdateRectValuedProperty( nsIFrame* aFrame, FrameProperties::Descriptor aProperty, const nsRect& aNewValue) { bool found; nsRect* rectStorage = aFrame->GetProperty(aProperty, &found); if (!found) { rectStorage = new nsRect(aNewValue); aFrame->AddProperty(aProperty, rectStorage); } else { *rectStorage = aNewValue; } } FrameDestroyContext::~FrameDestroyContext() { for (auto& content : mozilla::Reversed(mAnonymousContent)) { mPresShell->NativeAnonymousContentRemoved(content); content->UnbindFromTree(); } } // Formerly the nsIFrameDebug interface std::ostream& operator<<(std::ostream& aStream, const nsReflowStatus& aStatus) { char complete = 'Y'; if (aStatus.IsIncomplete()) { complete = 'N'; } else if (aStatus.IsOverflowIncomplete()) { complete = 'O'; } char brk = 'N'; if (aStatus.IsInlineBreakBefore()) { brk = 'B'; } else if (aStatus.IsInlineBreakAfter()) { brk = 'A'; } aStream << "[" << "Complete=" << complete << "," << "NIF=" << (aStatus.NextInFlowNeedsReflow() ? 'Y' : 'N') << "," << "Break=" << brk << "," << "FirstLetter=" << (aStatus.FirstLetterComplete() ? 'Y' : 'N') << "]"; return aStream; } #ifdef DEBUG /** * Note: the log module is created during library initialization which * means that you cannot perform logging before then. */ mozilla::LazyLogModule nsIFrame::sFrameLogModule("frame"); #endif NS_DECLARE_FRAME_PROPERTY_DELETABLE(AbsoluteContainingBlockProperty, nsAbsoluteContainingBlock) bool nsIFrame::HasAbsolutelyPositionedChildren() const { return IsAbsoluteContainer() && GetAbsoluteContainingBlock()->HasAbsoluteFrames(); } nsAbsoluteContainingBlock* nsIFrame::GetAbsoluteContainingBlock() const { NS_ASSERTION(IsAbsoluteContainer(), "The frame is not marked as an abspos container correctly"); nsAbsoluteContainingBlock* absCB = GetProperty(AbsoluteContainingBlockProperty()); NS_ASSERTION(absCB, "The frame is marked as an abspos container but doesn't have " "the property"); return absCB; } void nsIFrame::MarkAsAbsoluteContainingBlock() { MOZ_ASSERT(HasAnyStateBits(NS_FRAME_CAN_HAVE_ABSPOS_CHILDREN)); NS_ASSERTION(!GetProperty(AbsoluteContainingBlockProperty()), "Already has an abs-pos containing block property?"); NS_ASSERTION(!HasAnyStateBits(NS_FRAME_HAS_ABSPOS_CHILDREN), "Already has NS_FRAME_HAS_ABSPOS_CHILDREN state bit?"); AddStateBits(NS_FRAME_HAS_ABSPOS_CHILDREN); SetProperty(AbsoluteContainingBlockProperty(), new nsAbsoluteContainingBlock(GetAbsoluteListID())); } void nsIFrame::MarkAsNotAbsoluteContainingBlock() { NS_ASSERTION(!HasAbsolutelyPositionedChildren(), "Think of the children!"); NS_ASSERTION(GetProperty(AbsoluteContainingBlockProperty()), "Should have an abs-pos containing block property"); NS_ASSERTION(HasAnyStateBits(NS_FRAME_HAS_ABSPOS_CHILDREN), "Should have NS_FRAME_HAS_ABSPOS_CHILDREN state bit"); MOZ_ASSERT(HasAnyStateBits(NS_FRAME_CAN_HAVE_ABSPOS_CHILDREN)); RemoveStateBits(NS_FRAME_HAS_ABSPOS_CHILDREN); RemoveProperty(AbsoluteContainingBlockProperty()); } bool nsIFrame::CheckAndClearPaintedState() { bool result = HasAnyStateBits(NS_FRAME_PAINTED_THEBES); RemoveStateBits(NS_FRAME_PAINTED_THEBES); for (const auto& childList : ChildLists()) { for (nsIFrame* child : childList.mList) { if (child->CheckAndClearPaintedState()) { result = true; } } } return result; } bool nsIFrame::CheckAndClearDisplayListState() { bool result = BuiltDisplayList(); SetBuiltDisplayList(false); for (const auto& childList : ChildLists()) { for (nsIFrame* child : childList.mList) { if (child->CheckAndClearDisplayListState()) { result = true; } } } return result; } bool nsIFrame::IsVisibleConsideringAncestors(uint32_t aFlags) const { if (!StyleVisibility()->IsVisible()) { return false; } if (PresShell()->IsUnderHiddenEmbedderElement()) { return false; } const nsIFrame* frame = this; while (frame) { nsView* view = frame->GetView(); if (view && view->GetVisibility() == ViewVisibility::Hide) { return false; } if (frame->StyleUIReset()->mMozSubtreeHiddenOnlyVisually) { return false; } // This method is used to determine if a frame is focusable, because it's // called by nsIFrame::IsFocusable. `content-visibility: auto` should not // force this frame to be unfocusable, so we only take into account // `content-visibility: hidden` here. if (this != frame && frame->HidesContent(IncludeContentVisibility::Hidden)) { return false; } if (nsIFrame* parent = frame->GetParent()) { frame = parent; } else { parent = nsLayoutUtils::GetCrossDocParentFrameInProcess(frame); if (!parent) break; if ((aFlags & nsIFrame::VISIBILITY_CROSS_CHROME_CONTENT_BOUNDARY) == 0 && parent->PresContext()->IsChrome() && !frame->PresContext()->IsChrome()) { break; } frame = parent; } } return true; } void nsIFrame::FindCloserFrameForSelection( const nsPoint& aPoint, FrameWithDistance* aCurrentBestFrame) { if (nsLayoutUtils::PointIsCloserToRect(aPoint, mRect, aCurrentBestFrame->mXDistance, aCurrentBestFrame->mYDistance)) { aCurrentBestFrame->mFrame = this; } } void nsIFrame::ElementStateChanged(mozilla::dom::ElementState aStates) {} void WeakFrame::Clear(mozilla::PresShell* aPresShell) { if (aPresShell) { aPresShell->RemoveWeakFrame(this); } mFrame = nullptr; } AutoWeakFrame::AutoWeakFrame(const WeakFrame& aOther) : mPrev(nullptr), mFrame(nullptr) { Init(aOther.GetFrame()); } void AutoWeakFrame::Clear(mozilla::PresShell* aPresShell) { if (aPresShell) { aPresShell->RemoveAutoWeakFrame(this); } mFrame = nullptr; mPrev = nullptr; } AutoWeakFrame::~AutoWeakFrame() { Clear(mFrame ? mFrame->PresContext()->GetPresShell() : nullptr); } void AutoWeakFrame::Init(nsIFrame* aFrame) { Clear(mFrame ? mFrame->PresContext()->GetPresShell() : nullptr); mFrame = aFrame; if (mFrame) { mozilla::PresShell* presShell = mFrame->PresContext()->GetPresShell(); NS_WARNING_ASSERTION(presShell, "Null PresShell in AutoWeakFrame!"); if (presShell) { presShell->AddAutoWeakFrame(this); } else { mFrame = nullptr; } } } void WeakFrame::Init(nsIFrame* aFrame) { Clear(mFrame ? mFrame->PresContext()->GetPresShell() : nullptr); mFrame = aFrame; if (mFrame) { mozilla::PresShell* presShell = mFrame->PresContext()->GetPresShell(); MOZ_ASSERT(presShell, "Null PresShell in WeakFrame!"); if (presShell) { presShell->AddWeakFrame(this); } else { mFrame = nullptr; } } } nsIFrame* NS_NewEmptyFrame(PresShell* aPresShell, ComputedStyle* aStyle) { return new (aPresShell) nsIFrame(aStyle, aPresShell->GetPresContext()); } nsIFrame::~nsIFrame() { MOZ_COUNT_DTOR(nsIFrame); MOZ_ASSERT(GetVisibility() != Visibility::ApproximatelyVisible, "Visible nsFrame is being destroyed"); } NS_IMPL_FRAMEARENA_HELPERS(nsIFrame) // Dummy operator delete. Will never be called, but must be defined // to satisfy some C++ ABIs. void nsIFrame::operator delete(void*, size_t) { MOZ_CRASH("nsIFrame::operator delete should never be called"); } NS_QUERYFRAME_HEAD(nsIFrame) NS_QUERYFRAME_ENTRY(nsIFrame) NS_QUERYFRAME_TAIL_INHERITANCE_ROOT ///////////////////////////////////////////////////////////////////////////// // nsIFrame static bool IsFontSizeInflationContainer(nsIFrame* aFrame, const nsStyleDisplay* aStyleDisplay) { /* * Font size inflation is built around the idea that we're inflating * the fonts for a pan-and-zoom UI so that when the user scales up a * block or other container to fill the width of the device, the fonts * will be readable. To do this, we need to pick what counts as a * container. * * From a code perspective, the only hard requirement is that frames * that are line participants (nsIFrame::IsLineParticipant) are never * containers, since line layout assumes that the inflation is consistent * within a line. * * This is not an imposition, since we obviously want a bunch of text * (possibly with inline elements) flowing within a block to count the * block (or higher) as its container. * * We also want form controls, including the text in the anonymous * content inside of them, to match each other and the text next to * them, so they and their anonymous content should also not be a * container. * * However, because we can't reliably compute sizes across XUL during * reflow, any XUL frame with a XUL parent is always a container. * * There are contexts where it would be nice if some blocks didn't * count as a container, so that, for example, an indented quotation * didn't end up with a smaller font size. However, it's hard to * distinguish these situations where we really do want the indented * thing to count as a container, so we don't try, and blocks are * always containers. */ // The root frame should always be an inflation container. if (!aFrame->GetParent()) { return true; } nsIContent* content = aFrame->GetContent(); if (content && content->IsInNativeAnonymousSubtree()) { // Native anonymous content shouldn't be a font inflation root, // except for the canvas custom content container. nsCanvasFrame* canvas = aFrame->PresShell()->GetCanvasFrame(); return canvas && canvas->GetCustomContentContainer() == content; } LayoutFrameType frameType = aFrame->Type(); bool isInline = aFrame->GetDisplay().IsInlineFlow() || RubyUtils::IsRubyBox(frameType) || (aStyleDisplay->IsFloatingStyle() && frameType == LayoutFrameType::Letter) || // Given multiple frames for the same node, only the // outer one should be considered a container. // (Important, e.g., for nsSelectsAreaFrame.) (aFrame->GetParent()->GetContent() == content) || (content && // Form controls shouldn't become inflation containers. (content->IsAnyOfHTMLElements(nsGkAtoms::option, nsGkAtoms::optgroup, nsGkAtoms::select, nsGkAtoms::input, nsGkAtoms::button, nsGkAtoms::textarea))); NS_ASSERTION(!aFrame->IsLineParticipant() || isInline || // br frames and mathml frames report being line // participants even when their position or display is // set aFrame->IsBrFrame() || aFrame->IsMathMLFrame(), "line participants must not be containers"); return !isInline; } static void MaybeScheduleReflowSVGNonDisplayText(nsIFrame* aFrame) { if (!aFrame->IsInSVGTextSubtree()) { return; } // We need to ensure that any non-display SVGTextFrames get reflowed when a // child text frame gets new style. Thus we need to schedule a reflow in // |DidSetComputedStyle|. We also need to call it from |DestroyFrom|, // because otherwise we won't get notified when style changes to // "display:none". SVGTextFrame* svgTextFrame = static_cast( nsLayoutUtils::GetClosestFrameOfType(aFrame, LayoutFrameType::SVGText)); nsIFrame* anonBlock = svgTextFrame->PrincipalChildList().FirstChild(); // Note that we must check NS_FRAME_FIRST_REFLOW on our SVGTextFrame's // anonymous block frame rather than our aFrame, since NS_FRAME_FIRST_REFLOW // may be set on us if we're a new frame that has been inserted after the // document's first reflow. (In which case this DidSetComputedStyle call may // be happening under frame construction under a Reflow() call.) if (!anonBlock || anonBlock->HasAnyStateBits(NS_FRAME_FIRST_REFLOW)) { return; } if (!svgTextFrame->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) || svgTextFrame->HasAnyStateBits(NS_STATE_SVG_TEXT_IN_REFLOW)) { return; } svgTextFrame->ScheduleReflowSVGNonDisplayText( IntrinsicDirty::FrameAncestorsAndDescendants); } bool nsIFrame::IsPrimaryFrameOfRootOrBodyElement() const { if (!IsPrimaryFrame()) { return false; } nsIContent* content = GetContent(); Document* document = content->OwnerDoc(); return content == document->GetRootElement() || content == document->GetBodyElement(); } bool nsIFrame::IsRenderedLegend() const { if (auto* parent = GetParent(); parent && parent->IsFieldSetFrame()) { return static_cast(parent)->GetLegend() == this; } return false; } void nsIFrame::Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) { MOZ_ASSERT(nsQueryFrame::FrameIID(mClass) == GetFrameId()); MOZ_ASSERT(!mContent, "Double-initing a frame?"); mContent = aContent; mParent = aParent; MOZ_DIAGNOSTIC_ASSERT(!mParent || PresShell() == mParent->PresShell()); if (aPrevInFlow) { mWritingMode = aPrevInFlow->GetWritingMode(); // Copy some state bits from prev-in-flow (the bits that should apply // throughout a continuation chain). The bits are sorted according to their // order in nsFrameStateBits.h. // clang-format off AddStateBits(aPrevInFlow->GetStateBits() & (NS_FRAME_GENERATED_CONTENT | NS_FRAME_OUT_OF_FLOW | NS_FRAME_CAN_HAVE_ABSPOS_CHILDREN | NS_FRAME_INDEPENDENT_SELECTION | NS_FRAME_PART_OF_IBSPLIT | NS_FRAME_MAY_BE_TRANSFORMED | NS_FRAME_HAS_MULTI_COLUMN_ANCESTOR)); // clang-format on // Copy other bits in nsIFrame from prev-in-flow. mHasColumnSpanSiblings = aPrevInFlow->HasColumnSpanSiblings(); } else { PresContext()->ConstructedFrame(); } if (GetParent()) { if (MOZ_UNLIKELY(mContent == PresContext()->Document()->GetRootElement() && mContent == GetParent()->GetContent())) { // Our content is the root element and we have the same content as our // parent. That is, we are the internal anonymous frame of the root // element. Copy the used mWritingMode from our parent because // mDocElementContainingBlock gets its mWritingMode from . mWritingMode = GetParent()->GetWritingMode(); } // Copy some state bits from our parent (the bits that should apply // recursively throughout a subtree). The bits are sorted according to their // order in nsFrameStateBits.h. // clang-format off AddStateBits(GetParent()->GetStateBits() & (NS_FRAME_GENERATED_CONTENT | NS_FRAME_INDEPENDENT_SELECTION | NS_FRAME_IS_SVG_TEXT | NS_FRAME_IN_POPUP | NS_FRAME_IS_NONDISPLAY)); // clang-format on if (HasAnyStateBits(NS_FRAME_IN_POPUP) && TrackingVisibility()) { // Assume all frames in popups are visible. IncApproximateVisibleCount(); } } if (aPrevInFlow) { mMayHaveOpacityAnimation = aPrevInFlow->MayHaveOpacityAnimation(); mMayHaveTransformAnimation = aPrevInFlow->MayHaveTransformAnimation(); } else if (mContent) { // It's fine to fetch the EffectSet for the style frame here because in the // following code we take care of the case where animations may target // a different frame. EffectSet* effectSet = EffectSet::GetForStyleFrame(this); if (effectSet) { mMayHaveOpacityAnimation = effectSet->MayHaveOpacityAnimation(); if (effectSet->MayHaveTransformAnimation()) { // If we are the inner table frame for display:table content, then // transform animations should go on our parent frame (the table wrapper // frame). // // We do this when initializing the child frame (table inner frame), // because when initializng the table wrapper frame, we don't yet have // access to its children so we can't tell if we have transform // animations or not. if (SupportsCSSTransforms()) { mMayHaveTransformAnimation = true; AddStateBits(NS_FRAME_MAY_BE_TRANSFORMED); } else if (aParent && nsLayoutUtils::GetStyleFrame(aParent) == this) { MOZ_ASSERT( aParent->SupportsCSSTransforms(), "Style frames that don't support transforms should have parents" " that do"); aParent->mMayHaveTransformAnimation = true; aParent->AddStateBits(NS_FRAME_MAY_BE_TRANSFORMED); } } } } const nsStyleDisplay* disp = StyleDisplay(); if (disp->HasTransform(this)) { // If 'transform' dynamically changes, RestyleManager takes care of // updating this bit. AddStateBits(NS_FRAME_MAY_BE_TRANSFORMED); } if (nsLayoutUtils::FontSizeInflationEnabled(PresContext()) || !GetParent() #ifdef DEBUG // We have assertions that check inflation invariants even when // font size inflation is not enabled. || true #endif ) { if (IsFontSizeInflationContainer(this, disp)) { AddStateBits(NS_FRAME_FONT_INFLATION_CONTAINER); if (!GetParent() || // I'd use NS_FRAME_OUT_OF_FLOW, but it's not set yet. disp->IsFloating(this) || disp->IsAbsolutelyPositioned(this) || GetParent()->IsFlexContainerFrame() || GetParent()->IsGridContainerFrame()) { AddStateBits(NS_FRAME_FONT_INFLATION_FLOW_ROOT); } } NS_ASSERTION( GetParent() || HasAnyStateBits(NS_FRAME_FONT_INFLATION_CONTAINER), "root frame should always be a container"); } if (TrackingVisibility() && PresShell()->AssumeAllFramesVisible()) { IncApproximateVisibleCount(); } DidSetComputedStyle(nullptr); // For a newly created frame, we need to update this frame's visibility state. // Usually we update the state when the frame is restyled and has a // VisibilityChange change hint but we don't generate any change hints for // newly created frames. // Note: We don't need to do this for placeholders since placeholders have // different styles so that the styles don't have visibility:hidden even if // the parent has visibility:hidden style. We also don't need to update the // state when creating continuations because its visibility is the same as its // prev-in-flow, and the animation code cares only primary frames. if (!IsPlaceholderFrame() && !aPrevInFlow) { UpdateVisibleDescendantsState(); } if (!aPrevInFlow && HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { // We aren't going to get a reflow, so nothing else will call // InvalidateRenderingObservers, we have to do it here. SVGObserverUtils::InvalidateRenderingObservers(this); } } void nsIFrame::InitPrimaryFrame() { MOZ_ASSERT(IsPrimaryFrame()); HandlePrimaryFrameStyleChange(nullptr); } void nsIFrame::HandlePrimaryFrameStyleChange(ComputedStyle* aOldStyle) { const nsStyleDisplay* disp = StyleDisplay(); const nsStyleDisplay* oldDisp = aOldStyle ? aOldStyle->StyleDisplay() : nullptr; const bool wasQueryContainer = oldDisp && oldDisp->IsQueryContainer(); const bool isQueryContainer = disp->IsQueryContainer(); if (wasQueryContainer != isQueryContainer) { auto* pc = PresContext(); if (isQueryContainer) { pc->RegisterContainerQueryFrame(this); } else { pc->UnregisterContainerQueryFrame(this); } } const auto cv = disp->ContentVisibility(*this); if (!oldDisp || oldDisp->ContentVisibility(*this) != cv) { if (cv == StyleContentVisibility::Auto) { PresShell()->RegisterContentVisibilityAutoFrame(this); } else { if (auto* element = Element::FromNodeOrNull(GetContent())) { element->ClearContentRelevancy(); } PresShell()->UnregisterContentVisibilityAutoFrame(this); } PresContext()->SetNeedsToUpdateHiddenByContentVisibilityForAnimations(); } HandleLastRememberedSize(); } void nsIFrame::Destroy(DestroyContext& aContext) { NS_ASSERTION(!nsContentUtils::IsSafeToRunScript(), "destroy called on frame while scripts not blocked"); NS_ASSERTION(!GetNextSibling() && !GetPrevSibling(), "Frames should be removed before destruction."); MOZ_ASSERT(!HasAbsolutelyPositionedChildren()); MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_PART_OF_IBSPLIT), "NS_FRAME_PART_OF_IBSPLIT set on non-nsContainerFrame?"); MaybeScheduleReflowSVGNonDisplayText(this); SVGObserverUtils::InvalidateDirectRenderingObservers(this); const auto* disp = StyleDisplay(); if (disp->mPosition == StylePositionProperty::Sticky) { if (auto* ssc = StickyScrollContainer::GetStickyScrollContainerForFrame(this)) { ssc->RemoveFrame(this); } } if (HasAnyStateBits(NS_FRAME_OUT_OF_FLOW)) { if (nsPlaceholderFrame* placeholder = GetPlaceholderFrame()) { placeholder->SetOutOfFlowFrame(nullptr); } } nsPresContext* pc = PresContext(); mozilla::PresShell* ps = pc->GetPresShell(); if (IsPrimaryFrame()) { if (disp->IsQueryContainer()) { pc->UnregisterContainerQueryFrame(this); } if (disp->ContentVisibility(*this) == StyleContentVisibility::Auto) { ps->UnregisterContentVisibilityAutoFrame(this); } // This needs to happen before we clear our Properties() table. ActiveLayerTracker::TransferActivityToContent(this, mContent); } ScrollAnchorContainer* anchor = nullptr; if (IsScrollAnchor(&anchor)) { anchor->InvalidateAnchor(); } if (HasCSSAnimations() || HasCSSTransitions() || // It's fine to look up the style frame here since if we're destroying the // frames for display:table content we should be destroying both wrapper // and inner frame. EffectSet::GetForStyleFrame(this)) { // If no new frame for this element is created by the end of the // restyling process, stop animations and transitions for this frame RestyleManager::AnimationsWithDestroyedFrame* adf = pc->RestyleManager()->GetAnimationsWithDestroyedFrame(); // AnimationsWithDestroyedFrame only lives during the restyling process. if (adf) { adf->Put(mContent, mComputedStyle); } } // Disable visibility tracking. Note that we have to do this before we clear // frame properties and lose track of whether we were previously visible. // XXX(seth): It'd be ideal to assert that we're already marked nonvisible // here, but it's unfortunately tricky to guarantee in the face of things like // frame reconstruction induced by style changes. DisableVisibilityTracking(); // Ensure that we're not in the approximately visible list anymore. ps->RemoveFrameFromApproximatelyVisibleList(this); ps->NotifyDestroyingFrame(this); if (HasAnyStateBits(NS_FRAME_EXTERNAL_REFERENCE)) { ps->ClearFrameRefs(this); } nsView* view = GetView(); if (view) { view->SetFrame(nullptr); view->Destroy(); } // Make sure that our deleted frame can't be returned from GetPrimaryFrame() if (IsPrimaryFrame()) { mContent->SetPrimaryFrame(nullptr); // Pass the root of a generated content subtree (e.g. ::after/::before) to // aPostDestroyData to unbind it after frame destruction is done. if (HasAnyStateBits(NS_FRAME_GENERATED_CONTENT) && mContent->IsRootOfNativeAnonymousSubtree()) { aContext.AddAnonymousContent(mContent.forget()); } } // Remove all properties attached to the frame, to ensure any property // destructors that need the frame pointer are handled properly. RemoveAllProperties(); // Must retrieve the object ID before calling destructors, so the // vtable is still valid. // // Note to future tweakers: having the method that returns the // object size call the destructor will not avoid an indirect call; // the compiler cannot devirtualize the call to the destructor even // if it's from a method defined in the same class. nsQueryFrame::FrameIID id = GetFrameId(); this->~nsIFrame(); #ifdef DEBUG { nsIFrame* rootFrame = ps->GetRootFrame(); MOZ_ASSERT(rootFrame); if (this != rootFrame) { auto* builder = nsLayoutUtils::GetRetainedDisplayListBuilder(rootFrame); auto* data = builder ? builder->Data() : nullptr; const bool inData = data && (data->IsModified(this) || data->HasProps(this)); if (inData) { DL_LOG(LogLevel::Warning, "Frame %p found in retained data", this); } MOZ_ASSERT(!inData, "Deleted frame in retained data!"); } } #endif // Now that we're totally cleaned out, we need to add ourselves to // the presshell's recycler. ps->FreeFrame(id, this); } std::pair nsIFrame::GetOffsets() const { return std::make_pair(0, 0); } static void CompareLayers( const nsStyleImageLayers* aFirstLayers, const nsStyleImageLayers* aSecondLayers, const std::function& aCallback) { NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, (*aFirstLayers)) { const auto& image = aFirstLayers->mLayers[i].mImage; if (!image.IsImageRequestType() || !image.IsResolved()) { continue; } // aCallback is called when the style image in aFirstLayers is thought to // be different with the corresponded one in aSecondLayers if (!aSecondLayers || i >= aSecondLayers->mImageCount || (!aSecondLayers->mLayers[i].mImage.IsResolved() || image.GetImageRequest() != aSecondLayers->mLayers[i].mImage.GetImageRequest())) { if (imgRequestProxy* req = image.GetImageRequest()) { aCallback(req); } } } } static void AddAndRemoveImageAssociations( ImageLoader& aImageLoader, nsIFrame* aFrame, const nsStyleImageLayers* aOldLayers, const nsStyleImageLayers* aNewLayers) { // If the old context had a background-image image, or mask-image image, // and new context does not have the same image, clear the image load // notifier (which keeps the image loading, if it still is) for the frame. // We want to do this conservatively because some frames paint their // backgrounds from some other frame's style data, and we don't want // to clear those notifiers unless we have to. (They'll be reset // when we paint, although we could miss a notification in that // interval.) if (aOldLayers && aFrame->HasImageRequest()) { CompareLayers(aOldLayers, aNewLayers, [&](imgRequestProxy* aReq) { aImageLoader.DisassociateRequestFromFrame(aReq, aFrame); }); } CompareLayers(aNewLayers, aOldLayers, [&](imgRequestProxy* aReq) { aImageLoader.AssociateRequestToFrame(aReq, aFrame); }); } void nsIFrame::AddDisplayItem(nsDisplayItem* aItem) { MOZ_DIAGNOSTIC_ASSERT(!mDisplayItems.Contains(aItem)); mDisplayItems.AppendElement(aItem); #ifdef ACCESSIBILITY if (nsAccessibilityService* accService = GetAccService()) { accService->NotifyOfPossibleBoundsChange(PresShell(), mContent); } #endif } bool nsIFrame::RemoveDisplayItem(nsDisplayItem* aItem) { return mDisplayItems.RemoveElement(aItem); } bool nsIFrame::HasDisplayItems() { return !mDisplayItems.IsEmpty(); } bool nsIFrame::HasDisplayItem(nsDisplayItem* aItem) { return mDisplayItems.Contains(aItem); } bool nsIFrame::HasDisplayItem(uint32_t aKey) { for (nsDisplayItem* i : mDisplayItems) { if (i->GetPerFrameKey() == aKey) { return true; } } return false; } template static void DiscardDisplayItems(nsIFrame* aFrame, Condition aCondition) { for (nsDisplayItem* i : aFrame->DisplayItems()) { // Only discard items that are invalidated by this frame, as we're only // guaranteed to rebuild those items. Table background items are created by // the relevant table part, but have the cell frame as the primary frame, // and we don't want to remove them if this is the cell. if (aCondition(i) && i->FrameForInvalidation() == aFrame) { i->SetCantBeReused(); } } } static void DiscardOldItems(nsIFrame* aFrame) { DiscardDisplayItems(aFrame, [](nsDisplayItem* aItem) { return aItem->IsOldItem(); }); } void nsIFrame::RemoveDisplayItemDataForDeletion() { // Destroying a WebRenderUserDataTable can cause destruction of other objects // which can remove frame properties in their destructor. If we delete a frame // property it runs the destructor of the stored object in the middle of // updating the frame property table, so if the destruction of that object // causes another update to the frame property table it would leave the frame // property table in an inconsistent state. So we remove it from the table and // then destroy it. (bug 1530657) WebRenderUserDataTable* userDataTable = TakeProperty(WebRenderUserDataProperty::Key()); if (userDataTable) { for (const auto& data : userDataTable->Values()) { data->RemoveFromTable(); } delete userDataTable; } if (!nsLayoutUtils::AreRetainedDisplayListsEnabled()) { // Retained display lists are disabled, no need to update // RetainedDisplayListData. return; } auto* builder = nsLayoutUtils::GetRetainedDisplayListBuilder(this); if (!builder) { MOZ_ASSERT(DisplayItems().IsEmpty()); MOZ_ASSERT(!IsFrameModified()); return; } for (nsDisplayItem* i : DisplayItems()) { if (i->GetDependentFrame() == this && !i->HasDeletedFrame()) { i->Frame()->MarkNeedsDisplayItemRebuild(); } i->RemoveFrame(this); } DisplayItems().Clear(); nsAutoString name; #ifdef DEBUG_FRAME_DUMP if (DL_LOG_TEST(LogLevel::Debug)) { GetFrameName(name); } #endif DL_LOGV("Removing display item data for frame %p (%s)", this, NS_ConvertUTF16toUTF8(name).get()); auto* data = builder->Data(); if (MayHaveWillChangeBudget()) { // Keep the frame in list, so it can be removed from the will-change budget. data->Flags(this) = RetainedDisplayListData::FrameFlag::HadWillChange; } else { data->Remove(this); } } void nsIFrame::MarkNeedsDisplayItemRebuild() { if (!nsLayoutUtils::AreRetainedDisplayListsEnabled() || IsFrameModified() || HasAnyStateBits(NS_FRAME_IN_POPUP)) { // Skip frames that are already marked modified. return; } if (Type() == LayoutFrameType::Placeholder) { nsIFrame* oof = static_cast(this)->GetOutOfFlowFrame(); if (oof) { oof->MarkNeedsDisplayItemRebuild(); } // Do not mark placeholder frames modified. return; } #ifdef ACCESSIBILITY if (nsAccessibilityService* accService = GetAccService()) { accService->NotifyOfPossibleBoundsChange(PresShell(), mContent); } #endif nsIFrame* rootFrame = PresShell()->GetRootFrame(); if (rootFrame->IsFrameModified()) { // The whole frame tree is modified. return; } auto* builder = nsLayoutUtils::GetRetainedDisplayListBuilder(this); if (!builder) { MOZ_ASSERT(DisplayItems().IsEmpty()); return; } RetainedDisplayListData* data = builder->Data(); MOZ_ASSERT(data); if (data->AtModifiedFrameLimit()) { // This marks the whole frame tree modified. // See |RetainedDisplayListBuilder::ShouldBuildPartial()|. data->AddModifiedFrame(rootFrame); return; } nsAutoString name; #ifdef DEBUG_FRAME_DUMP if (DL_LOG_TEST(LogLevel::Debug)) { GetFrameName(name); } #endif DL_LOGV("RDL - Rebuilding display items for frame %p (%s)", this, NS_ConvertUTF16toUTF8(name).get()); data->AddModifiedFrame(this); MOZ_ASSERT( PresContext()->LayoutPhaseCount(nsLayoutPhase::DisplayListBuilding) == 0); // Hopefully this is cheap, but we could use a frame state bit to note // the presence of dependencies to speed it up. for (nsDisplayItem* i : DisplayItems()) { if (i->HasDeletedFrame() || i->Frame() == this) { // Ignore the items with deleted frames, and the items with |this| as // the primary frame. continue; } if (i->GetDependentFrame() == this) { // For items with |this| as a dependent frame, mark the primary frame // for rebuild. i->Frame()->MarkNeedsDisplayItemRebuild(); } } } // Subclass hook for style post processing /* virtual */ void nsIFrame::DidSetComputedStyle(ComputedStyle* aOldComputedStyle) { #ifdef ACCESSIBILITY // Don't notify for reconstructed frames here, since the frame is still being // constructed at this point and so LocalAccessible::GetFrame() will return // null. Style changes for reconstructed frames are handled in // DocAccessible::PruneOrInsertSubtree. if (aOldComputedStyle) { if (nsAccessibilityService* accService = GetAccService()) { accService->NotifyOfComputedStyleChange(PresShell(), mContent); } } #endif MaybeScheduleReflowSVGNonDisplayText(this); Document* doc = PresContext()->Document(); ImageLoader* loader = doc->StyleImageLoader(); // Continuing text frame doesn't initialize its continuation pointer before // reaching here for the first time, so we have to exclude text frames. This // doesn't affect correctness because text can't match selectors. // // FIXME(emilio): We should consider fixing that. // // TODO(emilio): Can we avoid doing some / all of the image stuff when // isNonTextFirstContinuation is false? We should consider doing this just for // primary frames and pseudos, but the first-line reparenting code makes it // all bad, should get around to bug 1465474 eventually :( const bool isNonText = !IsTextFrame(); if (isNonText) { mComputedStyle->StartImageLoads(*doc, aOldComputedStyle); } const nsStyleImageLayers* oldLayers = aOldComputedStyle ? &aOldComputedStyle->StyleBackground()->mImage : nullptr; const nsStyleImageLayers* newLayers = &StyleBackground()->mImage; AddAndRemoveImageAssociations(*loader, this, oldLayers, newLayers); oldLayers = aOldComputedStyle ? &aOldComputedStyle->StyleSVGReset()->mMask : nullptr; newLayers = &StyleSVGReset()->mMask; AddAndRemoveImageAssociations(*loader, this, oldLayers, newLayers); const nsStyleDisplay* disp = StyleDisplay(); bool handleStickyChange = false; if (aOldComputedStyle) { // Detect style changes that should trigger a scroll anchor adjustment // suppression. // https://drafts.csswg.org/css-scroll-anchoring/#suppression-triggers bool needAnchorSuppression = false; const nsStyleMargin* oldMargin = aOldComputedStyle->StyleMargin(); if (oldMargin->mMargin != StyleMargin()->mMargin) { needAnchorSuppression = true; } const nsStylePadding* oldPadding = aOldComputedStyle->StylePadding(); if (oldPadding->mPadding != StylePadding()->mPadding) { SetHasPaddingChange(true); needAnchorSuppression = true; } const nsStyleDisplay* oldDisp = aOldComputedStyle->StyleDisplay(); if (oldDisp->mOverflowAnchor != disp->mOverflowAnchor) { if (auto* container = ScrollAnchorContainer::FindFor(this)) { container->InvalidateAnchor(); } if (nsIScrollableFrame* scrollableFrame = do_QueryFrame(this)) { scrollableFrame->Anchor()->InvalidateAnchor(); } } if (mInScrollAnchorChain) { const nsStylePosition* pos = StylePosition(); const nsStylePosition* oldPos = aOldComputedStyle->StylePosition(); if (!needAnchorSuppression && (oldPos->mOffset != pos->mOffset || oldPos->mWidth != pos->mWidth || oldPos->mMinWidth != pos->mMinWidth || oldPos->mMaxWidth != pos->mMaxWidth || oldPos->mHeight != pos->mHeight || oldPos->mMinHeight != pos->mMinHeight || oldPos->mMaxHeight != pos->mMaxHeight || oldDisp->mPosition != disp->mPosition || oldDisp->mTransform != disp->mTransform)) { needAnchorSuppression = true; } if (needAnchorSuppression && StaticPrefs::layout_css_scroll_anchoring_suppressions_enabled()) { ScrollAnchorContainer::FindFor(this)->SuppressAdjustments(); } } if (disp->mPosition != oldDisp->mPosition) { if (!disp->IsRelativelyOrStickyPositionedStyle() && oldDisp->IsRelativelyOrStickyPositionedStyle()) { RemoveProperty(NormalPositionProperty()); } handleStickyChange = disp->mPosition == StylePositionProperty::Sticky || oldDisp->mPosition == StylePositionProperty::Sticky; } if (disp->mScrollSnapAlign != oldDisp->mScrollSnapAlign) { ScrollSnapUtils::PostPendingResnapFor(this); } if (aOldComputedStyle->IsRootElementStyle() && disp->mScrollSnapType != oldDisp->mScrollSnapType) { if (nsIScrollableFrame* scrollableFrame = PresShell()->GetRootScrollFrameAsScrollable()) { scrollableFrame->PostPendingResnap(); } } if (StyleUIReset()->mMozSubtreeHiddenOnlyVisually && !aOldComputedStyle->StyleUIReset()->mMozSubtreeHiddenOnlyVisually) { PresShell::ClearMouseCapture(this); } } else { // !aOldComputedStyle handleStickyChange = disp->mPosition == StylePositionProperty::Sticky; } if (handleStickyChange && !HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) && !GetPrevInFlow()) { // Note that we only add first continuations, but we really only // want to add first continuation-or-ib-split-siblings. But since we don't // yet know if we're a later part of a block-in-inline split, we'll just // add later members of a block-in-inline split here, and then // StickyScrollContainer will remove them later. if (auto* ssc = StickyScrollContainer::GetStickyScrollContainerForFrame(this)) { if (disp->mPosition == StylePositionProperty::Sticky) { ssc->AddFrame(this); } else { ssc->RemoveFrame(this); } } } imgIRequest* oldBorderImage = aOldComputedStyle ? aOldComputedStyle->StyleBorder()->GetBorderImageRequest() : nullptr; imgIRequest* newBorderImage = StyleBorder()->GetBorderImageRequest(); // FIXME (Bug 759996): The following is no longer true. // For border-images, we can't be as conservative (we need to set the // new loaders if there has been any change) since the CalcDifference // call depended on the result of GetComputedBorder() and that result // depends on whether the image has loaded, start the image load now // so that we'll get notified when it completes loading and can do a // restyle. Otherwise, the image might finish loading from the // network before we start listening to its notifications, and then // we'll never know that it's finished loading. Likewise, we want to // do this for freshly-created frames to prevent a similar race if the // image loads between reflow (which can depend on whether the image // is loaded) and paint. We also don't really care about any callers who try // to paint borders with a different style, because they won't have the // correct size for the border either. if (oldBorderImage != newBorderImage) { // stop and restart the image loading/notification if (oldBorderImage && HasImageRequest()) { loader->DisassociateRequestFromFrame(oldBorderImage, this); } if (newBorderImage) { loader->AssociateRequestToFrame(newBorderImage, this); } } auto GetShapeImageRequest = [](const ComputedStyle* aStyle) -> imgIRequest* { if (!aStyle) { return nullptr; } auto& shape = aStyle->StyleDisplay()->mShapeOutside; if (!shape.IsImage()) { return nullptr; } return shape.AsImage().GetImageRequest(); }; imgIRequest* oldShapeImage = GetShapeImageRequest(aOldComputedStyle); imgIRequest* newShapeImage = GetShapeImageRequest(Style()); if (oldShapeImage != newShapeImage) { if (oldShapeImage && HasImageRequest()) { loader->DisassociateRequestFromFrame(oldShapeImage, this); } if (newShapeImage) { loader->AssociateRequestToFrame( newShapeImage, this, ImageLoader::Flags:: RequiresReflowOnFirstFrameCompleteAndLoadEventBlocking); } } // SVGObserverUtils::GetEffectProperties() asserts that we only invoke it with // the first continuation so we need to check that in advance. const bool isNonTextFirstContinuation = isNonText && !GetPrevContinuation(); if (isNonTextFirstContinuation) { // Kick off loading of external SVG resources referenced from properties if // any. This currently includes filter, clip-path, and mask. SVGObserverUtils::InitiateResourceDocLoads(this); } // If the page contains markup that overrides text direction, and // does not contain any characters that would activate the Unicode // bidi algorithm, we need to call |SetBidiEnabled| on the pres // context before reflow starts. See bug 115921. if (StyleVisibility()->mDirection == StyleDirection::Rtl) { PresContext()->SetBidiEnabled(); } // The following part is for caching offset-path:path(). We cache the // flatten gfx path, so we don't have to rebuild and re-flattern it at // each cycle if we have animations on offset-* with a fixed offset-path. const StyleOffsetPath* oldPath = aOldComputedStyle ? &aOldComputedStyle->StyleDisplay()->mOffsetPath : nullptr; const StyleOffsetPath& newPath = StyleDisplay()->mOffsetPath; if (!oldPath || *oldPath != newPath) { // FIXME: Bug 1837042. Cache all basic shapes. if (newPath.IsPath()) { RefPtr builder = MotionPathUtils::GetPathBuilder(); RefPtr path = MotionPathUtils::BuildSVGPath(newPath.AsSVGPathData(), builder); if (path) { // The newPath could be path('') (i.e. empty path), so its gfx path // could be nullptr, and so we only set property for a non-empty path. SetProperty(nsIFrame::OffsetPathCache(), path.forget().take()); } else { // May have an old cached path, so we have to delete it. RemoveProperty(nsIFrame::OffsetPathCache()); } } else if (oldPath) { RemoveProperty(nsIFrame::OffsetPathCache()); } } if (IsPrimaryFrame()) { MOZ_ASSERT(aOldComputedStyle); HandlePrimaryFrameStyleChange(aOldComputedStyle); } RemoveStateBits(NS_FRAME_SIMPLE_EVENT_REGIONS | NS_FRAME_SIMPLE_DISPLAYLIST); mMayHaveRoundedCorners = true; } void nsIFrame::HandleLastRememberedSize() { MOZ_ASSERT(IsPrimaryFrame()); // Storing a last remembered size requires contain-intrinsic-size, and using // a previously stored last remembered size requires content-visibility. if (!StaticPrefs::layout_css_contain_intrinsic_size_enabled() || !StaticPrefs::layout_css_content_visibility_enabled()) { return; } auto* element = Element::FromNodeOrNull(mContent); if (!element) { return; } const WritingMode wm = GetWritingMode(); const nsStylePosition* stylePos = StylePosition(); bool canRememberBSize = stylePos->ContainIntrinsicBSize(wm).HasAuto(); bool canRememberISize = stylePos->ContainIntrinsicISize(wm).HasAuto(); if (!canRememberBSize) { element->RemoveLastRememberedBSize(); } if (!canRememberISize) { element->RemoveLastRememberedISize(); } if ((canRememberBSize || canRememberISize) && !HidesContent()) { bool isNonReplacedInline = IsLineParticipant() && !IsReplaced(); if (!isNonReplacedInline) { PresContext()->Document()->ObserveForLastRememberedSize(*element); return; } } PresContext()->Document()->UnobserveForLastRememberedSize(*element); } #ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED void nsIFrame::AssertNewStyleIsSane(ComputedStyle& aNewStyle) { MOZ_DIAGNOSTIC_ASSERT( aNewStyle.GetPseudoType() == mComputedStyle->GetPseudoType() || // ::first-line continuations are weird, this should probably be fixed via // bug 1465474. (mComputedStyle->GetPseudoType() == PseudoStyleType::firstLine && aNewStyle.GetPseudoType() == PseudoStyleType::mozLineFrame) || // ::first-letter continuations are broken, in particular floating ones, // see bug 1490281. The construction code tries to fix this up after the // fact, then restyling undoes it... (mComputedStyle->GetPseudoType() == PseudoStyleType::mozText && aNewStyle.GetPseudoType() == PseudoStyleType::firstLetterContinuation) || (mComputedStyle->GetPseudoType() == PseudoStyleType::firstLetterContinuation && aNewStyle.GetPseudoType() == PseudoStyleType::mozText)); } #endif void nsIFrame::ReparentFrameViewTo(nsViewManager* aViewManager, nsView* aNewParentView) { if (HasView()) { if (IsMenuPopupFrame()) { // This view must be parented by the root view, don't reparent it. return; } nsView* view = GetView(); aViewManager->RemoveChild(view); // The view will remember the Z-order and other attributes that have been // set on it. nsView* insertBefore = nsLayoutUtils::FindSiblingViewFor(aNewParentView, this); aViewManager->InsertChild(aNewParentView, view, insertBefore, insertBefore != nullptr); } else if (HasAnyStateBits(NS_FRAME_HAS_CHILD_WITH_VIEW)) { for (const auto& childList : ChildLists()) { // Iterate the child frames, and check each child frame to see if it has // a view for (nsIFrame* child : childList.mList) { child->ReparentFrameViewTo(aViewManager, aNewParentView); } } } } void nsIFrame::SyncFrameViewProperties(nsView* aView) { if (!aView) { aView = GetView(); if (!aView) { return; } } nsViewManager* vm = aView->GetViewManager(); // Make sure visibility is correct. This only affects nsSubDocumentFrame. if (!SupportsVisibilityHidden()) { // See if the view should be hidden or visible ComputedStyle* sc = Style(); vm->SetViewVisibility(aView, sc->StyleVisibility()->IsVisible() ? ViewVisibility::Show : ViewVisibility::Hide); } const auto zIndex = ZIndex(); const bool autoZIndex = !zIndex; vm->SetViewZIndex(aView, autoZIndex, zIndex.valueOr(0)); } void nsIFrame::CreateView() { MOZ_ASSERT(!HasView()); nsView* parentView = GetParent()->GetClosestView(); MOZ_ASSERT(parentView, "no parent with view"); nsViewManager* viewManager = parentView->GetViewManager(); MOZ_ASSERT(viewManager, "null view manager"); nsView* view = viewManager->CreateView(GetRect(), parentView); SyncFrameViewProperties(view); nsView* insertBefore = nsLayoutUtils::FindSiblingViewFor(parentView, this); // we insert this view 'above' the insertBefore view, unless insertBefore is // null, in which case we want to call with aAbove == false to insert at the // beginning in document order viewManager->InsertChild(parentView, view, insertBefore, insertBefore != nullptr); // REVIEW: Don't create a widget for fixed-pos elements anymore. // ComputeRepaintRegionForCopy will calculate the right area to repaint // when we scroll. // Reparent views on any child frames (or their descendants) to this // view. We can just call ReparentFrameViewTo on this frame because // we know this frame has no view, so it will crawl the children. Also, // we know that any descendants with views must have 'parentView' as their // parent view. ReparentFrameViewTo(viewManager, view); // Remember our view SetView(view); NS_FRAME_LOG(NS_FRAME_TRACE_CALLS, ("nsIFrame::CreateView: frame=%p view=%p", this, view)); } /* virtual */ nsMargin nsIFrame::GetUsedMargin() const { nsMargin margin; if (((mState & NS_FRAME_FIRST_REFLOW) && !(mState & NS_FRAME_IN_REFLOW)) || IsInSVGTextSubtree()) { return margin; } if (nsMargin* m = GetProperty(UsedMarginProperty())) { margin = *m; } else if (!StyleMargin()->GetMargin(margin)) { // If we get here, our caller probably shouldn't be calling us... NS_ERROR( "Returning bogus 0-sized margin, because this margin " "depends on layout & isn't cached!"); } return margin; } /* virtual */ nsMargin nsIFrame::GetUsedBorder() const { if (((mState & NS_FRAME_FIRST_REFLOW) && !(mState & NS_FRAME_IN_REFLOW)) || IsInSVGTextSubtree()) { return {}; } const nsStyleDisplay* disp = StyleDisplay(); if (IsThemed(disp)) { // Theme methods don't use const-ness. auto* mutable_this = const_cast(this); nsPresContext* pc = PresContext(); LayoutDeviceIntMargin widgetBorder = pc->Theme()->GetWidgetBorder( pc->DeviceContext(), mutable_this, disp->EffectiveAppearance()); return LayoutDevicePixel::ToAppUnits(widgetBorder, pc->AppUnitsPerDevPixel()); } return StyleBorder()->GetComputedBorder(); } /* virtual */ nsMargin nsIFrame::GetUsedPadding() const { nsMargin padding; if (((mState & NS_FRAME_FIRST_REFLOW) && !