/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * interface that provides scroll APIs implemented by scrollable frames */ #ifndef nsIScrollFrame_h___ #define nsIScrollFrame_h___ #include "nsCoord.h" #include "mozilla/dom/WindowBinding.h" // for mozilla::dom::ScrollBehavior #include "mozilla/Maybe.h" #include "mozilla/ScrollOrigin.h" #include "mozilla/ScrollPositionUpdate.h" #include "mozilla/ScrollStyles.h" #include "mozilla/ScrollTypes.h" #include "mozilla/gfx/Point.h" #include "nsIScrollbarMediator.h" #include "Units.h" #include "FrameMetrics.h" class gfxContext; class nsIScrollPositionListener; class nsIFrame; class nsPresContext; class nsIContent; namespace mozilla { class DisplayItemClip; class nsDisplayListBuilder; enum class StyleScrollSnapAlignKeyword : uint8_t; namespace layers { struct ScrollMetadata; class Layer; class WebRenderLayerManager; } // namespace layers namespace layout { class ScrollAnchorContainer; } // namespace layout } // namespace mozilla /** * Interface for frames that are scrollable. This interface exposes * APIs for examining scroll state, observing changes to scroll state, * and triggering scrolling. */ class nsIScrollableFrame : public nsIScrollbarMediator { public: using CSSIntPoint = mozilla::CSSIntPoint; using ScrollSnapInfo = mozilla::ScrollSnapInfo; using ScrollAnchorContainer = mozilla::layout::ScrollAnchorContainer; using ScrollMode = mozilla::ScrollMode; using ScrollOrigin = mozilla::ScrollOrigin; using PhysicalScrollSnapAlign = std::pair; NS_DECL_QUERYFRAME_TARGET(nsIScrollableFrame) /** * Get the frame for the content that we are scrolling within * this scrollable frame. */ virtual nsIFrame* GetScrolledFrame() const = 0; /** * Get the overflow styles (StyleOverflow::Scroll, StyleOverflow::Hidden, or * StyleOverflow::Auto) governing the horizontal and vertical scrollbars for * this frame. * * This is special because they can be propagated from the element, * unlike other styles. */ virtual mozilla::ScrollStyles GetScrollStyles() const = 0; /** * Returns whether this scroll frame is for a text control element with no * scrollbars (for , basically). */ virtual bool IsForTextControlWithNoScrollbars() const = 0; /** * Returns whether we already have anonymous content nodes for all our needed * scrollbar parts (or a superset thereof). */ virtual bool HasAllNeededScrollbars() const = 0; /** * Get the overscroll-behavior styles. */ virtual mozilla::layers::OverscrollBehaviorInfo GetOverscrollBehaviorInfo() const = 0; /** * Return the scrollbars which are visible. It's OK to call this during reflow * of the scrolled contents, in which case it will reflect the current * assumptions about scrollbar visibility. */ virtual mozilla::layers::ScrollDirections GetScrollbarVisibility() const = 0; /** * Returns the directions in which scrolling is allowed (if the scroll range * is at least one device pixel in that direction). */ mozilla::layers::ScrollDirections GetAvailableScrollingDirections() const; /** * Returns the directions in which scrolling is allowed when taking into * account the visual viewport size and overflow hidden. (An (apz) zoomed in * overflow hidden scrollframe is actually user scrollable.) */ virtual mozilla::layers::ScrollDirections GetAvailableScrollingDirectionsForUserInputEvents() const = 0; /** * Return the actual sizes of all possible scrollbars. Returns 0 for scrollbar * positions that don't have a scrollbar or where the scrollbar is not * visible. Do not call this while this frame's descendants are being * reflowed, it won't be accurate. * INCLUDE_VISUAL_VIEWPORT_SCROLLBARS means we include the size of layout * scrollbars that are only visible to scroll the visual viewport inside the * layout viewport (ie the layout viewport cannot be scrolled) even though * there is no layout space set aside for these scrollbars. */ enum class ScrollbarSizesOptions { NONE, INCLUDE_VISUAL_VIEWPORT_SCROLLBARS }; virtual nsMargin GetActualScrollbarSizes( ScrollbarSizesOptions aOptions = ScrollbarSizesOptions::NONE) const = 0; /** * Return the sizes of all scrollbars assuming that any scrollbars that could * be visible due to overflowing content, are. This can be called during * reflow of the scrolled contents. */ virtual nsMargin GetDesiredScrollbarSizes() const = 0; /** * Get the layout size of this frame. * Note that this is a value which is not expanded by the minimum scale size. * For scroll frames other than the root content document's scroll frame, this * value will be the same as GetScrollPortRect().Size(). * * This value is used for Element.clientWidth and clientHeight. */ virtual nsSize GetLayoutSize() const = 0; /** * GetScrolledRect is designed to encapsulate deciding which * directions of overflow should be reachable by scrolling and which * should not. Callers should NOT depend on it having any particular * behavior. * * This should only be called when the scrolled frame has been * reflowed with the scroll port size given in mScrollPort. * * Currently it allows scrolling down and to the right for * nsHTMLScrollFrames with LTR directionality, and allows scrolling down and * to the left for nsHTMLScrollFrames with RTL directionality. */ virtual nsRect GetScrolledRect() const = 0; /** * Get the area of the scrollport relative to the origin of this frame's * border-box. * This is the area of this frame minus border and scrollbars. */ virtual nsRect GetScrollPortRect() const = 0; /** * Get the offset of the scrollport origin relative to the scrolled * frame origin. Typically the position will be non-negative. * This will always be a multiple of device pixels. */ virtual nsPoint GetScrollPosition() const = 0; /** * For LTR frames, the logical scroll position is the offset of the top left * corner of the frame from the top left corner of the scroll port (same as * GetScrollPosition). * For RTL frames, it is the offset of the top right corner of the frame from * the top right corner of the scroll port. */ virtual nsPoint GetLogicalScrollPosition() const = 0; /** * Get the area that must contain the scroll position. Typically * (but not always, e.g. for RTL content) x and y will be 0, and * width or height will be nonzero if the content can be scrolled in * that direction. Since scroll positions must be a multiple of * device pixels, the range extrema will also be a multiple of * device pixels. */ virtual nsRect GetScrollRange() const = 0; /** * Get the size of the view port to use when clamping the scroll * position. */ virtual nsSize GetVisualViewportSize() const = 0; /** * Returns the offset of the visual viewport relative to * the origin of the scrolled content. Note that only the RCD-RSF * has a distinct visual viewport; for other scroll frames, the * visual viewport always coincides with the layout viewport, and * consequently the offset this function returns is equal to * GetScrollPosition(). */ virtual nsPoint GetVisualViewportOffset() const = 0; /** * Set the visual viewport offset associated with a root scroll frame. This is * only valid when called on a root scroll frame and will assert otherwise. * aRepaint indicates if we need to ask for a main thread paint if this * changes scrollbar positions or not. For example, if the compositor has * already put the scrollbars at this position then they don't need to move so * we can skip the repaint. Returns true if the offset changed and the scroll * frame is still alive after this call. */ virtual bool SetVisualViewportOffset(const nsPoint& aOffset, bool aRepaint) = 0; /** * Get the area that must contain the visual viewport offset. */ virtual nsRect GetVisualScrollRange() const = 0; /** * Like GetVisualScrollRange but also takes into account overflow: hidden. */ virtual nsRect GetScrollRangeForUserInputEvents() const = 0; /** * Return how much we would try to scroll by in each direction if * asked to scroll by one "line" vertically and horizontally. */ virtual nsSize GetLineScrollAmount() const = 0; /** * Return how much we would try to scroll by in each direction if * asked to scroll by one "page" vertically and horizontally. */ virtual nsSize GetPageScrollAmount() const = 0; /** * Return scroll-padding value of this frame. */ virtual nsMargin GetScrollPadding() const = 0; /** * Some platforms (OSX) may generate additional scrolling events even * after the user has stopped scrolling, simulating a momentum scrolling * effect resulting from fling gestures. * SYNTHESIZED_MOMENTUM_EVENT indicates that