(mState & NS_FRAME_IN_REFLOW)) || IsInSVGTextSubtree()) { return padding; } const nsStyleDisplay* disp = StyleDisplay(); if (IsThemed(disp)) { // Theme methods don't use const-ness. nsIFrame* mutable_this = const_cast(this); nsPresContext* pc = PresContext(); LayoutDeviceIntMargin widgetPadding; if (pc->Theme()->GetWidgetPadding(pc->DeviceContext(), mutable_this, disp->EffectiveAppearance(), &widgetPadding)) { return LayoutDevicePixel::ToAppUnits(widgetPadding, pc->AppUnitsPerDevPixel()); } } if (nsMargin* p = GetProperty(UsedPaddingProperty())) { padding = *p; } else if (!StylePadding()->GetPadding(padding)) { // If we get here, our caller probably shouldn't be calling us... NS_ERROR( "Returning bogus 0-sized padding, because this padding " "depends on layout & isn't cached!"); } return padding; } nsIFrame::Sides nsIFrame::GetSkipSides() const { if (MOZ_UNLIKELY(StyleBorder()->mBoxDecorationBreak == StyleBoxDecorationBreak::Clone) && !HasAnyStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER)) { return Sides(); } // Convert the logical skip sides to physical sides using the frame's // writing mode WritingMode writingMode = GetWritingMode(); LogicalSides logicalSkip = GetLogicalSkipSides(); Sides skip; if (logicalSkip.BStart()) { if (writingMode.IsVertical()) { skip |= writingMode.IsVerticalLR() ? SideBits::eLeft : SideBits::eRight; } else { skip |= SideBits::eTop; } } if (logicalSkip.BEnd()) { if (writingMode.IsVertical()) { skip |= writingMode.IsVerticalLR() ? SideBits::eRight : SideBits::eLeft; } else { skip |= SideBits::eBottom; } } if (logicalSkip.IStart()) { if (writingMode.IsVertical()) { skip |= SideBits::eTop; } else { skip |= writingMode.IsBidiLTR() ? SideBits::eLeft : SideBits::eRight; } } if (logicalSkip.IEnd()) { if (writingMode.IsVertical()) { skip |= SideBits::eBottom; } else { skip |= writingMode.IsBidiLTR() ? SideBits::eRight : SideBits::eLeft; } } return skip; } nsRect nsIFrame::GetPaddingRectRelativeToSelf() const { nsMargin border = GetUsedBorder().ApplySkipSides(GetSkipSides()); nsRect r(0, 0, mRect.width, mRect.height); r.Deflate(border); return r; } nsRect nsIFrame::GetPaddingRect() const { return GetPaddingRectRelativeToSelf() + GetPosition(); } WritingMode nsIFrame::WritingModeForLine(WritingMode aSelfWM, nsIFrame* aSubFrame) const { MOZ_ASSERT(aSelfWM == GetWritingMode()); WritingMode writingMode = aSelfWM; if (StyleTextReset()->mUnicodeBidi == StyleUnicodeBidi::Plaintext) { mozilla::intl::BidiEmbeddingLevel frameLevel = nsBidiPresUtils::GetFrameBaseLevel(aSubFrame); writingMode.SetDirectionFromBidiLevel(frameLevel); } return writingMode; } nsRect nsIFrame::GetMarginRect() const { return GetMarginRectRelativeToSelf() + GetPosition(); } nsRect nsIFrame::GetMarginRectRelativeToSelf() const { nsMargin m = GetUsedMargin().ApplySkipSides(GetSkipSides()); nsRect r(0, 0, mRect.width, mRect.height); r.Inflate(m); return r; } bool nsIFrame::IsTransformed() const { if (!HasAnyStateBits(NS_FRAME_MAY_BE_TRANSFORMED)) { MOZ_ASSERT(!IsCSSTransformed()); MOZ_ASSERT(!IsSVGTransformed()); return false; } return IsCSSTransformed() || IsSVGTransformed(); } bool nsIFrame::IsCSSTransformed() const { return HasAnyStateBits(NS_FRAME_MAY_BE_TRANSFORMED) && (StyleDisplay()->HasTransform(this) || HasAnimationOfTransform()); } bool nsIFrame::HasAnimationOfTransform() const { return IsPrimaryFrame() && nsLayoutUtils::HasAnimationOfTransformAndMotionPath(this) && SupportsCSSTransforms(); } bool nsIFrame::ChildrenHavePerspective( const nsStyleDisplay* aStyleDisplay) const { MOZ_ASSERT(aStyleDisplay == StyleDisplay()); return aStyleDisplay->HasPerspective(this); } bool nsIFrame::HasAnimationOfOpacity(EffectSet* aEffectSet) const { return ((nsLayoutUtils::IsPrimaryStyleFrame(this) || nsLayoutUtils::FirstContinuationOrIBSplitSibling(this) ->IsPrimaryFrame()) && nsLayoutUtils::HasAnimationOfPropertySet( this, nsCSSPropertyIDSet::OpacityProperties(), aEffectSet)); } bool nsIFrame::HasOpacityInternal(float aThreshold, const nsStyleDisplay* aStyleDisplay, const nsStyleEffects* aStyleEffects, EffectSet* aEffectSet) const { MOZ_ASSERT(0.0 <= aThreshold && aThreshold <= 1.0, "Invalid argument"); if (aStyleEffects->mOpacity < aThreshold || aStyleDisplay->mWillChange.bits & StyleWillChangeBits::OPACITY) { return true; } if (!mMayHaveOpacityAnimation) { return false; } return HasAnimationOfOpacity(aEffectSet); } bool nsIFrame::IsSVGTransformed(gfx::Matrix* aOwnTransforms, gfx::Matrix* aFromParentTransforms) const { return false; } bool nsIFrame::Extend3DContext(const nsStyleDisplay* aStyleDisplay, const nsStyleEffects* aStyleEffects, mozilla::EffectSet* aEffectSetForOpacity) const { if (!HasAnyStateBits(NS_FRAME_MAY_BE_TRANSFORMED)) { return false; } const nsStyleDisplay* disp = StyleDisplayWithOptionalParam(aStyleDisplay); if (disp->mTransformStyle != StyleTransformStyle::Preserve3d || !SupportsCSSTransforms()) { return false; } // If we're all scroll frame, then all descendants will be clipped, so we // can't preserve 3d. if (IsScrollFrame()) { return false; } const nsStyleEffects* effects = StyleEffectsWithOptionalParam(aStyleEffects); if (HasOpacity(disp, effects, aEffectSetForOpacity)) { return false; } return ShouldApplyOverflowClipping(disp) == PhysicalAxes::None && !GetClipPropClipRect(disp, effects, GetSize()) && !SVGIntegrationUtils::UsingEffectsForFrame(this) && !effects->HasMixBlendMode() && disp->mIsolation != StyleIsolation::Isolate; } bool nsIFrame::Combines3DTransformWithAncestors() const { // Check these first as they are faster then both calls below and are we are // likely to hit the early return (backface hidden is uncommon and // GetReferenceFrame is a hot caller of this which only calls this if // IsCSSTransformed is false). if (!IsCSSTransformed() && !BackfaceIsHidden()) { return false; } nsIFrame* parent = GetClosestFlattenedTreeAncestorPrimaryFrame(); return parent && parent->Extend3DContext(); } bool nsIFrame::In3DContextAndBackfaceIsHidden() const { // While both tests fail most of the time, test BackfaceIsHidden() // first since it's likely to fail faster. return BackfaceIsHidden() && Combines3DTransformWithAncestors(); } bool nsIFrame::HasPerspective() const { if (!IsCSSTransformed()) { return false; } nsIFrame* parent = GetClosestFlattenedTreeAncestorPrimaryFrame(); if (!parent) { return false; } return parent->ChildrenHavePerspective(); } nsRect nsIFrame::GetContentRectRelativeToSelf() const { nsMargin bp = GetUsedBorderAndPadding().ApplySkipSides(GetSkipSides()); nsRect r(0, 0, mRect.width, mRect.height); r.Deflate(bp); return r; } nsRect nsIFrame::GetContentRect() const { return GetContentRectRelativeToSelf() + GetPosition(); } bool nsIFrame::ComputeBorderRadii(const BorderRadius& aBorderRadius, const nsSize& aFrameSize, const nsSize& aBorderArea, Sides aSkipSides, nscoord aRadii[8]) { // Percentages are relative to whichever side they're on. for (const auto i : mozilla::AllPhysicalHalfCorners()) { const LengthPercentage& c = aBorderRadius.Get(i); nscoord axis = HalfCornerIsX(i) ? aFrameSize.width : aFrameSize.height; aRadii[i] = std::max(0, c.Resolve(axis)); } if (aSkipSides.Top()) { aRadii[eCornerTopLeftX] = 0; aRadii[eCornerTopLeftY] = 0; aRadii[eCornerTopRightX] = 0; aRadii[eCornerTopRightY] = 0; } if (aSkipSides.Right()) { aRadii[eCornerTopRightX] = 0; aRadii[eCornerTopRightY] = 0; aRadii[eCornerBottomRightX] = 0; aRadii[eCornerBottomRightY] = 0; } if (aSkipSides.Bottom()) { aRadii[eCornerBottomRightX] = 0; aRadii[eCornerBottomRightY] = 0; aRadii[eCornerBottomLeftX] = 0; aRadii[eCornerBottomLeftY] = 0; } if (aSkipSides.Left()) { aRadii[eCornerBottomLeftX] = 0; aRadii[eCornerBottomLeftY] = 0; aRadii[eCornerTopLeftX] = 0; aRadii[eCornerTopLeftY] = 0; } // css3-background specifies this algorithm for reducing // corner radii when they are too big. bool haveRadius = false; double ratio = 1.0f; for (const auto side : mozilla::AllPhysicalSides()) { uint32_t hc1 = SideToHalfCorner(side, false, true); uint32_t hc2 = SideToHalfCorner(side, true, true); nscoord length = SideIsVertical(side) ? aBorderArea.height : aBorderArea.width; nscoord sum = aRadii[hc1] + aRadii[hc2]; if (sum) { haveRadius = true; // avoid floating point division in the normal case if (length < sum) { ratio = std::min(ratio, double(length) / sum); } } } if (ratio < 1.0) { for (const auto corner : mozilla::AllPhysicalHalfCorners()) { aRadii[corner] *= ratio; } } return haveRadius; } void nsIFrame::AdjustBorderRadii(nscoord aRadii[8], const nsMargin& aOffsets) { auto AdjustOffset = [](const uint32_t aRadius, const nscoord aOffset) { // Implement the cubic formula to adjust offset when aOffset > 0 and // aRadius / aOffset < 1. // https://drafts.csswg.org/css-shapes/#valdef-shape-box-margin-box if (aOffset > 0) { const double ratio = aRadius / double(aOffset); if (ratio < 1.0) { return nscoord(aOffset * (1.0 + std::pow(ratio - 1, 3))); } } return aOffset; }; for (const auto side : mozilla::AllPhysicalSides()) { const nscoord offset = aOffsets.Side(side); const uint32_t hc1 = SideToHalfCorner(side, false, false); const uint32_t hc2 = SideToHalfCorner(side, true, false); if (aRadii[hc1] > 0) { const nscoord offset1 = AdjustOffset(aRadii[hc1], offset); aRadii[hc1] = std::max(0, aRadii[hc1] + offset1); } if (aRadii[hc2] > 0) { const nscoord offset2 = AdjustOffset(aRadii[hc2], offset); aRadii[hc2] = std::max(0, aRadii[hc2] + offset2); } } } static inline bool RadiiAreDefinitelyZero(const BorderRadius& aBorderRadius) { for (const auto corner : mozilla::AllPhysicalHalfCorners()) { if (!aBorderRadius.Get(corner).IsDefinitelyZero()) { return false; } } return true; } /* virtual */ bool nsIFrame::GetBorderRadii(const nsSize& aFrameSize, const nsSize& aBorderArea, Sides aSkipSides, nscoord aRadii[8]) const { if (!mMayHaveRoundedCorners) { memset(aRadii, 0, sizeof(nscoord) * 8); return false; } if (IsThemed()) { // When we're themed, the native theme code draws the border and // background, and therefore it doesn't make sense to tell other // code that's interested in border-radius that we have any radii. // // In an ideal world, we might have a way for the them to tell us an // border radius, but since we don't, we're better off assuming // zero. for (const auto corner : mozilla::AllPhysicalHalfCorners()) { aRadii[corner] = 0; } return false; } const auto& radii = StyleBorder()->mBorderRadius; const bool hasRadii = ComputeBorderRadii(radii, aFrameSize, aBorderArea, aSkipSides, aRadii); if (!hasRadii) { // TODO(emilio): Maybe we can just remove this bit and do the // IsDefinitelyZero check unconditionally. That should still avoid most of // the work, though maybe not the cache miss of going through the style and // the border struct. const_cast(this)->mMayHaveRoundedCorners = !RadiiAreDefinitelyZero(radii); } return hasRadii; } bool nsIFrame::GetBorderRadii(nscoord aRadii[8]) const { nsSize sz = GetSize(); return GetBorderRadii(sz, sz, GetSkipSides(), aRadii); } bool nsIFrame::GetMarginBoxBorderRadii(nscoord aRadii[8]) const { return GetBoxBorderRadii(aRadii, GetUsedMargin()); } bool nsIFrame::GetPaddingBoxBorderRadii(nscoord aRadii[8]) const { return GetBoxBorderRadii(aRadii, -GetUsedBorder()); } bool nsIFrame::GetContentBoxBorderRadii(nscoord aRadii[8]) const { return GetBoxBorderRadii(aRadii, -GetUsedBorderAndPadding()); } bool nsIFrame::GetBoxBorderRadii(nscoord aRadii[8], const nsMargin& aOffsets) const { if (!GetBorderRadii(aRadii)) { return false; } AdjustBorderRadii(aRadii, aOffsets); for (const auto corner : mozilla::AllPhysicalHalfCorners()) { if (aRadii[corner]) { return true; } } return false; } bool nsIFrame::GetShapeBoxBorderRadii(nscoord aRadii[8]) const { using Tag = StyleShapeOutside::Tag; auto& shapeOutside = StyleDisplay()->mShapeOutside; auto box = StyleShapeBox::MarginBox; switch (shapeOutside.tag) { case Tag::Image: case Tag::None: return false; case Tag::Box: box = shapeOutside.AsBox(); break; case Tag::Shape: box = shapeOutside.AsShape()._1; break; } switch (box) { case StyleShapeBox::ContentBox: return GetContentBoxBorderRadii(aRadii); case StyleShapeBox::PaddingBox: return GetPaddingBoxBorderRadii(aRadii); case StyleShapeBox::BorderBox: return GetBorderRadii(aRadii); case StyleShapeBox::MarginBox: return GetMarginBoxBorderRadii(aRadii); default: MOZ_ASSERT_UNREACHABLE("Unexpected box value"); return false; } } ComputedStyle* nsIFrame::GetAdditionalComputedStyle(int32_t aIndex) const { MOZ_ASSERT(aIndex >= 0, "invalid index number"); return nullptr; } void nsIFrame::SetAdditionalComputedStyle(int32_t aIndex, ComputedStyle* aComputedStyle) { MOZ_ASSERT(aIndex >= 0, "invalid index number"); } nscoord nsIFrame::SynthesizeFallbackBaseline( WritingMode aWM, BaselineSharingGroup aBaselineGroup) const { const auto margin = GetLogicalUsedMargin(aWM); NS_ASSERTION(!IsSubtreeDirty(), "frame must not be dirty"); if (aWM.IsCentralBaseline()) { return (BSize(aWM) + GetLogicalUsedMargin(aWM).BEnd(aWM)) / 2; } // Baseline for inverted line content is the top (block-start) margin edge, // as the frame is in effect "flipped" for alignment purposes. if (aWM.IsLineInverted()) { const auto marginStart = margin.BStart(aWM); return aBaselineGroup == BaselineSharingGroup::First ? -marginStart : BSize(aWM) + marginStart; } // Otherwise, the bottom margin edge, per CSS2.1's definition of the // 'baseline' value of 'vertical-align'. const auto marginEnd = margin.BEnd(aWM); return aBaselineGroup == BaselineSharingGroup::First ? BSize(aWM) + marginEnd : -marginEnd; } nscoord nsIFrame::GetLogicalBaseline(WritingMode aWM) const { return GetLogicalBaseline(aWM, GetDefaultBaselineSharingGroup(), BaselineExportContext::LineLayout); } nscoord nsIFrame::GetLogicalBaseline( WritingMode aWM, BaselineSharingGroup aBaselineGroup, BaselineExportContext aExportContext) const { const auto result = GetNaturalBaselineBOffset(aWM, aBaselineGroup, aExportContext) .valueOrFrom([this, aWM, aBaselineGroup]() { return SynthesizeFallbackBaseline(aWM, aBaselineGroup); }); if (aBaselineGroup == BaselineSharingGroup::Last) { return BSize(aWM) - result; } return result; } const nsFrameList& nsIFrame::GetChildList(ChildListID aListID) const { if (IsAbsoluteContainer() && aListID == GetAbsoluteListID()) { return GetAbsoluteContainingBlock()->GetChildList(); } else { return nsFrameList::EmptyList(); } } void nsIFrame::GetChildLists(nsTArray* aLists) const { if (IsAbsoluteContainer()) { const nsFrameList& absoluteList = GetAbsoluteContainingBlock()->GetChildList(); absoluteList.AppendIfNonempty(aLists, GetAbsoluteListID()); } } AutoTArray nsIFrame::CrossDocChildLists() { AutoTArray childLists; nsSubDocumentFrame* subdocumentFrame = do_QueryFrame(this); if (subdocumentFrame) { // Descend into the subdocument nsIFrame* root = subdocumentFrame->GetSubdocumentRootFrame(); if (root) { childLists.EmplaceBack( nsFrameList(root, nsLayoutUtils::GetLastSibling(root)), FrameChildListID::Principal); } } GetChildLists(&childLists); return childLists; } nsIFrame::CaretBlockAxisMetrics nsIFrame::GetCaretBlockAxisMetrics( mozilla::WritingMode aWM, const nsFontMetrics& aFM) const { // Note(dshin): Ultimately, this does something highly similar (But still // different) to `nsLayoutUtils::GetFirstLinePosition`. const auto baseline = GetCaretBaseline(); nscoord ascent = 0, descent = 0; ascent = aFM.MaxAscent(); descent = aFM.MaxDescent(); const nscoord height = ascent + descent; if (aWM.IsVertical() && aWM.IsLineInverted()) { return CaretBlockAxisMetrics{.mOffset = baseline - descent, .mExtent = height}; } return CaretBlockAxisMetrics{.mOffset = baseline - ascent, .mExtent = height}; } const nsAtom* nsIFrame::ComputePageValue() const { const nsAtom* value = nsGkAtoms::_empty; const nsIFrame* frame = this; // Find what CSS page name value this frame's subtree has, if any. // Starting with this frame, check if a page name other than auto is present, // and record it if so. Then, if the current frame is a container frame, find // the first non-placeholder child and repeat. // This will find the most deeply nested first in-flow child of this frame's // subtree, and return its page name (with auto resolved if applicable, and // subtrees with no page-names returning the empty atom rather than null). do { if (const nsAtom* maybePageName = frame->GetStylePageName()) { value = maybePageName; } // Get the next frame to read from. const nsIFrame* firstNonPlaceholderFrame = nullptr; // If this is a container frame, inspect its in-flow children. if (const nsContainerFrame* containerFrame = do_QueryFrame(frame)) { for (const nsIFrame* childFrame : containerFrame->PrincipalChildList()) { if (!childFrame->IsPlaceholderFrame()) { firstNonPlaceholderFrame = childFrame; break; } } } frame = firstNonPlaceholderFrame; } while (frame); return value; } Visibility nsIFrame::GetVisibility() const { if (!HasAnyStateBits(NS_FRAME_VISIBILITY_IS_TRACKED)) { return Visibility::Untracked; } bool isSet = false; uint32_t visibleCount = GetProperty(VisibilityStateProperty(), &isSet); MOZ_ASSERT(isSet, "Should have a VisibilityStateProperty value " "if NS_FRAME_VISIBILITY_IS_TRACKED is set"); return visibleCount > 0 ? Visibility::ApproximatelyVisible : Visibility::ApproximatelyNonVisible; } void nsIFrame::UpdateVisibilitySynchronously() { mozilla::PresShell* presShell = PresShell(); if (!presShell) { return; } if (presShell->AssumeAllFramesVisible()) { presShell->EnsureFrameInApproximatelyVisibleList(this); return; } bool visible = StyleVisibility()->IsVisible(); nsIFrame* f = GetParent(); nsRect rect = GetRectRelativeToSelf(); nsIFrame* rectFrame = this; while (f && visible) { nsIScrollableFrame* sf = do_QueryFrame(f); if (sf) { nsRect transformedRect = nsLayoutUtils::TransformFrameRectToAncestor(rectFrame, rect, f); if (!sf->IsRectNearlyVisible(transformedRect)) { visible = false; break; } // In this code we're trying to synchronously update *approximate* // visibility. (In the future we may update precise visibility here as // well, which is why the method name does not contain 'approximate'.) The // IsRectNearlyVisible() check above tells us that the rect we're checking // is approximately visible within the scrollframe, but we still need to // ensure that, even if it was scrolled into view, it'd be visible when we // consider the rest of the document. To do that, we move transformedRect // to be contained in the scrollport as best we can (it might not fit) to // pretend that it was scrolled into view. rect = transformedRect.MoveInsideAndClamp(sf->GetScrollPortRect()); rectFrame = f; } nsIFrame* parent = f->GetParent(); if (!parent) { parent = nsLayoutUtils::GetCrossDocParentFrameInProcess(f); if (parent && parent->PresContext()->IsChrome()) { break; } } f = parent; } if (visible) { presShell->EnsureFrameInApproximatelyVisibleList(this); } else { presShell->RemoveFrameFromApproximatelyVisibleList(this); } } void nsIFrame::EnableVisibilityTracking() { if (HasAnyStateBits(NS_FRAME_VISIBILITY_IS_TRACKED)) { return; // Nothing to do. } MOZ_ASSERT(!HasProperty(VisibilityStateProperty()), "Shouldn't have a VisibilityStateProperty value " "if NS_FRAME_VISIBILITY_IS_TRACKED is not set"); // Add the state bit so we know to track visibility for this frame, and // initialize the frame property. AddStateBits(NS_FRAME_VISIBILITY_IS_TRACKED); SetProperty(VisibilityStateProperty(), 0); mozilla::PresShell* presShell = PresShell(); if (!presShell) { return; } // Schedule a visibility update. This method will virtually always be called // when layout has changed anyway, so it's very unlikely that any additional // visibility updates will be triggered by this, but this way we guarantee // that if this frame is currently visible we'll eventually find out. presShell->ScheduleApproximateFrameVisibilityUpdateSoon(); } void nsIFrame::DisableVisibilityTracking() { if (!HasAnyStateBits(NS_FRAME_VISIBILITY_IS_TRACKED)) { return; // Nothing to do. } bool isSet = false; uint32_t visibleCount = TakeProperty(VisibilityStateProperty(), &isSet); MOZ_ASSERT(isSet, "Should have a VisibilityStateProperty value " "if NS_FRAME_VISIBILITY_IS_TRACKED is set"); RemoveStateBits(NS_FRAME_VISIBILITY_IS_TRACKED); if (visibleCount == 0) { return; // We were nonvisible. } // We were visible, so send an OnVisibilityChange() notification. OnVisibilityChange(Visibility::ApproximatelyNonVisible); } void nsIFrame::DecApproximateVisibleCount( const Maybe& aNonvisibleAction /* = Nothing() */) { MOZ_ASSERT(HasAnyStateBits(NS_FRAME_VISIBILITY_IS_TRACKED)); bool isSet = false; uint32_t visibleCount = GetProperty(VisibilityStateProperty(), &isSet); MOZ_ASSERT(isSet, "Should have a VisibilityStateProperty value " "if NS_FRAME_VISIBILITY_IS_TRACKED is set"); MOZ_ASSERT(visibleCount > 0, "Frame is already nonvisible and we're " "decrementing its visible count?"); visibleCount--; SetProperty(VisibilityStateProperty(), visibleCount); if (visibleCount > 0) { return; } // We just became nonvisible, so send an OnVisibilityChange() notification. OnVisibilityChange(Visibility::ApproximatelyNonVisible, aNonvisibleAction); } void nsIFrame::IncApproximateVisibleCount() { MOZ_ASSERT(HasAnyStateBits(NS_FRAME_VISIBILITY_IS_TRACKED)); bool isSet = false; uint32_t visibleCount = GetProperty(VisibilityStateProperty(), &isSet); MOZ_ASSERT(isSet, "Should have a VisibilityStateProperty value " "if NS_FRAME_VISIBILITY_IS_TRACKED is set"); visibleCount++; SetProperty(VisibilityStateProperty(), visibleCount); if (visibleCount > 1) { return; } // We just became visible, so send an OnVisibilityChange() notification. OnVisibilityChange(Visibility::ApproximatelyVisible); } void nsIFrame::OnVisibilityChange(Visibility aNewVisibility, const Maybe& aNonvisibleAction /* = Nothing() */) { // XXX(seth): In bug 1218990 we'll implement visibility tracking for CSS // images here. } static nsIFrame* GetActiveSelectionFrame(nsPresContext* aPresContext, nsIFrame* aFrame) { nsIContent* capturingContent = PresShell::GetCapturingContent(); if (capturingContent) { nsIFrame* activeFrame = aPresContext->GetPrimaryFrameFor(capturingContent); return activeFrame ? activeFrame : aFrame; } return aFrame; } int16_t nsIFrame::DetermineDisplaySelection() { int16_t selType = nsISelectionController::SELECTION_OFF; nsCOMPtr selCon; nsresult result = GetSelectionController(PresContext(), getter_AddRefs(selCon)); if (NS_SUCCEEDED(result) && selCon) { result = selCon->GetDisplaySelection(&selType); if (NS_SUCCEEDED(result) && (selType != nsISelectionController::SELECTION_OFF)) { // Check whether style allows selection. if (!IsSelectable(nullptr)) { selType = nsISelectionController::SELECTION_OFF; } } } return selType; } static Element* FindElementAncestorForMozSelection(nsIContent* aContent) { NS_ENSURE_TRUE(aContent, nullptr); while (aContent && aContent->IsInNativeAnonymousSubtree()) { aContent = aContent->GetClosestNativeAnonymousSubtreeRootParentOrHost(); } NS_ASSERTION(aContent, "aContent isn't in non-anonymous tree?"); return aContent ? aContent->GetAsElementOrParentElement() : nullptr; } already_AddRefed nsIFrame::ComputeSelectionStyle( int16_t aSelectionStatus) const { // Just bail out if not a selection-status that ::selection applies to. if (aSelectionStatus != nsISelectionController::SELECTION_ON && aSelectionStatus != nsISelectionController::SELECTION_DISABLED) { return nullptr; } Element* element = FindElementAncestorForMozSelection(GetContent()); if (!element) { return nullptr; } RefPtr pseudoStyle = PresContext()->StyleSet()->ProbePseudoElementStyle( *element, PseudoStyleType::selection, nullptr, Style()); if (!pseudoStyle) { return nullptr; } // When in high-contrast mode, the style system ends up ignoring the color // declarations, which means that the ::selection style becomes the inherited // color, and default background. That's no good. // When force-color-adjust is set to none allow using the color styles, // as they will not be replaced. if (PresContext()->ForcingColors() && pseudoStyle->StyleText()->mForcedColorAdjust != StyleForcedColorAdjust::None) { return nullptr; } return do_AddRef(pseudoStyle); } already_AddRefed nsIFrame::ComputeHighlightSelectionStyle( nsAtom* aHighlightName) { Element* element = FindElementAncestorForMozSelection(GetContent()); if (!element) { return nullptr; } return PresContext()->StyleSet()->ProbePseudoElementStyle( *element, PseudoStyleType::highlight, aHighlightName, Style()); } template static inline bool IsIntrinsicKeyword(const SizeOrMaxSize& aSize) { // All keywords other than auto/none/-moz-available depend on intrinsic sizes. return aSize.IsMaxContent() || aSize.IsMinContent() || aSize.IsFitContent() || aSize.IsFitContentFunction(); } bool nsIFrame::CanBeDynamicReflowRoot() const { const auto& display = *StyleDisplay(); if (IsLineParticipant() || display.mDisplay.IsRuby() || display.IsInnerTableStyle() || display.DisplayInside() == StyleDisplayInside::Table) { // We have a display type where 'width' and 'height' don't actually set the // width or height (i.e., the size depends on content). MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_DYNAMIC_REFLOW_ROOT), "should not have dynamic reflow root bit"); return false; } // In general, frames that have contain:layout+size can be reflow roots. // (One exception: table-wrapper frames don't work well as reflow roots, // because their inner-table ReflowInput init path tries to reuse & deref // the wrapper's containing block's reflow input, which may be null if we // initiate reflow from the table-wrapper itself.) // // Changes to `contain` force frame reconstructions, so we used to use // NS_FRAME_REFLOW_ROOT, this bit could be set for the whole lifetime of // this frame. But after the support of `content-visibility: auto` which // is with contain layout + size when it's not relevant to user, and only // with contain layout when it is relevant. The frame does not reconstruct // when the relevancy changes. So we use NS_FRAME_DYNAMIC_REFLOW_ROOT instead. // // We place it above the pref check on purpose, to make sure it works for // containment even with the pref disabled. if (display.IsContainLayout() && GetContainSizeAxes().IsBoth()) { return true; } if (!StaticPrefs::layout_dynamic_reflow_roots_enabled()) { return false; } // We can't serve as a dynamic reflow root if our used 'width' and 'height' // might be influenced by content. // // FIXME: For display:block, we should probably optimize inline-size: auto. // FIXME: Other flex and grid cases? const auto& pos = *StylePosition(); const auto& width = pos.mWidth; const auto& height = pos.mHeight; if (!width.IsLengthPercentage() || width.HasPercent() || !height.IsLengthPercentage() || height.HasPercent() || IsIntrinsicKeyword(pos.mMinWidth) || IsIntrinsicKeyword(pos.mMaxWidth) || IsIntrinsicKeyword(pos.mMinHeight) || IsIntrinsicKeyword(pos.mMaxHeight) || ((pos.mMinWidth.IsAuto() || pos.mMinHeight.IsAuto()) && IsFlexOrGridItem())) { return false; } // If our flex-basis is 'auto', it'll defer to 'width' (or 'height') which // we've already checked. Otherwise, it preempts them, so we need to // perform the same "could-this-value-be-influenced-by-content" checks that // we performed for 'width' and 'height' above. if (IsFlexItem()) { const auto& flexBasis = pos.mFlexBasis; if (!flexBasis.IsAuto()) { if (!flexBasis.IsSize() || !flexBasis.AsSize().IsLengthPercentage() || flexBasis.AsSize().HasPercent()) { return false; } } } if (!IsFixedPosContainingBlock()) { // We can't treat this frame as a reflow root, since dynamic changes // to absolutely-positioned frames inside of it require that we // reflow the placeholder before we reflow the absolutely positioned // frame. // FIXME: Alternatively, we could sort the reflow roots in // PresShell::ProcessReflowCommands by depth in the tree, from // deepest to least deep. However, for performance (FIXME) we // should really be sorting them in the opposite order! return false; } // If we participate in a container's block reflow context, or margins // can collapse through us, we can't be a dynamic reflow root. if (IsBlockFrameOrSubclass() && !HasAnyStateBits(NS_BLOCK_BFC_STATE_BITS)) { return false; } // Subgrids are never reflow roots, but 'contain:layout/paint' prevents // creating a subgrid in the first place. if (pos.mGridTemplateColumns.IsSubgrid() || pos.mGridTemplateRows.IsSubgrid()) { // NOTE: we could check that 'display' of our parent's primary frame is // '[inline-]grid' here but that's probably not worth it in practice. if (!display.IsContainLayout() && !display.IsContainPaint()) { return false; } } // If we are split, we can't be a dynamic reflow root. Our reflow status may // change after reflow, and our parent is responsible to create or delete our // next-in-flow. if (GetPrevContinuation() || GetNextContinuation()) { return false; } return true; } /******************************************************** * Refreshes each content's frame *********************************************************/ void nsIFrame::DisplayOutlineUnconditional(nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) { // Per https://drafts.csswg.org/css-tables-3/#global-style-overrides: // "All css properties of table-column and table-column-group boxes are // ignored, except when explicitly specified by this specification." // CSS outlines fall into this category, so we skip them on these boxes. MOZ_ASSERT(!IsTableColGroupFrame() && !IsTableColFrame()); const auto& outline = *StyleOutline(); if (!outline.ShouldPaintOutline()) { return; } // Outlines are painted by the table wrapper frame. if (IsTableFrame()) { return; } if (HasAnyStateBits(NS_FRAME_PART_OF_IBSPLIT) && ScrollableOverflowRect().IsEmpty()) { // Skip parts of IB-splits with an empty overflow rect, see bug 434301. // We may still want to fix some of the overflow area calculations over in // that bug. return; } // We don't display outline-style: auto on themed frames that have their own // focus indicators. if (outline.mOutlineStyle.IsAuto()) { auto* disp = StyleDisplay(); if (IsThemed(disp) && PresContext()->Theme()->ThemeDrawsFocusForWidget( this, disp->EffectiveAppearance())) { return; } } aLists.Outlines()->AppendNewToTop(aBuilder, this); } void nsIFrame::DisplayOutline(nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) { if (!IsVisibleForPainting()) return; DisplayOutlineUnconditional(aBuilder, aLists); } void nsIFrame::DisplayInsetBoxShadowUnconditional( nsDisplayListBuilder* aBuilder, nsDisplayList* aList) { // XXXbz should box-shadow for rows/rowgroups/columns/colgroups get painted // just because we're visible? Or should it depend on the cell visibility // when we're not the whole table? const auto* effects = StyleEffects(); if (effects->HasBoxShadowWithInset(true)) { aList->AppendNewToTop(aBuilder, this); } } void nsIFrame::DisplayInsetBoxShadow(nsDisplayListBuilder* aBuilder, nsDisplayList* aList) { if (!IsVisibleForPainting()) return; DisplayInsetBoxShadowUnconditional(aBuilder, aList); } void nsIFrame::DisplayOutsetBoxShadowUnconditional( nsDisplayListBuilder* aBuilder, nsDisplayList* aList) { // XXXbz should box-shadow for rows/rowgroups/columns/colgroups get painted // just because we're visible? Or should it depend on the cell visibility // when we're not the whole table? const auto* effects = StyleEffects(); if (effects->HasBoxShadowWithInset(false)) { aList->AppendNewToTop(aBuilder, this); } } void nsIFrame::DisplayOutsetBoxShadow(nsDisplayListBuilder* aBuilder, nsDisplayList* aList) { if (!IsVisibleForPainting()) return; DisplayOutsetBoxShadowUnconditional(aBuilder, aList); } void nsIFrame::DisplayCaret(nsDisplayListBuilder* aBuilder, nsDisplayList* aList) { if (!IsVisibleForPainting()) return; aList->AppendNewToTop(aBuilder, this); } nscolor nsIFrame::GetCaretColorAt(int32_t aOffset) { return nsLayoutUtils::GetColor(this, &nsStyleUI::mCaretColor); } auto nsIFrame::ComputeShouldPaintBackground() const -> ShouldPaintBackground { nsPresContext* pc = PresContext(); ShouldPaintBackground settings{pc->GetBackgroundColorDraw(), pc->GetBackgroundImageDraw()}; if (settings.mColor && settings.mImage) { return settings; } if (StyleVisibility()->mPrintColorAdjust == StylePrintColorAdjust::Exact) { return {true, true}; } return settings; } bool nsIFrame::DisplayBackgroundUnconditional(nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) { if (aBuilder->IsForEventDelivery() && !aBuilder->HitTestIsForVisibility()) { // For hit-testing, we generally just need a light-weight data structure // like nsDisplayEventReceiver. But if the hit-testing is for visibility, // then we need to know the opaque region in order to determine whether to // stop or not. aLists.BorderBackground()->AppendNewToTop(aBuilder, this); return false; } const AppendedBackgroundType result = nsDisplayBackgroundImage::AppendBackgroundItemsToTop( aBuilder, this, GetRectRelativeToSelf() + aBuilder->ToReferenceFrame(this), aLists.BorderBackground()); if (result == AppendedBackgroundType::None) { aBuilder->BuildCompositorHitTestInfoIfNeeded(this, aLists.BorderBackground()); } return result == AppendedBackgroundType::ThemedBackground; } void nsIFrame::DisplayBorderBackgroundOutline(nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) { // The visibility check belongs here since child elements have the // opportunity to override the visibility property and display even if // their parent is hidden. if (!IsVisibleForPainting()) { return; } DisplayOutsetBoxShadowUnconditional(aBuilder, aLists.BorderBackground()); bool bgIsThemed = DisplayBackgroundUnconditional(aBuilder, aLists); DisplayInsetBoxShadowUnconditional(aBuilder, aLists.BorderBackground()); // If there's a themed background, we should not create a border item. // It won't be rendered. // Don't paint borders for tables here, since they paint them in a different // order. if (!bgIsThemed && StyleBorder()->HasBorder() && !IsTableFrame()) { aLists.BorderBackground()->AppendNewToTop(aBuilder, this); } DisplayOutlineUnconditional(aBuilder, aLists); } inline static bool IsSVGContentWithCSSClip(const nsIFrame* aFrame) { // The CSS spec says that the 'clip' property only applies to absolutely // positioned elements, whereas the SVG spec says that it applies to SVG // elements regardless of the value of the 'position' property. Here we obey // the CSS spec for outer- (since that's what we generally do), but // obey the SVG spec for other SVG elements to which 'clip' applies. return aFrame->HasAnyStateBits(NS_FRAME_SVG_LAYOUT) && aFrame->GetContent()->IsAnyOfSVGElements(nsGkAtoms::svg, nsGkAtoms::foreignObject); } Maybe nsIFrame::GetClipPropClipRect(const nsStyleDisplay* aDisp, const nsStyleEffects* aEffects, const nsSize& aSize) const { if (aEffects->mClip.IsAuto() || !(aDisp->IsAbsolutelyPositioned(this) || IsSVGContentWithCSSClip(this))) { return Nothing(); } auto& clipRect = aEffects->mClip.AsRect(); nsRect rect = clipRect.ToLayoutRect(); if (MOZ_LIKELY(StyleBorder()->mBoxDecorationBreak == StyleBoxDecorationBreak::Slice)) { // The clip applies to the joined boxes so it's relative the first // continuation. nscoord y = 0; for (nsIFrame* f = GetPrevContinuation(); f; f = f->GetPrevContinuation()) { y += f->GetRect().height; } rect.MoveBy(nsPoint(0, -y)); } if (clipRect.right.IsAuto()) { rect.width = aSize.width - rect.x; } if (clipRect.bottom.IsAuto()) { rect.height = aSize.height - rect.y; } return Some(rect); } /** * If the CSS 'overflow' property applies to this frame, and is not * handled by constructing a dedicated nsHTML/XULScrollFrame, set up clipping * for that overflow in aBuilder->ClipState() to clip all containing-block * descendants. */ static void ApplyOverflowClipping( nsDisplayListBuilder* aBuilder, const nsIFrame* aFrame, nsIFrame::PhysicalAxes aClipAxes, DisplayListClipState::AutoClipMultiple& aClipState) { // Only 'clip' is handled here (and 'hidden' for table frames, and any // non-'visible' value for blocks in a paginated context). // We allow 'clip' to apply to any kind of frame. This is required by // comboboxes which make their display text (an inline frame) have clipping. MOZ_ASSERT(aClipAxes != nsIFrame::PhysicalAxes::None); MOZ_ASSERT(aFrame->ShouldApplyOverflowClipping(aFrame->StyleDisplay()) == aClipAxes); nsRect clipRect; bool haveRadii = false; nscoord radii[8]; auto* disp = aFrame->StyleDisplay(); // Only deflate the padding if we clip to the content-box in that axis. auto wm = aFrame->GetWritingMode(); bool cbH = (wm.IsVertical() ? disp->mOverflowClipBoxBlock : disp->mOverflowClipBoxInline) == StyleOverflowClipBox::ContentBox; bool cbV = (wm.IsVertical() ? disp->mOverflowClipBoxInline : disp->mOverflowClipBoxBlock) == StyleOverflowClipBox::ContentBox; nsMargin boxMargin = -aFrame->GetUsedPadding(); if (!cbH) { boxMargin.left = boxMargin.right = nscoord(0); } if (!cbV) { boxMargin.top = boxMargin.bottom = nscoord(0); } auto clipMargin = aFrame->OverflowClipMargin(aClipAxes); boxMargin -= aFrame->GetUsedBorder(); boxMargin += nsMargin(clipMargin.height, clipMargin.width, clipMargin.height, clipMargin.width); boxMargin.ApplySkipSides(aFrame->GetSkipSides()); nsRect rect(nsPoint(0, 0), aFrame->GetSize()); rect.Inflate(boxMargin); if (MOZ_UNLIKELY(!(aClipAxes & nsIFrame::PhysicalAxes::Horizontal))) { // NOTE(mats) We shouldn't be clipping at all in this dimension really, // but clipping in just one axis isn't supported by our GFX APIs so we // clip to our visual overflow rect instead. nsRect o = aFrame->InkOverflowRect(); rect.x = o.x; rect.width = o.width; } if (MOZ_UNLIKELY(!(aClipAxes & nsIFrame::PhysicalAxes::Vertical))) { // See the note above. nsRect o = aFrame->InkOverflowRect(); rect.y = o.y; rect.height = o.height; } clipRect = rect + aBuilder->ToReferenceFrame(aFrame); haveRadii = aFrame->GetBoxBorderRadii(radii, boxMargin); aClipState.ClipContainingBlockDescendantsExtra(clipRect, haveRadii ? radii : nullptr); } nsSize nsIFrame::OverflowClipMargin(PhysicalAxes aClipAxes) const { nsSize result; if (aClipAxes == PhysicalAxes::None) { return result; } const auto& margin = StyleMargin()->mOverflowClipMargin; if (margin.IsZero()) { return result; } nscoord marginAu = margin.ToAppUnits(); if (aClipAxes & PhysicalAxes::Horizontal) { result.width = marginAu; } if (aClipAxes & PhysicalAxes::Vertical) { result.height = marginAu; } return result; } /** * Returns whether a display item that gets created with the builder's current * state will have a scrolled clip, i.e. a clip that is scrolled by a scroll * frame which does not move the item itself. */ static bool BuilderHasScrolledClip(nsDisplayListBuilder* aBuilder) { const DisplayItemClipChain* currentClip = aBuilder->ClipState().GetCurrentCombinedClipChain(aBuilder); if (!currentClip) { return false; } const ActiveScrolledRoot* currentClipASR = currentClip->mASR; const ActiveScrolledRoot* currentASR = aBuilder->CurrentActiveScrolledRoot(); return ActiveScrolledRoot::PickDescendant(currentClipASR, currentASR) != currentASR; } class AutoSaveRestoreContainsBlendMode { nsDisplayListBuilder& mBuilder; bool mSavedContainsBlendMode; public: explicit AutoSaveRestoreContainsBlendMode(nsDisplayListBuilder& aBuilder) : mBuilder(aBuilder), mSavedContainsBlendMode(aBuilder.ContainsBlendMode()) {} ~AutoSaveRestoreContainsBlendMode() { mBuilder.SetContainsBlendMode(mSavedContainsBlendMode); } }; static bool IsFrameOrAncestorApzAware(nsIFrame* aFrame) { nsIContent* node = aFrame->GetContent(); if (!node) { return false; } do { if (node->IsNodeApzAware()) { return true; } nsIContent* shadowRoot = node->GetShadowRoot(); if (shadowRoot && shadowRoot->IsNodeApzAware()) { return true; } // Even if the node owning aFrame doesn't have apz-aware event listeners // itself, its shadow root or display: contents ancestors (which have no // frames) might, so we need to account for them too. } while ((node = node->GetFlattenedTreeParent()) && node->IsElement() && node->AsElement()->IsDisplayContents()); return false; } static void CheckForApzAwareEventHandlers(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { if (aBuilder->GetAncestorHasApzAwareEventHandler()) { return; } if (IsFrameOrAncestorApzAware(aFrame)) { aBuilder->SetAncestorHasApzAwareEventHandler(true); } } static void UpdateCurrentHitTestInfo(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) { if (!aBuilder->BuildCompositorHitTestInfo()) { // Compositor hit test info is not used. return; } CheckForApzAwareEventHandlers(aBuilder, aFrame); const CompositorHitTestInfo info = aFrame->GetCompositorHitTestInfo(aBuilder); aBuilder->SetCompositorHitTestInfo(info); } /** * True if aDescendant participates the context aAncestor participating. */ static bool FrameParticipatesIn3DContext(nsIFrame* aAncestor, nsIFrame* aDescendant) { MOZ_ASSERT(aAncestor != aDescendant); MOZ_ASSERT(aAncestor->GetContent() != aDescendant->GetContent()); MOZ_ASSERT(aAncestor->Extend3DContext()); nsIFrame* ancestor = aAncestor->FirstContinuation(); MOZ_ASSERT(ancestor->IsPrimaryFrame()); nsIFrame* frame; for (frame = aDescendant->GetClosestFlattenedTreeAncestorPrimaryFrame(); frame && ancestor != frame; frame = frame->GetClosestFlattenedTreeAncestorPrimaryFrame()) { if (!frame->Extend3DContext()) { return false; } } MOZ_ASSERT(frame == ancestor); return true; } static bool ItemParticipatesIn3DContext(nsIFrame* aAncestor, nsDisplayItem* aItem) { auto type = aItem->GetType(); const bool isContainer = type == DisplayItemType::TYPE_WRAP_LIST || type == DisplayItemType::TYPE_CONTAINER; if (isContainer && aItem->GetChildren()->Length() == 1) { // If the wraplist has only one child item, use the type of that item. type = aItem->GetChildren()->GetBottom()->GetType(); } if (type != DisplayItemType::TYPE_TRANSFORM && type != DisplayItemType::TYPE_PERSPECTIVE) { return false; } nsIFrame* transformFrame = aItem->Frame(); if (aAncestor->GetContent() == transformFrame->GetContent()) { return true; } return FrameParticipatesIn3DContext(aAncestor, transformFrame); } static void WrapSeparatorTransform(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aNonParticipants, nsDisplayList* aParticipants, int aIndex, nsDisplayItem** aSeparator) { if (aNonParticipants->IsEmpty()) { return; } nsDisplayTransform* item = MakeDisplayItemWithIndex( aBuilder, aFrame, aIndex, aNonParticipants, aBuilder->GetVisibleRect()); if (*aSeparator == nullptr && item) { *aSeparator = item; } aParticipants->AppendToTop(item); } // Try to compute a clip rect to bound the contents of the mask item // that will be built for |aMaskedFrame|. If we're not able to compute // one, return an empty Maybe. // The returned clip rect, if there is one, is relative to |aMaskedFrame|. static Maybe ComputeClipForMaskItem( nsDisplayListBuilder* aBuilder, nsIFrame* aMaskedFrame, const SVGUtils::MaskUsage& aMaskUsage) { const nsStyleSVGReset* svgReset = aMaskedFrame->StyleSVGReset(); nsPoint offsetToUserSpace = nsLayoutUtils::ComputeOffsetToUserSpace(aBuilder, aMaskedFrame); int32_t devPixelRatio = aMaskedFrame->PresContext()->AppUnitsPerDevPixel(); gfxPoint devPixelOffsetToUserSpace = nsLayoutUtils::PointToGfxPoint(offsetToUserSpace, devPixelRatio); CSSToLayoutDeviceScale cssToDevScale = aMaskedFrame->PresContext()->CSSToDevPixelScale(); nsPoint toReferenceFrame; aBuilder->FindReferenceFrameFor(aMaskedFrame, &toReferenceFrame); Maybe combinedClip; if (aMaskUsage.ShouldApplyBasicShapeOrPath()) { Maybe result = CSSClipPathInstance::GetBoundingRectForBasicShapeOrPathClip( aMaskedFrame, svgReset->mClipPath); if (result) { combinedClip = Some(ThebesRect(*result)); } } else if (aMaskUsage.ShouldApplyClipPath()) { gfxRect result = SVGUtils::GetBBox( aMaskedFrame, SVGUtils::eBBoxIncludeClipped | SVGUtils::eBBoxIncludeFill | SVGUtils::eBBoxIncludeMarkers | SVGUtils::eBBoxIncludeStroke | SVGUtils::eDoNotClipToBBoxOfContentInsideClipPath); combinedClip = Some( ThebesRect((CSSRect::FromUnknownRect(ToRect(result)) * cssToDevScale) .ToUnknownRect())); } else { // The code for this case is adapted from ComputeMaskGeometry(). nsRect borderArea(toReferenceFrame, aMaskedFrame->GetSize()); borderArea -= offsetToUserSpace; // Use an infinite dirty rect to pass into nsCSSRendering:: // GetImageLayerClip() because we don't have an actual dirty rect to // pass in. This is fine because the only time GetImageLayerClip() will // not intersect the incoming dirty rect with something is in the "NoClip" // case, and we handle that specially. nsRect dirtyRect(nscoord_MIN / 2, nscoord_MIN / 2, nscoord_MAX, nscoord_MAX); nsIFrame* firstFrame = nsLayoutUtils::FirstContinuationOrIBSplitSibling(aMaskedFrame); nsTArray maskFrames; // XXX check return value? SVGObserverUtils::GetAndObserveMasks(firstFrame, &maskFrames); for (uint32_t i = 0; i < maskFrames.Length(); ++i) { gfxRect clipArea; if (maskFrames[i]) { clipArea = maskFrames[i]->GetMaskArea(aMaskedFrame); clipArea = ThebesRect( (CSSRect::FromUnknownRect(ToRect(clipArea)) * cssToDevScale) .ToUnknownRect()); } else { const auto& layer = svgReset->mMask.mLayers[i]; if (layer.mClip == StyleGeometryBox::NoClip) { return Nothing(); } nsCSSRendering::ImageLayerClipState clipState; nsCSSRendering::GetImageLayerClip( layer, aMaskedFrame, *aMaskedFrame->StyleBorder(), borderArea, dirtyRect, false /* aWillPaintBorder */, devPixelRatio, &clipState); clipArea = clipState.mDirtyRectInDevPx; } combinedClip = UnionMaybeRects(combinedClip, Some(clipArea)); } } if (combinedClip) { if (combinedClip->IsEmpty()) { // *clipForMask might be empty if all mask references are not resolvable // or the size of them are empty. We still need to create a transparent // mask before bug 1276834 fixed, so don't clip ctx by an empty rectangle // for for now. return Nothing(); } // Convert to user space. *combinedClip += devPixelOffsetToUserSpace; // Round the clip out. In FrameLayerBuilder we round clips to nearest // pixels, and if we have a really thin clip here, that can cause the // clip to become empty if we didn't round out here. // The rounding happens in coordinates that are relative to the reference // frame, which matches what FrameLayerBuilder does. combinedClip->RoundOut(); // Convert to app units. nsRect result = nsLayoutUtils::RoundGfxRectToAppRect(*combinedClip, devPixelRatio); // The resulting clip is relative to the reference frame, but the caller // expects it to be relative to the masked frame, so adjust it. result -= toReferenceFrame; return Some(result); } return Nothing(); } struct AutoCheckBuilder { explicit AutoCheckBuilder(nsDisplayListBuilder* aBuilder) : mBuilder(aBuilder) { aBuilder->Check(); } ~AutoCheckBuilder() { mBuilder->Check(); } nsDisplayListBuilder* mBuilder; }; /** * Tries to reuse a top-level stacking context item from the previous paint. * Returns true if an item was reused, otherwise false. */ bool TryToReuseStackingContextItem(nsDisplayListBuilder* aBuilder, nsDisplayList* aList, nsIFrame* aFrame) { if (!aBuilder->IsForPainting() || !aBuilder->IsPartialUpdate() || aBuilder->InInvalidSubtree()) { return false; } if (aFrame->IsFrameModified() || aFrame->HasModifiedDescendants()) { return false; } auto& items = aFrame->DisplayItems(); auto* res = std::find_if( items.begin(), items.end(), [](nsDisplayItem* aItem) { return aItem->IsPreProcessed(); }); if (res == items.end()) { return false; } nsDisplayItem* container = *res; MOZ_ASSERT(container->Frame() == aFrame); DL_LOGD("RDL - Found SC item %p (%s) (frame: %p)", container, container->Name(), container->Frame()); aList->AppendToTop(container); aBuilder->ReuseDisplayItem(container); return true; } void nsIFrame::BuildDisplayListForStackingContext( nsDisplayListBuilder* aBuilder, nsDisplayList* aList, bool* aCreatedContainerItem) { #ifdef DEBUG DL_LOGV("BuildDisplayListForStackingContext (%p) <", this); ScopeExit e( [this]() { DL_LOGV("> BuildDisplayListForStackingContext (%p)", this); }); #endif AutoCheckBuilder check(aBuilder); if (aBuilder->IsReusingStackingContextItems() && TryToReuseStackingContextItem(aBuilder, aList, this)) { if (aCreatedContainerItem) { *aCreatedContainerItem = true; } return; } if (HasAnyStateBits(NS_FRAME_TOO_DEEP_IN_FRAME_TREE)) { return; } const auto& style = *Style(); const nsStyleDisplay* disp = style.StyleDisplay(); const nsStyleEffects* effects = style.StyleEffects(); EffectSet* effectSetForOpacity = EffectSet::GetForFrame(this, nsCSSPropertyIDSet::OpacityProperties()); // We can stop right away if this is a zero-opacity stacking context and // we're painting, and we're not animating opacity. bool needHitTestInfo = aBuilder->BuildCompositorHitTestInfo() && Style()->PointerEvents() != StylePointerEvents::None; bool opacityItemForEventsOnly = false; if (effects->IsTransparent() && aBuilder->IsForPainting() && !(disp->mWillChange.bits & StyleWillChangeBits::OPACITY) && !nsLayoutUtils::HasAnimationOfPropertySet( this, nsCSSPropertyIDSet::OpacityProperties(), effectSetForOpacity)) { if (needHitTestInfo) { opacityItemForEventsOnly = true; } else { return; } } if (aBuilder->IsForPainting() && disp->mWillChange.bits) { aBuilder->AddToWillChangeBudget(this, GetSize()); } // For preserves3d, use the dirty rect already installed on the // builder, since aDirtyRect maybe distorted for transforms along // the chain. nsRect visibleRect = aBuilder->GetVisibleRect(); nsRect dirtyRect = aBuilder->GetDirtyRect(); // We build an opacity item if it's not going to be drawn by SVG content. // We could in principle skip creating an nsDisplayOpacity item if // nsDisplayOpacity::NeedsActiveLayer returns false and usingSVGEffects is // true (the nsDisplayFilter/nsDisplayMasksAndClipPaths could handle the // opacity). Since SVG has perf issues where we sometimes spend a lot of // time creating display list items that might be helpful. We'd need to // restore our mechanism to do that (changed in bug 1482403), and we'd // need to invalidate the frame if the value that would be return from // NeedsActiveLayer was to change, which we don't currently do. const bool useOpacity = HasVisualOpacity(disp, effects, effectSetForOpacity) && !SVGUtils::CanOptimizeOpacity(this); const bool isTransformed = IsTransformed(); const bool hasPerspective = isTransformed && HasPerspective(); const bool extend3DContext = Extend3DContext(disp, effects, effectSetForOpacity); const bool combines3DTransformWithAncestors = (extend3DContext || isTransformed) && Combines3DTransformWithAncestors(); Maybe autoPreserves3DContext; if (extend3DContext && !combines3DTransformWithAncestors) { // Start a new preserves3d context to keep informations on // nsDisplayListBuilder. autoPreserves3DContext.emplace(aBuilder); // Save dirty rect on the builder to avoid being distorted for // multiple transforms along the chain. aBuilder->SavePreserves3DRect(); // We rebuild everything within preserve-3d and don't try // to retain, so override the dirty rect now. if (aBuilder->IsRetainingDisplayList()) { dirtyRect = visibleRect; aBuilder->SetDisablePartialUpdates(true); } } const bool useBlendMode = effects->mMixBlendMode != StyleBlend::Normal; if (useBlendMode) { aBuilder->SetContainsBlendMode(true); } // reset blend mode so we can keep track if this stacking context needs have // a nsDisplayBlendContainer. Set the blend mode back when the routine exits // so we keep track if the parent stacking context needs a container too. AutoSaveRestoreContainsBlendMode autoRestoreBlendMode(*aBuilder); aBuilder->SetContainsBlendMode(false); // NOTE: When changing this condition make sure to tweak nsGfxScrollFrame as // well. bool usingBackdropFilter = effects->HasBackdropFilters() && IsVisibleForPainting() && !style.IsRootElementStyle(); nsRect visibleRectOutsideTransform = visibleRect; nsDisplayTransform::PrerenderInfo prerenderInfo; bool inTransform = aBuilder->IsInTransform(); if (isTransformed) { prerenderInfo = nsDisplayTransform::ShouldPrerenderTransformedContent( aBuilder, this, &visibleRect); switch (prerenderInfo.mDecision) { case nsDisplayTransform::PrerenderDecision::Full: case nsDisplayTransform::PrerenderDecision::Partial: dirtyRect = visibleRect; break; case nsDisplayTransform::PrerenderDecision::No: { // If we didn't prerender an animated frame in a preserve-3d context, // then we want disable async animations for the rest of the preserve-3d // (especially ancestors). if ((extend3DContext || combines3DTransformWithAncestors) && prerenderInfo.mHasAnimations) { aBuilder->SavePreserves3DAllowAsyncAnimation(false); } const nsRect overflow = InkOverflowRectRelativeToSelf(); if (overflow.IsEmpty() && !extend3DContext) { return; } // If we're in preserve-3d then grab the dirty rect that was given to // the root and transform using the combined transform. if (combines3DTransformWithAncestors) { visibleRect = dirtyRect = aBuilder->GetPreserves3DRect(); } float appPerDev = PresContext()->AppUnitsPerDevPixel(); auto transform = nsDisplayTransform::GetResultingTransformMatrix( this, nsPoint(), appPerDev, nsDisplayTransform::kTransformRectFlags); nsRect untransformedDirtyRect; if (nsDisplayTransform::UntransformRect(dirtyRect, overflow, transform, appPerDev, &untransformedDirtyRect)) { dirtyRect = untransformedDirtyRect; nsDisplayTransform::UntransformRect(visibleRect, overflow, transform, appPerDev, &visibleRect); } else { // This should only happen if the transform is singular, in which case // nothing is visible anyway dirtyRect.SetEmpty(); visibleRect.SetEmpty(); } } } inTransform = true; } else if (IsFixedPosContainingBlock()) { // Restict the building area to the overflow rect for these frames, since // RetainedDisplayListBuilder uses it to know if the size of the stacking // context changed. visibleRect.IntersectRect(visibleRect, InkOverflowRect()); dirtyRect.IntersectRect(dirtyRect, InkOverflowRect()); } bool hasOverrideDirtyRect = false; // If we're doing a partial build, we're not invalid and we're capable // of having an override building rect (stacking context and fixed pos // containing block), then we should assume we have one. // Either we have an explicit one, or nothing in our subtree changed and // we have an implicit empty rect. // // These conditions should match |CanStoreDisplayListBuildingRect()| in // RetainedDisplayListBuilder.cpp if (!aBuilder->IsReusingStackingContextItems() && aBuilder->IsPartialUpdate() && !aBuilder->InInvalidSubtree() && !IsFrameModified() && IsFixedPosContainingBlock() && !GetPrevContinuation() && !GetNextContinuation()) { dirtyRect = nsRect(); if (HasOverrideDirtyRegion()) { nsDisplayListBuilder::DisplayListBuildingData* data = GetProperty(nsDisplayListBuilder::DisplayListBuildingRect()); if (data) { dirtyRect = data->mDirtyRect.Intersect(visibleRect); hasOverrideDirtyRect = true; } } } bool usingFilter = effects->HasFilters() && !style.IsRootElementStyle(); SVGUtils::MaskUsage maskUsage = SVGUtils::DetermineMaskUsage(this, false); bool usingMask = maskUsage.UsingMaskOrClipPath(); bool usingSVGEffects = usingFilter || usingMask; nsRect visibleRectOutsideSVGEffects = visibleRect; nsDisplayList hoistedScrollInfoItemsStorage(aBuilder); if (usingSVGEffects) { dirtyRect = SVGIntegrationUtils::GetRequiredSourceForInvalidArea(this, dirtyRect); visibleRect = SVGIntegrationUtils::GetRequiredSourceForInvalidArea(this, visibleRect); aBuilder->EnterSVGEffectsContents(this, &hoistedScrollInfoItemsStorage); } bool useStickyPosition = disp->mPosition == StylePositionProperty::Sticky; bool useFixedPosition = disp->mPosition == StylePositionProperty::Fixed && (DisplayPortUtils::IsFixedPosFrameInDisplayPort(this) || BuilderHasScrolledClip(aBuilder)); nsDisplayListBuilder::AutoBuildingDisplayList buildingDisplayList( aBuilder, this, visibleRect, dirtyRect, isTransformed); UpdateCurrentHitTestInfo(aBuilder, this); // Depending on the effects that are applied to this frame, we can create // multiple container display items and wrap them around our contents. // This enum lists all the potential container display items, in the order // outside to inside. enum class ContainerItemType : uint8_t { None = 0, OwnLayerIfNeeded, BlendMode, FixedPosition, OwnLayerForTransformWithRoundedClip, Perspective, Transform, SeparatorTransforms, Opacity, Filter, BlendContainer }; nsDisplayListBuilder::AutoContainerASRTracker contASRTracker(aBuilder); auto cssClip = GetClipPropClipRect(disp, effects, GetSize()); auto ApplyClipProp = [&](DisplayListClipState::AutoSaveRestore& aClipState) { if (!cssClip) { return; } nsPoint offset = aBuilder->GetCurrentFrameOffsetToReferenceFrame(); aBuilder->IntersectDirtyRect(*cssClip); aBuilder->IntersectVisibleRect(*cssClip); aClipState.ClipContentDescendants(*cssClip + offset); }; // The CSS clip property is effectively inside the transform, but outside the // filters. So if we're not transformed we can apply it just here for // simplicity, instead of on