the scrolling is being requested * by such a synthesized event and may be ignored if another scroll has * been started since the last actual user input. */ enum ScrollMomentum { NOT_MOMENTUM, SYNTHESIZED_MOMENTUM_EVENT }; /** * @note This method might destroy the frame, pres shell and other objects. * Clamps aScrollPosition to GetScrollRange and sets the scroll position * to that value. * @param aRange If non-null, specifies area which contains aScrollPosition * and can be used for choosing a performance-optimized scroll position. * Any point within this area can be chosen. * The choosen point will be as close as possible to aScrollPosition. */ virtual void ScrollTo( nsPoint aScrollPosition, ScrollMode aMode, const nsRect* aRange = nullptr, mozilla::ScrollSnapFlags aSnapFlags = mozilla::ScrollSnapFlags::Disabled, mozilla::ScrollTriggeredByScript aTriggeredByScript = mozilla::ScrollTriggeredByScript::No) = 0; /** * @note This method might destroy the frame, pres shell and other objects. * Scrolls to a particular position in integer CSS pixels. * Keeps the exact current horizontal or vertical position if the current * position, rounded to CSS pixels, matches aScrollPosition. If * aScrollPosition.x/y is different from the current CSS pixel position, * makes sure we only move in the direction given by the difference. * * When aMode is SMOOTH, INSTANT, or NORMAL, GetRoundedScrollPositionCSSPixels * (the scroll position after rounding to CSS pixels) will be exactly * aScrollPosition at the end of the scroll animation. * * When aMode is SMOOTH_MSD, intermediate animation frames may be outside the * range and / or moving in any direction; GetRoundedScrollPositionCSSPixels * will be exactly aScrollPosition at the end of the scroll animation unless * the SMOOTH_MSD animation is interrupted. */ virtual void ScrollToCSSPixels(const CSSIntPoint& aScrollPosition, ScrollMode aMode = ScrollMode::Instant) = 0; /** * @note This method might destroy the frame, pres shell and other objects. * Scrolls to a particular position in float CSS pixels. * This does not guarantee that GetRoundedScrollPositionCSSPixels equals * aScrollPosition afterward. It tries to scroll as close to * aScrollPosition as possible while scrolling by an integer * number of layer pixels (so the operation is fast and looks clean). */ virtual void ScrollToCSSPixelsForApz( const mozilla::CSSPoint& aScrollPosition, mozilla::ScrollSnapTargetIds&& aLastSnapTargetIds) = 0; /** * Returns the scroll position in integer CSS pixels, rounded to the nearest * pixel. */ virtual CSSIntPoint GetRoundedScrollPositionCSSPixels() = 0; /** * @note This method might destroy the frame, pres shell and other objects. * Modifies the current scroll position by aDelta units given by aUnit, * clamping it to GetScrollRange. If WHOLE is specified as the unit, * content is scrolled all the way in the direction(s) given by aDelta. * @param aOverflow if non-null, returns the amount that scrolling * was clamped by in each direction (how far we moved the scroll position * to bring it back into the legal range). This is never negative. The * values are in device pixels. */ virtual void ScrollBy(nsIntPoint aDelta, mozilla::ScrollUnit aUnit, ScrollMode aMode, nsIntPoint* aOverflow = nullptr, ScrollOrigin aOrigin = ScrollOrigin::NotSpecified, ScrollMomentum aMomentum = NOT_MOMENTUM, mozilla::ScrollSnapFlags aSnapFlags = mozilla::ScrollSnapFlags::Disabled) = 0; virtual void ScrollByCSSPixels(const CSSIntPoint& aDelta, ScrollMode aMode = ScrollMode::Instant) = 0; /** * Perform scroll snapping, possibly resulting in a smooth scroll to * maintain the scroll snap position constraints. Velocity sampled from * main thread scrolling is used to determine best matching snap point * when called after a fling gesture on a trackpad or mouse wheel. */ virtual void ScrollSnap() = 0; /** * @note This method might destroy the frame, pres shell and other objects. * This tells the scroll frame to try scrolling to the scroll * position that was restored from the history. This must be called * at least once after state has been restored. It is called by the * scrolled frame itself during reflow, but sometimes state can be * restored after reflows are done... * XXX