each of the places that handle clipCapturedBy. DisplayListClipState::AutoSaveRestore untransformedCssClip(aBuilder); if (!isTransformed) { ApplyClipProp(untransformedCssClip); } // If there is a current clip, then depending on the container items we // create, different things can happen to it. Some container items simply // propagate the clip to their children and aren't clipped themselves. // But other container items, especially those that establish a different // geometry for their contents (e.g. transforms), capture the clip on // themselves and unset the clip for their contents. If we create more than // one of those container items, the clip will be captured on the outermost // one and the inner container items will be unclipped. ContainerItemType clipCapturedBy = ContainerItemType::None; if (useFixedPosition) { clipCapturedBy = ContainerItemType::FixedPosition; } else if (isTransformed) { const DisplayItemClipChain* currentClip = aBuilder->ClipState().GetCurrentCombinedClipChain(aBuilder); if ((hasPerspective || extend3DContext) && (currentClip && currentClip->HasRoundedCorners())) { // If we're creating an nsDisplayTransform item that is going to combine // its transform with its children (preserve-3d or perspective), then we // can't have an intermediate surface. Mask layers force an intermediate // surface, so if we're going to need both then create a separate // wrapping layer for the mask. clipCapturedBy = ContainerItemType::OwnLayerForTransformWithRoundedClip; } else if (hasPerspective) { clipCapturedBy = ContainerItemType::Perspective; } else { clipCapturedBy = ContainerItemType::Transform; } } else if (usingFilter) { clipCapturedBy = ContainerItemType::Filter; } DisplayListClipState::AutoSaveRestore clipState(aBuilder); if (clipCapturedBy != ContainerItemType::None) { clipState.Clear(); } DisplayListClipState::AutoSaveRestore transformedCssClip(aBuilder); if (isTransformed) { // FIXME(emilio, bug 1525159): In the case we have a both a transform _and_ // filters, this clips the input to the filters as well, which is not // correct (clipping by the `clip` property is supposed to happen after // applying the filter effects, per [1]. // // This is not a regression though, since we used to do that anyway before // bug 1514384, and even without the transform we get it wrong. // // [1]: https://drafts.fxtf.org/css-masking/#placement ApplyClipProp(transformedCssClip); } nsDisplayListCollection set(aBuilder); Maybe clipForMask; { DisplayListClipState::AutoSaveRestore nestedClipState(aBuilder); nsDisplayListBuilder::AutoInTransformSetter inTransformSetter(aBuilder, inTransform); nsDisplayListBuilder::AutoEnterFilter filterASRSetter(aBuilder, usingFilter); nsDisplayListBuilder::AutoInEventsOnly inEventsSetter( aBuilder, opacityItemForEventsOnly); // If we have a mask, compute a clip to bound the masked content. // This is necessary in case the content moves with an ancestor // ASR of the mask. // Don't do this if we also have a filter, because then the clip // would be applied before the filter, violating // https://www.w3.org/TR/filter-effects-1/#placement. // Filters are a containing block for fixed and absolute descendants, // so the masked content cannot move with an ancestor ASR. if (usingMask && !usingFilter) { clipForMask = ComputeClipForMaskItem(aBuilder, this, maskUsage); if (clipForMask) { aBuilder->IntersectDirtyRect(*clipForMask); aBuilder->IntersectVisibleRect(*clipForMask); nestedClipState.ClipContentDescendants( *clipForMask + aBuilder->GetCurrentFrameOffsetToReferenceFrame()); } } // extend3DContext also guarantees that applyAbsPosClipping and // usingSVGEffects are false We only modify the preserve-3d rect if we are // the top of a preserve-3d heirarchy if (extend3DContext) { // Mark these first so MarkAbsoluteFramesForDisplayList knows if we are // going to be forced to descend into frames. aBuilder->MarkPreserve3DFramesForDisplayList(this); } aBuilder->AdjustWindowDraggingRegion(this); MarkAbsoluteFramesForDisplayList(aBuilder); aBuilder->Check(); BuildDisplayList(aBuilder, set); SetBuiltDisplayList(true); aBuilder->Check(); aBuilder->DisplayCaret(this, set.Outlines()); // Blend modes are a real pain for retained display lists. We build a blend // container item if the built list contains any blend mode items within // the current stacking context. This can change without an invalidation // to the stacking context frame, or the blend mode frame (e.g. by moving // an intermediate frame). // When we gain/remove a blend container item, we need to mark this frame // as invalid and have the full display list for merging to track // the change correctly. // It seems really hard to track this in advance, as the bookkeeping // required to note which stacking contexts have blend descendants // is complex and likely to be buggy. // Instead we're doing the sad thing, detecting it afterwards, and just // repeating display list building if it changed. // We have to repeat building for the entire display list (or at least // the outer stacking context), since we need to mark this frame as invalid // to remove any existing content that isn't wrapped in the blend container, // and then we need to build content infront/behind the blend container // to get correct positioning during merging. if (aBuilder->ContainsBlendMode() && aBuilder->IsRetainingDisplayList()) { if (aBuilder->IsPartialUpdate()) { aBuilder->SetPartialBuildFailed(true); } else { aBuilder->SetDisablePartialUpdates(true); } } } if (aBuilder->IsBackgroundOnly()) { set.BlockBorderBackgrounds()->DeleteAll(aBuilder); set.Floats()->DeleteAll(aBuilder); set.Content()->DeleteAll(aBuilder); set.PositionedDescendants()->DeleteAll(aBuilder); set.Outlines()->DeleteAll(aBuilder); } if (hasOverrideDirtyRect && StaticPrefs::layout_display_list_show_rebuild_area()) { nsDisplaySolidColor* color = MakeDisplayItem( aBuilder, this, dirtyRect + aBuilder->GetCurrentFrameOffsetToReferenceFrame(), NS_RGBA(255, 0, 0, 64), false); if (color) { color->SetOverrideZIndex(INT32_MAX); set.PositionedDescendants()->AppendToTop(color); } } nsIContent* content = GetContent(); if (!content) { content = PresContext()->Document()->GetRootElement(); } nsDisplayList resultList(aBuilder); set.SerializeWithCorrectZOrder(&resultList, content); // Get the ASR to use for the container items that we create here. const ActiveScrolledRoot* containerItemASR = contASRTracker.GetContainerASR(); bool createdContainer = false; // If adding both a nsDisplayBlendContainer and a nsDisplayBlendMode to the // same list, the nsDisplayBlendContainer should be added first. This only // happens when the element creating this stacking context has mix-blend-mode // and also contains a child which has mix-blend-mode. // The nsDisplayBlendContainer must be added to the list first, so it does not // isolate the containing element blending as well. if (aBuilder->ContainsBlendMode()) { resultList.AppendToTop(nsDisplayBlendContainer::CreateForMixBlendMode( aBuilder, this, &resultList, containerItemASR)); createdContainer = true; } if (usingBackdropFilter) { nsRect backdropRect = GetRectRelativeToSelf() + aBuilder->ToReferenceFrame(this); resultList.AppendNewToTop( aBuilder, this, &resultList, backdropRect, this); createdContainer = true; } // If there are any SVG effects, wrap the list up in an SVG effects item // (which also handles CSS group opacity). Note that we create an SVG effects // item even if resultList is empty, since a filter can produce graphical // output even if the element being filtered wouldn't otherwise do so. if (usingSVGEffects) { MOZ_ASSERT(usingFilter || usingMask, "Beside filter & mask/clip-path, what else effect do we have?"); if (clipCapturedBy == ContainerItemType::Filter) { clipState.Restore(); } // Revert to the post-filter dirty rect. aBuilder->SetVisibleRect(visibleRectOutsideSVGEffects); // Skip all filter effects while generating glyph mask. if (usingFilter && !aBuilder->IsForGenerateGlyphMask()) { /* List now emptied, so add the new list to the top. */ resultList.AppendNewToTop(aBuilder, this, &resultList, this, usingBackdropFilter); createdContainer = true; } if (usingMask) { // The mask should move with aBuilder->CurrentActiveScrolledRoot(), so // that's the ASR we prefer to use for the mask item. However, we can // only do this if the mask if clipped with respect to that ASR, because // an item always needs to have finite bounds with respect to its ASR. // If we weren't able to compute a clip for the mask, we fall back to // using containerItemASR, which is the lowest common ancestor clip of // the mask's contents. That's not entirely correct, but it satisfies // the base requirement of the ASR system (that items have finite bounds // wrt. their ASR). const ActiveScrolledRoot* maskASR = clipForMask.isSome() ? aBuilder->CurrentActiveScrolledRoot() : containerItemASR; /* List now emptied, so add the new list to the top. */ resultList.AppendNewToTop( aBuilder, this, &resultList, maskASR, usingBackdropFilter); createdContainer = true; } // TODO(miko): We could probably create a wraplist here and avoid creating // it later in |BuildDisplayListForChild()|. createdContainer = false; // Also add the hoisted scroll info items. We need those for APZ scrolling // because nsDisplayMasksAndClipPaths items can't build active layers. aBuilder->ExitSVGEffectsContents(); resultList.AppendToTop(&hoistedScrollInfoItemsStorage); } // If the list is non-empty and there is CSS group opacity without SVG // effects, wrap it up in an opacity item. if (useOpacity) { const bool needsActiveOpacityLayer = nsDisplayOpacity::NeedsActiveLayer(aBuilder, this); resultList.AppendNewToTop( aBuilder, this, &resultList, containerItemASR, opacityItemForEventsOnly, needsActiveOpacityLayer, usingBackdropFilter); createdContainer = true; } // If we're going to apply a transformation and don't have preserve-3d set, // wrap everything in an nsDisplayTransform. If there's nothing in the list, // don't add anything. // // For the preserve-3d case we want to individually wrap every child in the // list with a separate nsDisplayTransform instead. When the child is already // an nsDisplayTransform, we can skip this step, as the computed transform // will already include our own. // // We also traverse into sublists created by nsDisplayWrapList, so that we // find all the correct children. if (isTransformed && extend3DContext) { // Install dummy nsDisplayTransform as a leaf containing // descendants not participating this 3D rendering context. nsDisplayList nonparticipants(aBuilder); nsDisplayList participants(aBuilder); int index = 1; nsDisplayItem* separator = nullptr; // TODO: This can be simplified: |participants| is just |resultList|. for (nsDisplayItem* item : resultList.TakeItems()) { if (ItemParticipatesIn3DContext(this, item) && !item->GetClip().HasClip()) { // The frame of this item participates the same 3D context. WrapSeparatorTransform(aBuilder, this, &nonparticipants, &participants, index++, &separator); participants.AppendToTop(item); } else { // The frame of the item doesn't participate the current // context, or has no transform. // // For items participating but not transformed, they are add // to nonparticipants to get a separator layer for handling // clips, if there is, on an intermediate surface. // \see ContainerLayer::DefaultComputeEffectiveTransforms(). nonparticipants.AppendToTop(item); } } WrapSeparatorTransform(aBuilder, this, &nonparticipants, &participants, index++, &separator); if (separator) { createdContainer = true; } resultList.AppendToTop(&participants); } if (isTransformed) { transformedCssClip.Restore(); if (clipCapturedBy == ContainerItemType::Transform) { // Restore clip state now so nsDisplayTransform is clipped properly. clipState.Restore(); } // Revert to the dirtyrect coming in from the parent, without our transform // taken into account. aBuilder->SetVisibleRect(visibleRectOutsideTransform); if (this != aBuilder->RootReferenceFrame()) { // Revert to the outer reference frame and offset because all display // items we create from now on are outside the transform. nsPoint toOuterReferenceFrame; const nsIFrame* outerReferenceFrame = aBuilder->FindReferenceFrameFor(GetParent(), &toOuterReferenceFrame); toOuterReferenceFrame += GetPosition(); buildingDisplayList.SetReferenceFrameAndCurrentOffset( outerReferenceFrame, toOuterReferenceFrame); } // We would like to block async animations for ancestors of ones not // prerendered in the preserve-3d tree. Now that we've finished processing // all descendants, update allowAsyncAnimation to take their prerender // state into account // FIXME: We don't block async animations for previous siblings because // their prerender decisions have been made. We may have to figure out a // better way to rollback their prerender decisions. // Alternatively we could not block animations for later siblings, and only // block them for ancestors of a blocked one. if ((extend3DContext || combines3DTransformWithAncestors) && prerenderInfo.CanUseAsyncAnimations() && !aBuilder->GetPreserves3DAllowAsyncAnimation()) { // aBuilder->GetPreserves3DAllowAsyncAnimation() means the inner or // previous silbing frames are allowed/disallowed for async animations. prerenderInfo.mDecision = nsDisplayTransform::PrerenderDecision::No; } nsDisplayTransform* transformItem = MakeDisplayItem( aBuilder, this, &resultList, visibleRect, prerenderInfo.mDecision); if (transformItem) { resultList.AppendToTop(transformItem); createdContainer = true; } if (hasPerspective) { transformItem->MarkWithAssociatedPerspective(); if (clipCapturedBy == ContainerItemType::Perspective) { clipState.Restore(); } resultList.AppendNewToTop(aBuilder, this, &resultList); createdContainer = true; } } if (clipCapturedBy == ContainerItemType::OwnLayerForTransformWithRoundedClip) { clipState.Restore(); resultList.AppendNewToTopWithIndex( aBuilder, this, /* aIndex = */ nsDisplayOwnLayer::OwnLayerForTransformWithRoundedClip, &resultList, aBuilder->CurrentActiveScrolledRoot(), nsDisplayOwnLayerFlags::None, ScrollbarData{}, /* aForceActive = */ false, false); createdContainer = true; } // If we have sticky positioning, wrap it in a sticky position item. if (useFixedPosition) { if (clipCapturedBy == ContainerItemType::FixedPosition) { clipState.Restore(); } // The ASR for the fixed item should be the ASR of our containing block, // which has been set as the builder's current ASR, unless this frame is // invisible and we hadn't saved display item data for it. In that case, // we need to take the containerItemASR since we might have fixed children. // For WebRender, we want to the know what |containerItemASR| is for the // case where the fixed-pos item is not a "real" fixed-pos item (e.g. it's // nested inside a scrolling transform), so we stash that on the display // item as well. const ActiveScrolledRoot* fixedASR = ActiveScrolledRoot::PickAncestor( containerItemASR, aBuilder->CurrentActiveScrolledRoot()); resultList.AppendNewToTop( aBuilder, this, &resultList, fixedASR, containerItemASR); createdContainer = true; } else if (useStickyPosition) { // For position:sticky, the clip needs to be applied both to the sticky // container item and to the contents. The container item needs the clip // because a scrolled clip needs to move independently from the sticky // contents, and the contents need the clip so that they have finite // clipped bounds with respect to the container item's ASR. The latter is // a little tricky in the case where the sticky item has both fixed and // non-fixed descendants, because that means that the sticky container // item's ASR is the ASR of the fixed descendant. // For WebRender display list building, though, we still want to know the // the ASR that the sticky container item would normally have, so we stash // that on the display item as the "container ASR" (i.e. the normal ASR of // the container item, excluding the special behaviour induced by fixed // descendants). const ActiveScrolledRoot* stickyASR = ActiveScrolledRoot::PickAncestor( containerItemASR, aBuilder->CurrentActiveScrolledRoot()); auto* stickyItem = MakeDisplayItem( aBuilder, this, &resultList, stickyASR, aBuilder->CurrentActiveScrolledRoot(), clipState.IsClippedToDisplayPort()); bool shouldFlatten = true; StickyScrollContainer* stickyScrollContainer = StickyScrollContainer::GetStickyScrollContainerForFrame(this); if (stickyScrollContainer && stickyScrollContainer->ScrollFrame()->IsMaybeAsynchronouslyScrolled()) { shouldFlatten = false; } stickyItem->SetShouldFlatten(shouldFlatten); resultList.AppendToTop(stickyItem); createdContainer = true; // If the sticky element is inside a filter, annotate the scroll frame that // scrolls the filter as having out-of-flow content inside a filter (this // inhibits paint skipping). if (aBuilder->GetFilterASR() && aBuilder->GetFilterASR() == stickyASR) { aBuilder->GetFilterASR() ->mScrollableFrame->SetHasOutOfFlowContentInsideFilter(); } } // If there's blending, wrap up the list in a blend-mode item. Note that // opacity can be applied before blending as the blend color is not affected // by foreground opacity (only background alpha). if (useBlendMode) { DisplayListClipState::AutoSaveRestore blendModeClipState(aBuilder); resultList.AppendNewToTop(aBuilder, this, &resultList, effects->mMixBlendMode, containerItemASR, false); createdContainer = true; } if (aBuilder->IsReusingStackingContextItems()) { if (resultList.IsEmpty()) { return; } nsDisplayItem* container = resultList.GetBottom(); if (resultList.Length() > 1 || container->Frame() != this) { container = MakeDisplayItem( aBuilder, this, containerItemASR, &resultList); } else { MOZ_ASSERT(resultList.Length() == 1); resultList.Clear(); } // Mark the outermost display item as reusable. These display items and // their chidren can be reused during the next paint if no ancestor or // descendant frames have been modified. if (!container->IsReusedItem()) { container->SetReusable(); } aList->AppendToTop(container); createdContainer = true; } else { aList->AppendToTop(&resultList); } if (aCreatedContainerItem) { *aCreatedContainerItem = createdContainer; } } static nsDisplayItem* WrapInWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsDisplayList* aList, const ActiveScrolledRoot* aContainerASR, bool aBuiltContainerItem = false) { nsDisplayItem* item = aList->GetBottom(); if (!item) { return nullptr; } // We need a wrap list if there are multiple items, or if the single // item has a different frame. This can change in a partial build depending // on which items we build, so we need to ensure that we don't transition // to/from a wrap list without invalidating correctly. bool needsWrapList = aList->Length() > 1 || item->Frame() != aFrame || item->GetChildren(); // If we have an explicit container item (that can't change without an // invalidation) or we're doing a full build and don't need a wrap list, then // we can skip adding one. if (aBuiltContainerItem || (!aBuilder->IsPartialUpdate() && !needsWrapList)) { MOZ_ASSERT(aList->Length() == 1); aList->Clear(); return item; } // If we're doing a partial build and we didn't need a wrap list // previously then we can try to work from there. if (aBuilder->IsPartialUpdate() && !aFrame->HasDisplayItem(uint32_t(DisplayItemType::TYPE_CONTAINER))) { // If we now need a wrap list, we must previously have had no display items // or a single one belonging to this frame. Mark the item itself as // discarded so that RetainedDisplayListBuilder uses the ones we just built. // We don't want to mark the frame as modified as that would invalidate // positioned descendants that might be outside of this list, and might not // have been rebuilt this time. if (needsWrapList) { DiscardOldItems(aFrame); } else { MOZ_ASSERT(aList->Length() == 1); aList->Clear(); return item; } } // The last case we could try to handle is when we previously had a wrap list, // but no longer need it. Unfortunately we can't differentiate this case from // a partial build where other children exist but we just didn't build them // this time. // TODO:RetainedDisplayListBuilder's merge phase has the full list and // could strip them out. return MakeDisplayItem(aBuilder, aFrame, aContainerASR, aList); } /** * Check if a frame should be visited for building display list. */ static bool DescendIntoChild(nsDisplayListBuilder* aBuilder, const nsIFrame* aChild, const nsRect& aVisible, const nsRect& aDirty) { if (aChild->HasAnyStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)) { return true; } // If the child is a scrollframe that we want to ignore, then we need // to descend into it because its scrolled child may intersect the dirty // area even if the scrollframe itself doesn't. if (aChild == aBuilder->GetIgnoreScrollFrame()) { return true; } // There are cases where the "ignore scroll frame" on the builder is not set // correctly, and so we additionally want to catch cases where the child is // a root scrollframe and we are ignoring scrolling on the viewport. if (aChild == aBuilder->GetPresShellIgnoreScrollFrame()) { return true; } nsRect overflow = aChild->InkOverflowRect(); // On mobile, there may be a dynamic toolbar. The root content document's // root scroll frame's ink overflow rect does not include the toolbar // height, but if the toolbar is hidden, we still want to be able to target // content underneath the toolbar, so expand the overflow rect here to // allow display list building to descend into the scroll frame. if (aBuilder->IsForEventDelivery() && aChild == aChild->PresShell()->GetRootScrollFrame() && aChild->PresContext()->IsRootContentDocumentCrossProcess() && aChild->PresContext()->HasDynamicToolbar()) { overflow.SizeTo(nsLayoutUtils::ExpandHeightForDynamicToolbar( aChild->PresContext(), overflow.Size())); } if (aDirty.Intersects(overflow)) { return true; } if (aChild->ForceDescendIntoIfVisible() && aVisible.Intersects(overflow)) { return true; } if (aChild->IsTablePart()) { // Relative positioning and transforms can cause table parts to move, but we // will still paint the backgrounds for their ancestor parts under them at // their 'normal' position. That means that we must consider the overflow // rects at both positions. // We convert the overflow rect into the nsTableFrame's coordinate // space, applying the normal position offset at each step. Then we // compare that against the builder's cached dirty rect in table // coordinate space. const nsIFrame* f = aChild; nsRect normalPositionOverflowRelativeToTable = overflow; while (f->IsTablePart()) { normalPositionOverflowRelativeToTable += f->GetNormalPosition(); f = f->GetParent(); } nsDisplayTableBackgroundSet* tableBGs = aBuilder->GetTableBackgroundSet(); if (tableBGs && tableBGs->GetDirtyRect().Intersects( normalPositionOverflowRelativeToTable)) { return true; } } return false; } void nsIFrame::BuildDisplayListForSimpleChild(nsDisplayListBuilder* aBuilder, nsIFrame* aChild, const nsDisplayListSet& aLists) { // This is the shortcut for frames been handled along the common // path, the most common one of THE COMMON CASE mentioned later. MOZ_ASSERT(aChild->Type() != LayoutFrameType::Placeholder); MOZ_ASSERT(!aBuilder->GetSelectedFramesOnly() && !aBuilder->GetIncludeAllOutOfFlows(), "It should be held for painting to window"); MOZ_ASSERT(aChild->HasAnyStateBits(NS_FRAME_SIMPLE_DISPLAYLIST)); const nsPoint offset = aChild->GetOffsetTo(this); const nsRect visible = aBuilder->GetVisibleRect() - offset; const nsRect dirty = aBuilder->GetDirtyRect() - offset; if (!DescendIntoChild(aBuilder, aChild, visible, dirty)) { DL_LOGV("Skipped frame %p", aChild); return; } // Child cannot be transformed since it is not a stacking context. nsDisplayListBuilder::AutoBuildingDisplayList buildingForChild( aBuilder, aChild, visible, dirty, false); UpdateCurrentHitTestInfo(aBuilder, aChild); aChild->MarkAbsoluteFramesForDisplayList(aBuilder); aBuilder->AdjustWindowDraggingRegion(aChild); aBuilder->Check(); aChild->BuildDisplayList(aBuilder, aLists); aChild->SetBuiltDisplayList(true); aBuilder->Check(); aBuilder->DisplayCaret(aChild, aLists.Outlines()); } static bool ShouldSkipFrame(nsDisplayListBuilder* aBuilder, const nsIFrame* aFrame) { // If painting is restricted to just the background of the top level frame, // then we have nothing to do here. if (aBuilder->IsBackgroundOnly()) { return true; } if (aBuilder->IsForGenerateGlyphMask() && (!aFrame->IsTextFrame() && aFrame->IsLeaf())) { return true; } // The placeholder frame should have the same content as the OOF frame. if (aBuilder->GetSelectedFramesOnly() && (aFrame->IsLeaf() && !aFrame->IsSelected())) { return true; } static const nsFrameState skipFlags = (NS_FRAME_TOO_DEEP_IN_FRAME_TREE | NS_FRAME_IS_NONDISPLAY); if (aFrame->HasAnyStateBits(skipFlags)) { return true; } return aFrame->StyleUIReset()->mMozSubtreeHiddenOnlyVisually; } void nsIFrame::BuildDisplayListForChild(nsDisplayListBuilder* aBuilder, nsIFrame* aChild, const nsDisplayListSet& aLists, DisplayChildFlags aFlags) { AutoCheckBuilder check(aBuilder); #ifdef DEBUG DL_LOGV("BuildDisplayListForChild (%p) <", aChild); ScopeExit e( [aChild]() { DL_LOGV("> BuildDisplayListForChild (%p)", aChild); }); #endif if (ShouldSkipFrame(aBuilder, aChild)) { return; } if (HidesContent()) { return; } // If we're generating a display list for printing, include Link items for // frames that correspond to HTML link elements so that we can have active // links in saved PDF output. Note that the state of "within a link" is // set on the display-list builder, such that all descendants of the link // element will generate display-list links. // TODO: we should be able to optimize this so as to avoid creating links // for the same destination that entirely overlap each other, which adds // nothing useful to the final PDF. Maybe linkifier; if (StaticPrefs::print_save_as_pdf_links_enabled() && aBuilder->IsForPrinting()) { linkifier.emplace(aBuilder, aChild, aLists.Content()); linkifier->MaybeAppendLink(aBuilder, aChild); } nsIFrame* child = aChild; auto* placeholder = child->IsPlaceholderFrame() ? static_cast(child) : nullptr; nsIFrame* childOrOutOfFlow = placeholder ? placeholder->GetOutOfFlowFrame() : child; nsIFrame* parent = childOrOutOfFlow->GetParent(); const auto* parentDisplay = parent->StyleDisplay(); const auto overflowClipAxes = parent->ShouldApplyOverflowClipping(parentDisplay); const bool isPaintingToWindow = aBuilder->IsPaintingToWindow(); const bool doingShortcut = isPaintingToWindow && child->HasAnyStateBits(NS_FRAME_SIMPLE_DISPLAYLIST) && // Animations may change the stacking context state. // ShouldApplyOverflowClipping is affected by the parent style, which does // not invalidate the NS_FRAME_SIMPLE_DISPLAYLIST bit. !(overflowClipAxes != PhysicalAxes::None || child->MayHaveTransformAnimation() || child->MayHaveOpacityAnimation()); if (aBuilder->IsForPainting()) { aBuilder->ClearWillChangeBudgetStatus(child); } if (StaticPrefs::layout_css_scroll_anchoring_highlight()) { if (child->FirstContinuation()->IsScrollAnchor()) { nsRect bounds = child->GetContentRectRelativeToSelf() + aBuilder->ToReferenceFrame(child); nsDisplaySolidColor* color = MakeDisplayItem( aBuilder, child, bounds, NS_RGBA(255, 0, 255, 64)); if (color) { color->SetOverrideZIndex(INT32_MAX); aLists.PositionedDescendants()->AppendToTop(color); } } } if (doingShortcut) { BuildDisplayListForSimpleChild(aBuilder, child, aLists); return; } // dirty rect in child-relative coordinates NS_ASSERTION(aBuilder->GetCurrentFrame() == this, "Wrong coord space!"); const nsPoint offset = child->GetOffsetTo(this); nsRect visible = aBuilder->GetVisibleRect() - offset; nsRect dirty = aBuilder->GetDirtyRect() - offset; nsDisplayListBuilder::OutOfFlowDisplayData* savedOutOfFlowData = nullptr; if (placeholder) { if (placeholder->HasAnyStateBits(PLACEHOLDER_FOR_TOPLAYER)) { // If the out-of-flow frame is in the top layer, the viewport frame // will paint it. Skip it here. Note that, only out-of-flow frames // with this property should be skipped, because non-HTML elements // may stop their children from being out-of-flow. Those frames // should still be handled in the normal in-flow path. return; } child = childOrOutOfFlow; if (aBuilder->IsForPainting()) { aBuilder->ClearWillChangeBudgetStatus(child); } // If 'child' is a pushed float then it's owned by a block that's not an // ancestor of the placeholder, and it will be painted by that block and // should not be painted through the placeholder. Also recheck // NS_FRAME_TOO_DEEP_IN_FRAME_TREE and NS_FRAME_IS_NONDISPLAY. static const nsFrameState skipFlags = (NS_FRAME_IS_PUSHED_FLOAT | NS_FRAME_TOO_DEEP_IN_FRAME_TREE | NS_FRAME_IS_NONDISPLAY); if (child->HasAnyStateBits(skipFlags) || nsLayoutUtils::IsPopup(child)) { return; } MOZ_ASSERT(child->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW)); savedOutOfFlowData = nsDisplayListBuilder::GetOutOfFlowData(child); if (aBuilder->GetIncludeAllOutOfFlows()) { visible = child->InkOverflowRect(); dirty = child->InkOverflowRect(); } else if (savedOutOfFlowData) { visible = savedOutOfFlowData->GetVisibleRectForFrame(aBuilder, child, &dirty); } else { // The out-of-flow frame did not intersect the dirty area. We may still // need to traverse into it, since it may contain placeholders we need // to enter to reach other out-of-flow frames that are visible. visible.SetEmpty(); dirty.SetEmpty(); } } NS_ASSERTION(!child->IsPlaceholderFrame(), "Should have dealt with placeholders already"); if (!DescendIntoChild(aBuilder, child, visible, dirty)) { DL_LOGV("Skipped frame %p", child); return; } const bool isSVG = child->HasAnyStateBits(NS_FRAME_SVG_LAYOUT); // This flag is raised if the control flow strays off the common path. // The common path is the most common one of THE COMMON CASE mentioned later. bool awayFromCommonPath = !isPaintingToWindow; // true if this is a real or pseudo stacking context bool pseudoStackingContext = aFlags.contains(DisplayChildFlag::ForcePseudoStackingContext); if (!pseudoStackingContext && !isSVG && aFlags.contains(DisplayChildFlag::Inline) && !child->IsLineParticipant()) { // child is a non-inline frame in an inline context, i.e., // it acts like inline-block or inline-table. Therefore it is a // pseudo-stacking-context. pseudoStackingContext = true; } const nsStyleDisplay* ourDisp = StyleDisplay(); // Don't paint our children if the theme object is a leaf. if (IsThemed(ourDisp) && !PresContext()->Theme()->WidgetIsContainer( ourDisp->EffectiveAppearance())) { return; } // Since we're now sure that we're adding this frame to the display list // (which means we're painting it, modulo occlusion), mark it as visible // within the displayport. if (isPaintingToWindow && child->TrackingVisibility() && child->IsVisibleForPainting()) { child->PresShell()->EnsureFrameInApproximatelyVisibleList(child); awayFromCommonPath = true; } // Child is composited if it's transformed, partially transparent, or has // SVG effects or a blend mode.. const nsStyleDisplay* disp = child->StyleDisplay(); const nsStyleEffects* effects = child->StyleEffects(); const bool isPositioned = disp->IsPositionedStyle(); const bool isStackingContext = aFlags.contains(DisplayChildFlag::ForceStackingContext) || child->IsStackingContext(disp, effects); if (pseudoStackingContext || isStackingContext || isPositioned || placeholder || (!isSVG && disp->IsFloating(child)) || (isSVG && effects->mClip.IsRect() && IsSVGContentWithCSSClip(child))) { pseudoStackingContext = true; awayFromCommonPath = true; } NS_ASSERTION(!isStackingContext || pseudoStackingContext, "Stacking contexts must also be pseudo-stacking-contexts"); nsDisplayListBuilder::AutoBuildingDisplayList buildingForChild( aBuilder, child, visible, dirty); UpdateCurrentHitTestInfo(aBuilder, child); DisplayListClipState::AutoClipMultiple clipState(aBuilder); nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter asrSetter(aBuilder); if (savedOutOfFlowData) { aBuilder->SetBuildingInvisibleItems(false); clipState.SetClipChainForContainingBlockDescendants( savedOutOfFlowData->mContainingBlockClipChain); asrSetter.SetCurrentActiveScrolledRoot( savedOutOfFlowData->mContainingBlockActiveScrolledRoot); asrSetter.SetCurrentScrollParentId(savedOutOfFlowData->mScrollParentId); MOZ_ASSERT(awayFromCommonPath, "It is impossible when savedOutOfFlowData is true"); } else if (HasAnyStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO) && placeholder) { NS_ASSERTION(visible.IsEmpty(), "should have empty visible rect"); // Every item we build from now until we descent into an out of flow that // does have saved out of flow data should be invisible. This state gets // restored when AutoBuildingDisplayList gets out of scope. aBuilder->SetBuildingInvisibleItems(true); // If we have nested out-of-flow frames and the outer one isn't visible // then we won't have stored clip data for it. We can just clear the clip // instead since we know we won't render anything, and the inner out-of-flow // frame will setup the correct clip for itself. clipState.SetClipChainForContainingBlockDescendants(nullptr); } // Setup clipping for the parent's overflow:clip, // or overflow:hidden on elements that don't support scrolling (and therefore // don't create nsHTML/XULScrollFrame). This clipping needs to not clip // anything directly rendered by the parent, only the rendering of its // children. // Don't use overflowClip to restrict the dirty rect, since some of the // descendants may not be clipped by it. Even if we end up with unnecessary // display items, they'll be pruned during ComputeVisibility. // // FIXME(emilio): Why can't we handle this more similarly to `clip` (on the // parent, rather than on the children)? Would ClipContentDescendants do what // we want? if (overflowClipAxes != PhysicalAxes::None) { ApplyOverflowClipping(aBuilder, parent, overflowClipAxes, clipState); awayFromCommonPath = true; } nsDisplayList list(aBuilder); nsDisplayList extraPositionedDescendants(aBuilder); const ActiveScrolledRoot* wrapListASR; bool builtContainerItem = false; if (isStackingContext) { // True stacking context. // For stacking contexts, BuildDisplayListForStackingContext handles // clipping and MarkAbsoluteFramesForDisplayList. nsDisplayListBuilder::AutoContainerASRTracker contASRTracker(aBuilder); child->BuildDisplayListForStackingContext(aBuilder, &list, &builtContainerItem); wrapListASR = contASRTracker.GetContainerASR(); if (!aBuilder->IsReusingStackingContextItems() && aBuilder->GetCaretFrame() == child) { builtContainerItem = false; } } else { Maybe clipPropClip = child->GetClipPropClipRect(disp, effects, child->GetSize()); if (clipPropClip) { aBuilder->IntersectVisibleRect(*clipPropClip); aBuilder->IntersectDirtyRect(*clipPropClip); clipState.ClipContentDescendants(*clipPropClip + aBuilder->ToReferenceFrame(child)); awayFromCommonPath = true; } child->MarkAbsoluteFramesForDisplayList(aBuilder); child->SetBuiltDisplayList(true); // Some SVG frames might change opacity without invalidating the frame, so // exclude them from the fast-path. if (!awayFromCommonPath && !child->IsSVGFrame()) { // The shortcut is available for the child for next time. child->AddStateBits(NS_FRAME_SIMPLE_DISPLAYLIST); } if (!pseudoStackingContext) { // THIS IS THE COMMON CASE. // Not a pseudo or real stacking context. Do the simple thing and // return early. aBuilder->AdjustWindowDraggingRegion(child); aBuilder->Check(); child->BuildDisplayList(aBuilder, aLists); aBuilder->Check(); aBuilder->DisplayCaret(child, aLists.Outlines()); return; } // A pseudo-stacking context (e.g., a positioned element with z-index auto). // We allow positioned descendants of the child to escape to our parent // stacking context's positioned descendant list, because they might be // z-index:non-auto nsDisplayListCollection pseudoStack(aBuilder); aBuilder->AdjustWindowDraggingRegion(child); nsDisplayListBuilder::AutoContainerASRTracker contASRTracker(aBuilder); aBuilder->Check(); child->BuildDisplayList(aBuilder, pseudoStack); aBuilder->Check(); if (aBuilder->DisplayCaret(child, pseudoStack.Outlines())) { builtContainerItem = false; } wrapListASR = contASRTracker.GetContainerASR(); list.AppendToTop(pseudoStack.BorderBackground()); list.AppendToTop(pseudoStack.BlockBorderBackgrounds()); list.AppendToTop(pseudoStack.Floats()); list.AppendToTop(pseudoStack.Content()); list.AppendToTop(pseudoStack.Outlines()); extraPositionedDescendants.AppendToTop(pseudoStack.PositionedDescendants()); } buildingForChild.RestoreBuildingInvisibleItemsValue(); if (!list.IsEmpty()) { if (isPositioned || isStackingContext) { // Genuine stacking contexts, and positioned pseudo-stacking-contexts, // go in this level. nsDisplayItem* item = WrapInWrapList(aBuilder, child, &list, wrapListASR, builtContainerItem); if (isSVG) { aLists.Content()->AppendToTop(item); } else { aLists.PositionedDescendants()->AppendToTop(item); } } else if (!isSVG && disp->IsFloating(child)) { aLists.Floats()->AppendToTop( WrapInWrapList(aBuilder, child, &list, wrapListASR)); } else { aLists.Content()->AppendToTop(&list); } } // We delay placing the positioned descendants of positioned frames to here, // because in the absence of z-index this is the correct order for them. // This doesn't affect correctness because the positioned descendants list // is sorted by z-order and content in BuildDisplayListForStackingContext, // but it means that sort routine needs to do less work. aLists.PositionedDescendants()->AppendToTop(&extraPositionedDescendants); } void nsIFrame::MarkAbsoluteFramesForDisplayList( nsDisplayListBuilder* aBuilder) { if (IsAbsoluteContainer()) { aBuilder->MarkFramesForDisplayList( this, GetAbsoluteContainingBlock()->GetChildList()); } } nsresult nsIFrame::GetContentForEvent(const WidgetEvent* aEvent, nsIContent** aContent) { nsIFrame* f = nsLayoutUtils::GetNonGeneratedAncestor(this); *aContent = f->GetContent(); NS_IF_ADDREF(*aContent); return NS_OK; } void nsIFrame::FireDOMEvent(const nsAString& aDOMEventName, nsIContent* aContent) { nsIContent* target = aContent ? aContent : GetContent(); if (target) { RefPtr asyncDispatcher = new AsyncEventDispatcher( target, aDOMEventName, CanBubble::eYes, ChromeOnlyDispatch::eNo); DebugOnly rv = asyncDispatcher->PostDOMEvent(); NS_ASSERTION(NS_SUCCEEDED(rv), "AsyncEventDispatcher failed to dispatch"); } } nsresult nsIFrame::HandleEvent(nsPresContext* aPresContext, WidgetGUIEvent* aEvent, nsEventStatus* aEventStatus) { if (aEvent->mMessage == eMouseMove) { // XXX If the second argument of HandleDrag() is WidgetMouseEvent, // the implementation becomes simpler. return HandleDrag(aPresContext, aEvent, aEventStatus); } if ((aEvent->mClass == eMouseEventClass && aEvent->AsMouseEvent()->mButton == MouseButton::ePrimary) || aEvent->mClass == eTouchEventClass) { if (aEvent->mMessage == eMouseDown || aEvent->mMessage == eTouchStart) { HandlePress(aPresContext, aEvent, aEventStatus); } else if (aEvent->mMessage == eMouseUp || aEvent->mMessage == eTouchEnd) { HandleRelease(aPresContext, aEvent, aEventStatus); } return NS_OK; } // When secondary buttion is down, we need to move selection to make users // possible to paste something at click point quickly. // When middle button is down, we need to just move selection and focus at // the clicked point. Note that even if middle click paste is not enabled, // Chrome moves selection at middle mouse button down. So, we should follow // the behavior for the compatibility. if (aEvent->mMessage == eMouseDown) { WidgetMouseEvent* mouseEvent = aEvent->AsMouseEvent(); if (mouseEvent && (mouseEvent->mButton == MouseButton::eSecondary || mouseEvent->mButton == MouseButton::eMiddle)) { if (*aEventStatus == nsEventStatus_eConsumeNoDefault) { return NS_OK; } return MoveCaretToEventPoint(aPresContext, mouseEvent, aEventStatus); } } return NS_OK; } nsresult nsIFrame::GetDataForTableSelection( const nsFrameSelection* aFrameSelection, mozilla::PresShell* aPresShell, WidgetMouseEvent* aMouseEvent, nsIContent** aParentContent, int32_t* aContentOffset, TableSelectionMode* aTarget) { if (!aFrameSelection || !aPresShell || !aMouseEvent || !aParentContent || !aContentOffset || !aTarget) return NS_ERROR_NULL_POINTER; *aParentContent = nullptr; *aContentOffset = 0; *aTarget = TableSelectionMode::None; int16_t displaySelection = aPresShell->GetSelectionFlags(); bool selectingTableCells = aFrameSelection->IsInTableSelectionMode(); // DISPLAY_ALL means we're in an editor. // If already in cell selection mode, // continue selecting with mouse drag or end on mouse up, // or when using shift key to extend block of cells // (Mouse down does normal selection unless Ctrl/Cmd is pressed) bool doTableSelection = displaySelection == nsISelectionDisplay::DISPLAY_ALL && selectingTableCells && (aMouseEvent->mMessage == eMouseMove || (aMouseEvent->mMessage == eMouseUp && aMouseEvent->mButton == MouseButton::ePrimary) || aMouseEvent->IsShift()); if (!doTableSelection) { // In Browser, special 'table selection' key must be pressed for table // selection or when just Shift is pressed and we're already in table/cell // selection mode #ifdef XP_MACOSX doTableSelection = aMouseEvent->IsMeta() || (aMouseEvent->IsShift() && selectingTableCells); #else doTableSelection = aMouseEvent->IsControl() || (aMouseEvent->IsShift() && selectingTableCells); #endif } if (!doTableSelection) return NS_OK; // Get the cell frame or table frame (or parent) of the current content node nsIFrame* frame = this; bool foundCell = false; bool foundTable = false; // Get the limiting node to stop parent frame search nsIContent* limiter = aFrameSelection->GetLimiter(); // If our content node is an ancestor of the limiting node, // we should stop the search right now. if (limiter && limiter->IsInclusiveDescendantOf(GetContent())) return NS_OK; // We don't initiate row/col selection from here now, // but we may in future // bool selectColumn = false; // bool selectRow = false; while (frame) { // Check for a table cell by querying to a known CellFrame interface nsITableCellLayout* cellElement = do_QueryFrame(frame); if (cellElement) { foundCell = true; // TODO: If we want to use proximity to top or left border // for row and column selection, this is the place to do it break; } else { // If not a cell, check for table // This will happen when starting frame is the table or child of a table, // such as a row (we were inbetween cells or in table border) nsTableWrapperFrame* tableFrame = do_QueryFrame(frame); if (tableFrame) { foundTable = true; // TODO: How can we select row when along left table edge // or select column when along top edge? break; } else { frame = frame->GetParent(); // Stop if we have hit the selection's limiting content node if (frame && frame->GetContent() == limiter) break; } } } // We aren't in a cell or table if (!foundCell && !foundTable) return NS_OK; nsIContent* tableOrCellContent = frame->GetContent(); if (!tableOrCellContent) return NS_ERROR_FAILURE; nsCOMPtr parentContent = tableOrCellContent->GetParent(); if (!parentContent) return NS_ERROR_FAILURE; const int32_t offset = parentContent->ComputeIndexOf_Deprecated(tableOrCellContent); // Not likely? if (offset < 0) { return NS_ERROR_FAILURE; } // Everything is OK -- set the return values parentContent.forget(aParentContent); *aContentOffset = offset; #if 0 if (selectRow) *aTarget = TableSelectionMode::Row; else if (selectColumn) *aTarget = TableSelectionMode::Column; else #endif if (foundCell) { *aTarget = TableSelectionMode::Cell; } else if (foundTable) { *aTarget = TableSelectionMode::Table; } return NS_OK; } static bool IsEditingHost(const nsIFrame* aFrame) { nsIContent* content = aFrame->GetContent(); return content && content->IsEditingHost(); } static StyleUserSelect UsedUserSelect(const nsIFrame* aFrame) { if (aFrame->IsGeneratedContentFrame()) { return StyleUserSelect::None; } // Per https://drafts.csswg.org/css-ui-4/#content-selection: // // The used value is the same as the computed value, except: // // 1 - on editable elements where the used value is always 'contain' // regardless of the computed value // 2 - when the computed value is auto, in which case the used value is one // of the other values... // // See https://github.com/w3c/csswg-drafts/issues/3344 to see why we do this // at used-value time instead of at computed-value time. if (aFrame->IsTextInputFrame() || IsEditingHost(aFrame)) { // We don't implement 'contain' itself, but we make 'text' behave as // 'contain' for contenteditable and is clicked, // set the primary offset to after it, but the the secondary offset // may be before it, see OffsetsForSingleFrame for the detail. offsets.StartOffset())) { return NS_OK; } if (aMouseEvent->mMessage == eMouseDown && aMouseEvent->mButton == MouseButton::eMiddle && !offsets.content->IsEditable()) { // However, some users don't like the Chrome compatible behavior of // middle mouse click. They want to keep selection after starting // autoscroll. However, the selection change is important for middle // mouse past. Therefore, we should allow users to take the traditional // behavior back by themselves unless middle click paste is enabled or // autoscrolling is disabled. if (!Preferences::GetBool("middlemouse.paste", false) && Preferences::GetBool("general.autoScroll", false) && Preferences::GetBool("general.autoscroll.prevent_to_collapse_selection_" "by_middle_mouse_down", false)) { return NS_OK; } } if (isPrimaryButtonDown) { // Let Ctrl/Cmd + left mouse down do table selection instead of drag // initiation. nsCOMPtr parentContent; int32_t contentOffset; TableSelectionMode target; nsresult rv = GetDataForTableSelection( frameselection, presShell, aMouseEvent, getter_AddRefs(parentContent), &contentOffset, &target); if (NS_SUCCEEDED(rv) && parentContent) { fc->SetDragState(true); return fc->HandleTableSelection(parentContent, contentOffset, target, aMouseEvent); } } fc->SetDelayedCaretData(0); if (isPrimaryButtonDown) { // Check if any part of this frame is selected, and if the user clicked // inside the selected region, and if it's the left button. If so, we delay // starting a new selection since the user may be trying to drag the // selected region to some other app. if (GetContent() && GetContent()->IsMaybeSelected()) { bool inSelection = false; UniquePtr details = frameselection->LookUpSelection( offsets.content, 0, offsets.EndOffset(), false); // // If there are any details, check to see if the user clicked // within any selected region of the frame. // for (SelectionDetails* curDetail = details.get(); curDetail; curDetail = curDetail->mNext.get()) { // // If the user clicked inside a selection, then just // return without doing anything. We will handle placing // the caret later on when the mouse is released. We ignore // the spellcheck, find and url formatting selections. // if (curDetail->mSelectionType != SelectionType::eSpellCheck && curDetail->mSelectionType != SelectionType::eFind && curDetail->mSelectionType != SelectionType::eURLSecondary && curDetail->mSelectionType != SelectionType::eURLStrikeout && curDetail->mSelectionType != SelectionType::eHighlight && curDetail->mStart <= offsets.StartOffset() && offsets.EndOffset() <= curDetail->mEnd) { inSelection = true; } } if (inSelection) { fc->SetDragState(false); fc->SetDelayedCaretData(aMouseEvent); return NS_OK; } } fc->SetDragState(true); } // Do not touch any nsFrame members after this point without adding // weakFrame checks. const nsFrameSelection::FocusMode focusMode = [&]() { // If "Shift" and "Ctrl" are both pressed, "Shift" is given precedence. This // mimics the old behaviour. const bool isShift = aMouseEvent->IsShift() && // If Shift + secondary button press shoud open context menu without a // contextmenu event, user wants to open context menu like as a // secondary button press without Shift key. !(isSecondaryButton && StaticPrefs::dom_event_contextmenu_shift_suppresses_event()); if (isShift) { // If clicked in a link when focused content is editable, we should // collapse selection in the link for compatibility with Blink. if (isEditor) { for (Element* element : mContent->InclusiveAncestorsOfType()) { if (element->IsLink()) { return nsFrameSelection::FocusMode::kCollapseToNewPoint; } } } return nsFrameSelection::FocusMode::kExtendSelection; } if (isPrimaryButtonDown && control) { return nsFrameSelection::FocusMode::kMultiRangeSelection; } return nsFrameSelection::FocusMode::kCollapseToNewPoint; }(); nsresult rv = fc->HandleClick( MOZ_KnownLive(offsets.content) /* bug 1636889 */, offsets.StartOffset(), offsets.EndOffset(), focusMode, offsets.associate); if (NS_FAILED(rv)) { return rv; } // We don't handle mouse button up if it's middle button. if (isPrimaryButtonDown && offsets.offset != offsets.secondaryOffset) { fc->MaintainSelection(); } if (isPrimaryButtonDown && isEditor && !aMouseEvent->IsShift() && (offsets.EndOffset() - offsets.StartOffset()) == 1) { // A single node is selected and we aren't extending an existing selection, // which means the user clicked directly on an object (either // `user-select: all` or a non-text node without children). Therefore, // disable selection extension during mouse moves. // XXX This is a bit hacky; shouldn't editor be able to deal with this? fc->SetDragState(false); } return NS_OK; } bool nsIFrame::MovingCaretToEventPointAllowedIfSecondaryButtonEvent( const nsFrameSelection& aFrameSelection, WidgetMouseEvent& aSecondaryButtonEvent, const nsIContent& aContentAtEventPoint, int32_t aOffsetAtEventPoint) const { MOZ_ASSERT(aSecondaryButtonEvent.mButton == MouseButton::eSecondary); if (NS_WARN_IF(aOffsetAtEventPoint < 0)) { return false; } const bool contentIsEditable = aContentAtEventPoint.IsEditable(); const TextControlElement* const contentAsTextControl = TextControlElement::FromNodeOrNull( aContentAtEventPoint.IsTextControlElement() ? &aContentAtEventPoint : aContentAtEventPoint.GetClosestNativeAnonymousSubtreeRoot()); if (Selection* selection = aFrameSelection.GetSelection(SelectionType::eNormal)) { const bool selectionIsCollapsed = selection->IsCollapsed(); // If right click in a selection range, we should not collapse selection. if (!selectionIsCollapsed && nsContentUtils::IsPointInSelection( *selection, aContentAtEventPoint, static_cast(aOffsetAtEventPoint))) { return false; } const bool wantToPreventMoveCaret = StaticPrefs:: ui_mouse_right_click_move_caret_stop_if_in_focused_editable_node() && selectionIsCollapsed && (contentIsEditable || contentAsTextControl); const bool wantToPreventCollapseSelection = StaticPrefs:: ui_mouse_right_click_collapse_selection_stop_if_non_collapsed_selection() && !selectionIsCollapsed; if (wantToPreventMoveCaret || wantToPreventCollapseSelection) { // If currently selection is limited in an editing host, we should not // collapse selection nor move caret if the clicked point is in the // ancestor limiter. Otherwise, this mouse click moves focus from the // editing host to different one or blur the editing host. In this case, // we need to update selection because keeping current selection in the // editing host looks like it's not blurred. // FIXME: If the active editing host is the document element, editor // does not set ancestor limiter properly. Fix it in the editor side. if (nsIContent* ancestorLimiter = selection->GetAncestorLimiter()) { MOZ_ASSERT(ancestorLimiter->IsEditable()); return !aContentAtEventPoint.IsInclusiveDescendantOf(ancestorLimiter); } } // If selection is editable and `stop_if_in_focused_editable_node` pref is // set to true, user does not want to move caret to right click place if // clicked in the focused text control element. if (wantToPreventMoveCaret && contentAsTextControl && contentAsTextControl == nsFocusManager::GetFocusedElementStatic()) { return false; } // If currently selection is not limited in an editing host, we should // collapse selection only when this click moves focus to an editing // host because we need to update selection in this case. if (wantToPreventCollapseSelection && !contentIsEditable) { return false; } } return !StaticPrefs:: ui_mouse_right_click_collapse_selection_stop_if_non_editable_node() || // The user does not want to collapse selection into non-editable // content by a right button click. contentIsEditable || // Treat clicking in a text control as always clicked on editable // content because we want a hack only for clicking in normal text // nodes which is outside any editing hosts. contentAsTextControl; } nsresult nsIFrame::SelectByTypeAtPoint(nsPresContext* aPresContext, const nsPoint& aPoint, nsSelectionAmount aBeginAmountType, nsSelectionAmount aEndAmountType, uint32_t aSelectFlags) { NS_ENSURE_ARG_POINTER(aPresContext); // No point in selecting if selection is turned off if (DetermineDisplaySelection() == nsISelectionController::SELECTION_OFF) { return NS_OK; } ContentOffsets offsets = GetContentOffsetsFromPoint( aPoint, SKIP_HIDDEN | IGNORE_NATIVE_ANONYMOUS_SUBTREE); if (!offsets.content) { return NS_ERROR_FAILURE; } uint32_t offset; nsIFrame* frame = SelectionMovementUtils::GetFrameForNodeOffset( offsets.content, offsets.offset, offsets.associate, &offset); if (!frame) { return NS_ERROR_FAILURE; } return frame->PeekBackwardAndForward( aBeginAmountType, aEndAmountType, static_cast(offset), aBeginAmountType != eSelectWord, aSelectFlags); } /** * Multiple Mouse Press -- line or paragraph selection -- for the frame. * Wouldn't it be nice if this didn't have to be hardwired into Frame code? */ NS_IMETHODIMP nsIFrame::HandleMultiplePress(nsPresContext* aPresContext, WidgetGUIEvent* aEvent, nsEventStatus* aEventStatus, bool aControlHeld) { NS_ENSURE_ARG_POINTER(aEvent); NS_ENSURE_ARG_POINTER(aEventStatus); if (nsEventStatus_eConsumeNoDefault == *aEventStatus || DetermineDisplaySelection() == nsISelectionController::SELECTION_OFF) { return NS_OK; } // Find out whether we're doing line or paragraph selection. // If browser.triple_click_selects_paragraph is true, triple-click selects // paragraph. Otherwise, triple-click selects line, and quadruple-click // selects paragraph (on platforms that support quadruple-click). nsSelectionAmount beginAmount, endAmount; WidgetMouseEvent* mouseEvent = aEvent->AsMouseEvent(); if (!mouseEvent) { return NS_OK; } if (mouseEvent->mClickCount == 4) { beginAmount = endAmount = eSelectParagraph; } else if (mouseEvent->mClickCount == 3) { if (Preferences::GetBool("browser.triple_click_selects_paragraph")) { beginAmount = endAmount = eSelectParagraph; } else { beginAmount = eSelectBeginLine; endAmount = eSelectEndLine; } } else if (mouseEvent->mClickCount == 2) { // We only want inline frames; PeekBackwardAndForward dislikes blocks beginAmount = endAmount = eSelectWord; } else { return NS_OK; } nsPoint relPoint = nsLayoutUtils::GetEventCoordinatesRelativeTo( mouseEvent, RelativeTo{this}); return SelectByTypeAtPoint(aPresContext, relPoint, beginAmount, endAmount, (aControlHeld ? SELECT_ACCUMULATE : 0)); } nsresult nsIFrame::PeekBackwardAndForward(nsSelectionAmount aAmountBack, nsSelectionAmount aAmountForward, int32_t aStartPos, bool aJumpLines, uint32_t aSelectFlags) { nsIFrame* baseFrame = this; int32_t baseOffset = aStartPos; nsresult rv; PeekOffsetOptions peekOffsetOptions{PeekOffsetOption::StopAtScroller}; if (aJumpLines) { peekOffsetOptions += PeekOffsetOption::JumpLines; } if (aAmountBack == eSelectWord) { // To avoid selecting the previous word when at start of word, // first move one character forward. PeekOffsetStruct pos(eSelectCharacter, eDirNext, aStartPos, nsPoint(0, 0), peekOffsetOptions); rv = PeekOffset(&pos); if (NS_SUCCEEDED(rv)) { baseFrame = pos.mResultFrame; baseOffset = pos.mContentOffset; } } // Search backward for a boundary. PeekOffsetStruct startpos(aAmountBack, eDirPrevious, baseOffset, nsPoint(0, 0), peekOffsetOptions); rv = baseFrame->PeekOffset(&startpos); if (NS_FAILED(rv)) { return rv; } // If the backward search stayed within the same frame, search forward from // that position for the end boundary; but if it crossed out to a sibling or // ancestor, start from the original position. if (startpos.mResultFrame == baseFrame) { baseOffset = startpos.mContentOffset; } else { baseFrame = this; baseOffset = aStartPos; } PeekOffsetStruct endpos(aAmountForward, eDirNext, baseOffset, nsPoint(0, 0), peekOffsetOptions); rv = baseFrame->PeekOffset(&endpos); if (NS_FAILED(rv)) { return rv; } // Keep frameSelection alive. RefPtr frameSelection = GetFrameSelection(); const nsFrameSelection::FocusMode focusMode = (aSelectFlags & SELECT_ACCUMULATE) ? nsFrameSelection::FocusMode::kMultiRangeSelection : nsFrameSelection::FocusMode::kCollapseToNewPoint; rv = frameSelection->HandleClick( MOZ_KnownLive(startpos.mResultContent) /* bug 1636889 */, startpos.mContentOffset, startpos.mContentOffset, focusMode, CaretAssociationHint::After); if (NS_FAILED(rv)) { return rv; } rv = frameSelection->HandleClick( MOZ_KnownLive(endpos.mResultContent) /* bug 1636889 */, endpos.mContentOffset, endpos.mContentOffset, nsFrameSelection::FocusMode::kExtendSelection, CaretAssociationHint::Before); if (NS_FAILED(rv)) { return rv; } if (aAmountBack == eSelectWord) { frameSelection->SetIsDoubleClickSelection(true); } // maintain selection return frameSelection->MaintainSelection(aAmountBack); } NS_IMETHODIMP nsIFrame::HandleDrag(nsPresContext* aPresContext, WidgetGUIEvent* aEvent, nsEventStatus* aEventStatus) { MOZ_ASSERT(aEvent->mClass == eMouseEventClass, "HandleDrag can only handle mouse event"); NS_ENSURE_ARG_POINTER(aEventStatus); RefPtr frameselection = GetFrameSelection(); if (!frameselection) { return NS_OK; } bool mouseDown = frameselection->GetDragState(); if (!mouseDown) { return NS_OK; } nsIFrame* scrollbar = nsLayoutUtils::GetClosestFrameOfType(this, LayoutFrameType::Scrollbar); if (!scrollbar) { // XXX Do we really need to exclude non-selectable content here? // GetContentOffsetsFromPoint can handle it just fine, although some // other stuff might not like it. // NOTE: DetermineDisplaySelection() returns SELECTION_OFF for // non-selectable frames. if (DetermineDisplaySelection() == nsISelectionController::SELECTION_OFF) { return NS_OK; } } frameselection->StopAutoScrollTimer(); // Check if we are dragging in a table cell nsCOMPtr parentContent; int32_t contentOffset; TableSelectionMode target; WidgetMouseEvent* mouseEvent = aEvent->AsMouseEvent(); mozilla::PresShell* presShell = aPresContext->PresShell(); nsresult result; result = GetDataForTableSelection(frameselection, presShell, mouseEvent, getter_AddRefs(parentContent), &contentOffset, &target); AutoWeakFrame weakThis = this; if (NS_SUCCEEDED(result) && parentContent) { result = frameselection->HandleTableSelection(parentContent, contentOffset, target, mouseEvent); if (NS_WARN_IF(NS_FAILED(result))) { return result; } } else { nsPoint pt = nsLayoutUtils::GetEventCoordinatesRelativeTo(mouseEvent, RelativeTo{this}); frameselection->HandleDrag(this, pt); } // The frameselection object notifies selection listeners synchronously above // which might have killed us. if (!weakThis.IsAlive()) { return NS_OK; } // get the nearest scrollframe nsIScrollableFrame* scrollFrame = nsLayoutUtils::GetNearestScrollableFrame( this, nsLayoutUtils::SCROLLABLE_SAME_DOC | nsLayoutUtils::SCROLLABLE_INCLUDE_HIDDEN); if (scrollFrame) { nsIFrame* capturingFrame = scrollFrame->GetScrolledFrame(); if (capturingFrame) { nsPoint pt = nsLayoutUtils::GetEventCoordinatesRelativeTo( mouseEvent, RelativeTo{capturingFrame}); frameselection->StartAutoScrollTimer(capturingFrame, pt, 30); } } return NS_OK; } /** * This static method handles part of the nsIFrame::HandleRelease in a way * which doesn't rely on the nsFrame object to stay alive. */ MOZ_CAN_RUN_SCRIPT_BOUNDARY static nsresult HandleFrameSelection( nsFrameSelection* aFrameSelection, nsIFrame::ContentOffsets& aOffsets, bool aHandleTableSel, int32_t aContentOffsetForTableSel, TableSelectionMode aTargetForTableSel, nsIContent* aParentContentForTableSel, WidgetGUIEvent* aEvent, const nsEventStatus* aEventStatus) { if (!aFrameSelection) { return NS_OK; } nsresult rv = NS_OK; if (nsEventStatus_eConsumeNoDefault != *aEventStatus) { if (!aHandleTableSel) { if (!aOffsets.content || !aFrameSelection->HasDelayedCaretData()) { return NS_ERROR_FAILURE; } // We are doing this to simulate what we would have done on HandlePress. // We didn't do it there to give the user an opportunity to drag // the text, but since they didn't drag, we want to place the // caret. // However, we'll use the mouse position from the release, since: // * it's easier // * that's the normal click position to use (although really, in // the normal case, small movements that don't count as a drag // can do selection) aFrameSelection->SetDragState(true); const nsFrameSelection::FocusMode focusMode = aFrameSelection->IsShiftDownInDelayedCaretData() ? nsFrameSelection::FocusMode::kExtendSelection : nsFrameSelection::FocusMode::kCollapseToNewPoint; rv = aFrameSelection->HandleClick( MOZ_KnownLive(aOffsets.content) /* bug 1636889 */, aOffsets.StartOffset(), aOffsets.EndOffset(), focusMode, aOffsets.associate); if (NS_FAILED(rv)) { return rv; } } else if (aParentContentForTableSel) { aFrameSelection->SetDragState(false); rv = aFrameSelection->HandleTableSelection( aParentContentForTableSel, aContentOffsetForTableSel, aTargetForTableSel, aEvent->AsMouseEvent()); if (NS_FAILED(rv)) { return rv; } } aFrameSelection->SetDelayedCaretData(0); } aFrameSelection->SetDragState(false); aFrameSelection->StopAutoScrollTimer(); return NS_OK; } NS_IMETHODIMP nsIFrame::HandleRelease(nsPresContext* aPresContext, WidgetGUIEvent* aEvent, nsEventStatus* aEventStatus) { if (aEvent->mClass != eMouseEventClass) { return NS_OK; } nsIFrame* activeFrame = GetActiveSelectionFrame(aPresContext, this); nsCOMPtr captureContent = PresShell::GetCapturingContent(); bool selectionOff = (DetermineDisplaySelection() == nsISelectionController::SELECTION_OFF); RefPtr frameselection; ContentOffsets offsets; nsCOMPtr parentContent; int32_t contentOffsetForTableSel = 0; TableSelectionMode targetForTableSel = TableSelectionMode::None; bool handleTableSelection = true; if (!selectionOff) { frameselection = GetFrameSelection(); if (nsEventStatus_eConsumeNoDefault != *aEventStatus && frameselection) { // Check if the frameselection recorded the mouse going down. // If not, the user must have clicked in a part of the selection. // Place the caret before continuing! if (frameselection->MouseDownRecorded()) { nsPoint pt = nsLayoutUtils::GetEventCoordinatesRelativeTo( aEvent, RelativeTo{this}); offsets = GetContentOffsetsFromPoint(pt, SKIP_HIDDEN); handleTableSelection = false; } else { GetDataForTableSelection(frameselection, PresShell(), aEvent->AsMouseEvent(), getter_AddRefs(parentContent), &contentOffsetForTableSel, &targetForTableSel); } } } // We might be capturing in some other document and the event just happened to // trickle down here. Make sure that document's frame selection is notified. // Note, this may cause the current nsFrame object to be deleted, bug 336592. RefPtr frameSelection; if (activeFrame != this && activeFrame->DetermineDisplaySelection() != nsISelectionController::SELECTION_OFF) { frameSelection = activeFrame->GetFrameSelection(); } // Also check the selection of the capturing content which might be in a // different document. if (!frameSelection && captureContent) { if (Document* doc = captureContent->GetComposedDoc()) { mozilla::PresShell* capturingPresShell = doc->GetPresShell(); if (capturingPresShell && capturingPresShell != PresContext()->GetPresShell()) { frameSelection = capturingPresShell->FrameSelection(); } } } if (frameSelection) { AutoWeakFrame wf(this); frameSelection->SetDragState(false); frameSelection->StopAutoScrollTimer(); if (wf.IsAlive()) { nsIScrollableFrame* scrollFrame = nsLayoutUtils::GetNearestScrollableFrame( this, nsLayoutUtils::SCROLLABLE_SAME_DOC | nsLayoutUtils::SCROLLABLE_INCLUDE_HIDDEN); if (scrollFrame) { // Perform any additional scrolling needed to maintain CSS snap point // requirements when autoscrolling is over. scrollFrame->ScrollSnap(); } } } // Do not call any methods of the current object after this point!!! // The object is perhaps dead! return selectionOff ? NS_OK : HandleFrameSelection( frameselection, offsets, handleTableSelection, contentOffsetForTableSel, targetForTableSel, parentContent, aEvent, aEventStatus); } struct MOZ_STACK_CLASS FrameContentRange { FrameContentRange(nsIContent* aContent, int32_t aStart, int32_t aEnd) : content(aContent), start(aStart), end(aEnd) {} nsCOMPtr content; int32_t start; int32_t end; }; // Retrieve the content offsets of a frame static FrameContentRange GetRangeForFrame(const nsIFrame* aFrame) { nsIContent* content = aFrame->GetContent(); if (!content) { NS_WARNING("Frame has no content"); return FrameContentRange(nullptr, -1, -1); } LayoutFrameType type = aFrame->Type(); if (type == LayoutFrameType::Text) { auto [offset, offsetEnd] = aFrame->GetOffsets(); return FrameContentRange(content, offset, offsetEnd); } if (type == LayoutFrameType::Br) { nsIContent* parent = content->GetParent(); const int32_t beginOffset = parent->ComputeIndexOf_Deprecated(content); return FrameContentRange(parent, beginOffset, beginOffset); } while (content->IsRootOfNativeAnonymousSubtree()) { content = content->GetParent(); } nsIContent* parent = content->GetParent(); if (aFrame->IsBlockOutside() || !parent) { return FrameContentRange(content, 0, content->GetChildCount()); } // TODO(emilio): Revise this in presence of Shadow DOM / display: contents, // it's likely that we don't want to just walk the light tree, and we need to // change the representation of FrameContentRange. const int32_t index = parent->ComputeIndexOf_Deprecated(content); MOZ_ASSERT(index >= 0); return FrameContentRange(parent, index, index + 1); } // The FrameTarget represents the closest frame to a point that can be selected // The frame is the frame represented, frameEdge says whether one end of the // frame is the result (in which case different handling is needed), and // afterFrame says which end is represented if frameEdge is true struct FrameTarget { explicit operator bool() const { return !!frame; } nsIFrame* frame = nullptr; bool frameEdge = false; bool afterFrame = false; }; // See function implementation for information static FrameTarget GetSelectionClosestFrame(nsIFrame* aFrame, const nsPoint& aPoint, uint32_t aFlags); static bool SelfIsSelectable(nsIFrame* aFrame, uint32_t aFlags) { if ((aFlags & nsIFrame::SKIP_HIDDEN) && !aFrame->StyleVisibility()->IsVisible()) { return false; } return !aFrame->IsGeneratedContentFrame() && aFrame->Style()->UserSelect() != StyleUserSelect::None; } static bool FrameContentCanHaveParentSelectionRange(nsIFrame* aFrame) { // If we are only near (not directly over) then don't traverse // frames with independent selection (e.g. text and list controls, see bug // 268497). Note that this prevents any of the users of this method from // entering form controls. // XXX We might want some way to allow using the up-arrow to go into a form // control, but the focus didn't work right anyway; it'd probably be enough // if the left and right arrows could enter textboxes (which I don't believe // they can at the moment) if (aFrame->IsTextInputFrame() || aFrame->IsListControlFrame()) { MOZ_ASSERT(aFrame->HasAnyStateBits(NS_FRAME_INDEPENDENT_SELECTION)); return false; } // Failure in this assertion means a new type of frame forms the root of an // NS_FRAME_INDEPENDENT_SELECTION subtree. In such case, the condition above // should be changed to handle it. MOZ_ASSERT_IF( aFrame->HasAnyStateBits(NS_FRAME_INDEPENDENT_SELECTION), aFrame->GetParent()->HasAnyStateBits(NS_FRAME_INDEPENDENT_SELECTION)); return !aFrame->IsGeneratedContentFrame(); } static bool SelectionDescendToKids(nsIFrame* aFrame) { if (!FrameContentCanHaveParentSelectionRange(aFrame)) { return false; } auto style = aFrame->Style()->UserSelect(); return style != StyleUserSelect::All && style != StyleUserSelect::None; } static FrameTarget GetSelectionClosestFrameForChild(nsIFrame* aChild, const nsPoint& aPoint, uint32_t aFlags) { nsIFrame* parent = aChild->GetParent(); if (SelectionDescendToKids(aChild)) { nsPoint pt = aPoint - aChild->GetOffsetTo(parent); return GetSelectionClosestFrame(aChild, pt, aFlags); } return FrameTarget{aChild, false, false}; } // When the cursor needs to be at the beginning of a block, it shouldn't be // before the first child. A click on a block whose first child is a block // should put the cursor in the child. The cursor shouldn't be between the // blocks, because that's not where it's expected. // Note that this method is guaranteed to succeed. static FrameTarget DrillDownToSelectionFrame(nsIFrame* aFrame, bool aEndFrame, uint32_t aFlags) { if (SelectionDescendToKids(aFrame)) { nsIFrame* result = nullptr; nsIFrame* frame = aFrame->PrincipalChildList().FirstChild(); if (!aEndFrame) { while (frame && (!SelfIsSelectable(frame, aFlags) || frame->IsEmpty())) frame = frame->GetNextSibling(); if (frame) result = frame; } else { // Because the frame tree is singly linked, to find the last frame, // we have to iterate through all the frames // XXX I have a feeling this could be slow for long blocks, although // I can't find any slowdowns while (frame) { if (!frame->IsEmpty() && SelfIsSelectable(frame, aFlags)) result = frame; frame = frame->GetNextSibling(); } } if (result) return DrillDownToSelectionFrame(result, aEndFrame, aFlags); } // If the current frame has no targetable children, target the current frame return FrameTarget{aFrame, true, aEndFrame}; } // This method finds the closest valid FrameTarget on a given line; if there is // no valid FrameTarget on the line, it returns a null FrameTarget static FrameTarget GetSelectionClosestFrameForLine( nsBlockFrame* aParent, nsBlockFrame::LineIterator aLine, const nsPoint& aPoint, uint32_t aFlags) { // Account for end of lines (any iterator from the block is valid) if (aLine == aParent->LinesEnd()) return DrillDownToSelectionFrame(aParent, true, aFlags); nsIFrame* frame = aLine->mFirstChild; nsIFrame* closestFromIStart = nullptr; nsIFrame* closestFromIEnd = nullptr; nscoord closestIStart = aLine->IStart(), closestIEnd = aLine->IEnd(); WritingMode wm = aLine->mWritingMode; LogicalPoint pt(wm, aPoint, aLine->mContainerSize); bool canSkipBr = false; bool lastFrameWasEditable = false; for (int32_t n = aLine->GetChildCount(); n; --n, frame = frame->GetNextSibling()) { // Skip brFrames. Can only skip if the line contains at least // one selectable and non-empty frame before. Also, avoid skipping brs if // the previous thing had a different editableness than us, since then we // may end up not being able to select after it if the br is the last thing // on the line. if (!SelfIsSelectable(frame, aFlags) || frame->IsEmpty() || (canSkipBr && frame->IsBrFrame() && lastFrameWasEditable == frame->GetContent()->IsEditable())) { continue; } canSkipBr = true; lastFrameWasEditable = frame->GetContent() && frame->GetContent()->IsEditable(); LogicalRect frameRect = LogicalRect(wm, frame->GetRect(), aLine->mContainerSize); if (pt.I(wm) >= frameRect.IStart(wm)) { if (pt.I(wm) < frameRect.IEnd(wm)) { return GetSelectionClosestFrameForChild(frame, aPoint, aFlags); } if (frameRect.IEnd(wm) >= closestIStart) { closestFromIStart = frame; closestIStart = frameRect.IEnd(wm); } } else { if (frameRect.IStart(wm) <= closestIEnd) { closestFromIEnd = frame; closestIEnd = frameRect.IStart(wm); } } } if (!closestFromIStart && !closestFromIEnd) { // We should only get here if there are no selectable frames on a line // XXX Do we need more elaborate handling here? return FrameTarget(); } if (closestFromIStart && (!closestFromIEnd || (abs(pt.I(wm) - closestIStart) <= abs(pt.I(wm) - closestIEnd)))) { return GetSelectionClosestFrameForChild(closestFromIStart, aPoint, aFlags); } return GetSelectionClosestFrameForChild(closestFromIEnd, aPoint, aFlags); } // This method is for the special handling we do for block frames; they're // special because they represent paragraphs and because they are organized // into lines, which have bounds that are not stored elsewhere in the // frame tree. Returns a null FrameTarget for frames which are not // blocks or blocks with no lines except editable one. static FrameTarget GetSelectionClosestFrameForBlock(nsIFrame* aFrame, const nsPoint& aPoint, uint32_t aFlags) { nsBlockFrame* bf = do_QueryFrame(aFrame); if (!bf) { return FrameTarget(); } // This code searches for the correct line nsBlockFrame::LineIterator end = bf->LinesEnd(); nsBlockFrame::LineIterator curLine = bf->LinesBegin(); nsBlockFrame::LineIterator closestLine = end; if (curLine != end) { // Convert aPoint into a LogicalPoint in the writing-mode of this block WritingMode wm = curLine->mWritingMode; LogicalPoint pt(wm, aPoint, curLine->mContainerSize); do { // Check to see if our point lies within the line's block-direction bounds nscoord BCoord = pt.B(wm) - curLine->BStart(); nscoord BSize = curLine->BSize(); if (BCoord >= 0 && BCoord < BSize) { closestLine = curLine; break; // We found the line; stop looking } if (BCoord < 0) break; ++curLine; } while (curLine != end); if (closestLine == end) { nsBlockFrame::LineIterator prevLine = curLine.prev(); nsBlockFrame::LineIterator nextLine = curLine; // Avoid empty lines while (nextLine != end && nextLine->IsEmpty()) ++nextLine; while (prevLine != end && prevLine->IsEmpty()) --prevLine; // This hidden pref dictates whether a point above or below all lines // comes up with a line or the beginning or end of the frame; 0 on // Windows, 1 on other platforms by default at the writing of this code int32_t dragOutOfFrame = Preferences::GetInt("browser.drag_out_of_frame_style"); if (prevLine == end) { if (dragOutOfFrame == 1 || nextLine == end) return DrillDownToSelectionFrame(aFrame, false, aFlags); closestLine = nextLine; } else if (nextLine == end) { if (dragOutOfFrame == 1) return DrillDownToSelectionFrame(aFrame, true, aFlags); closestLine = prevLine; } else { // Figure out which line is closer if (pt.B(wm) - prevLine->BEnd() < nextLine->BStart() - pt.B(wm)) closestLine = prevLine; else closestLine = nextLine; } } } do { if (auto target = GetSelectionClosestFrameForLine(bf, closestLine, aPoint, aFlags)) { return target; } ++closestLine; } while (closestLine != end); // Fall back to just targeting the last targetable place return DrillDownToSelectionFrame(aFrame, true, aFlags); } // Use frame edge for grid, flex, table, and non-editable images. Choose the // edge based on the point position past the frame rect. If past the middle, // caret should be at end, otherwise at start. This behavior matches Blink. // // TODO(emilio): Can we use this code path for other replaced elements other // than images? Or even all other frames? We only get there when we didn't find // selectable children... At least one XUL test fails if we make this apply to // XUL labels. Also, editable images need _not_ to use the frame edge, see // below. static bool UseFrameEdge(nsIFrame* aFrame) { if (aFrame->IsFlexOrGridContainer() || aFrame->IsTableFrame()) { return true; } const nsImageFrame* image = do_QueryFrame(aFrame); if (image && !aFrame->GetContent()->IsEditable()) { // Editable images are a special-case because editing relies on clicking on // an editable image selecting it, for it to show resizers. return true; } return false; } static FrameTarget LastResortFrameTargetForFrame(nsIFrame* aFrame, const nsPoint& aPoint) { if (!UseFrameEdge(aFrame)) { return {aFrame, false, false}; } const auto& rect = aFrame->GetRectRelativeToSelf(); nscoord reference; nscoord middle; if (aFrame->GetWritingMode().IsVertical()) { reference = aPoint.y; middle = rect.Height() / 2; } else { reference = aPoint.x; middle = rect.Width() / 2; } const bool afterFrame = reference > middle; return {aFrame, true, afterFrame}; } // GetSelectionClosestFrame is the helper function that calculates the closest // frame to the given point. // It doesn't completely account for offset styles, so needs to be used in // restricted environments. // Cannot handle overlapping frames correctly, so it should receive the output // of GetFrameForPoint // Guaranteed to return a valid FrameTarget. // aPoint is relative to aFrame. static FrameTarget GetSelectionClosestFrame(nsIFrame* aFrame, const nsPoint& aPoint, uint32_t aFlags) { // Handle blocks; if the frame isn't a block, the method fails if (auto target = GetSelectionClosestFrameForBlock(aFrame, aPoint, aFlags)) { return target; } if (aFlags & nsIFrame::IGNORE_NATIVE_ANONYMOUS_SUBTREE && !FrameContentCanHaveParentSelectionRange(aFrame)) { return LastResortFrameTargetForFrame(aFrame, aPoint); } if (nsIFrame* kid = aFrame->PrincipalChildList().FirstChild()) { // Go through all the child frames to find the closest one nsIFrame::FrameWithDistance closest = {nullptr, nscoord_MAX, nscoord_MAX}; for (; kid; kid = kid->GetNextSibling()) { if (!SelfIsSelectable(kid, aFlags) || kid->IsEmpty()) { continue; } kid->FindCloserFrameForSelection(aPoint, &closest); } if (closest.mFrame) { if (closest.mFrame->IsInSVGTextSubtree()) return FrameTarget{closest.mFrame, false, false}; return GetSelectionClosestFrameForChild(closest.mFrame, aPoint, aFlags); } } return LastResortFrameTargetForFrame(aFrame, aPoint); } static nsIFrame::ContentOffsets OffsetsForSingleFrame(nsIFrame* aFrame, const nsPoint& aPoint) { nsIFrame::ContentOffsets offsets; FrameContentRange range = GetRangeForFrame(aFrame); offsets.content = range.content; // If there are continuations (meaning it's not one rectangle), this is the // best this function can do if (aFrame->GetNextContinuation() || aFrame->GetPrevContinuation()) { offsets.offset = range.start; offsets.secondaryOffset = range.end; offsets.associate = CaretAssociationHint::After; return offsets; } // Figure out whether the offsets should be over, after, or before the frame nsRect rect(nsPoint(0, 0), aFrame->GetSize()); bool isBlock = !aFrame->StyleDisplay()->IsInlineFlow(); bool isRtl = (aFrame->StyleVisibility()->mDirection == StyleDirection::Rtl); if ((isBlock && rect.y < aPoint.y) || (!isBlock && ((isRtl && rect.x + rect.width / 2 > aPoint.x) || (!isRtl && rect.x + rect.width / 2 < aPoint.x)))) { offsets.offset = range.end; if (rect.Contains(aPoint)) offsets.secondaryOffset = range.start; else offsets.secondaryOffset = range.end; } else { offsets.offset = range.start; if (rect.Contains(aPoint)) offsets.secondaryOffset = range.end; else offsets.secondaryOffset = range.start; } offsets.associate = offsets.offset == range.start ? CaretAssociationHint::After : CaretAssociationHint::Before; return offsets; } static nsIFrame* AdjustFrameForSelectionStyles(nsIFrame* aFrame) { nsIFrame* adjustedFrame = aFrame; for (nsIFrame* frame = aFrame; frame; frame = frame->GetParent()) { // These are the conditions that make all children not able to handle // a cursor. auto userSelect = frame->Style()->UserSelect(); if (userSelect != StyleUserSelect::Auto && userSelect != StyleUserSelect::All) { break; } if (userSelect == StyleUserSelect::All || frame->IsGeneratedContentFrame()) { adjustedFrame = frame; } } return adjustedFrame; } nsIFrame::ContentOffsets nsIFrame::GetContentOffsetsFromPoint( const nsPoint& aPoint, uint32_t aFlags) { nsIFrame* adjustedFrame; if (aFlags & IGNORE_SELECTION_STYLE) { adjustedFrame = this; } else { // This section of code deals with special selection styles. Note that // -moz-all exists, even though it doesn't need to be explicitly handled. // // The offset is forced not to end up in generated content; content offsets // cannot represent content outside of the document's content tree. adjustedFrame = AdjustFrameForSelectionStyles(this); // `user-select: all` needs special handling, because clicking on it should // lead to the whole frame being selected. if (adjustedFrame->Style()->UserSelect() == StyleUserSelect::All) { nsPoint adjustedPoint = aPoint + GetOffsetTo(adjustedFrame); return OffsetsForSingleFrame(adjustedFrame, adjustedPoint); } // For other cases, try to find a closest frame starting from the parent of // the unselectable frame if (adjustedFrame != this) { adjustedFrame = adjustedFrame->GetParent(); } } nsPoint adjustedPoint = aPoint + GetOffsetTo(adjustedFrame); FrameTarget closest = GetSelectionClosestFrame(adjustedFrame, adjustedPoint, aFlags); // If the correct offset is at one end of a frame, use offset-based // calculation method if (closest.frameEdge) { ContentOffsets offsets; FrameContentRange range = GetRangeForFrame(closest.frame); offsets.content = range.content; if (closest.afterFrame) offsets.offset = range.end; else offsets.offset = range.start; offsets.secondaryOffset = offsets.offset; offsets.associate = offsets.offset == range.start ? CaretAssociationHint::After : CaretAssociationHint::Before; return offsets; } nsPoint pt; if (closest.frame != this) { if (closest.frame->IsInSVGTextSubtree()) { pt = nsLayoutUtils::TransformAncestorPointToFrame( RelativeTo{closest.frame}, aPoint, RelativeTo{this}); } else { pt = aPoint - closest.frame->GetOffsetTo(this); } } else { pt = aPoint; } return closest.frame->CalcContentOffsetsFromFramePoint(pt); // XXX should I add some kind of offset standardization? // consider xxxxxzzzzz; should any click between the last // x and first z put the cursor in the same logical position in addition // to the same visual position? } nsIFrame::ContentOffsets nsIFrame::CalcContentOffsetsFromFramePoint( const nsPoint& aPoint) { return OffsetsForSingleFrame(this, aPoint); } bool nsIFrame::AssociateImage(const StyleImage& aImage) { imgRequestProxy* req = aImage.GetImageRequest(); if (!req) { return false; } mozilla::css::ImageLoader* loader = PresContext()->Document()->StyleImageLoader(); loader->AssociateRequestToFrame(req, this); return true; } void nsIFrame::DisassociateImage(const StyleImage& aImage) { imgRequestProxy* req = aImage.GetImageRequest(); if (!req) { return; } mozilla::css::ImageLoader* loader = PresContext()->Document()->StyleImageLoader(); loader->DisassociateRequestFromFrame(req, this); } StyleImageRendering nsIFrame::UsedImageRendering() const { ComputedStyle* style; if (IsCanvasFrame()) { // XXXdholbert Maybe we should use FindCanvasBackground here (instead of // FindBackground), since we're inside an IsCanvasFrame check? Though then // we'd also have to copypaste or abstract-away the multi-part root-frame // lookup that the canvas-flavored API requires. style = nsCSSRendering::FindBackground(this); } else { style = Style(); } return style->StyleVisibility()->mImageRendering; } // The touch-action CSS property applies to: all elements except: non-replaced // inline elements, table rows, row groups, table columns, and column groups. StyleTouchAction nsIFrame::UsedTouchAction() const { if (IsLineParticipant()) { return StyleTouchAction::AUTO; } auto& disp = *StyleDisplay(); if (disp.IsInternalTableStyleExceptCell()) { return StyleTouchAction::AUTO; } return disp.mTouchAction; } nsIFrame::Cursor nsIFrame::GetCursor(const nsPoint&) { StyleCursorKind kind = StyleUI()->Cursor().keyword; if (kind == StyleCursorKind::Auto) { // If this is editable, I-beam cursor is better for most elements. kind = (mContent && mContent->IsEditable()) ? StyleCursorKind::Text : StyleCursorKind::Default; } if (kind == StyleCursorKind::Text && GetWritingMode().IsVertical()) { // Per CSS UI spec, UA may treat value 'text' as // 'vertical-text' for vertical text. kind = StyleCursorKind::VerticalText; } return Cursor{kind, AllowCustomCursorImage::Yes}; } // Resize and incremental reflow /* virtual */ void nsIFrame::MarkIntrinsicISizesDirty() { // If we're a flex item, clear our flex-item-specific cached measurements // (which likely depended on our now-stale intrinsic isize). if (IsFlexItem()) { nsFlexContainerFrame::MarkCachedFlexMeasurementsDirty(this); } if (HasAnyStateBits(NS_FRAME_FONT_INFLATION_FLOW_ROOT)) { nsFontInflationData::MarkFontInflationDataTextDirty(this); } RemoveProperty(nsGridContainerFrame::CachedBAxisMeasurement::Prop()); } void nsIFrame::MarkSubtreeDirty() { if (HasAnyStateBits(NS_FRAME_IS_DIRTY)) { return; } // Unconditionally mark given frame dirty. AddStateBits(NS_FRAME_IS_DIRTY); // Mark all descendants dirty, unless: // - Already dirty. // - TableColGroup AutoTArray stack; for (const auto& childLists : ChildLists()) { for (nsIFrame* kid : childLists.mList) { stack.AppendElement(kid); } } while (!stack.IsEmpty()) { nsIFrame* f = stack.PopLastElement(); if (f->HasAnyStateBits(NS_FRAME_IS_DIRTY) || f->IsTableColGroupFrame()) { continue; } f->AddStateBits(NS_FRAME_IS_DIRTY); for (const auto& childLists : f->ChildLists()) { for (nsIFrame* kid : childLists.mList) { stack.AppendElement(kid); } } } } /* virtual */ nscoord nsIFrame::GetMinISize(gfxContext* aRenderingContext) { nscoord result = 0; DISPLAY_MIN_INLINE_SIZE(this, result); return result; } /* virtual */ nscoord nsIFrame::GetPrefISize(gfxContext* aRenderingContext) { nscoord result = 0; DISPLAY_PREF_INLINE_SIZE(this, result); return result; } /* virtual */ void nsIFrame::AddInlineMinISize(gfxContext* aRenderingContext, nsIFrame::InlineMinISizeData* aData) { nscoord isize = nsLayoutUtils::IntrinsicForContainer( aRenderingContext, this, IntrinsicISizeType::MinISize); aData->DefaultAddInlineMinISize(this, isize); } /* virtual */ void nsIFrame::AddInlinePrefISize(gfxContext* aRenderingContext, nsIFrame::InlinePrefISizeData* aData) { nscoord isize = nsLayoutUtils::IntrinsicForContainer( aRenderingContext, this, IntrinsicISizeType::PrefISize); aData->DefaultAddInlinePrefISize(isize); } void nsIFrame::InlineMinISizeData::DefaultAddInlineMinISize(nsIFrame* aFrame, nscoord aISize, bool aAllowBreak) { auto parent = aFrame->GetParent(); MOZ_ASSERT(parent, "Must have a parent if we get here!"); const bool mayBreak = aAllowBreak && !aFrame->CanContinueTextRun() && !parent->Style()->ShouldSuppressLineBreak() && parent->StyleText()->WhiteSpaceCanWrap(parent); if (mayBreak) { OptionallyBreak(); } mTrailingWhitespace = 0; mSkipWhitespace = false; mCurrentLine += aISize; mAtStartOfLine = false; if (mayBreak) { OptionallyBreak(); } } void nsIFrame::InlinePrefISizeData::DefaultAddInlinePrefISize(nscoord aISize) { mCurrentLine = NSCoordSaturatingAdd(mCurrentLine, aISize); mTrailingWhitespace = 0; mSkipWhitespace = false; mLineIsEmpty = false; } void nsIFrame::InlineMinISizeData::ForceBreak() { mCurrentLine -= mTrailingWhitespace; mPrevLines = std::max(mPrevLines, mCurrentLine); mCurrentLine = mTrailingWhitespace = 0; for (uint32_t i = 0, i_end = mFloats.Length(); i != i_end; ++i) { nscoord float_min = mFloats[i].Width(); if (float_min > mPrevLines) mPrevLines = float_min; } mFloats.Clear(); mSkipWhitespace = true; } void nsIFrame::InlineMinISizeData::OptionallyBreak(nscoord aHyphenWidth) { // If we can fit more content into a smaller width by staying on this // line (because we're still at a negative offset due to negative // text-indent or negative margin), don't break. Otherwise, do the // same as ForceBreak. it doesn't really matter when we accumulate // floats. if (mCurrentLine + aHyphenWidth < 0 || mAtStartOfLine) return; mCurrentLine += aHyphenWidth; ForceBreak(); } void nsIFrame::InlinePrefISizeData::ForceBreak(StyleClear aClearType) { // If this force break is not clearing any float, we can leave all the // floats to the next force break. if (!mFloats.IsEmpty() && aClearType != StyleClear::None) { // preferred widths accumulated for floats that have already // been cleared past nscoord floats_done = 0, // preferred widths accumulated for floats that have not yet // been cleared past floats_cur_left = 0, floats_cur_right = 0; for (const FloatInfo& floatInfo : mFloats) { const nsStyleDisplay* floatDisp = floatInfo.Frame()->StyleDisplay(); StyleClear clearType = floatDisp->mClear; if (clearType == StyleClear::Left || clearType == StyleClear::Right || clearType == StyleClear::Both) { nscoord floats_cur = NSCoordSaturatingAdd(floats_cur_left, floats_cur_right); if (floats_cur > floats_done) { floats_done = floats_cur; } if (clearType != StyleClear::Right) { floats_cur_left = 0; } if (clearType != StyleClear::Left) { floats_cur_right = 0; } } StyleFloat floatStyle = floatDisp->mFloat; nscoord& floats_cur = floatStyle == StyleFloat::Left ? floats_cur_left : floats_cur_right; nscoord floatWidth = floatInfo.Width(); // Negative-width floats don't change the available space so they // shouldn't change our intrinsic line width either. floats_cur = NSCoordSaturatingAdd(floats_cur, std::max(0, floatWidth)); } nscoord floats_cur = NSCoordSaturatingAdd(floats_cur_left, floats_cur_right); if (floats_cur > floats_done) floats_done = floats_cur; mCurrentLine = NSCoordSaturatingAdd(mCurrentLine, floats_done); if (aClearType == StyleClear::Both) { mFloats.Clear(); } else { // If the break type does not clear all floats, it means there may // be some floats whose isize should contribute to the intrinsic // isize of the next line. The code here scans the current mFloats // and keeps floats which are not cleared by this break. Note that // floats may be cleared directly or indirectly. See below. nsTArray newFloats; MOZ_ASSERT( aClearType == StyleClear::Left || aClearType == StyleClear::Right, "Other values should have been handled in other branches"); StyleFloat clearFloatType = aClearType == StyleClear::Left ? StyleFloat::Left : StyleFloat::Right; // Iterate the array in reverse so that we can stop when there are // no longer any floats we need to keep. See below. for (FloatInfo& floatInfo : Reversed(mFloats)) { const nsStyleDisplay* floatDisp = floatInfo.Frame()->StyleDisplay(); if (floatDisp->mFloat != clearFloatType) { newFloats.AppendElement(floatInfo); } else { // This is a float on the side that this break directly clears // which means we're not keeping it in mFloats. However, if // this float clears floats on the opposite side (via a value // of either 'both' or one of 'left'/'right'), any remaining // (earlier) floats on that side would be indirectly cleared // as well. Thus, we should break out of this loop and stop // considering earlier floats to be kept in mFloats. StyleClear clearType = floatDisp->mClear; if (clearType != aClearType && clearType != StyleClear::None) { break; } } } newFloats.Reverse(); mFloats = std::move(newFloats); } } mCurrentLine = NSCoordSaturatingSubtract(mCurrentLine, mTrailingWhitespace, nscoord_MAX); mPrevLines = std::max(mPrevLines, mCurrentLine); mCurrentLine = mTrailingWhitespace = 0; mSkipWhitespace = true; mLineIsEmpty = true; } static nscoord ResolveMargin(const LengthPercentageOrAuto& aStyle, nscoord aPercentageBasis) { if (aStyle.IsAuto()) { return nscoord(0); } return nsLayoutUtils::ResolveToLength(aStyle.AsLengthPercentage(), aPercentageBasis); } static nscoord ResolvePadding(const LengthPercentage& aStyle, nscoord aPercentageBasis) { return nsLayoutUtils::ResolveToLength(aStyle, aPercentageBasis); } static nsIFrame::IntrinsicSizeOffsetData IntrinsicSizeOffsets( nsIFrame* aFrame, nscoord aPercentageBasis, bool aForISize) { nsIFrame::IntrinsicSizeOffsetData result; WritingMode wm = aFrame->GetWritingMode(); const auto& margin = aFrame->StyleMargin()->mMargin; bool verticalAxis = aForISize == wm.IsVertical(); if (verticalAxis) { result.margin += ResolveMargin(margin.Get(eSideTop), aPercentageBasis); result.margin += ResolveMargin(margin.Get(eSideBottom), aPercentageBasis); } else { result.margin += ResolveMargin(margin.Get(eSideLeft), aPercentageBasis); result.margin += ResolveMargin(margin.Get(eSideRight), aPercentageBasis); } const auto& padding = aFrame->StylePadding()->mPadding; if (verticalAxis) { result.padding += ResolvePadding(padding.Get(eSideTop), aPercentageBasis); result.padding += ResolvePadding(padding.Get(eSideBottom), aPercentageBasis); } else { result.padding += ResolvePadding(padding.Get(eSideLeft), aPercentageBasis); result.padding += ResolvePadding(padding.Get(eSideRight), aPercentageBasis); } const nsStyleBorder* styleBorder = aFrame->StyleBorder(); if (verticalAxis) { result.border += styleBorder->GetComputedBorderWidth(eSideTop); result.border += styleBorder->GetComputedBorderWidth(eSideBottom); } else { result.border += styleBorder->GetComputedBorderWidth(eSideLeft); result.border += styleBorder->GetComputedBorderWidth(eSideRight); } const nsStyleDisplay* disp = aFrame->StyleDisplay(); if (aFrame->IsThemed(disp)) { nsPresContext* presContext = aFrame->PresContext(); LayoutDeviceIntMargin border = presContext->Theme()->GetWidgetBorder( presContext->DeviceContext(), aFrame, disp->EffectiveAppearance()); result.border = presContext->DevPixelsToAppUnits( verticalAxis ? border.TopBottom() : border.LeftRight()); LayoutDeviceIntMargin padding; if (presContext->Theme()->GetWidgetPadding( presContext->DeviceContext(), aFrame, disp->EffectiveAppearance(), &padding)) { result.padding = presContext->DevPixelsToAppUnits( verticalAxis ? padding.TopBottom() : padding.LeftRight()); } } return result; } /* virtual */ nsIFrame::IntrinsicSizeOffsetData nsIFrame::IntrinsicISizeOffsets( nscoord aPercentageBasis) { return IntrinsicSizeOffsets(this, aPercentageBasis, true); } nsIFrame::IntrinsicSizeOffsetData nsIFrame::IntrinsicBSizeOffsets( nscoord aPercentageBasis) { return IntrinsicSizeOffsets(this, aPercentageBasis, false); } /* virtual */ IntrinsicSize nsIFrame::GetIntrinsicSize() { return IntrinsicSize(); // default is width/height set to eStyleUnit_None } AspectRatio nsIFrame::GetAspectRatio() const { // Per spec, 'aspect-ratio' property applies to all elements except inline // boxes and internal ruby or table boxes. // https://drafts.csswg.org/css-sizing-4/#aspect-ratio // For those frame types that don't support aspect-ratio, they must not have // the natural ratio, so this early return is fine. if (!SupportsAspectRatio()) { return AspectRatio(); } const StyleAspectRatio& aspectRatio = StylePosition()->mAspectRatio; // If aspect-ratio is zero or infinite, it's a degenerate ratio and behaves // as auto. // https://drafts.csswg.org/css-sizing-4/#valdef-aspect-ratio-ratio if (!aspectRatio.BehavesAsAuto()) { // Non-auto. Return the preferred aspect ratio from the aspect-ratio style. return aspectRatio.ratio.AsRatio().ToLayoutRatio(UseBoxSizing::Yes); } // The rest of the cases are when aspect-ratio has 'auto'. if (auto intrinsicRatio = GetIntrinsicRatio()) { return intrinsicRatio; } if (aspectRatio.HasRatio()) { // If it's a degenerate ratio, this returns 0. Just the same as the auto // case. return aspectRatio.ratio.AsRatio().ToLayoutRatio(UseBoxSizing::No); } return AspectRatio(); } /* virtual */ AspectRatio nsIFrame::GetIntrinsicRatio() const { return AspectRatio(); } static bool ShouldApplyAutomaticMinimumOnInlineAxis( WritingMode aWM, const nsStyleDisplay* aDisplay, const nsStylePosition* aPosition) { // Apply the automatic minimum size for aspect ratio: // Note: The replaced elements shouldn't be here, so we only check the scroll // container. // https://drafts.csswg.org/css-sizing-4/#aspect-ratio-minimum return !aDisplay->IsScrollableOverflow() && aPosition->MinISize(aWM).IsAuto(); } struct MinMaxSize { nscoord mMinSize = 0; nscoord mMaxSize = NS_UNCONSTRAINEDSIZE; nscoord ClampSizeToMinAndMax(nscoord aSize) const { return NS_CSS_MINMAX(aSize, mMinSize, mMaxSize); } }; static MinMaxSize ComputeTransferredMinMaxInlineSize( const WritingMode aWM, const AspectRatio& aAspectRatio, const MinMaxSize& aMinMaxBSize, const LogicalSize& aBoxSizingAdjustment) { // Note: the spec mentions that // 1. This transferred minimum is capped by any definite preferred or maximum // size in the destination axis. // 2. This transferred maximum is floored by any definite preferred or minimum // size in the destination axis // // https://drafts.csswg.org/css-sizing-4/#aspect-ratio // // The spec requires us to clamp these by the specified size (it calls it the // preferred size). However, we actually don't need to worry about that, // because we only use this if the inline size is indefinite. // // We do not need to clamp the transferred minimum and maximum as long as we // always apply the transferred min/max size before the explicit min/max size, // the result will be identical. MinMaxSize transferredISize; if (aMinMaxBSize.mMinSize > 0) { transferredISize.mMinSize = aAspectRatio.ComputeRatioDependentSize( LogicalAxis::eLogicalAxisInline, aWM, aMinMaxBSize.mMinSize, aBoxSizingAdjustment); } if (aMinMaxBSize.mMaxSize != NS_UNCONSTRAINEDSIZE) { transferredISize.mMaxSize = aAspectRatio.ComputeRatioDependentSize( LogicalAxis::eLogicalAxisInline, aWM, aMinMaxBSize.mMaxSize, aBoxSizingAdjustment); } // Minimum size wins over maximum size. transferredISize.mMaxSize = std::max(transferredISize.mMinSize, transferredISize.mMaxSize); return transferredISize; } /* virtual */ nsIFrame::SizeComputationResult nsIFrame::ComputeSize( gfxContext* aRenderingContext, WritingMode aWM, const LogicalSize& aCBSize, nscoord aAvailableISize, const LogicalSize& aMargin, const LogicalSize& aBorderPadding, const StyleSizeOverrides& aSizeOverrides, ComputeSizeFlags aFlags) { MOZ_ASSERT(!GetIntrinsicRatio(), "Please override this method and call " "nsContainerFrame::ComputeSizeWithIntrinsicDimensions instead."); LogicalSize result = ComputeAutoSize(aRenderingContext, aWM, aCBSize, aAvailableISize, aMargin, aBorderPadding, aSizeOverrides, aFlags); const nsStylePosition* stylePos = StylePosition(); const nsStyleDisplay* disp = StyleDisplay(); auto aspectRatioUsage = AspectRatioUsage::None; const auto boxSizingAdjust = stylePos->mBoxSizing == StyleBoxSizing::Border ? aBorderPadding : LogicalSize(aWM); nscoord boxSizingToMarginEdgeISize = aMargin.ISize(aWM) + aBorderPadding.ISize(aWM) - boxSizingAdjust.ISize(aWM); const auto& styleISize = aSizeOverrides.mStyleISize ? *aSizeOverrides.mStyleISize : stylePos->ISize(aWM); const auto& styleBSize = aSizeOverrides.mStyleBSize ? *aSizeOverrides.mStyleBSize : stylePos->BSize(aWM); const auto& aspectRatio = aSizeOverrides.mAspectRatio ? *aSizeOverrides.mAspectRatio : GetAspectRatio(); auto parentFrame = GetParent(); auto alignCB = parentFrame; bool isGridItem = IsGridItem(); const bool isSubgrid = IsSubgrid(); if (parentFrame && parentFrame->IsTableWrapperFrame() && IsTableFrame()) { // An inner table frame is sized as a grid item if its table wrapper is, // because they actually have the same CB (the wrapper's CB). // @see ReflowInput::InitCBReflowInput auto tableWrapper = GetParent(); auto grandParent = tableWrapper->GetParent(); isGridItem = grandParent->IsGridContainerFrame() && !tableWrapper->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW); if (isGridItem) { // When resolving justify/align-self below, we want to use the grid // container's justify/align-items value and WritingMode. alignCB = grandParent; } } const bool isFlexItem = IsFlexItem() && !parentFrame->HasAnyStateBits( NS_STATE_FLEX_IS_EMULATING_LEGACY_WEBKIT_BOX); // This variable only gets set (and used) if isFlexItem is true. It // indicates which axis (in this frame's own WM) corresponds to its // flex container's main axis. LogicalAxis flexMainAxis = eLogicalAxisInline; // (init to make valgrind happy) if (isFlexItem) { flexMainAxis = nsFlexContainerFrame::IsItemInlineAxisMainAxis(this) ? eLogicalAxisInline : eLogicalAxisBlock; } const bool isOrthogonal = aWM.IsOrthogonalTo(alignCB->GetWritingMode()); const bool isAutoISize = styleISize.IsAuto(); const bool isAutoBSize = nsLayoutUtils::IsAutoBSize(styleBSize, aCBSize.BSize(aWM)); // Compute inline-axis size const bool isSubgriddedInInlineAxis = isSubgrid && static_cast(this)->IsColSubgrid(); // Per https://drafts.csswg.org/css-grid/#subgrid-box-alignment, if we are // subgridded in the inline-axis, ignore our style inline-size, and stretch to // fill the CB. const bool shouldComputeISize = !isAutoISize && !isSubgriddedInInlineAxis; if (shouldComputeISize) { auto iSizeResult = ComputeISizeValue( aRenderingContext, aWM, aCBSize, boxSizingAdjust, boxSizingToMarginEdgeISize, styleISize, aSizeOverrides, aFlags); result.ISize(aWM) = iSizeResult.mISize; aspectRatioUsage = iSizeResult.mAspectRatioUsage; } else if (MOZ_UNLIKELY(isGridItem) && !IsTrueOverflowContainer()) { // 'auto' inline-size for grid-level box - fill the CB for 'stretch' / // 'normal' and clamp it to the CB if requested: bool stretch = false; bool mayUseAspectRatio = aspectRatio && !isAutoBSize; if (!aFlags.contains(ComputeSizeFlag::ShrinkWrap) && !StyleMargin()->HasInlineAxisAuto(aWM) && !alignCB->IsMasonry(isOrthogonal ? eLogicalAxisBlock : eLogicalAxisInline)) { auto inlineAxisAlignment = isOrthogonal ? StylePosition()->UsedAlignSelf(alignCB->Style())._0 : StylePosition()->UsedJustifySelf(alignCB->Style())._0; stretch = inlineAxisAlignment == StyleAlignFlags::STRETCH || (inlineAxisAlignment == StyleAlignFlags::NORMAL && !mayUseAspectRatio); } // Apply the preferred aspect ratio for alignments other than *stretch* and // *normal without aspect ratio*. // The spec says all other values should size the items as fit-content, and // the intrinsic size should respect the preferred aspect ratio, so we also // apply aspect ratio for all other values. // https://drafts.csswg.org/css-grid/#grid-item-sizing if (!stretch && mayUseAspectRatio) { // Note: we don't need to handle aspect ratio for inline axis if both // width/height are auto. The default ratio-dependent axis is block axis // in this case, so we can simply get the block size from the non-auto // |styleBSize|. auto bSize = nsLayoutUtils::ComputeBSizeValue( aCBSize.BSize(aWM), boxSizingAdjust.BSize(aWM), styleBSize.AsLengthPercentage()); result.ISize(aWM) = aspectRatio.ComputeRatioDependentSize( LogicalAxis::eLogicalAxisInline, aWM, bSize, boxSizingAdjust); aspectRatioUsage = AspectRatioUsage::ToComputeISize; } if (stretch || aFlags.contains(ComputeSizeFlag::IClampMarginBoxMinSize)) { auto iSizeToFillCB = std::max(nscoord(0), aCBSize.ISize(aWM) - aBorderPadding.ISize(aWM) - aMargin.ISize(aWM)); if (stretch || result.ISize(aWM) > iSizeToFillCB) { result.ISize(aWM) = iSizeToFillCB; } } } else if (aspectRatio && !isAutoBSize) { auto bSize = nsLayoutUtils::ComputeBSizeValue( aCBSize.BSize(aWM), boxSizingAdjust.BSize(aWM), styleBSize.AsLengthPercentage()); result.ISize(aWM) = aspectRatio.ComputeRatioDependentSize( LogicalAxis::eLogicalAxisInline, aWM, bSize, boxSizingAdjust); aspectRatioUsage = AspectRatioUsage::ToComputeISize; } // Calculate and apply transferred min & max size contraints. // https://drafts.csswg.org/css-sizing-4/#aspect-ratio-size-transfers // // Note: The basic principle is that sizing constraints transfer through the // aspect-ratio to the other side to preserve the aspect ratio to the extent // that they can without violating any sizes specified explicitly on that // affected axis. // // FIXME: The spec words may not be correct, so we may have to update this // tentative solution once this spec issue gets resolved. Here, we clamp the // flex base size by the transferred min and max sizes, and don't include // the transferred min & max sizes into its used min & max sizes. So this // lets us match other browsers' current behaviors. // https://github.com/w3c/csswg-drafts/issues/6071 // // Note: This may make more sense if we clamp the flex base size in // FlexItem::ResolveFlexBaseSizeFromAspectRatio(). However, the result should // be identical. FlexItem::ResolveFlexBaseSizeFromAspectRatio() only handles // the case of the definite cross size, and the definite cross size is clamped // by the min & max cross sizes below in this function. This means its flex // base size has been clamped by the transferred min & max size already after // generating the flex items. So here we make the code more general for both // definite cross size and indefinite cross size. const bool isDefiniteISize = styleISize.IsLengthPercentage(); const auto& minBSizeCoord = stylePos->MinBSize(aWM); const auto& maxBSizeCoord = stylePos->MaxBSize(aWM); const bool isAutoMinBSize = nsLayoutUtils::IsAutoBSize(minBSizeCoord, aCBSize.BSize(aWM)); const bool isAutoMaxBSize = nsLayoutUtils::IsAutoBSize(maxBSizeCoord, aCBSize.BSize(aWM)); if (aspectRatio && !isDefiniteISize) { const MinMaxSize minMaxBSize{ isAutoMinBSize ? 0 : nsLayoutUtils::ComputeBSizeValue( aCBSize.BSize(aWM), boxSizingAdjust.BSize(aWM), minBSizeCoord.AsLengthPercentage()), isAutoMaxBSize ? NS_UNCONSTRAINEDSIZE : nsLayoutUtils::ComputeBSizeValue( aCBSize.BSize(aWM), boxSizingAdjust.BSize(aWM), maxBSizeCoord.AsLengthPercentage())}; MinMaxSize transferredMinMaxISize = ComputeTransferredMinMaxInlineSize( aWM, aspectRatio, minMaxBSize, boxSizingAdjust); result.ISize(aWM) = transferredMinMaxISize.ClampSizeToMinAndMax(result.ISize(aWM)); } // Flex items ignore their min & max sizing properties in their // flex container's main-axis. (Those properties get applied later in // the flexbox algorithm.) const bool isFlexItemInlineAxisMainAxis = isFlexItem && flexMainAxis == eLogicalAxisInline; // Grid items that are subgridded in inline-axis also ignore their min & max // sizing properties in that axis. const bool shouldIgnoreMinMaxISize = isFlexItemInlineAxisMainAxis || isSubgriddedInInlineAxis; const auto& maxISizeCoord = stylePos->MaxISize(aWM); nscoord maxISize = NS_UNCONSTRAINEDSIZE; if (!maxISizeCoord.IsNone() && !shouldIgnoreMinMaxISize) { maxISize = ComputeISizeValue(aRenderingContext, aWM, aCBSize, boxSizingAdjust, boxSizingToMarginEdgeISize, maxISizeCoord, aSizeOverrides, aFlags) .mISize; result.ISize(aWM) = std::min(maxISize, result.ISize(aWM)); } const auto& minISizeCoord = stylePos->MinISize(aWM); nscoord minISize; if (!minISizeCoord.IsAuto() && !shouldIgnoreMinMaxISize) { minISize = ComputeISizeValue(aRenderingContext, aWM, aCBSize, boxSizingAdjust, boxSizingToMarginEdgeISize, minISizeCoord, aSizeOverrides, aFlags) .mISize; } else if (MOZ_UNLIKELY( aFlags.contains(ComputeSizeFlag::IApplyAutoMinSize))) { // This implements "Implied Minimum Size of Grid Items". // https://drafts.csswg.org/css-grid/#min-size-auto minISize = std::min(maxISize, GetMinISize(aRenderingContext)); if (styleISize.IsLengthPercentage()) { minISize = std::min(minISize, result.ISize(aWM)); } else if (aFlags.contains(ComputeSizeFlag::IClampMarginBoxMinSize)) { // "if the grid item spans only grid tracks that have a fixed max track // sizing function, its automatic minimum size in that dimension is // further clamped to less than or equal to the size necessary to fit // its margin box within the resulting grid area (flooring at zero)" // https://drafts.csswg.org/css-grid/#min-size-auto auto maxMinISize = std::max(nscoord(0), aCBSize.ISize(aWM) - aBorderPadding.ISize(aWM) - aMargin.ISize(aWM)); minISize = std::min(minISize, maxMinISize); } } else if (aspectRatioUsage == AspectRatioUsage::ToComputeISize && ShouldApplyAutomaticMinimumOnInlineAxis(aWM, disp, stylePos)) { // This means we successfully applied aspect-ratio and now need to check // if we need to apply the implied minimum size: // https://drafts.csswg.org/css-sizing-4/#aspect-ratio-minimum MOZ_ASSERT(!HasReplacedSizing(), "aspect-ratio minimums should not apply to replaced elements"); // The inline size computed by aspect-ratio shouldn't less than the content // size. minISize = GetMinISize(aRenderingContext); } else { // Treat "min-width: auto" as 0. // NOTE: Technically, "auto" is supposed to behave like "min-content" on // flex items. However, we don't need to worry about that here, because // flex items' min-sizes are intentionally ignored until the flex // container explicitly considers them during space distribution. minISize = 0; } result.ISize(aWM) = std::max(minISize, result.ISize(aWM)); // Compute block-axis size // (but not if we have auto bsize -- then, we'll just stick with the bsize // that we already calculated in the initial ComputeAutoSize() call. However, // if we have a valid preferred aspect ratio, we still have to compute the // block size because aspect ratio affects the intrinsic content size.) const bool isSubgriddedInBlockAxis = isSubgrid && static_cast(this)->IsRowSubgrid(); // Per https://drafts.csswg.org/css-grid/#subgrid-box-alignment, if we are // subgridded in the block-axis, ignore our style block-size, and stretch to // fill the CB. const bool shouldComputeBSize = !isAutoBSize && !isSubgriddedInBlockAxis; if (shouldComputeBSize) { result.BSize(aWM) = nsLayoutUtils::ComputeBSizeValue( aCBSize.BSize(aWM), boxSizingAdjust.BSize(aWM), styleBSize.AsLengthPercentage()); } else if (MOZ_UNLIKELY(isGridItem) && styleBSize.IsAuto() && !aFlags.contains(ComputeSizeFlag::IsGridMeasuringReflow) && !IsTrueOverflowContainer() && !alignCB->IsMasonry(isOrthogonal ? eLogicalAxisInline : eLogicalAxisBlock)) { auto cbSize = aCBSize.BSize(aWM); if (cbSize != NS_UNCONSTRAINEDSIZE) { // 'auto' block-size for grid-level box - fill the CB for 'stretch' / // 'normal' and clamp it to the CB if requested: bool stretch = false; bool mayUseAspectRatio = aspectRatio && result.ISize(aWM) != NS_UNCONSTRAINEDSIZE; if (!StyleMargin()->HasBlockAxisAuto(aWM)) { auto blockAxisAlignment = isOrthogonal ? StylePosition()->UsedJustifySelf(alignCB->Style())._0 : StylePosition()->UsedAlignSelf(alignCB->Style())._0; stretch = blockAxisAlignment == StyleAlignFlags::STRETCH || (blockAxisAlignment == StyleAlignFlags::NORMAL && !mayUseAspectRatio); } // Apply the preferred aspect ratio for alignments other than *stretch* // and *normal without aspect ratio*. // The spec says all other values should size the items as fit-content, // and the intrinsic size should respect the preferred aspect ratio, so // we also apply aspect ratio for all other values. // https://drafts.csswg.org/css-grid/#grid-item-sizing if (!stretch && mayUseAspectRatio) { result.BSize(aWM) = aspectRatio.ComputeRatioDependentSize( LogicalAxis::eLogicalAxisBlock, aWM, result.ISize(aWM), boxSizingAdjust); MOZ_ASSERT(aspectRatioUsage == AspectRatioUsage::None); aspectRatioUsage = AspectRatioUsage::ToComputeBSize; } if (stretch || aFlags.contains(ComputeSizeFlag::BClampMarginBoxMinSize)) { auto bSizeToFillCB = std::max(nscoord(0), cbSize - aBorderPadding.BSize(aWM) - aMargin.BSize(aWM)); if (stretch || (result.BSize(aWM) != NS_UNCONSTRAINEDSIZE && result.BSize(aWM) > bSizeToFillCB)) { result.BSize(aWM) = bSizeToFillCB; } } } } else if (aspectRatio) { // If both inline and block dimensions are auto, the block axis is the // ratio-dependent axis by default. // If we have a super large inline size, aspect-ratio should still be // applied (so aspectRatioUsage flag is set as expected). That's why we // apply aspect-ratio unconditionally for auto block size here. result.BSize(aWM) = aspectRatio.ComputeRatioDependentSize( LogicalAxis::eLogicalAxisBlock, aWM, result.ISize(aWM), boxSizingAdjust); MOZ_ASSERT(aspectRatioUsage == AspectRatioUsage::None); aspectRatioUsage = AspectRatioUsage::ToComputeBSize; } if (result.BSize(aWM) != NS_UNCONSTRAINEDSIZE) { // Flex items ignore their min & max sizing properties in their flex // container's main-axis. (Those properties get applied later in the flexbox // algorithm.) const bool isFlexItemBlockAxisMainAxis = isFlexItem && flexMainAxis == eLogicalAxisBlock; // Grid items that are subgridded in block-axis also ignore their min & max // sizing properties in that axis. const bool shouldIgnoreMinMaxBSize = isFlexItemBlockAxisMainAxis || isSubgriddedInBlockAxis; if (!isAutoMaxBSize && !shouldIgnoreMinMaxBSize) { nscoord maxBSize = nsLayoutUtils::ComputeBSizeValue( aCBSize.BSize(aWM), boxSizingAdjust.BSize(aWM), maxBSizeCoord.AsLengthPercentage()); result.BSize(aWM) = std::min(maxBSize, result.BSize(aWM)); } if (!isAutoMinBSize && !shouldIgnoreMinMaxBSize) { nscoord minBSize = nsLayoutUtils::ComputeBSizeValue( aCBSize.BSize(aWM), boxSizingAdjust.BSize(aWM), minBSizeCoord.AsLengthPercentage()); result.BSize(aWM) = std::max(minBSize, result.BSize(aWM)); } } if (IsThemed(disp)) { nsPresContext* pc = PresContext(); const LayoutDeviceIntSize widget = pc->Theme()->GetMinimumWidgetSize( pc, this, disp->EffectiveAppearance()); // Convert themed widget's physical dimensions to logical coords LogicalSize size(aWM, LayoutDeviceIntSize::ToAppUnits( widget, pc->AppUnitsPerDevPixel())); // GetMinimumWidgetSize() returns border-box; we need content-box. size -= aBorderPadding; if (size.BSize(aWM) > result.BSize(aWM)) { result.BSize(aWM) = size.BSize(aWM); } if (size.ISize(aWM) > result.ISize(aWM)) { result.ISize(aWM) = size.ISize(aWM); } } result.ISize(aWM) = std::max(0, result.ISize(aWM)); result.BSize(aWM) = std::max(0, result.BSize(aWM)); return {result, aspectRatioUsage}; } nsRect nsIFrame::ComputeTightBounds(DrawTarget* aDrawTarget) const { return InkOverflowRect(); } /* virtual */ nsresult nsIFrame::GetPrefWidthTightBounds(gfxContext* aContext, nscoord* aX, nscoord* aXMost) { return NS_ERROR_NOT_IMPLEMENTED; } /* virtual */ LogicalSize nsIFrame::ComputeAutoSize( gfxContext* aRenderingContext, WritingMode aWM, const mozilla::LogicalSize& aCBSize, nscoord aAvailableISize, const mozilla::LogicalSize& aMargin, const mozilla::LogicalSize& aBorderPadding, const StyleSizeOverrides& aSizeOverrides, ComputeSizeFlags aFlags) { // Use basic shrink-wrapping as a default implementation. LogicalSize result(aWM, 0xdeadbeef, NS_UNCONSTRAINEDSIZE); // don't bother setting it if the result won't be used const auto& styleISize = aSizeOverrides.mStyleISize ? *aSizeOverrides.mStyleISize : StylePosition()->ISize(aWM); if (styleISize.IsAuto()) { nscoord availBased = aAvailableISize - aMargin.ISize(aWM) - aBorderPadding.ISize(aWM); result.ISize(aWM) = ShrinkISizeToFit(aRenderingContext, availBased, aFlags); } return result; } nscoord nsIFrame::ShrinkISizeToFit(gfxContext* aRenderingContext, nscoord aISizeInCB, ComputeSizeFlags aFlags) { // If we're a container for font size inflation, then shrink // wrapping inside of us should not apply font size inflation. AutoMaybeDisableFontInflation an(this); nscoord result; nscoord minISize = GetMinISize(aRenderingContext); if (minISize > aISizeInCB) { const bool clamp = aFlags.contains(ComputeSizeFlag::IClampMarginBoxMinSize); result = MOZ_UNLIKELY(clamp) ? aISizeInCB : minISize; } else { nscoord prefISize = GetPrefISize(aRenderingContext); if (prefISize > aISizeInCB) { result = aISizeInCB; } else { result = prefISize; } } return result; } Maybe nsIFrame::ComputeInlineSizeFromAspectRatio( WritingMode aWM, const LogicalSize& aCBSize, const LogicalSize& aContentEdgeToBoxSizing, const StyleSizeOverrides& aSizeOverrides, ComputeSizeFlags aFlags) const { // FIXME: Bug 1670151: Use GetAspectRatio() to cover replaced elements (and // then we can drop the check of eSupportsAspectRatio). const AspectRatio aspectRatio = aSizeOverrides.mAspectRatio ? *aSizeOverrides.mAspectRatio : StylePosition()->mAspectRatio.ToLayoutRatio(); if (!SupportsAspectRatio() || !aspectRatio) { return Nothing(); } const StyleSize& styleBSize = aSizeOverrides.mStyleBSize ? *aSizeOverrides.mStyleBSize : StylePosition()->BSize(aWM); if (nsLayoutUtils::IsAutoBSize(styleBSize, aCBSize.BSize(aWM))) { return Nothing(); } MOZ_ASSERT(styleBSize.IsLengthPercentage()); nscoord bSize = nsLayoutUtils::ComputeBSizeValue( aCBSize.BSize(aWM), aContentEdgeToBoxSizing.BSize(aWM), styleBSize.AsLengthPercentage()); return Some(aspectRatio.ComputeRatioDependentSize( LogicalAxis::eLogicalAxisInline, aWM, bSize, aContentEdgeToBoxSizing)); } nsIFrame::ISizeComputationResult nsIFrame::ComputeISizeValue( gfxContext* aRenderingContext, const WritingMode aWM, const LogicalSize& aContainingBlockSize, const LogicalSize& aContentEdgeToBoxSizing, nscoord aBoxSizingToMarginEdge, ExtremumLength aSize, Maybe aAvailableISizeOverride, const StyleSizeOverrides& aSizeOverrides, ComputeSizeFlags aFlags) { // If 'this' is a container for font size inflation, then shrink // wrapping inside of it should not apply font size inflation. AutoMaybeDisableFontInflation an(this); // If we have an aspect-ratio and a definite block size, we resolve the // min-content and max-content size by the aspect-ratio and the block size. // https://github.com/w3c/csswg-drafts/issues/5032 Maybe intrinsicSizeFromAspectRatio = aSize == ExtremumLength::MozAvailable ? Nothing() : ComputeInlineSizeFromAspectRatio(aWM, aContainingBlockSize, aContentEdgeToBoxSizing, aSizeOverrides, aFlags); nscoord result; switch (aSize) { case ExtremumLength::MaxContent: result = intrinsicSizeFromAspectRatio ? *intrinsicSizeFromAspectRatio : GetPrefISize(aRenderingContext); NS_ASSERTION(result >= 0, "inline-size less than zero"); return {result, intrinsicSizeFromAspectRatio ? AspectRatioUsage::ToComputeISize : AspectRatioUsage::None}; case ExtremumLength::MinContent: result = intrinsicSizeFromAspectRatio ? *intrinsicSizeFromAspectRatio : GetMinISize(aRenderingContext); NS_ASSERTION(result >= 0, "inline-size less than zero"); if (MOZ_UNLIKELY( aFlags.contains(ComputeSizeFlag::IClampMarginBoxMinSize))) { auto available = aContainingBlockSize.ISize(aWM) - (aBoxSizingToMarginEdge + aContentEdgeToBoxSizing.ISize(aWM)); result = std::min(available, result); } return {result, intrinsicSizeFromAspectRatio ? AspectRatioUsage::ToComputeISize : AspectRatioUsage::None}; case ExtremumLength::FitContentFunction: case ExtremumLength::FitContent: { nscoord pref = NS_UNCONSTRAINEDSIZE; nscoord min = 0; if (intrinsicSizeFromAspectRatio) { // The min-content and max-content size are identical and equal to the // size computed from the block size and the aspect ratio. pref = min = *intrinsicSizeFromAspectRatio; } else { pref = GetPrefISize(aRenderingContext); min = GetMinISize(aRenderingContext); } nscoord fill = aAvailableISizeOverride ? *aAvailableISizeOverride : aContainingBlockSize.ISize(aWM) - (aBoxSizingToMarginEdge + aContentEdgeToBoxSizing.ISize(aWM)); if (MOZ_UNLIKELY( aFlags.contains(ComputeSizeFlag::IClampMarginBoxMinSize))) { min = std::min(min, fill); } result = std::max(min, std::min(pref, fill)); NS_ASSERTION(result >= 0, "inline-size less than zero"); return {result}; } case ExtremumLength::MozAvailable: return {aContainingBlockSize.ISize(aWM) - (aBoxSizingToMarginEdge + aContentEdgeToBoxSizing.ISize(aWM))}; } MOZ_ASSERT_UNREACHABLE("Unknown extremum length?"); return {}; } nscoord nsIFrame::ComputeISizeValue(const WritingMode aWM, const LogicalSize& aContainingBlockSize, const LogicalSize& aContentEdgeToBoxSizing, const LengthPercentage& aSize) { LAYOUT_WARN_IF_FALSE( aContainingBlockSize.ISize(aWM) != NS_UNCONSTRAINEDSIZE, "have unconstrained inline-size; this should only result from " "very large sizes, not attempts at intrinsic inline-size " "calculation"); NS_ASSERTION(aContainingBlockSize.ISize(aWM) >= 0, "inline-size less than zero"); nscoord result = aSize.Resolve(aContainingBlockSize.ISize(aWM)); // The result of a calc() expression might be less than 0; we // should clamp at runtime (below). (Percentages and coords that // are less than 0 have already been dropped by the parser.) result -= aContentEdgeToBoxSizing.ISize(aWM); return std::max(0, result); } void nsIFrame::DidReflow(nsPresContext* aPresContext, const ReflowInput* aReflowInput) { NS_FRAME_TRACE(NS_FRAME_TRACE_CALLS, ("nsIFrame::DidReflow")); if (IsHiddenByContentVisibilityOfInFlowParentForLayout()) { RemoveStateBits(NS_FRAME_IN_REFLOW); return; } SVGObserverUtils::InvalidateDirectRenderingObservers( this, SVGObserverUtils::INVALIDATE_REFLOW); RemoveStateBits(NS_FRAME_IN_REFLOW | NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN); // Clear bits that were used in ReflowInput::InitResizeFlags (see // comment there for why we can't clear it there). SetHasBSizeChange(false); SetHasPaddingChange(false); // Notify the percent bsize observer if there is a percent bsize. // The observer may be able to initiate another reflow with a computed // bsize. This happens in the case where a table cell has no computed // bsize but can fabricate one when the cell bsize is known. if (aReflowInput && aReflowInput->mPercentBSizeObserver && !GetPrevInFlow()) { const auto& bsize = aReflowInput->mStylePosition->BSize(aReflowInput->GetWritingMode()); if (bsize.HasPercent()) { aReflowInput->mPercentBSizeObserver->NotifyPercentBSize(*aReflowInput); } } aPresContext->ReflowedFrame(); } void nsIFrame::FinishReflowWithAbsoluteFrames(nsPresContext* aPresContext, ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput, nsReflowStatus& aStatus, bool aConstrainBSize) { ReflowAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput, aStatus, aConstrainBSize); FinishAndStoreOverflow(&aDesiredSize, aReflowInput.mStyleDisplay); } void nsIFrame::ReflowAbsoluteFrames(nsPresContext* aPresContext, ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput, nsReflowStatus& aStatus, bool aConstrainBSize) { if (HasAbsolutelyPositionedChildren()) { nsAbsoluteContainingBlock* absoluteContainer = GetAbsoluteContainingBlock(); // Let the absolutely positioned container reflow any absolutely positioned // child frames that need to be reflowed // The containing block for the abs pos kids is formed by our padding edge. nsMargin usedBorder = GetUsedBorder(); nscoord containingBlockWidth = std::max(0, aDesiredSize.Width() - usedBorder.LeftRight()); nscoord containingBlockHeight = std::max(0, aDesiredSize.Height() - usedBorder.TopBottom()); nsContainerFrame* container = do_QueryFrame(this); NS_ASSERTION(container, "Abs-pos children only supported on container frames for now"); nsRect containingBlock(0, 0, containingBlockWidth, containingBlockHeight); AbsPosReflowFlags flags = AbsPosReflowFlags::CBWidthAndHeightChanged; // XXX could be optimized if (aConstrainBSize) { flags |= AbsPosReflowFlags::ConstrainHeight; } absoluteContainer->Reflow(container, aPresContext, aReflowInput, aStatus, containingBlock, flags, &aDesiredSize.mOverflowAreas); } } /* virtual */ bool nsIFrame::CanContinueTextRun() const { // By default, a frame will *not* allow a text run to be continued // through it. return false; } void nsIFrame::Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput, nsReflowStatus& aStatus) { MarkInReflow(); DO_GLOBAL_REFLOW_COUNT("nsFrame"); MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!"); aDesiredSize.ClearSize(); } bool nsIFrame::IsContentDisabled() const { // FIXME(emilio): Doing this via CSS means callers must ensure the style is up // to date, and they don't! if (StyleUI()->UserInput() == StyleUserInput::None) { return true; } auto* element = nsGenericHTMLElement::FromNodeOrNull(GetContent()); return element && element->IsDisabled(); } bool nsIFrame::IsContentRelevant() const { MOZ_ASSERT(StyleDisplay()->ContentVisibility(*this) == StyleContentVisibility::Auto); auto* element = Element::FromNodeOrNull(GetContent()); MOZ_ASSERT(element); Maybe relevancy = element->GetContentRelevancy(); return relevancy.isSome() && !relevancy->isEmpty(); } bool nsIFrame::HidesContent( const EnumSet& aInclude) const { auto effectiveContentVisibility = StyleDisplay()->ContentVisibility(*this); if (aInclude.contains(IncludeContentVisibility::Hidden) && effectiveContentVisibility == StyleContentVisibility::Hidden) { return true; } if (aInclude.contains(IncludeContentVisibility::Auto) && effectiveContentVisibility == StyleContentVisibility::Auto) { return !IsContentRelevant(); } return false; } bool nsIFrame::HidesContentForLayout() const { return HidesContent() && !PresShell()->IsForcingLayoutForHiddenContent(this); } bool nsIFrame::IsHiddenByContentVisibilityOfInFlowParentForLayout() const { const auto* parent = GetInFlowParent(); // The anonymous children owned by parent are important for properly sizing // their parents. return parent && parent->HidesContentForLayout() && !(parent->HasAnyStateBits(NS_FRAME_OWNS_ANON_BOXES) && Style()->IsAnonBox()); } nsIFrame* nsIFrame::GetClosestContentVisibilityAncestor( const EnumSet& aInclude) const { if (!StaticPrefs::layout_css_content_visibility_enabled()) { return nullptr; } auto* parent = GetInFlowParent(); bool isAnonymousBlock = Style()->IsAnonBox() && parent && parent->HasAnyStateBits(NS_FRAME_OWNS_ANON_BOXES); for (nsIFrame* cur = parent; cur; cur = cur->GetInFlowParent()) { if (!isAnonymousBlock && cur->HidesContent(aInclude)) { return cur; } // Anonymous boxes are not hidden by the content-visibility of their first // non-anonymous ancestor, but can be hidden by ancestors further up the // tree. isAnonymousBlock = false; } return nullptr; } bool nsIFrame::IsHiddenByContentVisibilityOnAnyAncestor( const EnumSet& aInclude) const { return !!GetClosestContentVisibilityAncestor(aInclude); } bool nsIFrame::HasSelectionInSubtree() { if (IsSelected()) { return true; } RefPtr frameSelection = GetFrameSelection(); if (!frameSelection) { return false; } const Selection* selection = frameSelection->GetSelection(SelectionType::eNormal); if (!selection) { return false; } for (uint32_t i = 0; i < selection->RangeCount(); i++) { auto* range = selection->GetRangeAt(i); MOZ_ASSERT(range); const auto* commonAncestorNode = range->GetRegisteredClosestCommonInclusiveAncestor(); if (commonAncestorNode && commonAncestorNode->IsInclusiveDescendantOf(GetContent())) { return true; } } return false; } bool nsIFrame::UpdateIsRelevantContent( const ContentRelevancy& aRelevancyToUpdate) { MOZ_ASSERT(StyleDisplay()->ContentVisibility(*this) == StyleContentVisibility::Auto); auto* element = Element::FromNodeOrNull(GetContent()); MOZ_ASSERT(element); ContentRelevancy newRelevancy; Maybe oldRelevancy = element->GetContentRelevancy(); if (oldRelevancy.isSome()) { newRelevancy = *oldRelevancy; } auto setRelevancyValue = [&](ContentRelevancyReason reason, bool value) { if (value) { newRelevancy += reason; } else { newRelevancy -= reason; } }; if (!oldRelevancy || aRelevancyToUpdate.contains(ContentRelevancyReason::Visible)) { Maybe visible = element->GetVisibleForContentVisibility(); if (visible.isSome()) { setRelevancyValue(ContentRelevancyReason::Visible, *visible); } } if (!oldRelevancy || aRelevancyToUpdate.contains(ContentRelevancyReason::FocusInSubtree)) { setRelevancyValue(ContentRelevancyReason::FocusInSubtree, element->State().HasAtLeastOneOfStates( ElementState::FOCUS_WITHIN | ElementState::FOCUS)); } if (!oldRelevancy || aRelevancyToUpdate.contains(ContentRelevancyReason::Selected)) { setRelevancyValue(ContentRelevancyReason::Selected, HasSelectionInSubtree()); } // If the proximity to the viewport has not been determined yet, // and neither the element nor its contents are focused or selected, // we should wait for the determination of the proximity. Otherwise, // there might be a redundant contentvisibilityautostatechange event. // See https://github.com/w3c/csswg-drafts/issues/9803 bool isProximityToViewportDetermined = oldRelevancy ? true : element->GetVisibleForContentVisibility().isSome(); if (!isProximityToViewportDetermined && newRelevancy.isEmpty()) { return false; } bool overallRelevancyChanged = !oldRelevancy || oldRelevancy->isEmpty() != newRelevancy.isEmpty(); if (!oldRelevancy || *oldRelevancy != newRelevancy) { element->SetContentRelevancy(newRelevancy); } if (!overallRelevancyChanged) { return false; } HandleLastRememberedSize(); PresContext()->SetNeedsToUpdateHiddenByContentVisibilityForAnimations(); PresShell()->FrameNeedsReflow( this, IntrinsicDirty::FrameAncestorsAndDescendants, NS_FRAME_IS_DIRTY); InvalidateFrame(); ContentVisibilityAutoStateChangeEventInit init; init.mSkipped = newRelevancy.isEmpty(); RefPtr event = ContentVisibilityAutoStateChangeEvent::Constructor( element, u"contentvisibilityautostatechange"_ns, init); // Per // https://drafts.csswg.org/css-contain/#content-visibility-auto-state-changed // "This event is dispatched by posting a task at the time when the state // change occurs." RefPtr asyncDispatcher = new AsyncEventDispatcher(element, event.forget()); DebugOnly rv = asyncDispatcher->PostDOMEvent(); NS_ASSERTION(NS_SUCCEEDED(rv), "AsyncEventDispatcher failed to dispatch"); return true; } nsresult nsIFrame::CharacterDataChanged(const CharacterDataChangeInfo&) { MOZ_ASSERT_UNREACHABLE("should only be called for text frames"); return NS_OK; } nsresult nsIFrame::AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute, int32_t aModType) { return NS_OK; } // Flow member functions nsIFrame* nsIFrame::GetPrevContinuation() const { return nullptr; } void nsIFrame::SetPrevContinuation(nsIFrame* aPrevContinuation) { MOZ_ASSERT(false, "not splittable"); } nsIFrame* nsIFrame::GetNextContinuation() const { return nullptr; } void nsIFrame::SetNextContinuation(nsIFrame*) { MOZ_ASSERT(false, "not splittable"); } nsIFrame* nsIFrame::GetPrevInFlow() const { return nullptr; } void nsIFrame::SetPrevInFlow(nsIFrame* aPrevInFlow) { MOZ_ASSERT(false, "not splittable"); } nsIFrame* nsIFrame::GetNextInFlow() const { return nullptr; } void nsIFrame::SetNextInFlow(nsIFrame*) { MOZ_ASSERT(false, "not splittable"); } nsIFrame* nsIFrame::GetTailContinuation() { nsIFrame* frame = this; while (frame->HasAnyStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER)) { frame = frame->GetPrevContinuation(); NS_ASSERTION(frame, "first continuation can't be overflow container"); } for (nsIFrame* next = frame->GetNextContinuation(); next && !next->HasAnyStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER); next = frame->GetNextContinuation()) { frame = next; } MOZ_ASSERT(frame, "illegal state in continuation chain."); return frame; } // Associated view object void nsIFrame::SetView(nsView* aView) { if (aView) { aView->SetFrame(this); #ifdef DEBUG LayoutFrameType frameType = Type(); NS_ASSERTION(frameType == LayoutFrameType::SubDocument || frameType == LayoutFrameType::ListControl || frameType == LayoutFrameType::Viewport || frameType == LayoutFrameType::MenuPopup, "Only specific frame types can have an nsView"); #endif // Store the view on the frame. SetViewInternal(aView); // Set the frame state bit that says the frame has a view AddStateBits(NS_FRAME_HAS_VIEW); // Let all of the ancestors know they have a descendant with a view. for (nsIFrame* f = GetParent(); f && !f->HasAnyStateBits(NS_FRAME_HAS_CHILD_WITH_VIEW); f = f->GetParent()) f->AddStateBits(NS_FRAME_HAS_CHILD_WITH_VIEW); } else { MOZ_ASSERT_UNREACHABLE("Destroying a view while the frame is alive?"); RemoveStateBits(NS_FRAME_HAS_VIEW); SetViewInternal(nullptr); } } // Find the first geometric parent that has a view nsIFrame* nsIFrame::GetAncestorWithView() const { for (nsIFrame* f = GetParent(); nullptr != f; f = f->GetParent()) { if (f->HasView()) { return f; } } return nullptr; } template static nsPoint OffsetCalculator(const nsIFrame* aThis, const nsIFrame* aOther) { MOZ_ASSERT(aOther, "Must have frame for destination coordinate system!"); NS_ASSERTION(aThis->PresContext() == aOther->PresContext(), "GetOffsetTo called on frames in different documents"); nsPoint offset(0, 0); const nsIFrame* f; for (f = aThis; f != aOther && f; f = f->GetParent()) { offset += (f->*PositionGetter)(); } if (f != aOther) { // Looks like aOther wasn't an ancestor of |this|. So now we have // the root-frame-relative position of |this| in |offset|. Convert back // to the coordinates of aOther while (aOther) { offset -= (aOther->*PositionGetter)(); aOther = aOther->GetParent(); } } return offset; } nsPoint nsIFrame::GetOffsetTo(const nsIFrame* aOther) const { return OffsetCalculator<&nsIFrame::GetPosition>(this, aOther); } nsPoint nsIFrame::GetOffsetToIgnoringScrolling(const nsIFrame* aOther) const { return OffsetCalculator<&nsIFrame::GetPositionIgnoringScrolling>(this, aOther); } nsPoint nsIFrame::GetOffsetToCrossDoc(const nsIFrame* aOther) const { return GetOffsetToCrossDoc(aOther, PresContext()->AppUnitsPerDevPixel()); } nsPoint nsIFrame::GetOffsetToCrossDoc(const nsIFrame* aOther, const int32_t aAPD) const { MOZ_ASSERT(aOther, "Must have frame for destination coordinate system!"); NS_ASSERTION(PresContext()->GetRootPresContext() == aOther->PresContext()->GetRootPresContext(), "trying to get the offset between frames in different document " "hierarchies?"); if (PresContext()->GetRootPresContext() != aOther->PresContext()->GetRootPresContext()) { // crash right away, we are almost certainly going to crash anyway. MOZ_CRASH( "trying to get the offset between frames in different " "document hierarchies?"); } const nsIFrame* root = nullptr; // offset will hold the final offset // docOffset holds the currently accumulated offset at the current APD, it // will be converted and added to offset when the current APD changes. nsPoint offset(0, 0), docOffset(0, 0); const nsIFrame* f = this; int32_t currAPD = PresContext()->AppUnitsPerDevPixel(); while (f && f != aOther) { docOffset += f->GetPosition(); nsIFrame* parent = f->GetParent(); if (parent) { f = parent; } else { nsPoint newOffset(0, 0); root = f; f = nsLayoutUtils::GetCrossDocParentFrameInProcess(f, &newOffset); int32_t newAPD = f ? f->PresContext()->AppUnitsPerDevPixel() : 0; if (!f || newAPD != currAPD) { // Convert docOffset to the right APD and add it to offset. offset += docOffset.ScaleToOtherAppUnits(currAPD, aAPD); docOffset.x = docOffset.y = 0; } currAPD = newAPD; docOffset += newOffset; } } if (f == aOther) { offset += docOffset.ScaleToOtherAppUnits(currAPD, aAPD); } else { // Looks like aOther wasn't an ancestor of |this|. So now we have // the root-document-relative position of |this| in |offset|. Subtract the // root-document-relative position of |aOther| from |offset|. // This call won't try to recurse again because root is an ancestor of // aOther. nsPoint negOffset = aOther->GetOffsetToCrossDoc(root, aAPD); offset -= negOffset; } return offset; } CSSIntRect nsIFrame::GetScreenRect() const { return CSSIntRect::FromAppUnitsToNearest(GetScreenRectInAppUnits()); } nsRect nsIFrame::GetScreenRectInAppUnits() const { nsPresContext* presContext = PresContext(); nsIFrame* rootFrame = presContext->PresShell()->GetRootFrame(); nsPoint rootScreenPos(0, 0); nsPoint rootFrameOffsetInParent(0, 0); nsIFrame* rootFrameParent = nsLayoutUtils::GetCrossDocParentFrameInProcess( rootFrame, &rootFrameOffsetInParent); if (rootFrameParent) { nsRect parentScreenRectAppUnits = rootFrameParent->GetScreenRectInAppUnits(); nsPresContext* parentPresContext = rootFrameParent->PresContext(); double parentScale = double(presContext->AppUnitsPerDevPixel()) / parentPresContext->AppUnitsPerDevPixel(); nsPoint rootPt = parentScreenRectAppUnits.TopLeft() + rootFrameOffsetInParent; rootScreenPos.x = NS_round(parentScale * rootPt.x); rootScreenPos.y = NS_round(parentScale * rootPt.y); } else { nsCOMPtr rootWidget = presContext->PresShell()->GetViewManager()->GetRootWidget(); if (rootWidget) { LayoutDeviceIntPoint rootDevPx = rootWidget->WidgetToScreenOffset(); rootScreenPos.x = presContext->DevPixelsToAppUnits(rootDevPx.x); rootScreenPos.y = presContext->DevPixelsToAppUnits(rootDevPx.y); } } return nsRect(rootScreenPos + GetOffsetTo(rootFrame), GetSize()); } // Returns the offset from this frame to the closest geometric parent that // has a view. Also returns the containing view or null in case of error void nsIFrame::GetOffsetFromView(nsPoint& aOffset, nsView** aView) const { MOZ_ASSERT(nullptr != aView, "null OUT parameter pointer"); nsIFrame* frame = const_cast(this); *aView = nullptr; aOffset.MoveTo(0, 0); do { aOffset += frame->GetPosition(); frame = frame->GetParent(); } while (frame && !frame->HasView()); if (frame) { *aView = frame->GetView(); } } nsIWidget* nsIFrame::GetNearestWidget() const { return GetClosestView()->GetNearestWidget(nullptr); } nsIWidget* nsIFrame::GetNearestWidget(nsPoint& aOffset) const { nsPoint offsetToView; nsPoint offsetToWidget; nsIWidget* widget = GetClosestView(&offsetToView)->GetNearestWidget(&offsetToWidget); aOffset = offsetToView + offsetToWidget; return widget; } Matrix4x4Flagged nsIFrame::GetTransformMatrix(ViewportType aViewportType, RelativeTo aStopAtAncestor, nsIFrame** aOutAncestor, uint32_t aFlags) const { MOZ_ASSERT(aOutAncestor, "Need a place to put the ancestor!"); /* If we're transformed, we want to hand back the combination * transform/translate matrix that will apply our current transform, then * shift us to our parent. */ const bool isTransformed = IsTransformed(); const nsIFrame* zoomedContentRoot = nullptr; if (aStopAtAncestor.mViewportType == ViewportType::Visual) { zoomedContentRoot = ViewportUtils::IsZoomedContentRoot(this); if (zoomedContentRoot) { MOZ_ASSERT(aViewportType != ViewportType::Visual); } } if (isTransformed || zoomedContentRoot) { Matrix4x4 result; int32_t scaleFactor = ((aFlags & IN_CSS_UNITS) ? AppUnitsPerCSSPixel() : PresContext()->AppUnitsPerDevPixel()); /* Compute the delta to the parent, which we need because we are converting * coordinates to our parent. */ if (isTransformed) { NS_ASSERTION(nsLayoutUtils::GetCrossDocParentFrameInProcess(this), "Cannot transform the viewport frame!"); result = result * nsDisplayTransform::GetResultingTransformMatrix( this, nsPoint(0, 0), scaleFactor, nsDisplayTransform::INCLUDE_PERSPECTIVE | nsDisplayTransform::OFFSET_BY_ORIGIN); } // The offset from a zoomed content root to its parent (e.g. from // a canvas frame to a scroll frame) is in layout coordinates, so // apply it before applying any layout-to-visual transform. *aOutAncestor = nsLayoutUtils::GetCrossDocParentFrameInProcess(this); nsPoint delta = GetOffsetToCrossDoc(*aOutAncestor); /* Combine the raw transform with a translation to our parent. */ result.PostTranslate(NSAppUnitsToFloatPixels(delta.x, scaleFactor), NSAppUnitsToFloatPixels(delta.y, scaleFactor), 0.0f); if (zoomedContentRoot) { Matrix4x4 layoutToVisual; ScrollableLayerGuid::ViewID targetScrollId = nsLayoutUtils::FindOrCreateIDFor(zoomedContentRoot->GetContent()); if (aFlags & nsIFrame::IN_CSS_UNITS) { layoutToVisual = ViewportUtils::GetVisualToLayoutTransform(targetScrollId) .Inverse() .ToUnknownMatrix(); } else { layoutToVisual = ViewportUtils::GetVisualToLayoutTransform( targetScrollId) .Inverse() .ToUnknownMatrix(); } result = result * layoutToVisual; } return result; } *aOutAncestor = nsLayoutUtils::GetCrossDocParentFrameInProcess(this); /* Otherwise, we're not transformed. In that case, we'll walk up the frame * tree until we either hit the root frame or something that may be * transformed. We'll then change coordinates into that frame, since we're * guaranteed that nothing in-between can be transformed. First, however, * we have to check to see if we have a parent. If not, we'll set the * outparam to null (indicating that there's nothing left) and will hand back * the identity matrix. */ if (!*aOutAncestor) return Matrix4x4(); /* Keep iterating while the frame can't possibly be transformed. */ const nsIFrame* current = this; auto shouldStopAt = [](const nsIFrame* aCurrent, nsIFrame* aAncestor, uint32_t aFlags) { return aAncestor->IsTransformed() || nsLayoutUtils::IsPopup(aAncestor) || ViewportUtils::IsZoomedContentRoot(aAncestor) || ((aFlags & STOP_AT_STACKING_CONTEXT_AND_DISPLAY_PORT) && (aAncestor->IsStackingContext() || DisplayPortUtils::FrameHasDisplayPort(aAncestor, aCurrent))); }; while (*aOutAncestor != aStopAtAncestor.mFrame && !shouldStopAt(current, *aOutAncestor, aFlags)) { /* If no parent, stop iterating. Otherwise, update the ancestor. */ nsIFrame* parent = nsLayoutUtils::GetCrossDocParentFrameInProcess(*aOutAncestor); if (!parent) break; current = *aOutAncestor; *aOutAncestor = parent; } NS_ASSERTION(*aOutAncestor, "Somehow ended up with a null ancestor...?"); /* Translate from this frame to our ancestor, if it exists. That's the * entire transform, so we're done. */ nsPoint delta = GetOffsetToCrossDoc(*aOutAncestor); int32_t scaleFactor = ((aFlags & IN_CSS_UNITS) ? AppUnitsPerCSSPixel() : PresContext()->AppUnitsPerDevPixel()); return Matrix4x4::Translation(NSAppUnitsToFloatPixels(delta.x, scaleFactor), NSAppUnitsToFloatPixels(delta.y, scaleFactor), 0.0f); } static void InvalidateRenderingObservers(nsIFrame* aDisplayRoot, nsIFrame* aFrame, bool aFrameChanged = true) { MOZ_ASSERT(aDisplayRoot == nsLayoutUtils::GetDisplayRootFrame(aFrame)); SVGObserverUtils::InvalidateDirectRenderingObservers(aFrame); nsIFrame* parent = aFrame; while (parent != aDisplayRoot && (parent = nsLayoutUtils::GetCrossDocParentFrameInProcess(parent)) && !parent->HasAnyStateBits(NS_FRAME_DESCENDANT_NEEDS_PAINT)) { SVGObserverUtils::InvalidateDirectRenderingObservers(parent); } if (!aFrameChanged) { return; } aFrame->MarkNeedsDisplayItemRebuild(); } static void SchedulePaintInternal( nsIFrame* aDisplayRoot, nsIFrame* aFrame, nsIFrame::PaintType aType = nsIFrame::PAINT_DEFAULT) { MOZ_ASSERT(aDisplayRoot == nsLayoutUtils::GetDisplayRootFrame(aFrame)); nsPresContext* pres = aDisplayRoot->PresContext()->GetRootPresContext(); // No need to schedule a paint for an external document since they aren't // painted directly. if (!pres || (pres->Document() && pres->Document()->IsResourceDoc())) { return; } if (!pres->GetContainerWeak()) { NS_WARNING("Shouldn't call SchedulePaint in a detached pres context"); return; } pres->PresShell()->ScheduleViewManagerFlush(); if (aType == nsIFrame::PAINT_DEFAULT) { aDisplayRoot->AddStateBits(NS_FRAME_UPDATE_LAYER_TREE); } } static void InvalidateFrameInternal(nsIFrame* aFrame, bool aHasDisplayItem, bool aRebuildDisplayItems) { if (aHasDisplayItem) { aFrame->AddStateBits(NS_FRAME_NEEDS_PAINT); } if (aRebuildDisplayItems) { aFrame->MarkNeedsDisplayItemRebuild(); } SVGObserverUtils::InvalidateDirectRenderingObservers(aFrame); bool needsSchedulePaint = false; if (nsLayoutUtils::IsPopup(aFrame)) { needsSchedulePaint = true; } else { nsIFrame* parent = nsLayoutUtils::GetCrossDocParentFrameInProcess(aFrame); while (parent && !parent->HasAnyStateBits(NS_FRAME_DESCENDANT_NEEDS_PAINT)) { if (aHasDisplayItem && !parent->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { parent->AddStateBits(NS_FRAME_DESCENDANT_NEEDS_PAINT); } SVGObserverUtils::InvalidateDirectRenderingObservers(parent); // If we're inside a popup, then we need to make sure that we // call schedule paint so that the NS_FRAME_UPDATE_LAYER_TREE // flag gets added to the popup display root frame. if (nsLayoutUtils::IsPopup(parent)) { needsSchedulePaint = true; break; } parent = nsLayoutUtils::GetCrossDocParentFrameInProcess(parent); } if (!parent) { needsSchedulePaint = true; } } if (!aHasDisplayItem) { return; } if (needsSchedulePaint) { nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(aFrame); SchedulePaintInternal(displayRoot, aFrame); } if (aFrame->HasAnyStateBits(NS_FRAME_HAS_INVALID_RECT)) { aFrame->RemoveProperty(nsIFrame::InvalidationRect()); aFrame->RemoveStateBits(NS_FRAME_HAS_INVALID_RECT); } } void nsIFrame::InvalidateFrameSubtree(bool aRebuildDisplayItems /* = true */) { InvalidateFrame(0, aRebuildDisplayItems); if (HasAnyStateBits(NS_FRAME_ALL_DESCENDANTS_NEED_PAINT)) { return; } AddStateBits(NS_FRAME_ALL_DESCENDANTS_NEED_PAINT); for (const auto& childList : CrossDocChildLists()) { for (nsIFrame* child : childList.mList) { // Don't explicitly rebuild display items for our descendants, // since we should be marked and it implicitly includes all // descendants. child->InvalidateFrameSubtree(false); } } } void nsIFrame::ClearInvalidationStateBits() { if (HasAnyStateBits(NS_FRAME_DESCENDANT_NEEDS_PAINT)) { for (const auto& childList : CrossDocChildLists()) { for (nsIFrame* child : childList.mList) { child->ClearInvalidationStateBits(); } } } RemoveStateBits(NS_FRAME_NEEDS_PAINT | NS_FRAME_DESCENDANT_NEEDS_PAINT | NS_FRAME_ALL_DESCENDANTS_NEED_PAINT); } bool HasRetainedDataFor(const nsIFrame* aFrame, uint32_t aDisplayItemKey) { if (RefPtr data = GetWebRenderUserData(aFrame, aDisplayItemKey)) { return true; } return false; } void nsIFrame::InvalidateFrame(uint32_t aDisplayItemKey, bool aRebuildDisplayItems /* = true */) { bool hasDisplayItem = !aDisplayItemKey || HasRetainedDataFor(this, aDisplayItemKey); InvalidateFrameInternal(this, hasDisplayItem, aRebuildDisplayItems); } void nsIFrame::InvalidateFrameWithRect(const nsRect& aRect, uint32_t aDisplayItemKey, bool aRebuildDisplayItems /* = true */) { if (aRect.IsEmpty()) { return; } bool hasDisplayItem = !aDisplayItemKey || HasRetainedDataFor(this, aDisplayItemKey); bool alreadyInvalid = false; if (!HasAnyStateBits(NS_FRAME_NEEDS_PAINT)) { InvalidateFrameInternal(this, hasDisplayItem, aRebuildDisplayItems); } else { alreadyInvalid = true; } if (!hasDisplayItem) { return; } nsRect* rect; if (HasAnyStateBits(NS_FRAME_HAS_INVALID_RECT)) { rect = GetProperty(InvalidationRect()); MOZ_ASSERT(rect); } else { if (alreadyInvalid) { return; } rect = new nsRect(); AddProperty(InvalidationRect(), rect); AddStateBits(NS_FRAME_HAS_INVALID_RECT); } *rect = rect->Union(aRect); } /*static*/ uint8_t nsIFrame::sLayerIsPrerenderedDataKey; bool nsIFrame::IsInvalid(nsRect& aRect) { if (!HasAnyStateBits(NS_FRAME_NEEDS_PAINT)) { return false; } if (HasAnyStateBits(NS_FRAME_HAS_INVALID_RECT)) { nsRect* rect = GetProperty(InvalidationRect()); NS_ASSERTION( rect, "Must have an invalid rect if NS_FRAME_HAS_INVALID_RECT is set!"); aRect = *rect; } else { aRect.SetEmpty(); } return true; } void nsIFrame::SchedulePaint(PaintType aType, bool aFrameChanged) { if (PresShell()->IsPaintingSuppressed()) { // We can't have any display items yet, and when we unsuppress we will // invalidate the root frame. return; } nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(this); InvalidateRenderingObservers(displayRoot, this, aFrameChanged); SchedulePaintInternal(displayRoot, this, aType); } void nsIFrame::SchedulePaintWithoutInvalidatingObservers(PaintType aType) { nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(this); SchedulePaintInternal(displayRoot, this, aType); } void nsIFrame::InvalidateLayer(DisplayItemType aDisplayItemKey, const nsIntRect* aDamageRect, const nsRect* aFrameDamageRect, uint32_t aFlags /* = 0 */) { NS_ASSERTION(aDisplayItemKey > DisplayItemType::TYPE_ZERO, "Need a key"); nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(this); InvalidateRenderingObservers(displayRoot, this, false); // Check if frame supports WebRender's async update if ((aFlags & UPDATE_IS_ASYNC) && WebRenderUserData::SupportsAsyncUpdate(this)) { // WebRender does not use layer, then return nullptr. return; } if (aFrameDamageRect && aFrameDamageRect->IsEmpty()) { return; } // In the bug 930056, dialer app startup but not shown on the // screen because sometimes we don't have any retainned data // for remote type displayitem and thus Repaint event is not // triggered. So, always invalidate in this case. DisplayItemType displayItemKey = aDisplayItemKey; if (aDisplayItemKey == DisplayItemType::TYPE_REMOTE) { displayItemKey = DisplayItemType::TYPE_ZERO; } if (aFrameDamageRect) { InvalidateFrameWithRect(*aFrameDamageRect, static_cast(displayItemKey)); } else { InvalidateFrame(static_cast(displayItemKey)); } } static nsRect ComputeEffectsRect(nsIFrame* aFrame, const nsRect& aOverflowRect, const nsSize& aNewSize) { nsRect r = aOverflowRect; if (aFrame->HasAnyStateBits(NS_FRAME_SVG_LAYOUT)) { // For SVG frames, we only need to account for filters. // TODO: We could also take account of clipPath and mask to reduce the // ink overflow, but that's not essential. if (aFrame->StyleEffects()->HasFilters()) { SetOrUpdateRectValuedProperty(aFrame, nsIFrame::PreEffectsBBoxProperty(), r); r = SVGUtils::GetPostFilterInkOverflowRect(aFrame, aOverflowRect); } return r; } // box-shadow r.UnionRect(r, nsLayoutUtils::GetBoxShadowRectForFrame(aFrame, aNewSize)); // border-image-outset. // We need to include border-image-outset because it can cause the // border image to be drawn beyond the border box. // (1) It's important we not check whether there's a border-image // since the style hint for a change in border image doesn't cause // reflow, and that's probably more important than optimizing the // overflow areas for the silly case of border-image-outset without // border-image // (2) It's important that we not check whether the border-image // is actually loaded, since that would require us to reflow when // the image loads. const nsStyleBorder* styleBorder = aFrame->StyleBorder(); nsMargin outsetMargin = styleBorder->GetImageOutset(); if (outsetMargin != nsMargin(0, 0, 0, 0)) { nsRect outsetRect(nsPoint(0, 0), aNewSize); outsetRect.Inflate(outsetMargin); r.UnionRect(r, outsetRect); } // Note that we don't remove the outlineInnerRect if a frame loses outline // style. That would require an extra property lookup for every frame, // or a new frame state bit to track whether a property had been stored, // or something like that. It's not worth doing that here. At most it's // only one heap-allocated rect per frame and it will be cleaned up when // the frame dies. if (SVGIntegrationUtils::UsingOverflowAffectingEffects(aFrame)) { SetOrUpdateRectValuedProperty(aFrame, nsIFrame::PreEffectsBBoxProperty(), r); r = SVGIntegrationUtils::ComputePostEffectsInkOverflowRect(aFrame, r); } return r; } void nsIFrame::SetPosition(const nsPoint& aPt) { if (mRect.TopLeft() == aPt) { return; } mRect.MoveTo(aPt); MarkNeedsDisplayItemRebuild(); } void nsIFrame::MovePositionBy(const nsPoint& aTranslation) { nsPoint position = GetNormalPosition() + aTranslation; const nsMargin* computedOffsets = nullptr; if (IsRelativelyOrStickyPositioned()) { computedOffsets = GetProperty(nsIFrame::ComputedOffsetProperty()); } ReflowInput::ApplyRelativePositioning( this, computedOffsets ? *computedOffsets : nsMargin(), &position); SetPosition(position); } nsRect nsIFrame::GetNormalRect() const { // It might be faster to first check // StyleDisplay()->IsRelativelyPositionedStyle(). bool hasProperty; nsPoint normalPosition = GetProperty(NormalPositionProperty(), &hasProperty); if (hasProperty) { return nsRect(normalPosition, GetSize()); } return GetRect(); } nsRect nsIFrame::GetBoundingClientRect() { return nsLayoutUtils::GetAllInFlowRectsUnion( this, nsLayoutUtils::GetContainingBlockForClientRect(this), nsLayoutUtils::RECTS_ACCOUNT_FOR_TRANSFORMS); } nsPoint nsIFrame::GetPositionIgnoringScrolling() const { return GetParent() ? GetParent()->GetPositionOfChildIgnoringScrolling(this) : GetPosition(); } nsRect nsIFrame::GetOverflowRect(OverflowType aType) const { // Note that in some cases the overflow area might not have been // updated (yet) to reflect any outline set on the frame or the area // of child frames. That's OK because any reflow that updates these // areas will invalidate the appropriate area, so any (mis)uses of // this method will be fixed up. if (mOverflow.mType == OverflowStorageType::Large) { // there is an overflow rect, and it's not stored as deltas but as // a separately-allocated rect return GetOverflowAreasProperty()->Overflow(aType); } if (aType == OverflowType::Ink && mOverflow.mType != OverflowStorageType::None) { return InkOverflowFromDeltas(); } return GetRectRelativeToSelf(); } OverflowAreas nsIFrame::GetOverflowAreas() const { if (mOverflow.mType == OverflowStorageType::Large) { // there is an overflow rect, and it's not stored as deltas but as // a separately-allocated rect return *GetOverflowAreasProperty(); } return OverflowAreas(InkOverflowFromDeltas(), nsRect(nsPoint(0, 0), GetSize())); } OverflowAreas nsIFrame::GetOverflowAreasRelativeToSelf() const { if (IsTransformed()) { if (OverflowAreas* preTransformOverflows = GetProperty(PreTransformOverflowAreasProperty())) { return *preTransformOverflows; } } return GetOverflowAreas(); } OverflowAreas nsIFrame::GetOverflowAreasRelativeToParent() const { return GetOverflowAreas() + GetPosition(); } OverflowAreas nsIFrame::GetActualAndNormalOverflowAreasRelativeToParent() const { if (MOZ_LIKELY(!IsRelativelyOrStickyPositioned())) { return GetOverflowAreasRelativeToParent(); } const OverflowAreas overflows = GetOverflowAreas(); OverflowAreas actualAndNormalOverflows = overflows + GetPosition(); actualAndNormalOverflows.UnionWith(overflows + GetNormalPosition()); return actualAndNormalOverflows; } nsRect nsIFrame::ScrollableOverflowRectRelativeToParent() const { return ScrollableOverflowRect() + GetPosition(); } nsRect nsIFrame::InkOverflowRectRelativeToParent() const { return InkOverflowRect() + GetPosition(); } nsRect nsIFrame::ScrollableOverflowRectRelativeToSelf() const { if (IsTransformed()) { if (OverflowAreas* preTransformOverflows = GetProperty(PreTransformOverflowAreasProperty())) { return preTransformOverflows->ScrollableOverflow(); } } return ScrollableOverflowRect(); } nsRect nsIFrame::InkOverflowRectRelativeToSelf() const { if (IsTransformed()) { if (OverflowAreas* preTransformOverflows = GetProperty(PreTransformOverflowAreasProperty())) { return preTransformOverflows->InkOverflow(); } } return InkOverflowRect(); } nsRect nsIFrame::PreEffectsInkOverflowRect() const { nsRect* r = GetProperty(nsIFrame::PreEffectsBBoxProperty()); return r ? *r : InkOverflowRectRelativeToSelf(); } bool nsIFrame::UpdateOverflow() { MOZ_ASSERT(FrameMaintainsOverflow(), "Non-display SVG do not maintain ink overflow rects"); nsRect rect(nsPoint(0, 0), GetSize()); OverflowAreas overflowAreas(rect, rect); if (!ComputeCustomOverflow(overflowAreas)) { // If updating overflow wasn't supported by this frame, then it should // have scheduled any necessary reflows. We can return false to say nothing // changed, and wait for reflow to correct it. return false; } UnionChildOverflow(overflowAreas); if (FinishAndStoreOverflow(overflowAreas, GetSize())) { if (nsView* view = GetView()) { // Make sure the frame's view is properly sized. nsViewManager* vm = view->GetViewManager(); vm->ResizeView(view, overflowAreas.InkOverflow(), true); } return true; } // Frames that combine their 3d transform with their ancestors // only compute a pre-transform overflow rect, and then contribute // to the normal overflow rect of the preserve-3d root. Always return // true here so that we propagate changes up to the root for final // calculation. return Combines3DTransformWithAncestors(); } /* virtual */ bool nsIFrame::ComputeCustomOverflow(OverflowAreas& aOverflowAreas) { return true; } bool nsIFrame::DoesClipChildrenInBothAxes() const { if (IsScrollContainer()) { return true; } const nsStyleDisplay* display = StyleDisplay(); if (display->IsContainPaint() && SupportsContainLayoutAndPaint()) { return true; } return display->mOverflowX == StyleOverflow::Clip && display->mOverflowY == StyleOverflow::Clip; } /* virtual */ void nsIFrame::UnionChildOverflow(OverflowAreas& aOverflowAreas) { if (!DoesClipChildrenInBothAxes()) { nsLayoutUtils::UnionChildOverflow(this, aOverflowAreas); } } // Return true if this form control element's preferred size property (but not // percentage max size property) contains a percentage value that should be // resolved against zero when calculating its min-content contribution in the // corresponding axis. // // For proper replaced elements, the percentage value in both their max size // property or preferred size property should be resolved against zero. This is // handled in IsPercentageResolvedAgainstZero(). inline static bool FormControlShrinksForPercentSize(const nsIFrame* aFrame) { if (!aFrame->IsReplaced()) { // Quick test to reject most frames. return false; } LayoutFrameType fType = aFrame->Type(); if (fType == LayoutFrameType::Meter || fType == LayoutFrameType::Progress || fType == LayoutFrameType::Range) { // progress, meter and range do have this shrinking behavior // FIXME: Maybe these should be nsIFormControlFrame? return true; } if (!static_cast(do_QueryFrame(aFrame))) { // Not a form control. This includes fieldsets, which do not // shrink. return false; } if (fType == LayoutFrameType::GfxButtonControl || fType == LayoutFrameType::HTMLButtonControl) { // Buttons don't have this shrinking behavior. (Note that color // inputs do, even though they inherit from button, so we can't use // do_QueryFrame here.) return false; } return true; } bool nsIFrame::IsPercentageResolvedAgainstZero( const StyleSize& aStyleSize, const StyleMaxSize& aStyleMaxSize) const { const bool sizeHasPercent = aStyleSize.HasPercent(); return ((sizeHasPercent || aStyleMaxSize.HasPercent()) && HasReplacedSizing()) || (sizeHasPercent && FormControlShrinksForPercentSize(this)); } // Summary of the Cyclic-Percentage Intrinsic Size Contribution Rules: // // Element Type | Replaced | Non-replaced // Contribution Type | min-content max-content | min-content max-content // --------------------------------------------------------------------------- // min size | zero zero | zero zero // max & preferred size | zero initial | initial initial // // https://drafts.csswg.org/css-sizing-3/#cyclic-percentage-contribution bool nsIFrame::IsPercentageResolvedAgainstZero(const LengthPercentage& aSize, SizeProperty aProperty) const { // Early return to avoid calling the virtual function, IsFrameOfType(). if (aProperty == SizeProperty::MinSize) { return true; } const bool hasPercentOnReplaced = aSize.HasPercent() && HasReplacedSizing(); if (aProperty == SizeProperty::MaxSize) { return hasPercentOnReplaced; } MOZ_ASSERT(aProperty == SizeProperty::Size); return hasPercentOnReplaced || (aSize.HasPercent() && FormControlShrinksForPercentSize(this)); } bool nsIFrame::IsBlockWrapper() const { auto pseudoType = Style()->GetPseudoType(); return pseudoType == PseudoStyleType::mozBlockInsideInlineWrapper || pseudoType == PseudoStyleType::buttonContent || pseudoType == PseudoStyleType::cellContent || pseudoType == PseudoStyleType::columnSpanWrapper; } bool nsIFrame::IsBlockFrameOrSubclass() const { const nsBlockFrame* thisAsBlock = do_QueryFrame(this); return !!thisAsBlock; } bool nsIFrame::IsImageFrameOrSubclass() const { const nsImageFrame* asImage = do_QueryFrame(this); return !!asImage; } bool nsIFrame::IsSubgrid() const { return IsGridContainerFrame() && static_cast(this)->IsSubgrid(); } static nsIFrame* GetNearestBlockContainer(nsIFrame* frame) { while (!frame->IsBlockContainer()) { frame = frame->GetParent(); NS_ASSERTION( frame, "How come we got to the root frame without seeing a containing block?"); } return frame; } bool nsIFrame::IsBlockContainer() const { // The block wrappers we use to wrap blocks inside inlines aren't // described in the CSS spec. We need to make them not be containing // blocks. // Since the parent of such a block is either a normal block or // another such pseudo, this shouldn't cause anything bad to happen. // Also the anonymous blocks inside table cells are not containing blocks. // // If we ever start skipping table row groups from being containing blocks, // you need to remove the StickyScrollContainer hack referencing bug 1421660. return !IsLineParticipant() && !IsBlockWrapper() && !IsSubgrid() && // Table rows are not containing blocks either !IsTableRowFrame(); } nsIFrame* nsIFrame::GetContainingBlock( uint32_t aFlags, const nsStyleDisplay* aStyleDisplay) const { MOZ_ASSERT(aStyleDisplay == StyleDisplay()); // Keep this in sync with MightBeContainingBlockFor in ReflowInput.cpp. if (!GetParent()) { return nullptr; } // MathML frames might have absolute positioning style, but they would // still be in-flow. So we have to check to make sure that the frame // is really out-of-flow too. nsIFrame* f; if (IsAbsolutelyPositioned(aStyleDisplay)) { f = GetParent(); // the parent is always the containing block } else { f = GetNearestBlockContainer(GetParent()); } if (aFlags & SKIP_SCROLLED_FRAME && f && f->Style()->GetPseudoType() == PseudoStyleType::scrolledContent) { f = f->GetParent(); } return f; } #ifdef DEBUG_FRAME_DUMP Maybe nsIFrame::ContentIndexInContainer(const nsIFrame* aFrame) { if (nsIContent* content = aFrame->GetContent()) { return content->ComputeIndexInParentContent(); } return Nothing(); } nsAutoCString nsIFrame::ListTag() const { nsAutoString tmp; GetFrameName(tmp); nsAutoCString tag; tag += NS_ConvertUTF16toUTF8(tmp); tag += nsPrintfCString("@%p", static_cast(this)); return tag; } std::string nsIFrame::ConvertToString(const LogicalRect& aRect, const WritingMode aWM, ListFlags aFlags) { if (aFlags.contains(ListFlag::DisplayInCSSPixels)) { // Abuse CSSRect to store all LogicalRect's dimensions in CSS pixels. return ToString(mozilla::CSSRect(CSSPixel::FromAppUnits(aRect.IStart(aWM)), CSSPixel::FromAppUnits(aRect.BStart(aWM)), CSSPixel::FromAppUnits(aRect.ISize(aWM)), CSSPixel::FromAppUnits(aRect.BSize(aWM)))); } return ToString(aRect); } std::string nsIFrame::ConvertToString(const LogicalSize& aSize, const WritingMode aWM, ListFlags aFlags) { if (aFlags.contains(ListFlag::DisplayInCSSPixels)) { // Abuse CSSSize to store all LogicalSize's dimensions in CSS pixels. return ToString(CSSSize(CSSPixel::FromAppUnits(aSize.ISize(aWM)), CSSPixel::FromAppUnits(aSize.BSize(aWM)))); } return ToString(aSize); } // Debugging void nsIFrame::ListGeneric(nsACString& aTo, const char* aPrefix, ListFlags aFlags) const { aTo += aPrefix; aTo += ListTag(); if (HasView()) { aTo += nsPrintfCString(" [view=%p]", static_cast(GetView())); } if (GetParent()) { aTo += nsPrintfCString(" parent=%p", static_cast(GetParent())); } if (GetNextSibling()) { aTo += nsPrintfCString(" next=%p", static_cast(GetNextSibling())); } if (GetPrevContinuation()) { bool fluid = GetPrevInFlow() == GetPrevContinuation(); aTo += nsPrintfCString(" prev-%s=%p", fluid ? "in-flow" : "continuation", static_cast(GetPrevContinuation())); } if (GetNextContinuation()) { bool fluid = GetNextInFlow() == GetNextContinuation(); aTo += nsPrintfCString(" next-%s=%p", fluid ? "in-flow" : "continuation", static_cast(GetNextContinuation())); } if (const nsAtom* const autoPageValue = GetProperty(AutoPageValueProperty())) { aTo += " AutoPage="; aTo += nsAtomCString(autoPageValue); } if (const nsIFrame::PageValues* const pageValues = GetProperty(PageValuesProperty())) { aTo += " PageValues={"; if (pageValues->mStartPageValue) { aTo += nsAtomCString(pageValues->mStartPageValue); } else { aTo += ""; } aTo += ", "; if (pageValues->mEndPageValue) { aTo += nsAtomCString(pageValues->mEndPageValue); } else { aTo += ""; } aTo += "}"; } void* IBsibling = GetProperty(IBSplitSibling()); if (IBsibling) { aTo += nsPrintfCString(" IBSplitSibling=%p", IBsibling); } void* IBprevsibling = GetProperty(IBSplitPrevSibling()); if (IBprevsibling) { aTo += nsPrintfCString(" IBSplitPrevSibling=%p", IBprevsibling); } if (nsLayoutUtils::FontSizeInflationEnabled(PresContext())) { if (HasAnyStateBits(NS_FRAME_FONT_INFLATION_FLOW_ROOT)) { aTo += nsPrintfCString(" FFR"); if (nsFontInflationData* data = nsFontInflationData::FindFontInflationDataFor(this)) { aTo += nsPrintfCString( ",enabled=%s,UIS=%s", data->InflationEnabled() ? "yes" : "no", ConvertToString(data->UsableISize(), aFlags).c_str()); } } if (HasAnyStateBits(NS_FRAME_FONT_INFLATION_CONTAINER)) { aTo += nsPrintfCString(" FIC"); } aTo += nsPrintfCString(" FI=%f", nsLayoutUtils::FontSizeInflationFor(this)); } aTo += nsPrintfCString(" %s", ConvertToString(mRect, aFlags).c_str()); mozilla::WritingMode wm = GetWritingMode(); if (wm.IsVertical() || wm.IsBidiRTL()) { aTo += nsPrintfCString(" wm=%s logical-size=(%s)", ToString(wm).c_str(), ConvertToString(GetLogicalSize(), wm, aFlags).c_str()); } nsIFrame* parent = GetParent(); if (parent) { WritingMode pWM = parent->GetWritingMode(); if (pWM.IsVertical() || pWM.IsBidiRTL()) { nsSize containerSize = parent->mRect.Size(); LogicalRect lr(pWM, mRect, containerSize); aTo += nsPrintfCString(" parent-wm=%s cs=(%s) logical-rect=%s", ToString(pWM).c_str(), ConvertToString(containerSize, aFlags).c_str(), ConvertToString(lr, pWM, aFlags).c_str()); } } nsIFrame* f = const_cast(this); if (f->HasOverflowAreas()) { nsRect io = f->InkOverflowRect(); if (!io.IsEqualEdges(mRect)) { aTo += nsPrintfCString(" ink-overflow=%s", ConvertToString(io, aFlags).c_str()); } nsRect so = f->ScrollableOverflowRect(); if (!so.IsEqualEdges(mRect)) { aTo += nsPrintfCString(" scr-overflow=%s", ConvertToString(so, aFlags).c_str()); } } if (OverflowAreas* preTransformOverflows = f->GetProperty(PreTransformOverflowAreasProperty())) { nsRect io = preTransformOverflows->InkOverflow(); if (!io.IsEqualEdges(mRect) && (!f->HasOverflowAreas() || !io.IsEqualEdges(f->InkOverflowRect()))) { aTo += nsPrintfCString(" pre-transform-ink-overflow=%s", ConvertToString(io, aFlags).c_str()); } nsRect so = preTransformOverflows->ScrollableOverflow(); if (!so.IsEqualEdges(mRect) && (!f->HasOverflowAreas() || !so.IsEqualEdges(f->ScrollableOverflowRect()))) { aTo += nsPrintfCString(" pre-transform-scr-overflow=%s", ConvertToString(so, aFlags).c_str()); } } bool hasNormalPosition; nsPoint normalPosition = GetNormalPosition(&hasNormalPosition); if (hasNormalPosition) { aTo += nsPrintfCString(" normal-position=%s", ConvertToString(normalPosition, aFlags).c_str()); } if (HasProperty(BidiDataProperty())) { FrameBidiData bidi = GetBidiData(); aTo += nsPrintfCString(" bidi(%d,%d,%d)", bidi.baseLevel.Value(), bidi.embeddingLevel.Value(), bidi.precedingControl.Value()); } if (IsTransformed()) { aTo += nsPrintfCString(" transformed"); } if (ChildrenHavePerspective()) { aTo += nsPrintfCString(" perspective"); } if (Extend3DContext()) { aTo += nsPrintfCString(" extend-3d"); } if (Combines3DTransformWithAncestors()) { aTo += nsPrintfCString(" combines-3d-transform-with-ancestors"); } if (mContent) { aTo += nsPrintfCString(" [content=%p]", static_cast(mContent)); } aTo += nsPrintfCString(" [cs=%p", static_cast(mComputedStyle)); if (mComputedStyle) { auto pseudoType = mComputedStyle->GetPseudoType(); aTo += ToString(pseudoType).c_str(); } aTo += "]"; auto contentVisibility = StyleDisplay()->ContentVisibility(*this); if (contentVisibility != StyleContentVisibility::Visible) { aTo += nsPrintfCString(" [content-visibility="); if (contentVisibility == StyleContentVisibility::Auto) { aTo += "auto, "_ns; } else if (contentVisibility == StyleContentVisibility::Hidden) { aTo += "hiden, "_ns; } if (HidesContent()) { aTo += "HidesContent=hidden"_ns; } else { aTo += "HidesContent=visibile"_ns; } aTo += "]"; } if (IsFrameModified()) { aTo += nsPrintfCString(" modified"); } if (HasModifiedDescendants()) { aTo += nsPrintfCString(" has-modified-descendants"); } } void nsIFrame::List(FILE* out, const char* aPrefix, ListFlags aFlags) const { nsCString str; ListGeneric(str, aPrefix, aFlags); fprintf_stderr(out, "%s\n", str.get()); } void nsIFrame::ListTextRuns(FILE* out) const { nsTHashSet seen; ListTextRuns(out, seen); } void nsIFrame::ListTextRuns(FILE* out, nsTHashSet& aSeen) const { for (const auto& childList : ChildLists()) { for (const nsIFrame* kid : childList.mList) { kid->ListTextRuns(out, aSeen); } } } void nsIFrame::ListMatchedRules(FILE* out, const char* aPrefix) const { nsTArray rawRuleList; Servo_ComputedValues_GetStyleRuleList(mComputedStyle, &rawRuleList); for (const StyleLockedStyleRule* rawRule : rawRuleList) { nsAutoCString ruleText; Servo_StyleRule_GetCssText(rawRule, &ruleText); fprintf_stderr(out, "%s%s\n", aPrefix, ruleText.get()); } } void nsIFrame::ListWithMatchedRules(FILE* out, const char* aPrefix) const { fprintf_stderr(out, "%s%s\n", aPrefix, ListTag().get()); nsCString rulePrefix; rulePrefix += aPrefix; rulePrefix += " "; ListMatchedRules(out, rulePrefix.get()); } nsresult nsIFrame::GetFrameName(nsAString& aResult) const { return MakeFrameName(u"Frame"_ns, aResult); } nsresult nsIFrame::MakeFrameName(const nsAString& aType, nsAString& aResult) const { aResult = aType; if (mContent && !mContent->IsText()) { nsAutoString buf; mContent->NodeInfo()->NameAtom()->ToString(buf); if (nsAtom* id = mContent->GetID()) { buf.AppendLiteral(" id="); buf.Append(nsDependentAtomString(id)); } if (IsSubDocumentFrame()) { nsAutoString src; mContent->AsElement()->GetAttr(nsGkAtoms::src, src); buf.AppendLiteral(" src="); buf.Append(src); } aResult.Append('('); aResult.Append(buf); aResult.Append(')'); } aResult.Append('('); Maybe index = ContentIndexInContainer(this); if (index.isSome()) { aResult.AppendInt(*index); } else { aResult.AppendInt(-1); } aResult.Append(')'); return NS_OK; } void nsIFrame::DumpFrameTree() const { PresShell()->GetRootFrame()->List(stderr); } void nsIFrame::DumpFrameTreeInCSSPixels() const { PresShell()->GetRootFrame()->List(stderr, "", ListFlag::DisplayInCSSPixels); } void nsIFrame::DumpFrameTreeLimited() const { List(stderr); } void nsIFrame::DumpFrameTreeLimitedInCSSPixels() const { List(stderr, "", ListFlag::DisplayInCSSPixels); } #endif bool nsIFrame::IsVisibleForPainting() const { return StyleVisibility()->IsVisible(); } bool nsIFrame::IsVisibleOrCollapsedForPainting() const { return StyleVisibility()->IsVisibleOrCollapsed(); } /* virtual */ bool nsIFrame::IsEmpty() { return IsHiddenByContentVisibilityOfInFlowParentForLayout(); } bool nsIFrame::CachedIsEmpty() { MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_IS_DIRTY) || IsHiddenByContentVisibilityOfInFlowParentForLayout(), "Must only be called on reflowed lines or those hidden by " "content-visibility."); return IsEmpty(); } /* virtual */ bool nsIFrame::IsSelfEmpty() { return IsHiddenByContentVisibilityOfInFlowParentForLayout(); } nsresult nsIFrame::GetSelectionController(nsPresContext* aPresContext, nsISelectionController** aSelCon) { if (!aPresContext || !aSelCon) return NS_ERROR_INVALID_ARG; nsIFrame* frame = this; while (frame && frame->HasAnyStateBits(NS_FRAME_INDEPENDENT_SELECTION)) { nsITextControlFrame* tcf = do_QueryFrame(frame); if (tcf) { return tcf->GetOwnedSelectionController(aSelCon); } frame = frame->GetParent(); } *aSelCon = do_AddRef(aPresContext->PresShell()).take(); return NS_OK; } already_AddRefed nsIFrame::GetFrameSelection() { RefPtr fs = const_cast(GetConstFrameSelection()); return fs.forget(); } const nsFrameSelection* nsIFrame::GetConstFrameSelection() const { nsIFrame* frame = const_cast(this); while (frame && frame->HasAnyStateBits(NS_FRAME_INDEPENDENT_SELECTION)) { nsITextControlFrame* tcf = do_QueryFrame(frame); if (tcf) { return tcf->GetOwnedFrameSelection(); } frame = frame->GetParent(); } return PresShell()->ConstFrameSelection(); } bool nsIFrame::IsFrameSelected() const { NS_ASSERTION(!GetContent() || GetContent()->IsMaybeSelected(), "use the public IsSelected() instead"); return GetContent()->IsSelected(0, GetContent()->GetChildCount()); } nsresult nsIFrame::GetPointFromOffset(int32_t inOffset, nsPoint* outPoint) { MOZ_ASSERT(outPoint != nullptr, "Null parameter"); nsRect contentRect = GetContentRectRelativeToSelf(); nsPoint pt = contentRect.TopLeft(); if (mContent) { nsIContent* newContent = mContent->GetParent(); if (newContent) { const int32_t newOffset = newContent->ComputeIndexOf_Deprecated(mContent); // Find the direction of the frame from the EmbeddingLevelProperty, // which is the resolved bidi level set in // nsBidiPresUtils::ResolveParagraph (odd levels = right-to-left). // If the embedding level isn't set, just use the CSS direction // property. bool hasBidiData; FrameBidiData bidiData = GetProperty(BidiDataProperty(), &hasBidiData); bool isRTL = hasBidiData ? bidiData.embeddingLevel.IsRTL() : StyleVisibility()->mDirection == StyleDirection::Rtl; if ((!isRTL && inOffset > newOffset) || (isRTL && inOffset <= newOffset)) { pt = contentRect.TopRight(); } } } *outPoint = pt; return NS_OK; } nsresult nsIFrame::GetCharacterRectsInRange(int32_t aInOffset, int32_t aLength, nsTArray& aOutRect) { /* no text */ return NS_ERROR_FAILURE; } nsresult nsIFrame::GetChildFrameContainingOffset(int32_t inContentOffset, bool inHint, int32_t* outFrameContentOffset, nsIFrame** outChildFrame) { MOZ_ASSERT(outChildFrame && outFrameContentOffset, "Null parameter"); *outFrameContentOffset = (int32_t)inHint; // the best frame to reflect any given offset would be a visible frame if // possible i.e. we are looking for a valid frame to place the blinking caret nsRect rect = GetRect(); if (!rect.width || !rect.height) { // if we have a 0 width or height then lets look for another frame that // possibly has the same content. If we have no frames in flow then just // let us return 'this' frame nsIFrame* nextFlow = GetNextInFlow(); if (nextFlow) return nextFlow->GetChildFrameContainingOffset( inContentOffset, inHint, outFrameContentOffset, outChildFrame); } *outChildFrame = this; return NS_OK; } // // What I've pieced together about this routine: // Starting with a block frame (from which a line frame can be gotten) // and a line number, drill down and get the first/last selectable // frame on that line, depending on aPos->mDirection. // aOutSideLimit != 0 means ignore aLineStart, instead work from // the end (if > 0) or beginning (if < 0). // static nsresult GetNextPrevLineFromBlockFrame(PeekOffsetStruct* aPos, nsIFrame* aBlockFrame, int32_t aLineStart, int8_t aOutSideLimit) { MOZ_ASSERT(aPos); MOZ_ASSERT(aBlockFrame); nsPresContext* pc = aBlockFrame->PresContext(); // magic numbers: aLineStart will be -1 for end of block, 0 will be start of // block. aPos->mResultFrame = nullptr; aPos->mResultContent = nullptr; aPos->mAttach = aPos->mDirection == eDirNext ? CaretAssociationHint::After : CaretAssociationHint::Before; AutoAssertNoDomMutations guard; nsILineIterator* it = aBlockFrame->GetLineIterator(); if (!it) { return NS_ERROR_FAILURE; } int32_t searchingLine = aLineStart; int32_t countLines = it->GetNumLines(); if (aOutSideLimit > 0) { // start at end searchingLine = countLines; } else if (aOutSideLimit < 0) { // start at beginning searchingLine = -1; //"next" will be 0 } else if ((aPos->mDirection == eDirPrevious && searchingLine == 0) || (aPos->mDirection == eDirNext && searchingLine >= (countLines - 1))) { // Not found. return NS_ERROR_FAILURE; } nsIFrame* resultFrame = nullptr; nsIFrame* farStoppingFrame = nullptr; // we keep searching until we find a // "this" frame then we go to next line nsIFrame* nearStoppingFrame = nullptr; // if we are backing up from edge, // stop here nsIFrame* firstFrame; nsIFrame* lastFrame; bool isBeforeFirstFrame, isAfterLastFrame; bool found = false; while (!found) { if (aPos->mDirection == eDirPrevious) searchingLine--; else searchingLine++; if ((aPos->mDirection == eDirPrevious && searchingLine < 0) || (aPos->mDirection == eDirNext && searchingLine >= countLines)) { // we need to jump to new block frame. return NS_ERROR_FAILURE; } auto line = it->GetLine(searchingLine).unwrap(); if (!line.mNumFramesOnLine) { continue; } lastFrame = firstFrame = line.mFirstFrameOnLine; for (int32_t lineFrameCount = line.mNumFramesOnLine; lineFrameCount > 1; lineFrameCount--) { lastFrame = lastFrame->GetNextSibling(); if (!lastFrame) { NS_ERROR("GetLine promised more frames than could be found"); return NS_ERROR_FAILURE; } } nsIFrame::GetLastLeaf(&lastFrame); if (aPos->mDirection == eDirNext) { nearStoppingFrame = firstFrame; farStoppingFrame = lastFrame; } else { nearStoppingFrame = lastFrame; farStoppingFrame = firstFrame; } nsPoint offset; nsView* view; // used for call of get offset from view aBlockFrame->GetOffsetFromView(offset, &view); nsPoint newDesiredPos = aPos->mDesiredCaretPos - offset; // get desired position into blockframe coords nsresult rv = it->FindFrameAt(searchingLine, newDesiredPos, &resultFrame, &isBeforeFirstFrame, &isAfterLastFrame); if (NS_FAILED(rv)) { continue; } if (resultFrame) { // check to see if this is ANOTHER blockframe inside the other one if so // then call into its lines if (resultFrame->CanProvideLineIterator()) { aPos->mResultFrame = resultFrame; return NS_OK; } // resultFrame is not a block frame Maybe frameIterator; frameIterator.emplace( pc, resultFrame, nsFrameIterator::Type::PostOrder, false, // aVisual aPos->mOptions.contains(PeekOffsetOption::StopAtScroller), false, // aFollowOOFs false // aSkipPopupChecks ); auto FoundValidFrame = [aPos](const nsIFrame::ContentOffsets& aOffsets, const nsIFrame* aFrame) { if (!aOffsets.content) { return false; } if (!aFrame->IsSelectable(nullptr)) { return false; } if (aPos->mOptions.contains(PeekOffsetOption::ForceEditableRegion) && !aOffsets.content->IsEditable()) { return false; } return true; }; nsIFrame* storeOldResultFrame = resultFrame; while (!found) { nsPoint point; nsRect tempRect = resultFrame->GetRect(); nsPoint offset; nsView* view; // used for call of get offset from view resultFrame->GetOffsetFromView(offset, &view); if (!view) { return NS_ERROR_FAILURE; } if (resultFrame->GetWritingMode().IsVertical()) { point.y = aPos->mDesiredCaretPos.y; point.x = tempRect.width + offset.x; } else { point.y = tempRect.height + offset.y; point.x = aPos->mDesiredCaretPos.x; } if (!resultFrame->HasView()) { nsView* view; nsPoint offset; resultFrame->GetOffsetFromView(offset, &view); nsIFrame::ContentOffsets offsets = resultFrame->GetContentOffsetsFromPoint( point - offset, nsIFrame::IGNORE_NATIVE_ANONYMOUS_SUBTREE); aPos->mResultContent = offsets.content; aPos->mContentOffset = offsets.offset; aPos->mAttach = offsets.associate; if (FoundValidFrame(offsets, resultFrame)) { found = true; break; } } if (aPos->mDirection == eDirPrevious && resultFrame == farStoppingFrame) { break; } if (aPos->mDirection == eDirNext && resultFrame == nearStoppingFrame) { break; } // always try previous on THAT line if that fails go the other way resultFrame = frameIterator->Traverse(/* aForward = */ false); if (!resultFrame) { return NS_ERROR_FAILURE; } } if (!found) { resultFrame = storeOldResultFrame; frameIterator.reset(); frameIterator.emplace( pc, resultFrame, nsFrameIterator::Type::Leaf, false, // aVisual aPos->mOptions.contains(PeekOffsetOption::StopAtScroller), false, // aFollowOOFs false // aSkipPopupChecks ); MOZ_ASSERT(frameIterator); } while (!found) { nsPoint point = aPos->mDesiredCaretPos; nsView* view; nsPoint offset; resultFrame->GetOffsetFromView(offset, &view); nsIFrame::ContentOffsets offsets = resultFrame->GetContentOffsetsFromPoint( point - offset, nsIFrame::IGNORE_NATIVE_ANONYMOUS_SUBTREE); aPos->mResultContent = offsets.content; aPos->mContentOffset = offsets.offset; aPos->mAttach = offsets.associate; if (FoundValidFrame(offsets, resultFrame)) { found = true; aPos->mAttach = resultFrame == farStoppingFrame ? CaretAssociationHint::Before : CaretAssociationHint::After; break; } if (aPos->mDirection == eDirPrevious && (resultFrame == nearStoppingFrame)) break; if (aPos->mDirection == eDirNext && (resultFrame == farStoppingFrame)) break; // previous didnt work now we try "next" nsIFrame* tempFrame = frameIterator->Traverse(/* aForward = */ true); if (!tempFrame) break; resultFrame = tempFrame; } aPos->mResultFrame = resultFrame; } else { // we need to jump to new block frame. aPos->mAmount = eSelectLine; aPos->mStartOffset = 0; aPos->mAttach = aPos->mDirection == eDirNext ? CaretAssociationHint::Before : CaretAssociationHint::After; if (aPos->mDirection == eDirPrevious) aPos->mStartOffset = -1; // start from end return aBlockFrame->PeekOffset(aPos); } } return NS_OK; } nsIFrame::CaretPosition nsIFrame::GetExtremeCaretPosition(bool aStart) { CaretPosition result; FrameTarget targetFrame = DrillDownToSelectionFrame(this, !aStart, 0); FrameContentRange range = GetRangeForFrame(targetFrame.frame); result.mResultContent = range.content; result.mContentOffset = aStart ? range.start : range.end; return result; } // If this is a preformatted text frame, see if it ends with a newline static nsContentAndOffset FindLineBreakInText(nsIFrame* aFrame, nsDirection aDirection) { nsContentAndOffset result; if (aFrame->IsGeneratedContentFrame() || !aFrame->HasSignificantTerminalNewline()) { return result; } int32_t endOffset = aFrame->GetOffsets().second; result.mContent = aFrame->GetContent(); result.mOffset = endOffset - (aDirection == eDirPrevious ? 0 : 1); return result; } // Find the first (or last) descendant of the given frame // which is either a block-level frame or a BRFrame, or some other kind of break // which stops the line. static nsContentAndOffset FindLineBreakingFrame(nsIFrame* aFrame, nsDirection aDirection) { nsContentAndOffset result; if (aFrame->IsGeneratedContentFrame()) { return result; } // Treat form controls as inline leaves // XXX we really need a way to determine whether a frame is inline-level if (static_cast(do_QueryFrame(aFrame))) { return result; } // Check the frame itself // Fall through block-in-inline split frames because their mContent is // the content of the inline frames they were created from. The // first/last child of such frames is the real block frame we're // looking for. if ((aFrame->IsBlockOutside() && !aFrame->HasAnyStateBits(NS_FRAME_PART_OF_IBSPLIT)) || aFrame->IsBrFrame()) { nsIContent* content = aFrame->GetContent(); result.mContent = content->GetParent(); // In some cases (bug 310589, bug 370174) we end up here with a null // content. This probably shouldn't ever happen, but since it sometimes // does, we want to avoid crashing here. NS_ASSERTION(result.mContent, "Unexpected orphan content"); if (result.mContent) { result.mOffset = result.mContent->ComputeIndexOf_Deprecated(content) + (aDirection == eDirPrevious ? 1 : 0); } return result; } result = FindLineBreakInText(aFrame, aDirection); if (result.mContent) { return result; } // Iterate over children and call ourselves recursively if (aDirection == eDirPrevious) { nsIFrame* child = aFrame->PrincipalChildList().LastChild(); while (child && !result.mContent) { result = FindLineBreakingFrame(child, aDirection); child = child->GetPrevSibling(); } } else { // eDirNext nsIFrame* child = aFrame->PrincipalChildList().FirstChild(); while (child && !result.mContent) { result = FindLineBreakingFrame(child, aDirection); child = child->GetNextSibling(); } } return result; } nsresult nsIFrame::PeekOffsetForParagraph(PeekOffsetStruct* aPos) { nsIFrame* frame = this; nsContentAndOffset blockFrameOrBR; blockFrameOrBR.mContent = nullptr; bool reachedLimit = frame->IsBlockOutside() || IsEditingHost(frame); auto traverse = [&aPos](nsIFrame* current) { return aPos->mDirection == eDirPrevious ? current->GetPrevSibling() : current->GetNextSibling(); }; // Go through containing frames until reaching a block frame. // In each step, search the previous (or next) siblings for the closest // "stop frame" (a block frame or a BRFrame). // If found, set it to be the selection boundary and abort. while (!reachedLimit) { nsIFrame* parent = frame->GetParent(); // Treat a frame associated with the root content as if it were a block // frame. if (!frame->mContent || !frame->mContent->GetParent()) { reachedLimit = true; break; } if (aPos->mDirection == eDirNext) { // Try to find our own line-break before looking at our siblings. blockFrameOrBR = FindLineBreakInText(frame, eDirNext); } nsIFrame* sibling = traverse(frame); while (sibling && !blockFrameOrBR.mContent) { blockFrameOrBR = FindLineBreakingFrame(sibling, aPos->mDirection); sibling = traverse(sibling); } if (blockFrameOrBR.mContent) { aPos->mResultContent = blockFrameOrBR.mContent; aPos->mContentOffset = blockFrameOrBR.mOffset; break; } frame = parent; reachedLimit = frame && (frame->IsBlockOutside() || IsEditingHost(frame)); } if (reachedLimit) { // no "stop frame" found aPos->mResultContent = frame->GetContent(); if (aPos->mDirection == eDirPrevious) { aPos->mContentOffset = 0; } else if (aPos->mResultContent) { aPos->mContentOffset = aPos->mResultContent->GetChildCount(); } } return NS_OK; } // Determine movement direction relative to frame static bool IsMovingInFrameDirection(const nsIFrame* frame, nsDirection aDirection, bool aVisual) { bool isReverseDirection = aVisual && nsBidiPresUtils::IsReversedDirectionFrame(frame); return aDirection == (isReverseDirection ? eDirPrevious : eDirNext); } // Determines "are we looking for a boundary between whitespace and // non-whitespace (in the direction we're moving in)". It is true when moving // forward and looking for a beginning of a word, or when moving backwards and // looking for an end of a word. static bool ShouldWordSelectionEatSpace(const PeekOffsetStruct& aPos) { if (aPos.mWordMovementType != eDefaultBehavior) { // aPos->mWordMovementType possible values: // eEndWord: eat the space if we're moving backwards // eStartWord: eat the space if we're moving forwards return (aPos.mWordMovementType == eEndWord) == (aPos.mDirection == eDirPrevious); } // Use the hidden preference which is based on operating system // behavior. This pref only affects whether moving forward by word // should go to the end of this word or start of the next word. When // going backwards, the start of the word is always used, on every // operating system. return aPos.mDirection == eDirNext && StaticPrefs::layout_word_select_eat_space_to_next_word(); } enum class OffsetIsAtLineEdge : bool { No, Yes }; static void SetPeekResultFromFrame(PeekOffsetStruct& aPos, nsIFrame* aFrame, int32_t aOffset, OffsetIsAtLineEdge aAtLineEdge) { FrameContentRange range = GetRangeForFrame(aFrame); aPos.mResultFrame = aFrame; aPos.mResultContent = range.content; // Output offset is relative to content, not frame aPos.mContentOffset = aOffset < 0 ? range.end + aOffset + 1 : range.start + aOffset; if (aAtLineEdge == OffsetIsAtLineEdge::Yes) { aPos.mAttach = aPos.mContentOffset == range.start ? CaretAssociationHint::After : CaretAssociationHint::Before; } } void nsIFrame::SelectablePeekReport::TransferTo(PeekOffsetStruct& aPos) const { return SetPeekResultFromFrame(aPos, mFrame, mOffset, OffsetIsAtLineEdge::No); } nsIFrame::SelectablePeekReport::SelectablePeekReport( const mozilla::GenericErrorResult&& aErr) { MOZ_ASSERT(NS_FAILED(aErr.operator nsresult())); // Return an empty report } nsresult nsIFrame::PeekOffsetForCharacter(PeekOffsetStruct* aPos, int32_t aOffset) { SelectablePeekReport current{this, aOffset}; nsIFrame::FrameSearchResult peekSearchState = CONTINUE; while (peekSearchState != FOUND) { const bool movingInFrameDirection = IsMovingInFrameDirection( current.mFrame, aPos->mDirection, aPos->mOptions.contains(PeekOffsetOption::Visual)); if (current.mJumpedLine) { // If we jumped lines, it's as if we found a character, but we still need // to eat non-renderable content on the new line. peekSearchState = current.PeekOffsetNoAmount(movingInFrameDirection); } else { PeekOffsetCharacterOptions options; options.mRespectClusters = aPos->mAmount == eSelectCluster; peekSearchState = current.PeekOffsetCharacter(movingInFrameDirection, options); } current.mMovedOverNonSelectableText |= peekSearchState == CONTINUE_UNSELECTABLE; if (peekSearchState != FOUND) { SelectablePeekReport next = current.mFrame->GetFrameFromDirection(*aPos); if (next.Failed()) { return NS_ERROR_FAILURE; } next.mJumpedLine |= current.mJumpedLine; next.mMovedOverNonSelectableText |= current.mMovedOverNonSelectableText; next.mHasSelectableFrame |= current.mHasSelectableFrame; current = next; } // Found frame, but because we moved over non selectable text we want // the offset to be at the frame edge. Note that if we are extending the // selection, this doesn't matter. if (peekSearchState == FOUND && current.mMovedOverNonSelectableText && (!aPos->mOptions.contains(PeekOffsetOption::Extend) || current.mHasSelectableFrame)) { auto [start, end] = current.mFrame->GetOffsets(); current.mOffset = aPos->mDirection == eDirNext ? 0 : end - start; } } // Set outputs current.TransferTo(*aPos); // If we're dealing with a text frame and moving backward positions us at // the end of that line, decrease the offset by one to make sure that // we're placed before the linefeed character on the previous line. if (current.mOffset < 0 && current.mJumpedLine && aPos->mDirection == eDirPrevious && current.mFrame->HasSignificantTerminalNewline() && !current.mIgnoredBrFrame) { --aPos->mContentOffset; } return NS_OK; } nsresult nsIFrame::PeekOffsetForWord(PeekOffsetStruct* aPos, int32_t aOffset) { SelectablePeekReport current{this, aOffset}; bool shouldStopAtHardBreak = aPos->mWordMovementType == eDefaultBehavior && StaticPrefs::layout_word_select_eat_space_to_next_word(); bool wordSelectEatSpace = ShouldWordSelectionEatSpace(*aPos); PeekWordState state; while (true) { bool movingInFrameDirection = IsMovingInFrameDirection( current.mFrame, aPos->mDirection, aPos->mOptions.contains(PeekOffsetOption::Visual)); FrameSearchResult searchResult = current.mFrame->PeekOffsetWord( movingInFrameDirection, wordSelectEatSpace, aPos->mOptions.contains(PeekOffsetOption::IsKeyboardSelect), ¤t.mOffset, &state, !aPos->mOptions.contains(PeekOffsetOption::PreserveSpaces)); if (searchResult == FOUND) { break; } SelectablePeekReport next = [&]() { PeekOffsetOptions options = aPos->mOptions; if (state.mSawInlineCharacter) { // If we've already found a character, we don't want to stop at // placeholder frame boundary if there is in the word. options += PeekOffsetOption::StopAtPlaceholder; } return current.mFrame->GetFrameFromDirection(aPos->mDirection, options); }(); if (next.Failed()) { // If we've crossed the line boundary, check to make sure that we // have not consumed a trailing newline as whitespace if it's // significant. if (next.mJumpedLine && wordSelectEatSpace && current.mFrame->HasSignificantTerminalNewline() && current.mFrame->StyleText()->mWhiteSpaceCollapse != StyleWhiteSpaceCollapse::PreserveBreaks) { current.mOffset -= 1; } break; } if ((next.mJumpedLine || next.mFoundPlaceholder) && !wordSelectEatSpace && state.mSawBeforeType) { // We can't jump lines if we're looking for whitespace following // non-whitespace, and we already encountered non-whitespace. break; } if (shouldStopAtHardBreak && next.mJumpedHardBreak) { /** * Prev, always: Jump and stop right there * Next, saw inline: just stop * Next, no inline: Jump and consume whitespaces */ if (aPos->mDirection == eDirPrevious) { // Try moving to the previous line if exists current.TransferTo(*aPos); current.mFrame->PeekOffsetForCharacter(aPos, current.mOffset); return NS_OK; } if (state.mSawInlineCharacter || current.mJumpedHardBreak) { if (current.mFrame->HasSignificantTerminalNewline()) { current.mOffset -= 1; } current.TransferTo(*aPos); return NS_OK; } // Mark the state as whitespace and continue state.Update(false, true); } if (next.mJumpedLine) { state.mContext.Truncate(); } current = next; // Jumping a line is equivalent to encountering whitespace // This affects only when it already met an actual character if (wordSelectEatSpace && next.mJumpedLine) { state.SetSawBeforeType(); } } // Set outputs current.TransferTo(*aPos); return NS_OK; } static nsIFrame* GetFirstSelectableDescendantWithLineIterator( nsIFrame* aParentFrame, bool aForceEditableRegion) { auto FoundValidFrame = [aForceEditableRegion](const nsIFrame* aFrame) { if (!aFrame->IsSelectable(nullptr)) { return false; } if (aForceEditableRegion && !aFrame->GetContent()->IsEditable()) { return false; } return true; }; for (nsIFrame* child : aParentFrame->PrincipalChildList()) { // some children may not be selectable, e.g. :before / :after pseudoelements // content with user-select: none, or contenteditable="false" // we need to skip them if (child->CanProvideLineIterator() && FoundValidFrame(child)) { return child; } if (nsIFrame* nested = GetFirstSelectableDescendantWithLineIterator( child, aForceEditableRegion)) { return nested; } } return nullptr; } nsresult nsIFrame::PeekOffsetForLine(PeekOffsetStruct* aPos) { nsIFrame* blockFrame = this; nsresult result = NS_ERROR_FAILURE; // outer loop // moving to a next block when no more blocks are available in a subtree AutoAssertNoDomMutations guard; while (NS_FAILED(result)) { auto [newBlock, lineFrame] = blockFrame->GetContainingBlockForLine( aPos->mOptions.contains(PeekOffsetOption::StopAtScroller)); if (!newBlock) { return NS_ERROR_FAILURE; } blockFrame = newBlock; nsILineIterator* iter = blockFrame->GetLineIterator(); int32_t thisLine = iter->FindLineContaining(lineFrame); if (NS_WARN_IF(thisLine < 0)) { return NS_ERROR_FAILURE; } int8_t edgeCase = 0; // no edge case. This should look at thisLine // this part will find a frame or a block frame. If it's a block frame // it will "drill down" to find a viable frame or it will return an // error. nsIFrame* lastFrame = this; // inner loop - crawling the frames within a specific block subtree while (true) { result = GetNextPrevLineFromBlockFrame(aPos, blockFrame, thisLine, edgeCase); // we came back to same spot! keep going if (NS_SUCCEEDED(result) && (!aPos->mResultFrame || aPos->mResultFrame == lastFrame)) { aPos->mResultFrame = nullptr; lastFrame = nullptr; if (aPos->mDirection == eDirPrevious) { thisLine--; } else { thisLine++; } continue; } if (NS_FAILED(result)) { break; } lastFrame = aPos->mResultFrame; // set last frame /* SPECIAL CHECK FOR NAVIGATION INTO TABLES * when we hit a frame which doesn't have line iterator, we need to * drill down and find a child with the line iterator to prevent the * crawling process to prematurely finish. Note that this is only sound if * we're guaranteed to not have multiple children implementing * LineIterator. * * So far known cases are: * 1) table wrapper (drill down into table row group) * 2) table cell (drill down into its only anon child) */ const bool shouldDrillIntoChildren = aPos->mResultFrame->IsTableWrapperFrame() || aPos->mResultFrame->IsTableCellFrame(); if (shouldDrillIntoChildren) { nsIFrame* child = GetFirstSelectableDescendantWithLineIterator( aPos->mResultFrame, aPos->mOptions.contains(PeekOffsetOption::ForceEditableRegion)); if (child) { aPos->mResultFrame = child; } } if (!aPos->mResultFrame->CanProvideLineIterator()) { // no more selectable content at this level break; } if (aPos->mResultFrame == blockFrame) { // Make sure block element is not the same as the one we had before. break; } // we've struck another block element with selectable content! if (aPos->mDirection == eDirPrevious) { edgeCase = 1; // far edge, search from end backwards } else { edgeCase = -1; // near edge search from beginning onwards } thisLine = 0; // this line means nothing now. // everything else means something so keep looking "inside" the // block blockFrame = aPos->mResultFrame; } } return result; } nsresult nsIFrame::PeekOffsetForLineEdge(PeekOffsetStruct* aPos) { // Adjusted so that the caret can't get confused when content changes nsIFrame* frame = AdjustFrameForSelectionStyles(this); Element* editingHost = frame->GetContent()->GetEditingHost(); auto [blockFrame, lineFrame] = frame->GetContainingBlockForLine( aPos->mOptions.contains(PeekOffsetOption::StopAtScroller)); if (!blockFrame) { return NS_ERROR_FAILURE; } AutoAssertNoDomMutations guard; nsILineIterator* it = blockFrame->GetLineIterator(); int32_t thisLine = it->FindLineContaining(lineFrame); if (thisLine < 0) { return NS_ERROR_FAILURE; } nsIFrame* baseFrame = nullptr; bool endOfLine = eSelectEndLine == aPos->mAmount; if (aPos->mOptions.contains(PeekOffsetOption::Visual) && PresContext()->BidiEnabled()) { nsIFrame* firstFrame; bool isReordered; nsIFrame* lastFrame; MOZ_TRY( it->CheckLineOrder(thisLine, &isReordered, &firstFrame, &lastFrame)); baseFrame = endOfLine ? lastFrame : firstFrame; } else { auto line = it->GetLine(thisLine).unwrap(); nsIFrame* frame = line.mFirstFrameOnLine; bool lastFrameWasEditable = false; for (int32_t count = line.mNumFramesOnLine; count; --count, frame = frame->GetNextSibling()) { if (frame->IsGeneratedContentFrame()) { continue; } // When jumping to the end of the line with the "end" key, // try to skip over brFrames if (endOfLine && line.mNumFramesOnLine > 1 && frame->IsBrFrame() && lastFrameWasEditable == frame->GetContent()->IsEditable()) { continue; } lastFrameWasEditable = frame->GetContent() && frame->GetContent()->IsEditable(); baseFrame = frame; if (!endOfLine) { break; } } } if (!baseFrame) { return NS_ERROR_FAILURE; } // Make sure we are not leaving our inline editing host if exists if (editingHost) { if (nsIFrame* frame = editingHost->GetPrimaryFrame()) { if (frame->IsInlineOutside() && !editingHost->Contains(baseFrame->GetContent())) { baseFrame = frame; if (endOfLine) { baseFrame = baseFrame->LastContinuation(); } } } } FrameTarget targetFrame = DrillDownToSelectionFrame(baseFrame, endOfLine, 0); SetPeekResultFromFrame(*aPos, targetFrame.frame, endOfLine ? -1 : 0, OffsetIsAtLineEdge::Yes); if (endOfLine && targetFrame.frame->HasSignificantTerminalNewline()) { // Do not position the caret after the terminating newline if we're // trying to move to the end of line (see bug 596506) --aPos->mContentOffset; } if (!aPos->mResultContent) { return NS_ERROR_FAILURE; } return NS_OK; } nsresult nsIFrame::PeekOffset(PeekOffsetStruct* aPos) { MOZ_ASSERT(aPos); if (NS_WARN_IF(HasAnyStateBits(NS_FRAME_IS_DIRTY))) { // FIXME(Bug 1654362): currently can remain dirty. return NS_ERROR_UNEXPECTED; } // Translate content offset to be relative to frame int32_t offset = aPos->mStartOffset - GetRangeForFrame(this).start; switch (aPos->mAmount) { case eSelectCharacter: case eSelectCluster: return PeekOffsetForCharacter(aPos, offset); case eSelectWordNoSpace: // eSelectWordNoSpace means that we should not be eating any whitespace // when moving to the adjacent word. This means that we should set aPos-> // mWordMovementType to eEndWord if we're moving forwards, and to // eStartWord if we're moving backwards. if (aPos->mDirection == eDirPrevious) { aPos->mWordMovementType = eStartWord; } else { aPos->mWordMovementType = eEndWord; } // Intentionally fall through the eSelectWord case. [[fallthrough]]; case eSelectWord: return PeekOffsetForWord(aPos, offset); case eSelectLine: return PeekOffsetForLine(aPos); case eSelectBeginLine: case eSelectEndLine: return PeekOffsetForLineEdge(aPos); case eSelectParagraph: return PeekOffsetForParagraph(aPos); default: { NS_ASSERTION(false, "Invalid amount"); return NS_ERROR_FAILURE; } } } nsIFrame::FrameSearchResult nsIFrame::PeekOffsetNoAmount(bool aForward, int32_t* aOffset) { NS_ASSERTION(aOffset && *aOffset <= 1, "aOffset out of range"); // Sure, we can stop right here. return FOUND; } nsIFrame::FrameSearchResult nsIFrame::PeekOffsetCharacter( bool aForward, int32_t* aOffset, PeekOffsetCharacterOptions aOptions) { NS_ASSERTION(aOffset && *aOffset <= 1, "aOffset out of range"); int32_t startOffset = *aOffset; // A negative offset means "end of frame", which in our case means offset 1. if (startOffset < 0) startOffset = 1; if (aForward == (startOffset == 0)) { // We're before the frame and moving forward, or after it and moving // backwards: skip to the other side and we're done. *aOffset = 1 - startOffset; return FOUND; } return CONTINUE; } nsIFrame::FrameSearchResult nsIFrame::PeekOffsetWord( bool aForward, bool aWordSelectEatSpace, bool aIsKeyboardSelect, int32_t* aOffset, PeekWordState* aState, bool /*aTrimSpaces*/) { NS_ASSERTION(aOffset && *aOffset <= 1, "aOffset out of range"); int32_t startOffset = *aOffset; // This isn't text, so truncate the context aState->mContext.Truncate(); if (startOffset < 0) startOffset = 1; if (aForward == (startOffset == 0)) { // We're before the frame and moving forward, or after it and moving // backwards. If we're looking for non-whitespace, we found it (without // skipping this frame). if (!aState->mAtStart) { if (aState->mLastCharWasPunctuation) { // We're not punctuation, so this is a punctuation boundary. if (BreakWordBetweenPunctuation(aState, aForward, false, false, aIsKeyboardSelect)) return FOUND; } else { // This is not a punctuation boundary. if (aWordSelectEatSpace && aState->mSawBeforeType) return FOUND; } } // Otherwise skip to the other side and note that we encountered // non-whitespace. *aOffset = 1 - startOffset; aState->Update(false, // not punctuation false // not whitespace ); if (!aWordSelectEatSpace) aState->SetSawBeforeType(); } return CONTINUE; } // static bool nsIFrame::BreakWordBetweenPunctuation(const PeekWordState* aState, bool aForward, bool aPunctAfter, bool aWhitespaceAfter, bool aIsKeyboardSelect) { NS_ASSERTION(aPunctAfter != aState->mLastCharWasPunctuation, "Call this only at punctuation boundaries"); if (aState->mLastCharWasWhitespace) { // We always stop between whitespace and punctuation return true; } if (!StaticPrefs::layout_word_select_stop_at_punctuation()) { // When this pref is false, we never stop at a punctuation boundary unless // it's followed by whitespace (in the relevant direction). return aWhitespaceAfter; } if (!aIsKeyboardSelect) { // mouse caret movement (e.g. word selection) always stops at every // punctuation boundary return true; } bool afterPunct = aForward ? aState->mLastCharWasPunctuation : aPunctAfter; if (!afterPunct) { // keyboard caret movement only stops after punctuation (in content order) return false; } // Stop only if we've seen some non-punctuation since the last whitespace; // don't stop after punctuation that follows whitespace. return aState->mSeenNonPunctuationSinceWhitespace; } std::pair nsIFrame::GetContainingBlockForLine( bool aLockScroll) const { const nsIFrame* parentFrame = this; const nsIFrame* frame; while (parentFrame) { frame = parentFrame; if (frame->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW)) { // if we are searching for a frame that is not in flow we will not find // it. we must instead look for its placeholder if (frame->HasAnyStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER)) { // abspos continuations don't have placeholders, get the fif frame = frame->FirstInFlow(); } frame = frame->GetPlaceholderFrame(); if (!frame) { return std::pair(nullptr, nullptr); } } parentFrame = frame->GetParent(); if (parentFrame) { if (aLockScroll && parentFrame->IsScrollFrame()) { return std::pair(nullptr, nullptr); } if (parentFrame->CanProvideLineIterator()) { return std::pair(const_cast(parentFrame), const_cast(frame)); } } } return std::pair(nullptr, nullptr); } Result nsIFrame::IsVisuallyAtLineEdge( nsILineIterator* aLineIterator, int32_t aLine, nsDirection aDirection) { auto line = aLineIterator->GetLine(aLine).unwrap(); const bool lineIsRTL = aLineIterator->IsLineIteratorFlowRTL(); nsIFrame *firstFrame = nullptr, *lastFrame = nullptr; bool isReordered = false; MOZ_TRY(aLineIterator->CheckLineOrder(aLine, &isReordered, &firstFrame, &lastFrame)); if (!firstFrame || !lastFrame) { return true; // XXX: Why true? We check whether `this` is at the edge... } nsIFrame* leftmostFrame = lineIsRTL ? lastFrame : firstFrame; nsIFrame* rightmostFrame = lineIsRTL ? firstFrame : lastFrame; auto FrameIsRTL = [](nsIFrame* aFrame) { return nsBidiPresUtils::FrameDirection(aFrame) == mozilla::intl::BidiDirection::RTL; }; if (!lineIsRTL == (aDirection == eDirPrevious)) { nsIFrame* maybeLeftmostFrame = leftmostFrame; for ([[maybe_unused]] int32_t i : IntegerRange(line.mNumFramesOnLine)) { if (maybeLeftmostFrame == this) { return true; } // If left edge of the line starts with placeholder frames, we can ignore // them and should keep checking the following frames. if (!maybeLeftmostFrame->IsPlaceholderFrame()) { if ((FrameIsRTL(maybeLeftmostFrame) == lineIsRTL) == (aDirection == eDirPrevious)) { nsIFrame::GetFirstLeaf(&maybeLeftmostFrame); } else { nsIFrame::GetLastLeaf(&maybeLeftmostFrame); } return maybeLeftmostFrame == this; } maybeLeftmostFrame = nsBidiPresUtils::GetFrameToRightOf( maybeLeftmostFrame, line.mFirstFrameOnLine, line.mNumFramesOnLine); if (!maybeLeftmostFrame) { return false; } } return false; } nsIFrame* maybeRightmostFrame = rightmostFrame; for ([[maybe_unused]] int32_t i : IntegerRange(line.mNumFramesOnLine)) { if (maybeRightmostFrame == this) { return true; } // If the line ends with placehlder frames, we can ignore them and should // keep checking the preceding frames. if (!maybeRightmostFrame->IsPlaceholderFrame()) { if ((FrameIsRTL(maybeRightmostFrame) == lineIsRTL) == (aDirection == eDirPrevious)) { nsIFrame::GetFirstLeaf(&maybeRightmostFrame); } else { nsIFrame::GetLastLeaf(&maybeRightmostFrame); } return maybeRightmostFrame == this; } maybeRightmostFrame = nsBidiPresUtils::GetFrameToLeftOf( maybeRightmostFrame, line.mFirstFrameOnLine, line.mNumFramesOnLine); if (!maybeRightmostFrame) { return false; } } return false; } Result nsIFrame::IsLogicallyAtLineEdge( nsILineIterator* aLineIterator, int32_t aLine, nsDirection aDirection) { auto line = aLineIterator->GetLine(aLine).unwrap(); if (!line.mNumFramesOnLine) { return false; } MOZ_ASSERT(line.mFirstFrameOnLine); if (aDirection == eDirPrevious) { nsIFrame* maybeFirstFrame = line.mFirstFrameOnLine; for ([[maybe_unused]] int32_t i : IntegerRange(line.mNumFramesOnLine)) { if (maybeFirstFrame == this) { return true; } // If the line starts with placeholder frames, we can ignore them and // should keep checking the following frames. if (!maybeFirstFrame->IsPlaceholderFrame()) { nsIFrame::GetFirstLeaf(&maybeFirstFrame); return maybeFirstFrame == this; } maybeFirstFrame = maybeFirstFrame->GetNextSibling(); if (!maybeFirstFrame) { return false; } } return false; } // eDirNext nsIFrame* maybeLastFrame = line.GetLastFrameOnLine(); for ([[maybe_unused]] int32_t i : IntegerRange(line.mNumFramesOnLine)) { if (maybeLastFrame == this) { return true; } // If the line ends with placehlder frames, we can ignore them and should // keep checking the preceding frames. if (!maybeLastFrame->IsPlaceholderFrame()) { nsIFrame::GetLastLeaf(&maybeLastFrame); return maybeLastFrame == this; } maybeLastFrame = maybeLastFrame->GetPrevSibling(); } return false; } nsIFrame::SelectablePeekReport nsIFrame::GetFrameFromDirection( nsDirection aDirection, const PeekOffsetOptions& aOptions) { SelectablePeekReport result; nsPresContext* presContext = PresContext(); const bool needsVisualTraversal = aOptions.contains(PeekOffsetOption::Visual) && presContext->BidiEnabled(); const bool followOofs = !aOptions.contains(PeekOffsetOption::StopAtPlaceholder); nsFrameIterator frameIterator( presContext, this, nsFrameIterator::Type::Leaf, needsVisualTraversal, aOptions.contains(PeekOffsetOption::StopAtScroller), followOofs, false // aSkipPopupChecks ); // Find the prev/next selectable frame bool selectable = false; nsIFrame* traversedFrame = this; AutoAssertNoDomMutations guard; const nsIContent* const nativeAnonymousSubtreeContent = GetClosestNativeAnonymousSubtreeRoot(); while (!selectable) { auto [blockFrame, lineFrame] = traversedFrame->GetContainingBlockForLine( aOptions.contains(PeekOffsetOption::StopAtScroller)); if (!blockFrame) { return result; } nsILineIterator* it = blockFrame->GetLineIterator(); int32_t thisLine = it->FindLineContaining(lineFrame); if (thisLine < 0) { return result; } bool atLineEdge; MOZ_TRY_VAR( atLineEdge, needsVisualTraversal ? traversedFrame->IsVisuallyAtLineEdge(it, thisLine, aDirection) : traversedFrame->IsLogicallyAtLineEdge(it, thisLine, aDirection)); if (atLineEdge) { result.mJumpedLine = true; if (!aOptions.contains(PeekOffsetOption::JumpLines)) { return result; // we are done. cannot jump lines } int32_t lineToCheckWrap = aDirection == eDirPrevious ? thisLine - 1 : thisLine; if (lineToCheckWrap < 0 || !it->GetLine(lineToCheckWrap).unwrap().mIsWrapped) { result.mJumpedHardBreak = true; } } traversedFrame = frameIterator.Traverse(aDirection == eDirNext); if (!traversedFrame) { return result; } if (aOptions.contains(PeekOffsetOption::StopAtPlaceholder) && traversedFrame->IsPlaceholderFrame()) { // XXX If the placeholder frame does not have meaningful content, the user // may want to select as a word around the out-of-flow cotent. However, // non-text frame resets context in nsIFrame::PeekOffsetWord(). Therefore, // next text frame considers the new word starts from its edge. So, it's // not enough to implement such behavior with adding a check here whether // the real frame may change the word with its contents if it were not // out-of-flow. result.mFoundPlaceholder = true; return result; } auto IsSelectable = [aOptions, nativeAnonymousSubtreeContent](const nsIFrame* aFrame) { if (!aFrame->IsSelectable(nullptr)) { return false; } // If the new frame is in a native anonymous subtree, we should treat // it as not selectable unless the frame and found frame are in same // subtree. if (aFrame->GetClosestNativeAnonymousSubtreeRoot() != nativeAnonymousSubtreeContent) { return false; } return !aOptions.contains(PeekOffsetOption::ForceEditableRegion) || aFrame->GetContent()->IsEditable(); }; // Skip br frames, but only if we can select something before hitting the // end of the line or a non-selectable region. if (atLineEdge && aDirection == eDirPrevious && traversedFrame->IsBrFrame()) { for (nsIFrame* current = traversedFrame->GetPrevSibling(); current; current = current->GetPrevSibling()) { if (!current->IsBlockOutside() && IsSelectable(current)) { if (!current->IsBrFrame()) { result.mIgnoredBrFrame = true; } break; } } if (result.mIgnoredBrFrame) { continue; } } selectable = IsSelectable(traversedFrame); if (!selectable) { if (traversedFrame->IsSelectable(nullptr)) { result.mHasSelectableFrame = true; } result.mMovedOverNonSelectableText = true; } } // while (!selectable) result.mOffset = (aDirection == eDirNext) ? 0 : -1; if (aOptions.contains(PeekOffsetOption::Visual) && nsBidiPresUtils::IsReversedDirectionFrame(traversedFrame)) { // The new frame is reverse-direction, go to the other end result.mOffset = -1 - result.mOffset; } result.mFrame = traversedFrame; return result; } nsIFrame::SelectablePeekReport nsIFrame::GetFrameFromDirection( const PeekOffsetStruct& aPos) { return GetFrameFromDirection(aPos.mDirection, aPos.mOptions); } nsView* nsIFrame::GetClosestView(nsPoint* aOffset) const { nsPoint offset(0, 0); for (const nsIFrame* f = this; f; f = f->GetParent()) { if (f->HasView()) { if (aOffset) *aOffset = offset; return f->GetView(); } offset += f->GetPosition(); } MOZ_ASSERT_UNREACHABLE("No view on any parent? How did that happen?"); return nullptr; } /* virtual */ void nsIFrame::ChildIsDirty(nsIFrame* aChild) { MOZ_ASSERT_UNREACHABLE( "should never be called on a frame that doesn't " "inherit from nsContainerFrame"); } #ifdef ACCESSIBILITY a11y::AccType nsIFrame::AccessibleType() { if (IsTableCaption() && !GetRect().IsEmpty()) { return a11y::eHTMLCaptionType; } return a11y::eNoType; } #endif bool nsIFrame::ClearOverflowRects() { if (mOverflow.mType == OverflowStorageType::None) { return false; } if (mOverflow.mType == OverflowStorageType::Large) { RemoveProperty(OverflowAreasProperty()); } mOverflow.mType = OverflowStorageType::None; return true; } bool nsIFrame::SetOverflowAreas(const OverflowAreas& aOverflowAreas) { if (mOverflow.mType == OverflowStorageType::Large) { OverflowAreas* overflow = GetOverflowAreasProperty(); bool changed = *overflow != aOverflowAreas; *overflow = aOverflowAreas; // Don't bother with converting to the deltas form if we already // have a property. return changed; } const nsRect& vis = aOverflowAreas.InkOverflow(); uint32_t l = -vis.x, // left edge: positive delta is leftwards t = -vis.y, // top: positive is upwards r = vis.XMost() - mRect.width, // right: positive is rightwards b = vis.YMost() - mRect.height; // bottom: positive is downwards if (aOverflowAreas.ScrollableOverflow().IsEqualEdges( nsRect(nsPoint(0, 0), GetSize())) && l <= InkOverflowDeltas::kMax && t <= InkOverflowDeltas::kMax && r <= InkOverflowDeltas::kMax && b <= InkOverflowDeltas::kMax && // we have to check these against zero because we *never* want to // set a frame as having no overflow in this function. This is // because FinishAndStoreOverflow calls this function prior to // SetRect based on whether the overflow areas match aNewSize. // In the case where the overflow areas exactly match mRect but // do not match aNewSize, we need to store overflow in a property // so that our eventual SetRect/SetSize will know that it has to // reset our overflow areas. (l | t | r | b) != 0) { InkOverflowDeltas oldDeltas = mOverflow.mInkOverflowDeltas; // It's a "small" overflow area so we store the deltas for each edge // directly in the frame, rather than allocating a separate rect. // If they're all zero, that's fine; we're setting things to // no-overflow. mOverflow.mInkOverflowDeltas.mLeft = l; mOverflow.mInkOverflowDeltas.mTop = t; mOverflow.mInkOverflowDeltas.mRight = r; mOverflow.mInkOverflowDeltas.mBottom = b; // There was no scrollable overflow before, and there isn't now. return oldDeltas != mOverflow.mInkOverflowDeltas; } else { bool changed = !aOverflowAreas.ScrollableOverflow().IsEqualEdges( nsRect(nsPoint(0, 0), GetSize())) || !aOverflowAreas.InkOverflow().IsEqualEdges(InkOverflowFromDeltas()); // it's a large overflow area that we need to store as a property mOverflow.mType = OverflowStorageType::Large; AddProperty(OverflowAreasProperty(), new OverflowAreas(aOverflowAreas)); return changed; } } enum class ApplyTransform : bool { No, Yes }; /** * Compute the outline inner rect (so without outline-width and outline-offset) * of aFrame, maybe iterating over its descendants, in aFrame's coordinate space * or its post-transform coordinate space (depending on aApplyTransform). */ static nsRect ComputeOutlineInnerRect( nsIFrame* aFrame, ApplyTransform aApplyTransform, bool& aOutValid, const nsSize* aSizeOverride = nullptr, const OverflowAreas* aOverflowOverride = nullptr) { const nsRect bounds(nsPoint(0, 0), aSizeOverride ? *aSizeOverride : aFrame->GetSize()); // The SVG container frames besides SVGTextFrame do not maintain // an accurate mRect. It will make the outline be larger than // we expect, we need to make them narrow to their children's outline. // aOutValid is set to false if the returned nsRect is not valid // and should not be included in the outline rectangle. aOutValid = !aFrame->HasAnyStateBits(NS_FRAME_SVG_LAYOUT) || !aFrame->IsSVGContainerFrame() || aFrame->IsSVGTextFrame(); nsRect u; if (!aFrame->FrameMaintainsOverflow()) { return u; } // Start from our border-box, transformed. See comment below about // transform of children. bool doTransform = aApplyTransform == ApplyTransform::Yes && aFrame->IsTransformed(); TransformReferenceBox boundsRefBox(nullptr, bounds); if (doTransform) { u = nsDisplayTransform::TransformRect(bounds, aFrame, boundsRefBox); } else { u = bounds; } if (aOutValid && !StaticPrefs::layout_outline_include_overflow()) { return u; } // Only iterate through the children if the overflow areas suggest // that we might need to, and if the frame doesn't clip its overflow // anyway. if (aOverflowOverride) { if (!doTransform && bounds.IsEqualEdges(aOverflowOverride->InkOverflow()) && bounds.IsEqualEdges(aOverflowOverride->ScrollableOverflow())) { return u; } } else { if (!doTransform && bounds.IsEqualEdges(aFrame->InkOverflowRect()) && bounds.IsEqualEdges(aFrame->ScrollableOverflowRect())) { return u; } } const nsStyleDisplay* disp = aFrame->StyleDisplay(); LayoutFrameType fType = aFrame->Type(); if (fType == LayoutFrameType::Scroll || fType == LayoutFrameType::ListControl || fType == LayoutFrameType::SVGOuterSVG) { return u; } auto overflowClipAxes = aFrame->ShouldApplyOverflowClipping(disp); auto overflowClipMargin = aFrame->OverflowClipMargin(overflowClipAxes); if (overflowClipAxes == nsIFrame::PhysicalAxes::Both && overflowClipMargin == nsSize()) { return u; } const nsStyleEffects* effects = aFrame->StyleEffects(); Maybe clipPropClipRect = aFrame->GetClipPropClipRect(disp, effects, bounds.Size()); // Iterate over all children except pop-up, absolutely-positioned, // float, and overflow ones. const FrameChildListIDs skip = { FrameChildListID::Popup, FrameChildListID::Absolute, FrameChildListID::Fixed, FrameChildListID::Float, FrameChildListID::Overflow}; for (const auto& [list, listID] : aFrame->ChildLists()) { if (skip.contains(listID)) { continue; } for (nsIFrame* child : list) { if (child->IsPlaceholderFrame()) { continue; } // Note that passing ApplyTransform::Yes when // child->Combines3DTransformWithAncestors() returns true is incorrect if // our aApplyTransform is No... but the opposite would be as well. // This is because elements within a preserve-3d scene are always // transformed up to the top of the scene. This means we don't have a // mechanism for getting a transform up to an intermediate point within // the scene. We choose to over-transform rather than under-transform // because this is consistent with other overflow areas. bool validRect = true; nsRect childRect = ComputeOutlineInnerRect(child, ApplyTransform::Yes, validRect) + child->GetPosition(); if (!validRect) { continue; } if (clipPropClipRect) { // Intersect with the clip before transforming. childRect.IntersectRect(childRect, *clipPropClipRect); } // Note that we transform each child separately according to // aFrame's transform, and then union, which gives a different // (smaller) result from unioning and then transforming the // union. This doesn't match the way we handle overflow areas // with 2-D transforms, though it does match the way we handle // overflow areas in preserve-3d 3-D scenes. if (doTransform && !child->Combines3DTransformWithAncestors()) { childRect = nsDisplayTransform::TransformRect(childRect, aFrame, boundsRefBox); } // If a SVGContainer has a non-SVGContainer child, we assign // its child's outline to this SVGContainer directly. if (!aOutValid && validRect) { u = childRect; aOutValid = true; } else { u = u.UnionEdges(childRect); } } } if (overflowClipAxes != nsIFrame::PhysicalAxes::None) { OverflowAreas::ApplyOverflowClippingOnRect(u, bounds, overflowClipAxes, overflowClipMargin); } return u; } static void ComputeAndIncludeOutlineArea(nsIFrame* aFrame, OverflowAreas& aOverflowAreas, const nsSize& aNewSize) { const nsStyleOutline* outline = aFrame->StyleOutline(); if (!outline->ShouldPaintOutline()) { return; } // When the outline property is set on a :-moz-block-inside-inline-wrapper // pseudo-element, it inherited that outline from the inline that was broken // because it contained a block. In that case, we don't want a really wide // outline if the block inside the inline is narrow, so union the actual // contents of the anonymous blocks. nsIFrame* frameForArea = aFrame; do { PseudoStyleType pseudoType = frameForArea->Style()->GetPseudoType(); if (pseudoType != PseudoStyleType::mozBlockInsideInlineWrapper) break; // If we're done, we really want it and all its later siblings. frameForArea = frameForArea->PrincipalChildList().FirstChild(); NS_ASSERTION(frameForArea, "anonymous block with no children?"); } while (frameForArea); // Find the union of the border boxes of all descendants, or in // the block-in-inline case, all descendants we care about. // // Note that the interesting perspective-related cases are taken // care of by the code that handles those issues for overflow // calling FinishAndStoreOverflow again, which in turn calls this // function again. We still need to deal with preserve-3d a bit. nsRect innerRect; bool validRect = false; if (frameForArea == aFrame) { innerRect = ComputeOutlineInnerRect(aFrame, ApplyTransform::No, validRect, &aNewSize, &aOverflowAreas); } else { for (; frameForArea; frameForArea = frameForArea->GetNextSibling()) { nsRect r = ComputeOutlineInnerRect(frameForArea, ApplyTransform::Yes, validRect); // Adjust for offsets transforms up to aFrame's pre-transform // (i.e., normal) coordinate space; see comments in // UnionBorderBoxes for some of the subtlety here. for (nsIFrame *f = frameForArea, *parent = f->GetParent(); /* see middle of loop */; f = parent, parent = f->GetParent()) { r += f->GetPosition(); if (parent == aFrame) { break; } if (parent->IsTransformed() && !f->Combines3DTransformWithAncestors()) { TransformReferenceBox refBox(parent); r = nsDisplayTransform::TransformRect(r, parent, refBox); } } innerRect.UnionRect(innerRect, r); } } // Keep this code in sync with nsDisplayOutline::GetInnerRect. if (innerRect == aFrame->GetRectRelativeToSelf()) { aFrame->RemoveProperty(nsIFrame::OutlineInnerRectProperty()); } else { SetOrUpdateRectValuedProperty(aFrame, nsIFrame::OutlineInnerRectProperty(), innerRect); } nsRect outerRect(innerRect); outerRect.Inflate(outline->EffectiveOffsetFor(outerRect)); if (outline->mOutlineStyle.IsAuto()) { nsPresContext* pc = aFrame->PresContext(); pc->Theme()->GetWidgetOverflow(pc->DeviceContext(), aFrame, StyleAppearance::FocusOutline, &outerRect); } else { const nscoord width = outline->GetOutlineWidth(); outerRect.Inflate(width); } nsRect& vo = aOverflowAreas.InkOverflow(); vo = vo.UnionEdges(innerRect.Union(outerRect)); } bool nsIFrame::FinishAndStoreOverflow(OverflowAreas& aOverflowAreas, nsSize aNewSize, nsSize* aOldSize, const nsStyleDisplay* aStyleDisplay) { MOZ_ASSERT(FrameMaintainsOverflow(), "Don't call - overflow rects not maintained on these SVG frames"); const nsStyleDisplay* disp = StyleDisplayWithOptionalParam(aStyleDisplay); bool hasTransform = IsTransformed(); nsRect bounds(nsPoint(0, 0), aNewSize); // Store the passed in overflow area if we are a preserve-3d frame or we have // a transform, and it's not just the frame bounds. if (hasTransform || Combines3DTransformWithAncestors()) { if (!aOverflowAreas.InkOverflow().IsEqualEdges(bounds) || !aOverflowAreas.ScrollableOverflow().IsEqualEdges(bounds)) { OverflowAreas* initial = GetProperty(nsIFrame::InitialOverflowProperty()); if (!initial) { AddProperty(nsIFrame::InitialOverflowProperty(), new OverflowAreas(aOverflowAreas)); } else if (initial != &aOverflowAreas) { *initial = aOverflowAreas; } } else { RemoveProperty(nsIFrame::InitialOverflowProperty()); } #ifdef DEBUG SetProperty(nsIFrame::DebugInitialOverflowPropertyApplied(), true); #endif } else { #ifdef DEBUG RemoveProperty(nsIFrame::DebugInitialOverflowPropertyApplied()); #endif } nsSize oldSize = mRect.Size(); bool sizeChanged = ((aOldSize ? *aOldSize : oldSize) != aNewSize); // Our frame size may not have been computed and set yet, but code under // functions such as ComputeEffectsRect (which we're about to call) use the // values that are stored in our frame rect to compute their results. We // need the results from those functions to be based on the frame size that // we *will* have, so we temporarily set our frame size here before calling // those functions. // // XXX Someone should document here why we revert the frame size before we // return rather than just leaving it set. // // We pass false here to avoid invalidating display items for this temporary // change. We sometimes reflow frames multiple times, with the final size // being the same as the initial. The single call to SetSize after reflow is // done will take care of invalidating display items if the size has actually // changed. SetSize(aNewSize, false); const auto overflowClipAxes = ShouldApplyOverflowClipping(disp); if (ChildrenHavePerspective(disp) && sizeChanged) { RecomputePerspectiveChildrenOverflow(this); if (overflowClipAxes != PhysicalAxes::Both) { aOverflowAreas.SetAllTo(bounds); DebugOnly ok = ComputeCustomOverflow(aOverflowAreas); // ComputeCustomOverflow() should not return false, when // FrameMaintainsOverflow() returns true. MOZ_ASSERT(ok, "FrameMaintainsOverflow() != ComputeCustomOverflow()"); UnionChildOverflow(aOverflowAreas); } } // This is now called FinishAndStoreOverflow() instead of // StoreOverflow() because frame-generic ways of adding overflow // can happen here, e.g. CSS2 outline and native theme. // If the overflow area width or height is nscoord_MAX, then a saturating // union may have encountered an overflow, so the overflow may not contain the // frame border-box. Don't warn in that case. // Don't warn for SVG either, since SVG doesn't need the overflow area // to contain the frame bounds. #ifdef DEBUG for (const auto otype : AllOverflowTypes()) { const nsRect& r = aOverflowAreas.Overflow(otype); NS_ASSERTION(aNewSize.width == 0 || aNewSize.height == 0 || r.width == nscoord_MAX || r.height == nscoord_MAX || HasAnyStateBits(NS_FRAME_SVG_LAYOUT) || r.Contains(nsRect(nsPoint(), aNewSize)), "Computed overflow area must contain frame bounds"); } #endif // Overflow area must always include the frame's top-left and bottom-right, // even if the frame rect is empty (so we can scroll to those positions). const bool shouldIncludeBounds = [&] { if (aNewSize.width == 0 && IsInlineFrame()) { // Pending a real fix for bug 426879, don't do this for inline frames with // zero width. return false; } if (HasAnyStateBits(NS_FRAME_SVG_LAYOUT)) { // Do not do this for SVG either, since it will usually massively increase // the area unnecessarily (except for SVG that applies clipping, since // that's the pre-existing behavior, and breaks pre-rendering otherwise). // FIXME(bug 1770704): This check most likely wants to be removed or check // for specific frame types at least. return overflowClipAxes != PhysicalAxes::None; } return true; }(); if (shouldIncludeBounds) { for (const auto otype : AllOverflowTypes()) { nsRect& o = aOverflowAreas.Overflow(otype); o = o.UnionEdges(bounds); } } // If we clip our children, clear accumulated overflow area in the affected // dimension(s). The children are actually clipped to the padding-box, but // since the overflow area should include the entire border-box, just set it // to the border-box size here. if (overflowClipAxes != PhysicalAxes::None) { aOverflowAreas.ApplyClipping(bounds, overflowClipAxes, OverflowClipMargin(overflowClipAxes)); } ComputeAndIncludeOutlineArea(this, aOverflowAreas, aNewSize); // Nothing in here should affect scrollable overflow. aOverflowAreas.InkOverflow() = ComputeEffectsRect(this, aOverflowAreas.InkOverflow(), aNewSize); // Absolute position clipping const nsStyleEffects* effects = StyleEffects(); Maybe clipPropClipRect = GetClipPropClipRect(disp, effects, aNewSize); if (clipPropClipRect) { for (const auto otype : AllOverflowTypes()) { nsRect& o = aOverflowAreas.Overflow(otype); o.IntersectRect(o, *clipPropClipRect); } } /* If we're transformed, transform the overflow rect by the current * transformation. */ if (hasTransform) { SetProperty(nsIFrame::PreTransformOverflowAreasProperty(), new OverflowAreas(aOverflowAreas)); if (Combines3DTransformWithAncestors()) { /* If we're a preserve-3d leaf frame, then our pre-transform overflow * should be correct. Our post-transform overflow is empty though, because * we only contribute to the overflow area of the preserve-3d root frame. * If we're an intermediate frame then the pre-transform overflow should * contain all our non-preserve-3d children, which is what we want. Again * we have no post-transform overflow. */ aOverflowAreas.SetAllTo(nsRect()); } else { TransformReferenceBox refBox(this); for (const auto otype : AllOverflowTypes()) { nsRect& o = aOverflowAreas.Overflow(otype); o = nsDisplayTransform::TransformRect(o, this, refBox); } /* If we're the root of the 3d context, then we want to include the * overflow areas of all the participants. This won't have happened yet as * the code above set their overflow area to empty. Manually collect these * overflow areas now. */ if (Extend3DContext(disp, effects)) { ComputePreserve3DChildrenOverflow(aOverflowAreas); } } } else { RemoveProperty(nsIFrame::PreTransformOverflowAreasProperty()); } /* Revert the size change in case some caller is depending on this. */ SetSize(oldSize, false); bool anyOverflowChanged; if (aOverflowAreas != OverflowAreas(bounds, bounds)) { anyOverflowChanged = SetOverflowAreas(aOverflowAreas); } else { anyOverflowChanged = ClearOverflowRects(); } if (anyOverflowChanged) { SVGObserverUtils::InvalidateDirectRenderingObservers(this); if (nsBlockFrame* block = do_QueryFrame(this)) { // NOTE(emilio): we need to use BeforeReflow::Yes, because we want to // invalidate in cases where we _used_ to have an overflow marker and no // longer do. if (TextOverflow::CanHaveOverflowMarkers( block, TextOverflow::BeforeReflow::Yes)) { DiscardDisplayItems(this, [](nsDisplayItem* aItem) { return aItem->GetType() == DisplayItemType::TYPE_TEXT_OVERFLOW; }); SchedulePaint(PAINT_DEFAULT); } } } return anyOverflowChanged; } void nsIFrame::RecomputePerspectiveChildrenOverflow( const nsIFrame* aStartFrame) { for (const auto& childList : ChildLists()) { for (nsIFrame* child : childList.mList) { if (!child->FrameMaintainsOverflow()) { continue; // frame does not maintain overflow rects } if (child->HasPerspective()) { OverflowAreas* overflow = child->GetProperty(nsIFrame::InitialOverflowProperty()); nsRect bounds(nsPoint(0, 0), child->GetSize()); if (overflow) { OverflowAreas overflowCopy = *overflow; child->FinishAndStoreOverflow(overflowCopy, bounds.Size()); } else { OverflowAreas boundsOverflow; boundsOverflow.SetAllTo(bounds); child->FinishAndStoreOverflow(boundsOverflow, bounds.Size()); } } else if (child->GetContent() == aStartFrame->GetContent() || child->GetClosestFlattenedTreeAncestorPrimaryFrame() == aStartFrame) { // If a frame is using perspective, then the size used to compute // perspective-origin is the size of the frame belonging to its parent // style. We must find any descendant frames using our size // (by recursing into frames that have the same containing block) // to update their overflow rects too. child->RecomputePerspectiveChildrenOverflow(aStartFrame); } } } } void nsIFrame::ComputePreserve3DChildrenOverflow( OverflowAreas& aOverflowAreas) { // Find all descendants that participate in the 3d context, and include their // overflow. These descendants have an empty overflow, so won't have been // included in the normal overflow calculation. Any children that don't // participate have normal overflow, so will have been included already. nsRect childVisual; nsRect childScrollable; for (const auto& childList : ChildLists()) { for (nsIFrame* child : childList.mList) { // If this child participates in the 3d context, then take the // pre-transform region (which contains all descendants that aren't // participating in the 3d context) and transform it into the 3d context // root coordinate space. if (child->Combines3DTransformWithAncestors()) { OverflowAreas childOverflow = child->GetOverflowAreasRelativeToSelf(); TransformReferenceBox refBox(child); for (const auto otype : AllOverflowTypes()) { nsRect& o = childOverflow.Overflow(otype); o = nsDisplayTransform::TransformRect(o, child, refBox); } aOverflowAreas.UnionWith(childOverflow); // If this child also extends the 3d context, then recurse into it // looking for more participants. if (child->Extend3DContext()) { child->ComputePreserve3DChildrenOverflow(aOverflowAreas); } } } } } bool nsIFrame::ZIndexApplies() const { return StyleDisplay()->IsPositionedStyle() || IsFlexOrGridItem() || IsMenuPopupFrame(); } Maybe nsIFrame::ZIndex() const { if (!ZIndexApplies()) { return Nothing(); } const auto& zIndex = StylePosition()->mZIndex; if (zIndex.IsAuto()) { return Nothing(); } return Some(zIndex.AsInteger()); } bool nsIFrame::IsScrollAnchor(ScrollAnchorContainer** aOutContainer) { if (!mInScrollAnchorChain) { return false; } nsIFrame* f = this; // FIXME(emilio, bug 1629280): We should find a non-null anchor if we have the // flag set, but bug 1629280 makes it so that we cannot really assert it / // make this just a `while (true)`, and uncomment the below assertion. while (auto* container = ScrollAnchorContainer::FindFor(f)) { // MOZ_ASSERT(f->IsInScrollAnchorChain()); if (nsIFrame* anchor = container->AnchorNode()) { if (anchor != this) { return false; } if (aOutContainer) { *aOutContainer = container; } return true; } f = container->Frame(); } return false; } bool nsIFrame::IsInScrollAnchorChain() const { return mInScrollAnchorChain; } void nsIFrame::SetInScrollAnchorChain(bool aInChain) { mInScrollAnchorChain = aInChain; } uint32_t nsIFrame::GetDepthInFrameTree() const { uint32_t result = 0; for (nsContainerFrame* ancestor = GetParent(); ancestor; ancestor = ancestor->GetParent()) { result++; } return result; } /** * This function takes a frame that is part of a block-in-inline split, * and _if_ that frame is an anonymous block created by an ib split it * returns the block's preceding inline. This is needed because the * split inline's style is the parent of the anonymous block's style. * * If aFrame is not an anonymous block, null is returned. */ static nsIFrame* GetIBSplitSiblingForAnonymousBlock(const nsIFrame* aFrame) { MOZ_ASSERT(aFrame, "Must have a non-null frame!"); NS_ASSERTION(aFrame->HasAnyStateBits(NS_FRAME_PART_OF_IBSPLIT), "GetIBSplitSibling should only be called on ib-split frames"); if (aFrame->Style()->GetPseudoType() != PseudoStyleType::mozBlockInsideInlineWrapper) { // it's not an anonymous block return nullptr; } // Find the first continuation of the frame. (Ugh. This ends up // being O(N^2) when it is called O(N) times.) aFrame = aFrame->FirstContinuation(); /* * Now look up the nsGkAtoms::IBSplitPrevSibling * property. */ nsIFrame* ibSplitSibling = aFrame->GetProperty(nsIFrame::IBSplitPrevSibling()); NS_ASSERTION(ibSplitSibling, "Broken frame tree?"); return ibSplitSibling; } /** * Get the parent, corrected for the mangled frame tree resulting from * having a block within an inline. The result only differs from the * result of |GetParent| when |GetParent| returns an anonymous block * that was created for an element that was 'display: inline' because * that element contained a block. * * Also skip anonymous scrolled-content parents; inherit directly from the * outer scroll frame. * * Also skip NAC parents if the child frame is NAC. */ static nsIFrame* GetCorrectedParent(const nsIFrame* aFrame) { nsIFrame* parent = aFrame->GetParent(); if (!parent) { return nullptr; } // For a table caption we want the _inner_ table frame (unless it's anonymous) // as the style parent. if (aFrame->IsTableCaption()) { nsIFrame* innerTable = parent->PrincipalChildList().FirstChild(); if (!innerTable->Style()->IsAnonBox()) { return innerTable; } } // Table wrappers are always anon boxes; if we're in here for an outer // table, that actually means its the _inner_ table that wants to // know its parent. So get the pseudo of the inner in that case. auto pseudo = aFrame->Style()->GetPseudoType(); if (pseudo == PseudoStyleType::tableWrapper) { pseudo = aFrame->PrincipalChildList().FirstChild()->Style()->GetPseudoType(); } // Prevent a NAC pseudo-element from inheriting from its NAC parent, and // inherit from the NAC generator element instead. if (pseudo != PseudoStyleType::NotPseudo) { MOZ_ASSERT(aFrame->GetContent()); Element* element = Element::FromNode(aFrame->GetContent()); // Make sure to avoid doing the fixup for non-element-backed pseudos like // ::first-line and such. if (element && !element->IsRootOfNativeAnonymousSubtree() && element->GetPseudoElementType() == aFrame->Style()->GetPseudoType()) { while (parent->GetContent() && !parent->GetContent()->IsRootOfNativeAnonymousSubtree()) { parent = parent->GetInFlowParent(); } parent = parent->GetInFlowParent(); } } return nsIFrame::CorrectStyleParentFrame(parent, pseudo); } /* static */ nsIFrame* nsIFrame::CorrectStyleParentFrame(nsIFrame* aProspectiveParent, PseudoStyleType aChildPseudo) { MOZ_ASSERT(aProspectiveParent, "Must have a prospective parent"); if (aChildPseudo != PseudoStyleType::NotPseudo) { // Non-inheriting anon boxes have no style parent frame at all. if (PseudoStyle::IsNonInheritingAnonBox(aChildPseudo)) { return nullptr; } // Other anon boxes are parented to their actual parent already, except // for non-elements. Those should not be treated as an anon box. if (PseudoStyle::IsAnonBox(aChildPseudo) && !nsCSSAnonBoxes::IsNonElement(aChildPseudo)) { NS_ASSERTION(aChildPseudo != PseudoStyleType::mozBlockInsideInlineWrapper, "Should have dealt with kids that have " "NS_FRAME_PART_OF_IBSPLIT elsewhere"); return aProspectiveParent; } } // Otherwise, walk up out of all anon boxes. For placeholder frames, walk out // of all pseudo-elements as well. Otherwise ReparentComputedStyle could // cause style data to be out of sync with the frame tree. nsIFrame* parent = aProspectiveParent; do { if (parent->HasAnyStateBits(NS_FRAME_PART_OF_IBSPLIT)) { nsIFrame* sibling = GetIBSplitSiblingForAnonymousBlock(parent); if (sibling) { // |parent| was a block in an {ib} split; use the inline as // |the style parent. parent = sibling; } } if (!parent->Style()->IsPseudoOrAnonBox()) { return parent; } if (!parent->Style()->IsAnonBox() && aChildPseudo != PseudoStyleType::MAX) { // nsPlaceholderFrame passes in PseudoStyleType::MAX for // aChildPseudo (even though that's not a valid pseudo-type) just to // trigger this behavior of walking up to the nearest non-pseudo // ancestor. return parent; } parent = parent->GetInFlowParent(); } while (parent); if (aProspectiveParent->Style()->GetPseudoType() == PseudoStyleType::viewportScroll) { // aProspectiveParent is the scrollframe for a viewport // and the kids are the anonymous scrollbars return aProspectiveParent; } // We can get here if the root element is absolutely positioned. // We can't test for this very accurately, but it can only happen // when the prospective parent is a canvas frame. NS_ASSERTION(aProspectiveParent->IsCanvasFrame(), "Should have found a parent before this"); return nullptr; } ComputedStyle* nsIFrame::DoGetParentComputedStyle( nsIFrame** aProviderFrame) const { *aProviderFrame = nullptr; // Handle display:contents and the root frame, when there's no parent frame // to inherit from. if (MOZ_LIKELY(mContent)) { Element* parentElement = mContent->GetFlattenedTreeParentElement(); if (MOZ_LIKELY(parentElement)) { auto pseudo = Style()->GetPseudoType(); if (pseudo == PseudoStyleType::NotPseudo || !mContent->IsElement() || (!PseudoStyle::IsAnonBox(pseudo) && // Ensure that we don't return the display:contents style // of the parent content for pseudos that have the same content // as their primary frame (like -moz-list-bullets do): IsPrimaryFrame()) || /* if next is true then it's really a request for the table frame's parent context, see nsTable[Outer]Frame::GetParentComputedStyle. */ pseudo == PseudoStyleType::tableWrapper) { // In some edge cases involving display: contents, we may end up here // for something that's pending to be reframed. In this case we return // the wrong style from here (because we've already lost track of it!), // but it's not a big deal as we're going to be reframed anyway. if (MOZ_LIKELY(parentElement->HasServoData()) && Servo_Element_IsDisplayContents(parentElement)) { RefPtr style = ServoStyleSet::ResolveServoStyle(*parentElement); // NOTE(emilio): we return a weak reference because the element also // holds the style context alive. This is a bit silly (we could've // returned a weak ref directly), but it's probably not worth // optimizing, given this function has just one caller which is rare, // and this path is rare itself. return style; } } } else { if (Style()->GetPseudoType() == PseudoStyleType::NotPseudo) { // We're a frame for the root. We have no style parent. return nullptr; } } } if (!HasAnyStateBits(NS_FRAME_OUT_OF_FLOW)) { /* * If this frame is an anonymous block created when an inline with a block * inside it got split, then the parent style is on its preceding inline. We * can get to it using GetIBSplitSiblingForAnonymousBlock. */ if (HasAnyStateBits(NS_FRAME_PART_OF_IBSPLIT)) { nsIFrame* ibSplitSibling = GetIBSplitSiblingForAnonymousBlock(this); if (ibSplitSibling) { return (*aProviderFrame = ibSplitSibling)->Style(); } } // If this frame is one of the blocks that split an inline, we must // return the "special" inline parent, i.e., the parent that this // frame would have if we didn't mangle the frame structure. *aProviderFrame = GetCorrectedParent(this); return *aProviderFrame ? (*aProviderFrame)->Style() : nullptr; } // We're an out-of-flow frame. For out-of-flow frames, we must // resolve underneath the placeholder's parent. The placeholder is // reached from the first-in-flow. nsPlaceholderFrame* placeholder = FirstInFlow()->GetPlaceholderFrame(); if (!placeholder) { MOZ_ASSERT_UNREACHABLE("no placeholder frame for out-of-flow frame"); *aProviderFrame = GetCorrectedParent(this); return *aProviderFrame ? (*aProviderFrame)->Style() : nullptr; } return placeholder->GetParentComputedStyleForOutOfFlow(aProviderFrame); } void nsIFrame::GetLastLeaf(nsIFrame** aFrame) { if (!aFrame || !*aFrame) return; nsIFrame* child = *aFrame; // if we are a block frame then go for the last line of 'this' while (1) { child = child->PrincipalChildList().FirstChild(); if (!child) return; // nothing to do nsIFrame* siblingFrame; nsIContent* content; // ignore anonymous elements, e.g. mozTableAdd* mozTableRemove* // see bug 278197 comment #12 #13 for details while ((siblingFrame = child->GetNextSibling()) && (content = siblingFrame->GetContent()) && !content->IsRootOfNativeAnonymousSubtree()) child = siblingFrame; *aFrame = child; } } void nsIFrame::GetFirstLeaf(nsIFrame** aFrame) { if (!aFrame || !*aFrame) return; nsIFrame* child = *aFrame; while (1) { child = child->PrincipalChildList().FirstChild(); if (!child) return; // nothing to do *aFrame = child; } } bool nsIFrame::IsFocusableDueToScrollFrame() { if (!IsScrollFrame()) { if (nsFieldSetFrame* fieldset = do_QueryFrame(this)) { // TODO: Do we have similar special-cases like this where we can have // anonymous scrollable boxes hanging off a primary frame? if (nsIFrame* inner = fieldset->GetInner()) { return inner->IsFocusableDueToScrollFrame(); } } return false; } if (!mContent->IsHTMLElement()) { return false; } if (mContent->IsRootOfNativeAnonymousSubtree()) { return false; } if (!mContent->GetParent()) { return false; } if (mContent->AsElement()->HasAttr(nsGkAtoms::tabindex)) { return false; } // Elements with scrollable view are focusable with script & tabbable // Otherwise you couldn't scroll them with keyboard, which is an accessibility // issue (e.g. Section 508 rules) However, we don't make them to be focusable // with the mouse, because the extra focus outlines are considered // unnecessarily ugly. When clicked on, the selection position within the // element will be enough to make them keyboard scrollable. nsIScrollableFrame* scrollFrame = do_QueryFrame(this); if (!scrollFrame) { return false; } if (scrollFrame->IsForTextControlWithNoScrollbars()) { return false; } if (scrollFrame->GetScrollStyles().IsHiddenInBothDirections()) { return false; } if (scrollFrame->GetScrollRange().IsEqualEdges(nsRect(0, 0, 0, 0))) { return false; } return true; } Focusable nsIFrame::IsFocusable(bool aWithMouse, bool aCheckVisibility) { // cannot focus content in print preview mode. Only the root can be focused, // but that's handled elsewhere. if (PresContext()->Type() == nsPresContext::eContext_PrintPreview) { return {}; } if (!mContent || !mContent->IsElement()) { return {}; } if (aCheckVisibility && !IsVisibleConsideringAncestors()) { return {}; } const StyleUserFocus uf = StyleUI()->UserFocus(); if (uf == StyleUserFocus::None) { return {}; } MOZ_ASSERT(!StyleUI()->IsInert(), "inert implies -moz-user-focus: none"); const PseudoStyleType pseudo = Style()->GetPseudoType(); if (pseudo == PseudoStyleType::anonymousItem) { return {}; } Focusable focusable; if (auto* xul = nsXULElement::FromNode(mContent)) { // As a legacy special-case, -moz-user-focus controls focusability and // tabability of XUL elements in some circumstances (which default to // -moz-user-focus: ignore). auto focusability = xul->GetXULFocusability(aWithMouse); focusable.mFocusable = focusability.mForcedFocusable.valueOr(uf == StyleUserFocus::Normal); if (focusable) { focusable.mTabIndex = focusability.mForcedTabIndexIfFocusable.valueOr(0); } } else { focusable = mContent->IsFocusableWithoutStyle(aWithMouse); } if (focusable) { return focusable; } // If we're focusing with the mouse we never focus scroll areas. if (!aWithMouse && IsFocusableDueToScrollFrame()) { return {true, 0}; } // FIXME(emilio): some callers rely on somewhat broken return values // (focusable = false, but non-negative tab-index) from // IsFocusableWithoutStyle (for image maps in particular). return focusable; } /** * @return true if this text frame ends with a newline character which is * treated as preformatted. It should return false if this is not a text frame. */ bool nsIFrame::HasSignificantTerminalNewline() const { return false; } static StyleVerticalAlignKeyword ConvertSVGDominantBaselineToVerticalAlign( StyleDominantBaseline aDominantBaseline) { // Most of these are approximate mappings. switch (aDominantBaseline) { case StyleDominantBaseline::Hanging: case StyleDominantBaseline::TextBeforeEdge: return StyleVerticalAlignKeyword::TextTop; case StyleDominantBaseline::TextAfterEdge: case StyleDominantBaseline::Ideographic: return StyleVerticalAlignKeyword::TextBottom; case StyleDominantBaseline::Central: case StyleDominantBaseline::Middle: case StyleDominantBaseline::Mathematical: return StyleVerticalAlignKeyword::Middle; case StyleDominantBaseline::Auto: case StyleDominantBaseline::Alphabetic: return StyleVerticalAlignKeyword::Baseline; default: MOZ_ASSERT_UNREACHABLE("unexpected aDominantBaseline value"); return StyleVerticalAlignKeyword::Baseline; } } Maybe nsIFrame::VerticalAlignEnum() const { if (IsInSVGTextSubtree()) { StyleDominantBaseline dominantBaseline = StyleSVG()->mDominantBaseline; return Some(ConvertSVGDominantBaselineToVerticalAlign(dominantBaseline)); } const auto& verticalAlign = StyleDisplay()->mVerticalAlign; if (verticalAlign.IsKeyword()) { return Some(verticalAlign.AsKeyword()); } return Nothing(); } void nsIFrame::UpdateStyleOfChildAnonBox(nsIFrame* aChildFrame, ServoRestyleState& aRestyleState) { #ifdef DEBUG nsIFrame* parent = aChildFrame->GetInFlowParent(); if (aChildFrame->IsTableFrame()) { parent = parent->GetParent(); } if (parent->IsLineFrame()) { parent = parent->GetParent(); } MOZ_ASSERT(nsLayoutUtils::FirstContinuationOrIBSplitSibling(parent) == this, "This should only be used for children!"); #endif // DEBUG MOZ_ASSERT(!GetContent() || !aChildFrame->GetContent() || aChildFrame->GetContent() == GetContent(), "What content node is it a frame for?"); MOZ_ASSERT(!aChildFrame->GetPrevContinuation(), "Only first continuations should end up here"); // We could force the caller to pass in the pseudo, since some callers know it // statically... But this API is a bit nicer. auto pseudo = aChildFrame->Style()->GetPseudoType(); MOZ_ASSERT(PseudoStyle::IsAnonBox(pseudo), "Child is not an anon box?"); MOZ_ASSERT(!PseudoStyle::IsNonInheritingAnonBox(pseudo), "Why did the caller bother calling us?"); // Anon boxes inherit from their parent; that's us. RefPtr newContext = aRestyleState.StyleSet().ResolveInheritingAnonymousBoxStyle(pseudo, Style()); nsChangeHint childHint = UpdateStyleOfOwnedChildFrame(aChildFrame, newContext, aRestyleState); // Now that we've updated the style on aChildFrame, check whether it itself // has anon boxes to deal with. ServoRestyleState childrenState(*aChildFrame, aRestyleState, childHint, ServoRestyleState::Type::InFlow); aChildFrame->UpdateStyleOfOwnedAnonBoxes(childrenState); // Assuming anon boxes don't have ::backdrop associated with them... if that // ever changes, we'd need to handle that here, like we do in // RestyleManager::ProcessPostTraversal // We do need to handle block pseudo-elements here, though. Especially list // bullets. if (nsBlockFrame* block = do_QueryFrame(aChildFrame)) { block->UpdatePseudoElementStyles(childrenState); } } /* static */ nsChangeHint nsIFrame::UpdateStyleOfOwnedChildFrame( nsIFrame* aChildFrame, ComputedStyle* aNewComputedStyle, ServoRestyleState& aRestyleState, const Maybe& aContinuationComputedStyle) { MOZ_ASSERT(!aChildFrame->GetAdditionalComputedStyle(0), "We don't handle additional styles here"); // Figure out whether we have an actual change. It's important that we do // this, for several reasons: // // 1) Even if all the child's changes are due to properties it inherits from // us, it's possible that no one ever asked us for those style structs and // hence changes to them aren't reflected in the changes handled at all. // // 2) Content can change stylesheets that change the styles of pseudos, and // extensions can add/remove stylesheets that change the styles of // anonymous boxes directly. uint32_t equalStructs; // Not used, actually. nsChangeHint childHint = aChildFrame->Style()->CalcStyleDifference( *aNewComputedStyle, &equalStructs); // If aChildFrame is out of flow, then aRestyleState's "changes handled by the // parent" doesn't apply to it, because it may have some other parent in the // frame tree. if (!aChildFrame->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW)) { childHint = NS_RemoveSubsumedHints( childHint, aRestyleState.ChangesHandledFor(aChildFrame)); } if (childHint) { if (childHint & nsChangeHint_ReconstructFrame) { // If we generate a reconstruct here, remove any non-reconstruct hints we // may have already generated for this content. aRestyleState.ChangeList().PopChangesForContent( aChildFrame->GetContent()); } aRestyleState.ChangeList().AppendChange( aChildFrame, aChildFrame->GetContent(), childHint); } aChildFrame->SetComputedStyle(aNewComputedStyle); ComputedStyle* continuationStyle = aContinuationComputedStyle ? *aContinuationComputedStyle : aNewComputedStyle; for (nsIFrame* kid = aChildFrame->GetNextContinuation(); kid; kid = kid->GetNextContinuation()) { MOZ_ASSERT(!kid->GetAdditionalComputedStyle(0)); kid->SetComputedStyle(continuationStyle); } return childHint; } /* static */ void nsIFrame::AddInPopupStateBitToDescendants(nsIFrame* aFrame) { if (!aFrame->HasAnyStateBits(NS_FRAME_IN_POPUP) && aFrame->TrackingVisibility()) { // Assume all frames in popups are visible. aFrame->IncApproximateVisibleCount(); } aFrame->AddStateBits(NS_FRAME_IN_POPUP); for (const auto& childList : aFrame->CrossDocChildLists()) { for (nsIFrame* child : childList.mList) { AddInPopupStateBitToDescendants(child); } } } /* static */ void nsIFrame::RemoveInPopupStateBitFromDescendants(nsIFrame* aFrame) { if (!aFrame->HasAnyStateBits(NS_FRAME_IN_POPUP) || nsLayoutUtils::IsPopup(aFrame)) { return; } aFrame->RemoveStateBits(NS_FRAME_IN_POPUP); if (aFrame->TrackingVisibility()) { // We assume all frames in popups are visible, so this decrement balances // out the increment in AddInPopupStateBitToDescendants above. aFrame->DecApproximateVisibleCount(); } for (const auto& childList : aFrame->CrossDocChildLists()) { for (nsIFrame* child : childList.mList) { RemoveInPopupStateBitFromDescendants(child); } } } void nsIFrame::SetParent(nsContainerFrame* aParent) { // If our parent is a wrapper anon box, our new parent should be too. We // _can_ change parent if our parent is a wrapper anon box, because some // wrapper anon boxes can have continuations. MOZ_ASSERT_IF(ParentIsWrapperAnonBox(), aParent->Style()->IsInheritingAnonBox()); // Note that the current mParent may already be destroyed at this point. mParent = aParent; MOZ_DIAGNOSTIC_ASSERT(!mParent || PresShell() == mParent->PresShell()); if (HasAnyStateBits(NS_FRAME_HAS_VIEW | NS_FRAME_HAS_CHILD_WITH_VIEW)) { for (nsIFrame* f = aParent; f && !f->HasAnyStateBits(NS_FRAME_HAS_CHILD_WITH_VIEW); f = f->GetParent()) { f->AddStateBits(NS_FRAME_HAS_CHILD_WITH_VIEW); } } if (HasAnyStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE)) { for (nsIFrame* f = aParent; f; f = f->GetParent()) { if (f->HasAnyStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE)) { break; } f->AddStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE); } } if (HasAnyStateBits(NS_FRAME_DESCENDANT_INTRINSIC_ISIZE_DEPENDS_ON_BSIZE)) { for (nsIFrame* f = aParent; f; f = f->GetParent()) { if (f->HasAnyStateBits( NS_FRAME_DESCENDANT_INTRINSIC_ISIZE_DEPENDS_ON_BSIZE)) { break; } f->AddStateBits(NS_FRAME_DESCENDANT_INTRINSIC_ISIZE_DEPENDS_ON_BSIZE); } } if (HasInvalidFrameInSubtree()) { for (nsIFrame* f = aParent; f && !f->HasAnyStateBits(NS_FRAME_DESCENDANT_NEEDS_PAINT | NS_FRAME_IS_NONDISPLAY); f = nsLayoutUtils::GetCrossDocParentFrameInProcess(f)) { f->AddStateBits(NS_FRAME_DESCENDANT_NEEDS_PAINT); } } if (aParent->HasAnyStateBits(NS_FRAME_IN_POPUP)) { AddInPopupStateBitToDescendants(this); } else { RemoveInPopupStateBitFromDescendants(this); } // If our new parent only has invalid children, then we just invalidate // ourselves too. This is probably faster than clearing the flag all // the way up the frame tree. if (aParent->HasAnyStateBits(NS_FRAME_ALL_DESCENDANTS_NEED_PAINT)) { InvalidateFrame(); } else { SchedulePaint(); } } bool nsIFrame::IsStackingContext(const nsStyleDisplay* aStyleDisplay, const nsStyleEffects* aStyleEffects) { // Properties that influence the output of this function should be handled in // change_bits_for_longhand as well. if (HasOpacity(aStyleDisplay, aStyleEffects, nullptr)) { return true; } if (IsTransformed()) { return true; } auto willChange = aStyleDisplay->mWillChange.bits; if (aStyleDisplay->IsContainPaint() || aStyleDisplay->IsContainLayout() || willChange & StyleWillChangeBits::CONTAIN) { if (SupportsContainLayoutAndPaint()) { return true; } } // strictly speaking, 'perspective' doesn't require visual atomicity, // but the spec says it acts like the rest of these if (aStyleDisplay->HasPerspectiveStyle() || willChange & StyleWillChangeBits::PERSPECTIVE) { if (SupportsCSSTransforms()) { return true; } } if (!StylePosition()->mZIndex.IsAuto() || willChange & StyleWillChangeBits::Z_INDEX) { if (ZIndexApplies()) { return true; } } return aStyleEffects->mMixBlendMode != StyleBlend::Normal || SVGIntegrationUtils::UsingEffectsForFrame(this) || aStyleDisplay->IsPositionForcingStackingContext() || aStyleDisplay->mIsolation != StyleIsolation::Auto || willChange & StyleWillChangeBits::STACKING_CONTEXT_UNCONDITIONAL; } bool nsIFrame::IsStackingContext() { return IsStackingContext(StyleDisplay(), StyleEffects()); } static bool IsFrameScrolledOutOfView(const nsIFrame* aTarget, const nsRect& aTargetRect, const nsIFrame* aParent) { // The ancestor frame we are checking if it clips out aTargetRect relative to // aTarget. nsIFrame* clipParent = nullptr; // find the first scrollable frame or root frame if we are in a fixed pos // subtree for (nsIFrame* f = const_cast(aParent); f; f = nsLayoutUtils::GetCrossDocParentFrameInProcess(f)) { nsIScrollableFrame* scrollableFrame = do_QueryFrame(f); if (scrollableFrame) { clipParent = f; break; } if (f->StyleDisplay()->mPosition == StylePositionProperty::Fixed && nsLayoutUtils::IsReallyFixedPos(f)) { clipParent = f->GetParent(); break; } } if (!clipParent) { // Even if we couldn't find the nearest scrollable frame, it might mean we // are in an out-of-process iframe, try to see if |aTarget| frame is // scrolled out of view in an scrollable frame in a cross-process ancestor // document. return nsLayoutUtils::FrameIsScrolledOutOfViewInCrossProcess(aTarget); } nsRect clipRect = clipParent->InkOverflowRectRelativeToSelf(); // We consider that the target is scrolled out if the scrollable (or root) // frame is empty. if (clipRect.IsEmpty()) { return true; } nsRect transformedRect = nsLayoutUtils::TransformFrameRectToAncestor( aTarget, aTargetRect, clipParent); if (transformedRect.IsEmpty()) { // If the transformed rect is empty it represents a line or a point that we // should check is outside the the scrollable rect. if (transformedRect.x > clipRect.XMost() || transformedRect.y > clipRect.YMost() || clipRect.x > transformedRect.XMost() || clipRect.y > transformedRect.YMost()) { return true; } } else if (!transformedRect.Intersects(clipRect)) { return true; } nsIFrame* parent = clipParent->GetParent(); if (!parent) { return false; } return IsFrameScrolledOutOfView(aTarget, aTargetRect, parent); } bool nsIFrame::IsScrolledOutOfView() const { nsRect rect = InkOverflowRectRelativeToSelf(); return IsFrameScrolledOutOfView(this, rect, this); } gfx::Matrix nsIFrame::ComputeWidgetTransform() const { const nsStyleUIReset* uiReset = StyleUIReset(); if (uiReset->mMozWindowTransform.IsNone()) { return gfx::Matrix(); } TransformReferenceBox refBox(nullptr, nsRect(nsPoint(), GetSize())); nsPresContext* presContext = PresContext(); int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel(); gfx::Matrix4x4 matrix = nsStyleTransformMatrix::ReadTransforms( uiReset->mMozWindowTransform, refBox, float(appUnitsPerDevPixel)); // Apply the -moz-window-transform-origin translation to the matrix. const StyleTransformOrigin& origin = uiReset->mWindowTransformOrigin; Point transformOrigin = nsStyleTransformMatrix::Convert2DPosition( origin.horizontal, origin.vertical, refBox, appUnitsPerDevPixel); matrix.ChangeBasis(Point3D(transformOrigin.x, transformOrigin.y, 0)); gfx::Matrix result2d; if (!matrix.CanDraw2D(&result2d)) { // FIXME: It would be preferable to reject non-2D transforms at parse time. NS_WARNING( "-moz-window-transform does not describe a 2D transform, " "but only 2d transforms are supported"); return gfx::Matrix(); } return result2d; } void nsIFrame::DoUpdateStyleOfOwnedAnonBoxes(ServoRestyleState& aRestyleState) { // As a special case, we check for {ib}-split block frames here, rather // than have an nsInlineFrame::AppendDirectlyOwnedAnonBoxes implementation // that returns them. // // (If we did handle them in AppendDirectlyOwnedAnonBoxes, we would have to // return *all* of the in-flow {ib}-split block frames, not just the first // one. For restyling, we really just need the first in flow, and the other // user of the AppendOwnedAnonBoxes API, AllChildIterator, doesn't need to // know about them at all, since these block frames never create NAC. So we // avoid any unncessary hashtable lookups for the {ib}-split frames by calling // UpdateStyleOfOwnedAnonBoxesForIBSplit directly here.) if (IsInlineFrame()) { if (HasAnyStateBits(NS_FRAME_PART_OF_IBSPLIT)) { static_cast(this)->UpdateStyleOfOwnedAnonBoxesForIBSplit( aRestyleState); } return; } AutoTArray frames; AppendDirectlyOwnedAnonBoxes(frames); for (OwnedAnonBox& box : frames) { if (box.mUpdateStyleFn) { box.mUpdateStyleFn(this, box.mAnonBoxFrame, aRestyleState); } else { UpdateStyleOfChildAnonBox(box.mAnonBoxFrame, aRestyleState); } } } /* virtual */ void nsIFrame::AppendDirectlyOwnedAnonBoxes(nsTArray& aResult) { MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_OWNS_ANON_BOXES)); MOZ_ASSERT(false, "Why did this get called?"); } void nsIFrame::DoAppendOwnedAnonBoxes(nsTArray& aResult) { size_t i = aResult.Length(); AppendDirectlyOwnedAnonBoxes(aResult); // After appending the directly owned anonymous boxes of this frame to // aResult above, we need to check each of them to see if they own // any anonymous boxes themselves. Note that we keep progressing // through aResult, looking for additional entries in aResult from these // subsequent AppendDirectlyOwnedAnonBoxes calls. (Thus we can't // use a ranged for loop here.) while (i < aResult.Length()) { nsIFrame* f = aResult[i].mAnonBoxFrame; if (f->HasAnyStateBits(NS_FRAME_OWNS_ANON_BOXES)) { f->AppendDirectlyOwnedAnonBoxes(aResult); } ++i; } } nsIFrame::CaretPosition::CaretPosition() : mContentOffset(0) {} nsIFrame::CaretPosition::~CaretPosition() = default; bool nsIFrame::HasCSSAnimations() { auto* collection = AnimationCollection::Get(this); return collection && !collection->mAnimations.IsEmpty(); } bool nsIFrame::HasCSSTransitions() { auto* collection = AnimationCollection::Get(this); return collection && !collection->mAnimations.IsEmpty(); } void nsIFrame::AddSizeOfExcludingThisForTree(nsWindowSizes& aSizes) const { aSizes.mLayoutFramePropertiesSize += mProperties.SizeOfExcludingThis(aSizes.mState.mMallocSizeOf); // We don't do this for Gecko because this stuff is stored in the nsPresArena // and so measured elsewhere. if (!aSizes.mState.HaveSeenPtr(mComputedStyle)) { mComputedStyle->AddSizeOfIncludingThis(aSizes, &aSizes.mLayoutComputedValuesNonDom); } // And our additional styles. int32_t index = 0; while (auto* extra = GetAdditionalComputedStyle(index++)) { if (!aSizes.mState.HaveSeenPtr(extra)) { extra->AddSizeOfIncludingThis(aSizes, &aSizes.mLayoutComputedValuesNonDom); } } for (const auto& childList : ChildLists()) { for (const nsIFrame* f : childList.mList) { f->AddSizeOfExcludingThisForTree(aSizes); } } } nsRect nsIFrame::GetCompositorHitTestArea(nsDisplayListBuilder* aBuilder) { nsRect area; nsIScrollableFrame* scrollFrame = nsLayoutUtils::GetScrollableFrameFor(this); if (scrollFrame) { // If the frame is content of a scrollframe, then we need to pick up the // area corresponding to the overflow rect as well. Otherwise the parts of // the overflow that are not occupied by descendants get skipped and the // APZ code sends touch events to the content underneath instead. // See https://bugzilla.mozilla.org/show_bug.cgi?id=1127773#c15. area = ScrollableOverflowRect(); } else { area = GetRectRelativeToSelf(); } if (!area.IsEmpty()) { return area + aBuilder->ToReferenceFrame(this); } return area; } CompositorHitTestInfo nsIFrame::GetCompositorHitTestInfo( nsDisplayListBuilder* aBuilder) { CompositorHitTestInfo result = CompositorHitTestInvisibleToHit; if (aBuilder->IsInsidePointerEventsNoneDoc()) { // Somewhere up the parent document chain is a subdocument with pointer- // events:none set on it. return result; } if (!GetParent()) { MOZ_ASSERT(IsViewportFrame()); // Viewport frames are never event targets, other frames, like canvas // frames, are the event targets for any regions viewport frames may cover. return result; } if (Style()->PointerEvents() == StylePointerEvents::None) { return result; } if (!StyleVisibility()->IsVisible()) { return result; } // Anything that didn't match the above conditions is visible to hit-testing. result = CompositorHitTestFlags::eVisibleToHitTest; SVGUtils::MaskUsage maskUsage = SVGUtils::DetermineMaskUsage(this, false); if (maskUsage.UsingMaskOrClipPath()) { // If WebRender is enabled, simple clip-paths can be converted into WR // clips that WR knows how to hit-test against, so we don't need to mark // it as an irregular area. if (!maskUsage.IsSimpleClipShape()) { result += CompositorHitTestFlags::eIrregularArea; } } if (aBuilder->IsBuildingNonLayerizedScrollbar()) { // Scrollbars may be painted into a layer below the actual layer they will // scroll, and therefore wheel events may be dispatched to the outer frame // instead of the intended scrollframe. To address this, we force a d-t-c // region on scrollbar frames that won't be placed in their own layer. See // bug 1213324 for details. result += CompositorHitTestFlags::eInactiveScrollframe; } else if (aBuilder->GetAncestorHasApzAwareEventHandler()) { result += CompositorHitTestFlags::eApzAwareListeners; } else if (IsRangeFrame()) { // Range frames handle touch events directly without having a touch listener // so we need to let APZ know that this area cares about events. result += CompositorHitTestFlags::eApzAwareListeners; } if (aBuilder->IsTouchEventPrefEnabledDoc()) { // Inherit the touch-action flags from the parent, if there is one. We do // this because of how the touch-action on a frame combines the touch-action // from ancestor DOM elements. Refer to the documentation in // TouchActionHelper.cpp for details; this code is meant to be equivalent to // that code, but woven into the top-down recursive display list building // process. CompositorHitTestInfo inheritedTouchAction = aBuilder->GetCompositorHitTestInfo() & CompositorHitTestTouchActionMask; nsIFrame* touchActionFrame = this; if (nsIScrollableFrame* scrollFrame = nsLayoutUtils::GetScrollableFrameFor(this)) { ScrollStyles ss = scrollFrame->GetScrollStyles(); if (ss.mVertical != StyleOverflow::Hidden || ss.mHorizontal != StyleOverflow::Hidden) { touchActionFrame = do_QueryFrame(scrollFrame); // On scrollframes, stop inheriting the pan-x and pan-y flags; instead, // reset them back to zero to allow panning on the scrollframe unless we // encounter an element that disables it that's inside the scrollframe. // This is equivalent to the |considerPanning| variable in // TouchActionHelper.cpp, but for a top-down traversal. CompositorHitTestInfo panMask( CompositorHitTestFlags::eTouchActionPanXDisabled, CompositorHitTestFlags::eTouchActionPanYDisabled); inheritedTouchAction -= panMask; } } result += inheritedTouchAction; const StyleTouchAction touchAction = touchActionFrame->UsedTouchAction(); // The CSS allows the syntax auto | none | [pan-x || pan-y] | manipulation // so we can eliminate some combinations of things. if (touchAction == StyleTouchAction::AUTO) { // nothing to do } else if (touchAction & StyleTouchAction::MANIPULATION) { result += CompositorHitTestFlags::eTouchActionAnimatingZoomDisabled; } else { // This path handles the cases none | [pan-x || pan-y || pinch-zoom] so // double-tap is disabled in here. if (!(touchAction & StyleTouchAction::PINCH_ZOOM)) { result += CompositorHitTestFlags::eTouchActionPinchZoomDisabled; } result += CompositorHitTestFlags::eTouchActionAnimatingZoomDisabled; if (!(touchAction & StyleTouchAction::PAN_X)) { result += CompositorHitTestFlags::eTouchActionPanXDisabled; } if (!(touchAction & StyleTouchAction::PAN_Y)) { result += CompositorHitTestFlags::eTouchActionPanYDisabled; } if (touchAction & StyleTouchAction::NONE) { // all the touch-action disabling flags will already have been set above MOZ_ASSERT(result.contains(CompositorHitTestTouchActionMask)); } } } const Maybe scrollDirection = aBuilder->GetCurrentScrollbarDirection(); if (scrollDirection.isSome()) { if (GetContent()->IsXULElement(nsGkAtoms::thumb)) { const bool thumbGetsLayer = aBuilder->GetCurrentScrollbarTarget() != layers::ScrollableLayerGuid::NULL_SCROLL_ID; if (thumbGetsLayer) { result += CompositorHitTestFlags::eScrollbarThumb; } else { result += CompositorHitTestFlags::eInactiveScrollframe; } } if (*scrollDirection == ScrollDirection::eVertical) { result += CompositorHitTestFlags::eScrollbarVertical; } // includes the ScrollbarFrame, SliderFrame, anything else that // might be inside the xul:scrollbar result += CompositorHitTestFlags::eScrollbar; } return result; } // Returns true if we can guarantee there is no visible descendants. static bool HasNoVisibleDescendants(const nsIFrame* aFrame) { for (const auto& childList : aFrame->ChildLists()) { for (nsIFrame* f : childList.mList) { if (nsPlaceholderFrame::GetRealFrameFor(f) ->IsVisibleOrMayHaveVisibleDescendants()) { return false; } } } return true; } nsIScrollableFrame* nsIFrame::GetAsScrollContainer() const { return do_QueryFrame(this); } void nsIFrame::UpdateVisibleDescendantsState() { if (StyleVisibility()->IsVisible()) { // Notify invisible ancestors that a visible descendant exists now. nsIFrame* ancestor; for (ancestor = GetInFlowParent(); ancestor && !ancestor->StyleVisibility()->IsVisible(); ancestor = ancestor->GetInFlowParent()) { ancestor->mAllDescendantsAreInvisible = false; } } else { mAllDescendantsAreInvisible = HasNoVisibleDescendants(this); } } nsIFrame::PhysicalAxes nsIFrame::ShouldApplyOverflowClipping( const nsStyleDisplay* aDisp) const { MOZ_ASSERT(aDisp == StyleDisplay(), "Wrong display struct"); // 'contain:paint', which we handle as 'overflow:clip' here. Except for // scrollframes we don't need contain:paint to add any clipping, because // the scrollable frame will already clip overflowing content, and because // 'contain:paint' should prevent all means of escaping that clipping // (e.g. because it forms a fixed-pos containing block). if (aDisp->IsContainPaint() && !IsScrollFrame() && SupportsContainLayoutAndPaint()) { return PhysicalAxes::Both; } // and overflow:hidden that we should interpret as clip if (aDisp->mOverflowX == StyleOverflow::Hidden && aDisp->mOverflowY == StyleOverflow::Hidden) { // REVIEW: these are the frame types that set up clipping. LayoutFrameType type = Type(); switch (type) { case LayoutFrameType::Table: case LayoutFrameType::TableCell: case LayoutFrameType::SVGOuterSVG: case LayoutFrameType::SVGInnerSVG: case LayoutFrameType::SVGSymbol: case LayoutFrameType::SVGForeignObject: return PhysicalAxes::Both; default: if (IsReplacedWithBlock()) { if (type == mozilla::LayoutFrameType::TextInput) { // It has an anonymous scroll frame that handles any overflow. return PhysicalAxes::None; } return PhysicalAxes::Both; } } } // clip overflow:clip, except for nsListControlFrame which is // an nsHTMLScrollFrame sub-class. if (MOZ_UNLIKELY((aDisp->mOverflowX == mozilla::StyleOverflow::Clip || aDisp->mOverflowY == mozilla::StyleOverflow::Clip) && !IsListControlFrame())) { // FIXME: we could use GetViewportScrollStylesOverrideElement() here instead // if that worked correctly in a print context. (see bug 1654667) const auto* element = Element::FromNodeOrNull(GetContent()); if (!element || !PresContext()->ElementWouldPropagateScrollStyles(*element)) { uint8_t axes = uint8_t(PhysicalAxes::None); if (aDisp->mOverflowX == mozilla::StyleOverflow::Clip) { axes |= uint8_t(PhysicalAxes::Horizontal); } if (aDisp->mOverflowY == mozilla::StyleOverflow::Clip) { axes |= uint8_t(PhysicalAxes::Vertical); } return PhysicalAxes(axes); } } if (HasAnyStateBits(NS_FRAME_SVG_LAYOUT)) { return PhysicalAxes::None; } // If we're paginated and a block, and have NS_BLOCK_CLIP_PAGINATED_OVERFLOW // set, then we want to clip our overflow. bool clip = HasAnyStateBits(NS_BLOCK_CLIP_PAGINATED_OVERFLOW) && PresContext()->IsPaginated() && IsBlockFrame(); return clip ? PhysicalAxes::Both : PhysicalAxes::None; } #ifdef DEBUG static void GetTagName(nsIFrame* aFrame, nsIContent* aContent, int aResultSize, char* aResult) { if (aContent) { snprintf(aResult, aResultSize, "%s@%p", nsAtomCString(aContent->NodeInfo()->NameAtom()).get(), aFrame); } else { snprintf(aResult, aResultSize, "@%p", aFrame); } } void nsIFrame::Trace(const char* aMethod, bool aEnter) { if (NS_FRAME_LOG_TEST(sFrameLogModule, NS_FRAME_TRACE_CALLS)) { char tagbuf[40]; GetTagName(this, mContent, sizeof(tagbuf), tagbuf); printf_stderr("%s: %s %s", tagbuf, aEnter ? "enter" : "exit", aMethod); } } void nsIFrame::Trace(const char* aMethod, bool aEnter, const nsReflowStatus& aStatus) { if (NS_FRAME_LOG_TEST(sFrameLogModule, NS_FRAME_TRACE_CALLS)) { char tagbuf[40]; GetTagName(this, mContent, sizeof(tagbuf), tagbuf); printf_stderr("%s: %s %s, status=%scomplete%s", tagbuf, aEnter ? "enter" : "exit", aMethod, aStatus.IsIncomplete() ? "not" : "", (aStatus.NextInFlowNeedsReflow()) ? "+reflow" : ""); } } void nsIFrame::TraceMsg(const char* aFormatString, ...) { if (NS_FRAME_LOG_TEST(sFrameLogModule, NS_FRAME_TRACE_CALLS)) { // Format arguments into a buffer char argbuf[200]; va_list ap; va_start(ap, aFormatString); VsprintfLiteral(argbuf, aFormatString, ap); va_end(ap); char tagbuf[40]; GetTagName(this, mContent, sizeof(tagbuf), tagbuf); printf_stderr("%s: %s", tagbuf, argbuf); } } void nsIFrame::VerifyDirtyBitSet(const nsFrameList& aFrameList) { for (nsIFrame* f : aFrameList) { NS_ASSERTION(f->HasAnyStateBits(NS_FRAME_IS_DIRTY), "dirty bit not set"); } } // Start Display Reflow DR_cookie::DR_cookie(nsPresContext* aPresContext, nsIFrame* aFrame, const ReflowInput& aReflowInput, ReflowOutput& aMetrics, nsReflowStatus& aStatus) : mPresContext(aPresContext), mFrame(aFrame), mReflowInput(aReflowInput), mMetrics(aMetrics), mStatus(aStatus) { MOZ_COUNT_CTOR(DR_cookie); mValue = nsIFrame::DisplayReflowEnter(aPresContext, mFrame, mReflowInput); } DR_cookie::~DR_cookie() { MOZ_COUNT_DTOR(DR_cookie); nsIFrame::DisplayReflowExit(mPresContext, mFrame, mMetrics, mStatus, mValue); } DR_layout_cookie::DR_layout_cookie(nsIFrame* aFrame) : mFrame(aFrame) { MOZ_COUNT_CTOR(DR_layout_cookie); mValue = nsIFrame::DisplayLayoutEnter(mFrame); } DR_layout_cookie::~DR_layout_cookie() { MOZ_COUNT_DTOR(DR_layout_cookie); nsIFrame::DisplayLayoutExit(mFrame, mValue); } DR_intrinsic_inline_size_cookie::DR_intrinsic_inline_size_cookie( nsIFrame* aFrame, const char* aType, nscoord& aResult) : mFrame(aFrame), mType(aType), mResult(aResult) { MOZ_COUNT_CTOR(DR_intrinsic_inline_size_cookie); mValue = nsIFrame::DisplayIntrinsicISizeEnter(mFrame, mType); } DR_intrinsic_inline_size_cookie::~DR_intrinsic_inline_size_cookie() { MOZ_COUNT_DTOR(DR_intrinsic_inline_size_cookie); nsIFrame::DisplayIntrinsicISizeExit(mFrame, mType, mResult, mValue); } DR_intrinsic_size_cookie::DR_intrinsic_size_cookie(nsIFrame* aFrame, const char* aType, nsSize& aResult) : mFrame(aFrame), mType(aType), mResult(aResult) { MOZ_COUNT_CTOR(DR_intrinsic_size_cookie); mValue = nsIFrame::DisplayIntrinsicSizeEnter(mFrame, mType); } DR_intrinsic_size_cookie::~DR_intrinsic_size_cookie() { MOZ_COUNT_DTOR(DR_intrinsic_size_cookie); nsIFrame::DisplayIntrinsicSizeExit(mFrame, mType, mResult, mValue); } DR_init_constraints_cookie::DR_init_constraints_cookie( nsIFrame* aFrame, ReflowInput* aState, nscoord aCBWidth, nscoord aCBHeight, const mozilla::Maybe aBorder, const mozilla::Maybe aPadding) : mFrame(aFrame), mState(aState) { MOZ_COUNT_CTOR(DR_init_constraints_cookie); nsMargin border; if (aBorder) { border = aBorder->GetPhysicalMargin(aFrame->GetWritingMode()); } nsMargin padding; if (aPadding) { padding = aPadding->GetPhysicalMargin(aFrame->GetWritingMode()); } mValue = ReflowInput::DisplayInitConstraintsEnter( mFrame, mState, aCBWidth, aCBHeight, aBorder ? &border : nullptr, aPadding ? &padding : nullptr); } DR_init_constraints_cookie::~DR_init_constraints_cookie() { MOZ_COUNT_DTOR(DR_init_constraints_cookie); ReflowInput::DisplayInitConstraintsExit(mFrame, mState, mValue); } DR_init_offsets_cookie::DR_init_offsets_cookie( nsIFrame* aFrame, SizeComputationInput* aState, nscoord aPercentBasis, WritingMode aCBWritingMode, const mozilla::Maybe aBorder, const mozilla::Maybe aPadding) : mFrame(aFrame), mState(aState) { MOZ_COUNT_CTOR(DR_init_offsets_cookie); nsMargin border; if (aBorder) { border = aBorder->GetPhysicalMargin(aFrame->GetWritingMode()); } nsMargin padding; if (aPadding) { padding = aPadding->GetPhysicalMargin(aFrame->GetWritingMode()); } mValue = SizeComputationInput::DisplayInitOffsetsEnter( mFrame, mState, aPercentBasis, aCBWritingMode, aBorder ? &border : nullptr, aPadding ? &padding : nullptr); } DR_init_offsets_cookie::~DR_init_offsets_cookie() { MOZ_COUNT_DTOR(DR_init_offsets_cookie); SizeComputationInput::DisplayInitOffsetsExit(mFrame, mState, mValue); } struct DR_Rule; struct DR_FrameTypeInfo { DR_FrameTypeInfo(LayoutFrameType aFrameType, const char* aFrameNameAbbrev, const char* aFrameName); ~DR_FrameTypeInfo(); LayoutFrameType mType; char mNameAbbrev[16]; char mName[32]; nsTArray mRules; private: DR_FrameTypeInfo& operator=(const DR_FrameTypeInfo&) = delete; }; struct DR_FrameTreeNode; struct DR_Rule; struct DR_State { DR_State(); ~DR_State(); void Init(); void AddFrameTypeInfo(LayoutFrameType aFrameType, const char* aFrameNameAbbrev, const char* aFrameName); DR_FrameTypeInfo* GetFrameTypeInfo(LayoutFrameType aFrameType); DR_FrameTypeInfo* GetFrameTypeInfo(char* aFrameName); void InitFrameTypeTable(); DR_FrameTreeNode* CreateTreeNode(nsIFrame* aFrame, const ReflowInput* aReflowInput); void FindMatchingRule(DR_FrameTreeNode& aNode); bool RuleMatches(DR_Rule& aRule, DR_FrameTreeNode& aNode); bool GetToken(FILE* aFile, char* aBuf, size_t aBufSize); DR_Rule* ParseRule(FILE* aFile); void ParseRulesFile(); void AddRule(nsTArray& aRules, DR_Rule& aRule); bool IsWhiteSpace(int c); bool GetNumber(char* aBuf, int32_t& aNumber); void PrettyUC(nscoord aSize, char* aBuf, int aBufSize); void PrintMargin(const char* tag, const nsMargin* aMargin); void DisplayFrameTypeInfo(nsIFrame* aFrame, int32_t aIndent); void DeleteTreeNode(DR_FrameTreeNode& aNode); bool mInited; bool mActive; int32_t mCount; int32_t mAssert; int32_t mIndent; bool mIndentUndisplayedFrames; bool mDisplayPixelErrors; nsTArray mWildRules; nsTArray mFrameTypeTable; // reflow specific state nsTArray mFrameTreeLeaves; }; static DR_State* DR_state; // the one and only DR_State struct DR_RulePart { explicit DR_RulePart(LayoutFrameType aFrameType) : mFrameType(aFrameType), mNext(0) {} void Destroy(); LayoutFrameType mFrameType; DR_RulePart* mNext; }; void DR_RulePart::Destroy() { if (mNext) { mNext->Destroy(); } delete this; } struct DR_Rule { DR_Rule() : mLength(0), mTarget(nullptr), mDisplay(false) { MOZ_COUNT_CTOR(DR_Rule); } ~DR_Rule() { if (mTarget) mTarget->Destroy(); MOZ_COUNT_DTOR(DR_Rule); } void AddPart(LayoutFrameType aFrameType); uint32_t mLength; DR_RulePart* mTarget; bool mDisplay; }; void DR_Rule::AddPart(LayoutFrameType aFrameType) { DR_RulePart* newPart = new DR_RulePart(aFrameType); newPart->mNext = mTarget; mTarget = newPart; mLength++; } DR_FrameTypeInfo::~DR_FrameTypeInfo() { int32_t numElements; numElements = mRules.Length(); for (int32_t i = numElements - 1; i >= 0; i--) { delete mRules.ElementAt(i); } } DR_FrameTypeInfo::DR_FrameTypeInfo(LayoutFrameType aFrameType, const char* aFrameNameAbbrev, const char* aFrameName) { mType = aFrameType; PL_strncpyz(mNameAbbrev, aFrameNameAbbrev, sizeof(mNameAbbrev)); PL_strncpyz(mName, aFrameName, sizeof(mName)); } struct DR_FrameTreeNode { DR_FrameTreeNode(nsIFrame* aFrame, DR_FrameTreeNode* aParent) : mFrame(aFrame), mParent(aParent), mDisplay(0), mIndent(0) { MOZ_COUNT_CTOR(DR_FrameTreeNode); } MOZ_COUNTED_DTOR(DR_FrameTreeNode) nsIFrame* mFrame; DR_FrameTreeNode* mParent; bool mDisplay; uint32_t mIndent; }; // DR_State implementation DR_State::DR_State() : mInited(false), mActive(false), mCount(0), mAssert(-1), mIndent(0), mIndentUndisplayedFrames(false), mDisplayPixelErrors(false) { MOZ_COUNT_CTOR(DR_State); } void DR_State::Init() { char* env = PR_GetEnv("GECKO_DISPLAY_REFLOW_ASSERT"); int32_t num; if (env) { if (GetNumber(env, num)) mAssert = num; else printf("GECKO_DISPLAY_REFLOW_ASSERT - invalid value = %s", env); } env = PR_GetEnv("GECKO_DISPLAY_REFLOW_INDENT_START"); if (env) { if (GetNumber(env, num)) mIndent = num; else printf("GECKO_DISPLAY_REFLOW_INDENT_START - invalid value = %s", env); } env = PR_GetEnv("GECKO_DISPLAY_REFLOW_INDENT_UNDISPLAYED_FRAMES"); if (env) { if (GetNumber(env, num)) mIndentUndisplayedFrames = num; else printf( "GECKO_DISPLAY_REFLOW_INDENT_UNDISPLAYED_FRAMES - invalid value = %s", env); } env = PR_GetEnv("GECKO_DISPLAY_REFLOW_FLAG_PIXEL_ERRORS"); if (env) { if (GetNumber(env, num)) mDisplayPixelErrors = num; else printf("GECKO_DISPLAY_REFLOW_FLAG_PIXEL_ERRORS - invalid value = %s", env); } InitFrameTypeTable(); ParseRulesFile(); mInited = true; } DR_State::~DR_State() { MOZ_COUNT_DTOR(DR_State); int32_t numElements, i; numElements = mWildRules.Length(); for (i = numElements - 1; i >= 0; i--) { delete mWildRules.ElementAt(i); } numElements = mFrameTreeLeaves.Length(); for (i = numElements - 1; i >= 0; i--) { delete mFrameTreeLeaves.ElementAt(i); } } bool DR_State::GetNumber(char* aBuf, int32_t& aNumber) { if (sscanf(aBuf, "%d", &aNumber) > 0) return true; else return false; } bool DR_State::IsWhiteSpace(int c) { return (c == ' ') || (c == '\t') || (c == '\n') || (c == '\r'); } bool DR_State::GetToken(FILE* aFile, char* aBuf, size_t aBufSize) { bool haveToken = false; aBuf[0] = 0; // get the 1st non whitespace char int c = -1; for (c = getc(aFile); (c > 0) && IsWhiteSpace(c); c = getc(aFile)) { } if (c > 0) { haveToken = true; aBuf[0] = c; // get everything up to the next whitespace char size_t cX; for (cX = 1; cX + 1 < aBufSize; cX++) { c = getc(aFile); if (c < 0) { // EOF ungetc(' ', aFile); break; } else { if (IsWhiteSpace(c)) { break; } else { aBuf[cX] = c; } } } aBuf[cX] = 0; } return haveToken; } DR_Rule* DR_State::ParseRule(FILE* aFile) { char buf[128]; int32_t doDisplay; DR_Rule* rule = nullptr; while (GetToken(aFile, buf, sizeof(buf))) { if (GetNumber(buf, doDisplay)) { if (rule) { rule->mDisplay = !!doDisplay; break; } else { printf("unexpected token - %s \n", buf); } } else { if (!rule) { rule = new DR_Rule; } if (strcmp(buf, "*") == 0) { rule->AddPart(LayoutFrameType::None); } else { DR_FrameTypeInfo* info = GetFrameTypeInfo(buf); if (info) { rule->AddPart(info->mType); } else { printf("invalid frame type - %s \n", buf); } } } } return rule; } void DR_State::AddRule(nsTArray& aRules, DR_Rule& aRule) { int32_t numRules = aRules.Length(); for (int32_t ruleX = 0; ruleX < numRules; ruleX++) { DR_Rule* rule = aRules.ElementAt(ruleX); NS_ASSERTION(rule, "program error"); if (aRule.mLength > rule->mLength) { aRules.InsertElementAt(ruleX, &aRule); return; } } aRules.AppendElement(&aRule); } static Maybe ShouldLogReflow(const char* processes) { switch (processes[0]) { case 'A': case 'a': return Some(true); case 'P': case 'p': return Some(XRE_IsParentProcess()); case 'C': case 'c': return Some(XRE_IsContentProcess()); default: return Nothing{}; } } void DR_State::ParseRulesFile() { char* processes = PR_GetEnv("GECKO_DISPLAY_REFLOW_PROCESSES"); if (processes) { Maybe enableLog = ShouldLogReflow(processes); if (enableLog.isNothing()) { MOZ_CRASH("GECKO_DISPLAY_REFLOW_PROCESSES: [a]ll [p]arent [c]ontent"); } else if (enableLog.value()) { DR_Rule* rule = new DR_Rule; rule->AddPart(LayoutFrameType::None); rule->mDisplay = true; AddRule(mWildRules, *rule); mActive = true; } return; } char* path = PR_GetEnv("GECKO_DISPLAY_REFLOW_RULES_FILE"); if (path) { FILE* inFile = fopen(path, "r"); if (!inFile) { MOZ_CRASH( "Failed to open the specified rules file; Try `--setpref " "security.sandbox.content.level=2` if the sandbox is at cause"); } for (DR_Rule* rule = ParseRule(inFile); rule; rule = ParseRule(inFile)) { if (rule->mTarget) { LayoutFrameType fType = rule->mTarget->mFrameType; if (fType != LayoutFrameType::None) { DR_FrameTypeInfo* info = GetFrameTypeInfo(fType); AddRule(info->mRules, *rule); } else { AddRule(mWildRules, *rule); } mActive = true; } } fclose(inFile); } } void DR_State::AddFrameTypeInfo(LayoutFrameType aFrameType, const char* aFrameNameAbbrev, const char* aFrameName) { mFrameTypeTable.EmplaceBack(aFrameType, aFrameNameAbbrev, aFrameName); } DR_FrameTypeInfo* DR_State::GetFrameTypeInfo(LayoutFrameType aFrameType) { int32_t numEntries = mFrameTypeTable.Length(); NS_ASSERTION(numEntries != 0, "empty FrameTypeTable"); for (int32_t i = 0; i < numEntries; i++) { DR_FrameTypeInfo& info = mFrameTypeTable.ElementAt(i); if (info.mType == aFrameType) { return &info; } } return &mFrameTypeTable.ElementAt(numEntries - 1); // return unknown frame type } DR_FrameTypeInfo* DR_State::GetFrameTypeInfo(char* aFrameName) { int32_t numEntries = mFrameTypeTable.Length(); NS_ASSERTION(numEntries != 0, "empty FrameTypeTable"); for (int32_t i = 0; i < numEntries; i++) { DR_FrameTypeInfo& info = mFrameTypeTable.ElementAt(i); if ((strcmp(aFrameName, info.mName) == 0) || (strcmp(aFrameName, info.mNameAbbrev) == 0)) { return &info; } } return &mFrameTypeTable.ElementAt(numEntries - 1); // return unknown frame type } void DR_State::InitFrameTypeTable() { AddFrameTypeInfo(LayoutFrameType::Block, "block", "block"); AddFrameTypeInfo(LayoutFrameType::Br, "br", "br"); AddFrameTypeInfo(LayoutFrameType::ColorControl, "color", "colorControl"); AddFrameTypeInfo(LayoutFrameType::GfxButtonControl, "button", "gfxButtonControl"); AddFrameTypeInfo(LayoutFrameType::HTMLButtonControl, "HTMLbutton", "HTMLButtonControl"); AddFrameTypeInfo(LayoutFrameType::HTMLCanvas, "HTMLCanvas", "HTMLCanvas"); AddFrameTypeInfo(LayoutFrameType::SubDocument, "subdoc", "subDocument"); AddFrameTypeInfo(LayoutFrameType::Image, "img", "image"); AddFrameTypeInfo(LayoutFrameType::Inline, "inline", "inline"); AddFrameTypeInfo(LayoutFrameType::Letter, "letter", "letter"); AddFrameTypeInfo(LayoutFrameType::Line, "line", "line"); AddFrameTypeInfo(LayoutFrameType::ListControl, "select", "select"); AddFrameTypeInfo(LayoutFrameType::Page, "page", "page"); AddFrameTypeInfo(LayoutFrameType::Placeholder, "place", "placeholder"); AddFrameTypeInfo(LayoutFrameType::Canvas, "canvas", "canvas"); AddFrameTypeInfo(LayoutFrameType::Scroll, "scroll", "scroll"); AddFrameTypeInfo(LayoutFrameType::TableCell, "cell", "tableCell"); AddFrameTypeInfo(LayoutFrameType::TableCol, "col", "tableCol"); AddFrameTypeInfo(LayoutFrameType::TableColGroup, "colG", "tableColGroup"); AddFrameTypeInfo(LayoutFrameType::Table, "tbl", "table"); AddFrameTypeInfo(LayoutFrameType::TableWrapper, "tblW", "tableWrapper"); AddFrameTypeInfo(LayoutFrameType::TableRowGroup, "rowG", "tableRowGroup"); AddFrameTypeInfo(LayoutFrameType::TableRow, "row", "tableRow"); AddFrameTypeInfo(LayoutFrameType::TextInput, "textCtl", "textInput"); AddFrameTypeInfo(LayoutFrameType::Text, "text", "text"); AddFrameTypeInfo(LayoutFrameType::Viewport, "VP", "viewport"); AddFrameTypeInfo(LayoutFrameType::Slider, "Slider", "Slider"); AddFrameTypeInfo(LayoutFrameType::None, "unknown", "unknown"); } void DR_State::DisplayFrameTypeInfo(nsIFrame* aFrame, int32_t aIndent) { DR_FrameTypeInfo* frameTypeInfo = GetFrameTypeInfo(aFrame->Type()); if (frameTypeInfo) { for (int32_t i = 0; i < aIndent; i++) { printf(" "); } if (!strcmp(frameTypeInfo->mNameAbbrev, "unknown")) { if (aFrame) { nsAutoString name; aFrame->GetFrameName(name); printf("%s %p ", NS_LossyConvertUTF16toASCII(name).get(), (void*)aFrame); } else { printf("%s %p ", frameTypeInfo->mNameAbbrev, (void*)aFrame); } } else { printf("%s %p ", frameTypeInfo->mNameAbbrev, (void*)aFrame); } } } bool DR_State::RuleMatches(DR_Rule& aRule, DR_FrameTreeNode& aNode) { NS_ASSERTION(aRule.mTarget, "program error"); DR_RulePart* rulePart; DR_FrameTreeNode* parentNode; for (rulePart = aRule.mTarget->mNext, parentNode = aNode.mParent; rulePart && parentNode; rulePart = rulePart->mNext, parentNode = parentNode->mParent) { if (rulePart->mFrameType != LayoutFrameType::None) { if (parentNode->mFrame) { if (rulePart->mFrameType != parentNode->mFrame->Type()) { return false; } } else NS_ASSERTION(false, "program error"); } // else wild card match } return true; } void DR_State::FindMatchingRule(DR_FrameTreeNode& aNode) { if (!aNode.mFrame) { NS_ASSERTION(false, "invalid DR_FrameTreeNode \n"); return; } bool matchingRule = false; DR_FrameTypeInfo* info = GetFrameTypeInfo(aNode.mFrame->Type()); NS_ASSERTION(info, "program error"); int32_t numRules = info->mRules.Length(); for (int32_t ruleX = 0; ruleX < numRules; ruleX++) { DR_Rule* rule = info->mRules.ElementAt(ruleX); if (rule && RuleMatches(*rule, aNode)) { aNode.mDisplay = rule->mDisplay; matchingRule = true; break; } } if (!matchingRule) { int32_t numWildRules = mWildRules.Length(); for (int32_t ruleX = 0; ruleX < numWildRules; ruleX++) { DR_Rule* rule = mWildRules.ElementAt(ruleX); if (rule && RuleMatches(*rule, aNode)) { aNode.mDisplay = rule->mDisplay; break; } } } } DR_FrameTreeNode* DR_State::CreateTreeNode(nsIFrame* aFrame, const ReflowInput* aReflowInput) { // find the frame of the parent reflow input (usually just the parent of // aFrame) nsIFrame* parentFrame; if (aReflowInput) { const ReflowInput* parentRI = aReflowInput->mParentReflowInput; parentFrame = (parentRI) ? parentRI->mFrame : nullptr; } else { parentFrame = aFrame->GetParent(); } // find the parent tree node leaf DR_FrameTreeNode* parentNode = nullptr; DR_FrameTreeNode* lastLeaf = nullptr; if (mFrameTreeLeaves.Length()) lastLeaf = mFrameTreeLeaves.ElementAt(mFrameTreeLeaves.Length() - 1); if (lastLeaf) { for (parentNode = lastLeaf; parentNode && (parentNode->mFrame != parentFrame); parentNode = parentNode->mParent) { } } DR_FrameTreeNode* newNode = new DR_FrameTreeNode(aFrame, parentNode); FindMatchingRule(*newNode); newNode->mIndent = mIndent; if (newNode->mDisplay || mIndentUndisplayedFrames) { ++mIndent; } if (lastLeaf && (lastLeaf == parentNode)) { mFrameTreeLeaves.RemoveLastElement(); } mFrameTreeLeaves.AppendElement(newNode); mCount++; return newNode; } void DR_State::PrettyUC(nscoord aSize, char* aBuf, int aBufSize) { if (NS_UNCONSTRAINEDSIZE == aSize) { strcpy(aBuf, "UC"); } else { if ((nscoord)0xdeadbeefU == aSize) { strcpy(aBuf, "deadbeef"); } else { snprintf(aBuf, aBufSize, "%d", aSize); } } } void DR_State::PrintMargin(const char* tag, const nsMargin* aMargin) { if (aMargin) { char t[16], r[16], b[16], l[16]; PrettyUC(aMargin->top, t, 16); PrettyUC(aMargin->right, r, 16); PrettyUC(aMargin->bottom, b, 16); PrettyUC(aMargin->left, l, 16); printf(" %s=%s,%s,%s,%s", tag, t, r, b, l); } else { // use %p here for consistency with other null-pointer printouts printf(" %s=%p", tag, (void*)aMargin); } } void DR_State::DeleteTreeNode(DR_FrameTreeNode& aNode) { mFrameTreeLeaves.RemoveElement(&aNode); int32_t numLeaves = mFrameTreeLeaves.Length(); if ((0 == numLeaves) || (aNode.mParent != mFrameTreeLeaves.ElementAt(numLeaves - 1))) { mFrameTreeLeaves.AppendElement(aNode.mParent); } if (aNode.mDisplay || mIndentUndisplayedFrames) { --mIndent; } // delete the tree node delete &aNode; } static void CheckPixelError(nscoord aSize, int32_t aPixelToTwips) { if (NS_UNCONSTRAINEDSIZE != aSize) { if ((aSize % aPixelToTwips) > 0) { printf("VALUE %d is not a whole pixel \n", aSize); } } } static void DisplayReflowEnterPrint(nsPresContext* aPresContext, nsIFrame* aFrame, const ReflowInput& aReflowInput, DR_FrameTreeNode& aTreeNode, bool aChanged) { if (aTreeNode.mDisplay) { DR_state->DisplayFrameTypeInfo(aFrame, aTreeNode.mIndent); char width[16]; char height[16]; DR_state->PrettyUC(aReflowInput.AvailableWidth(), width, 16); DR_state->PrettyUC(aReflowInput.AvailableHeight(), height, 16); printf("Reflow a=%s,%s ", width, height); DR_state->PrettyUC(aReflowInput.ComputedWidth(), width, 16); DR_state->PrettyUC(aReflowInput.ComputedHeight(), height, 16); printf("c=%s,%s ", width, height); if (aFrame->HasAnyStateBits(NS_FRAME_IS_DIRTY)) printf("dirty "); if (aFrame->HasAnyStateBits(NS_FRAME_HAS_DIRTY_CHILDREN)) printf("dirty-children "); if (aReflowInput.mFlags.mSpecialBSizeReflow) printf("special-bsize "); if (aReflowInput.IsHResize()) printf("h-resize "); if (aReflowInput.IsVResize()) printf("v-resize "); nsIFrame* inFlow = aFrame->GetPrevInFlow(); if (inFlow) { printf("pif=%p ", (void*)inFlow); } inFlow = aFrame->GetNextInFlow(); if (inFlow) { printf("nif=%p ", (void*)inFlow); } if (aChanged) printf("CHANGED \n"); else printf("cnt=%d \n", DR_state->mCount); if (DR_state->mDisplayPixelErrors) { int32_t d2a = aPresContext->AppUnitsPerDevPixel(); CheckPixelError(aReflowInput.AvailableWidth(), d2a); CheckPixelError(aReflowInput.AvailableHeight(), d2a); CheckPixelError(aReflowInput.ComputedWidth(), d2a); CheckPixelError(aReflowInput.ComputedHeight(), d2a); } } } void* nsIFrame::DisplayReflowEnter(nsPresContext* aPresContext, nsIFrame* aFrame, const ReflowInput& aReflowInput) { if (!DR_state->mInited) DR_state->Init(); if (!DR_state->mActive) return nullptr; NS_ASSERTION(aFrame, "invalid call"); DR_FrameTreeNode* treeNode = DR_state->CreateTreeNode(aFrame, &aReflowInput); if (treeNode) { DisplayReflowEnterPrint(aPresContext, aFrame, aReflowInput, *treeNode, false); } return treeNode; } void* nsIFrame::DisplayLayoutEnter(nsIFrame* aFrame) { if (!DR_state->mInited) DR_state->Init(); if (!DR_state->mActive) return nullptr; NS_ASSERTION(aFrame, "invalid call"); DR_FrameTreeNode* treeNode = DR_state->CreateTreeNode(aFrame, nullptr); if (treeNode && treeNode->mDisplay) { DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); printf("XULLayout\n"); } return treeNode; } void* nsIFrame::DisplayIntrinsicISizeEnter(nsIFrame* aFrame, const char* aType) { if (!DR_state->mInited) DR_state->Init(); if (!DR_state->mActive) return nullptr; NS_ASSERTION(aFrame, "invalid call"); DR_FrameTreeNode* treeNode = DR_state->CreateTreeNode(aFrame, nullptr); if (treeNode && treeNode->mDisplay) { DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); printf("Get%sISize\n", aType); } return treeNode; } void* nsIFrame::DisplayIntrinsicSizeEnter(nsIFrame* aFrame, const char* aType) { if (!DR_state->mInited) DR_state->Init(); if (!DR_state->mActive) return nullptr; NS_ASSERTION(aFrame, "invalid call"); DR_FrameTreeNode* treeNode = DR_state->CreateTreeNode(aFrame, nullptr); if (treeNode && treeNode->mDisplay) { DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); printf("Get%sSize\n", aType); } return treeNode; } void nsIFrame::DisplayReflowExit(nsPresContext* aPresContext, nsIFrame* aFrame, ReflowOutput& aMetrics, const nsReflowStatus& aStatus, void* aFrameTreeNode) { if (!DR_state->mActive) return; NS_ASSERTION(aFrame, "DisplayReflowExit - invalid call"); if (!aFrameTreeNode) return; DR_FrameTreeNode* treeNode = (DR_FrameTreeNode*)aFrameTreeNode; if (treeNode->mDisplay) { DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); char width[16]; char height[16]; char x[16]; char y[16]; DR_state->PrettyUC(aMetrics.Width(), width, 16); DR_state->PrettyUC(aMetrics.Height(), height, 16); printf("Reflow d=%s,%s", width, height); if (!aStatus.IsEmpty()) { printf(" status=%s", ToString(aStatus).c_str()); } if (aFrame->HasOverflowAreas()) { DR_state->PrettyUC(aMetrics.InkOverflow().x, x, 16); DR_state->PrettyUC(aMetrics.InkOverflow().y, y, 16); DR_state->PrettyUC(aMetrics.InkOverflow().width, width, 16); DR_state->PrettyUC(aMetrics.InkOverflow().height, height, 16); printf(" vis-o=(%s,%s) %s x %s", x, y, width, height); nsRect storedOverflow = aFrame->InkOverflowRect(); DR_state->PrettyUC(storedOverflow.x, x, 16); DR_state->PrettyUC(storedOverflow.y, y, 16); DR_state->PrettyUC(storedOverflow.width, width, 16); DR_state->PrettyUC(storedOverflow.height, height, 16); printf(" vis-sto=(%s,%s) %s x %s", x, y, width, height); DR_state->PrettyUC(aMetrics.ScrollableOverflow().x, x, 16); DR_state->PrettyUC(aMetrics.ScrollableOverflow().y, y, 16); DR_state->PrettyUC(aMetrics.ScrollableOverflow().width, width, 16); DR_state->PrettyUC(aMetrics.ScrollableOverflow().height, height, 16); printf(" scr-o=(%s,%s) %s x %s", x, y, width, height); storedOverflow = aFrame->ScrollableOverflowRect(); DR_state->PrettyUC(storedOverflow.x, x, 16); DR_state->PrettyUC(storedOverflow.y, y, 16); DR_state->PrettyUC(storedOverflow.width, width, 16); DR_state->PrettyUC(storedOverflow.height, height, 16); printf(" scr-sto=(%s,%s) %s x %s", x, y, width, height); } printf("\n"); if (DR_state->mDisplayPixelErrors) { int32_t d2a = aPresContext->AppUnitsPerDevPixel(); CheckPixelError(aMetrics.Width(), d2a); CheckPixelError(aMetrics.Height(), d2a); } } DR_state->DeleteTreeNode(*treeNode); } void nsIFrame::DisplayLayoutExit(nsIFrame* aFrame, void* aFrameTreeNode) { if (!DR_state->mActive) return; NS_ASSERTION(aFrame, "non-null frame required"); if (!aFrameTreeNode) return; DR_FrameTreeNode* treeNode = (DR_FrameTreeNode*)aFrameTreeNode; if (treeNode->mDisplay) { DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); nsRect rect = aFrame->GetRect(); printf("XULLayout=%d,%d,%d,%d\n", rect.x, rect.y, rect.width, rect.height); } DR_state->DeleteTreeNode(*treeNode); } void nsIFrame::DisplayIntrinsicISizeExit(nsIFrame* aFrame, const char* aType, nscoord aResult, void* aFrameTreeNode) { if (!DR_state->mActive) return; NS_ASSERTION(aFrame, "non-null frame required"); if (!aFrameTreeNode) return; DR_FrameTreeNode* treeNode = (DR_FrameTreeNode*)aFrameTreeNode; if (treeNode->mDisplay) { DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); char iSize[16]; DR_state->PrettyUC(aResult, iSize, 16); printf("Get%sISize=%s\n", aType, iSize); } DR_state->DeleteTreeNode(*treeNode); } void nsIFrame::DisplayIntrinsicSizeExit(nsIFrame* aFrame, const char* aType, nsSize aResult, void* aFrameTreeNode) { if (!DR_state->mActive) return; NS_ASSERTION(aFrame, "non-null frame required"); if (!aFrameTreeNode) return; DR_FrameTreeNode* treeNode = (DR_FrameTreeNode*)aFrameTreeNode; if (treeNode->mDisplay) { DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); char width[16]; char height[16]; DR_state->PrettyUC(aResult.width, width, 16); DR_state->PrettyUC(aResult.height, height, 16); printf("Get%sSize=%s,%s\n", aType, width, height); } DR_state->DeleteTreeNode(*treeNode); } /* static */ void nsIFrame::DisplayReflowStartup() { DR_state = new DR_State(); } /* static */ void nsIFrame::DisplayReflowShutdown() { delete DR_state; DR_state = nullptr; } void DR_cookie::Change() const { DR_FrameTreeNode* treeNode = (DR_FrameTreeNode*)mValue; if (treeNode && treeNode->mDisplay) { DisplayReflowEnterPrint(mPresContext, mFrame, mReflowInput, *treeNode, true); } } /* static */ void* ReflowInput::DisplayInitConstraintsEnter(nsIFrame* aFrame, ReflowInput* aState, nscoord aContainingBlockWidth, nscoord aContainingBlockHeight, const nsMargin* aBorder, const nsMargin* aPadding) { MOZ_ASSERT(aFrame, "non-null frame required"); MOZ_ASSERT(aState, "non-null state required"); if (!DR_state->mInited) DR_state->Init(); if (!DR_state->mActive) return nullptr; DR_FrameTreeNode* treeNode = DR_state->CreateTreeNode(aFrame, aState); if (treeNode && treeNode->mDisplay) { DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); printf("InitConstraints parent=%p", (void*)aState->mParentReflowInput); char width[16]; char height[16]; DR_state->PrettyUC(aContainingBlockWidth, width, 16); DR_state->PrettyUC(aContainingBlockHeight, height, 16); printf(" cb=%s,%s", width, height); DR_state->PrettyUC(aState->AvailableWidth(), width, 16); DR_state->PrettyUC(aState->AvailableHeight(), height, 16); printf(" as=%s,%s", width, height); DR_state->PrintMargin("b", aBorder); DR_state->PrintMargin("p", aPadding); putchar('\n'); } return treeNode; } /* static */ void ReflowInput::DisplayInitConstraintsExit(nsIFrame* aFrame, ReflowInput* aState, void* aValue) { MOZ_ASSERT(aFrame, "non-null frame required"); MOZ_ASSERT(aState, "non-null state required"); if (!DR_state->mActive) return; if (!aValue) return; DR_FrameTreeNode* treeNode = (DR_FrameTreeNode*)aValue; if (treeNode->mDisplay) { DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); char cmiw[16], cw[16], cmxw[16], cmih[16], ch[16], cmxh[16]; DR_state->PrettyUC(aState->ComputedMinWidth(), cmiw, 16); DR_state->PrettyUC(aState->ComputedWidth(), cw, 16); DR_state->PrettyUC(aState->ComputedMaxWidth(), cmxw, 16); DR_state->PrettyUC(aState->ComputedMinHeight(), cmih, 16); DR_state->PrettyUC(aState->ComputedHeight(), ch, 16); DR_state->PrettyUC(aState->ComputedMaxHeight(), cmxh, 16); printf("InitConstraints= cw=(%s <= %s <= %s) ch=(%s <= %s <= %s)", cmiw, cw, cmxw, cmih, ch, cmxh); const nsMargin m = aState->ComputedPhysicalOffsets(); DR_state->PrintMargin("co", &m); putchar('\n'); } DR_state->DeleteTreeNode(*treeNode); } /* static */ void* SizeComputationInput::DisplayInitOffsetsEnter( nsIFrame* aFrame, SizeComputationInput* aState, nscoord aPercentBasis, WritingMode aCBWritingMode, const nsMargin* aBorder, const nsMargin* aPadding) { MOZ_ASSERT(aFrame, "non-null frame required"); MOZ_ASSERT(aState, "non-null state required"); if (!DR_state->mInited) DR_state->Init(); if (!DR_state->mActive) return nullptr; // aState is not necessarily a ReflowInput DR_FrameTreeNode* treeNode = DR_state->CreateTreeNode(aFrame, nullptr); if (treeNode && treeNode->mDisplay) { DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); char pctBasisStr[16]; DR_state->PrettyUC(aPercentBasis, pctBasisStr, 16); printf("InitOffsets pct_basis=%s", pctBasisStr); DR_state->PrintMargin("b", aBorder); DR_state->PrintMargin("p", aPadding); putchar('\n'); } return treeNode; } /* static */ void SizeComputationInput::DisplayInitOffsetsExit(nsIFrame* aFrame, SizeComputationInput* aState, void* aValue) { MOZ_ASSERT(aFrame, "non-null frame required"); MOZ_ASSERT(aState, "non-null state required"); if (!DR_state->mActive) return; if (!aValue) return; DR_FrameTreeNode* treeNode = (DR_FrameTreeNode*)aValue; if (treeNode->mDisplay) { DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); printf("InitOffsets="); const auto m = aState->ComputedPhysicalMargin(); DR_state->PrintMargin("m", &m); const auto p = aState->ComputedPhysicalPadding(); DR_state->PrintMargin("p", &p); const auto bp = aState->ComputedPhysicalBorderPadding(); DR_state->PrintMargin("b+p", &bp); putchar('\n'); } DR_state->DeleteTreeNode(*treeNode); } // End Display Reflow // Validation of SideIsVertical. # define CASE(side, result) \ static_assert(SideIsVertical(side) == result, "SideIsVertical is wrong") CASE(eSideTop, false); CASE(eSideRight, true); CASE(eSideBottom, false); CASE(eSideLeft, true); # undef CASE // Validation of HalfCornerIsX. # define CASE(corner, result) \ static_assert(HalfCornerIsX(corner) == result, "HalfCornerIsX is wrong") CASE(eCornerTopLeftX, true); CASE(eCornerTopLeftY, false); CASE(eCornerTopRightX, true); CASE(eCornerTopRightY, false); CASE(eCornerBottomRightX, true); CASE(eCornerBottomRightY, false); CASE(eCornerBottomLeftX, true); CASE(eCornerBottomLeftY, false); # undef CASE // Validation of HalfToFullCorner. # define CASE(corner, result) \ static_assert(HalfToFullCorner(corner) == result, \ "HalfToFullCorner is " \ "wrong") CASE(eCornerTopLeftX, eCornerTopLeft); CASE(eCornerTopLeftY, eCornerTopLeft); CASE(eCornerTopRightX, eCornerTopRight); CASE(eCornerTopRightY, eCornerTopRight); CASE(eCornerBottomRightX, eCornerBottomRight); CASE(eCornerBottomRightY, eCornerBottomRight); CASE(eCornerBottomLeftX, eCornerBottomLeft); CASE(eCornerBottomLeftY, eCornerBottomLeft); # undef CASE // Validation of FullToHalfCorner. # define CASE(corner, vert, result) \ static_assert(FullToHalfCorner(corner, vert) == result, \ "FullToHalfCorner is wrong") CASE(eCornerTopLeft, false, eCornerTopLeftX); CASE(eCornerTopLeft, true, eCornerTopLeftY); CASE(eCornerTopRight, false, eCornerTopRightX); CASE(eCornerTopRight, true, eCornerTopRightY); CASE(eCornerBottomRight, false, eCornerBottomRightX); CASE(eCornerBottomRight, true, eCornerBottomRightY); CASE(eCornerBottomLeft, false, eCornerBottomLeftX); CASE(eCornerBottomLeft, true, eCornerBottomLeftY); # undef CASE // Validation of SideToFullCorner. # define CASE(side, second, result) \ static_assert(SideToFullCorner(side, second) == result, \ "SideToFullCorner is wrong") CASE(eSideTop, false, eCornerTopLeft); CASE(eSideTop, true, eCornerTopRight); CASE(eSideRight, false, eCornerTopRight); CASE(eSideRight, true, eCornerBottomRight); CASE(eSideBottom, false, eCornerBottomRight); CASE(eSideBottom, true, eCornerBottomLeft); CASE(eSideLeft, false, eCornerBottomLeft); CASE(eSideLeft, true, eCornerTopLeft); # undef CASE // Validation of SideToHalfCorner. # define CASE(side, second, parallel, result) \ static_assert(SideToHalfCorner(side, second, parallel) == result, \ "SideToHalfCorner is wrong") CASE(eSideTop, false, true, eCornerTopLeftX); CASE(eSideTop, false, false, eCornerTopLeftY); CASE(eSideTop, true, true, eCornerTopRightX); CASE(eSideTop, true, false, eCornerTopRightY); CASE(eSideRight, false, false, eCornerTopRightX); CASE(eSideRight, false, true, eCornerTopRightY); CASE(eSideRight, true, false, eCornerBottomRightX); CASE(eSideRight, true, true, eCornerBottomRightY); CASE(eSideBottom, false, true, eCornerBottomRightX); CASE(eSideBottom, false, false, eCornerBottomRightY); CASE(eSideBottom, true, true, eCornerBottomLeftX); CASE(eSideBottom, true, false, eCornerBottomLeftY); CASE(eSideLeft, false, false, eCornerBottomLeftX); CASE(eSideLeft, false, true, eCornerBottomLeftY); CASE(eSideLeft, true, false, eCornerTopLeftX); CASE(eSideLeft, true, true, eCornerTopLeftY); # undef CASE #endif