should we take an aMode parameter here? Currently it's instant. */ virtual void ScrollToRestoredPosition() = 0; /** * Add a scroll position listener. This listener must be removed * before it is destroyed. */ virtual void AddScrollPositionListener( nsIScrollPositionListener* aListener) = 0; /** * Remove a scroll position listener. */ virtual void RemoveScrollPositionListener( nsIScrollPositionListener* aListener) = 0; /** * Internal method used by scrollbars to notify their scrolling * container of changes. */ virtual void CurPosAttributeChanged(nsIContent* aChild) = 0; /** * Allows the docshell to request that the scroll frame post an event * after being restored from history. */ NS_IMETHOD PostScrolledAreaEventForCurrentArea() = 0; /** * Returns true if this scrollframe is being "actively scrolled". * This basically means that we should allocate resources in the * expectation that scrolling is going to happen. */ virtual bool IsScrollingActive() const = 0; /** * Returns true if this scroll frame might be scrolled * asynchronously by the compositor. */ virtual bool IsMaybeAsynchronouslyScrolled() const = 0; /** * Was the current presentation state for this frame restored from history? */ virtual bool DidHistoryRestore() const = 0; /** * Clear the flag so that DidHistoryRestore() returns false until the next * RestoreState call. * @see nsIStatefulFrame::RestoreState */ virtual void ClearDidHistoryRestore() = 0; /** * Mark the frame as having been scrolled at least once, so that it remains * active and we can also start storing its scroll position when saving state. */ virtual void MarkEverScrolled() = 0; /** * Determine if the passed in rect is nearly visible according to the frame * visibility heuristics for how close it is to the visible scrollport. */ virtual bool IsRectNearlyVisible(const nsRect& aRect) const = 0; /** * Expand the given rect taking into account which directions we can scroll * and how far we want to expand for frame visibility purposes. */ virtual nsRect ExpandRectToNearlyVisible(const nsRect& aRect) const = 0; /** * Returns the origin that triggered the last instant scroll. Will equal * ScrollOrigin::Apz when the compositor's replica frame metrics includes the * latest instant scroll. */ virtual ScrollOrigin LastScrollOrigin() const = 0; /** * Gets the async scroll animation state of this scroll frame. * * There are five possible kinds that can overlap. * MainThread means async scroll animated by the main thread. * APZ scroll animations that are requested from the main thread go through * three states: 1) pending, when the main thread has recorded that it wants * apz to do a scroll animation, 2) requested, when the main thread has sent * the request to the compositor (but it hasn't necessarily arrived yet), and * 3) in progress, after apz has responded to the main thread that it got the * request. * TriggeredByScript means that the async scroll animation was triggered by * script, e.g. Element.scrollTo(). */ enum class AnimationState { MainThread, // mAsyncScroll || mAsyncSmoothMSDScroll APZPending, // mScrollUpdates.LastElement() is Smooth or SmoothMsd APZRequested, // mApzAnimationRequested APZInProgress, // mCurrentAPZScrollAnimationType != // APZScrollAniationType::No TriggeredByScript // The animation was triggered with // ScrollTriggeredByScript::Yes }; virtual mozilla::EnumSet ScrollAnimationState() const = 0; /** * Returns the current generation counter for the scrollframe. This counter * increments every time the scroll position is set. */ virtual mozilla::MainThreadScrollGeneration CurrentScrollGeneration() const = 0; /** * The APZ scroll generation associated with the last APZ scroll offset for * which we processed a repaint request. */ virtual mozilla::APZScrollGeneration ScrollGenerationOnApz() const = 0; /** * LastScrollDestination returns the destination of the most recently * requested smooth scroll animation. */ virtual nsPoint LastScrollDestination() = 0; /** * Returns the list of scroll position updates since the last call to * NotifyApzTransaction(). */ virtual nsTArray GetScrollUpdates() const = 0; /** * Returns true if the scroll frame has any scroll position updates since * the last call to NotifyApzTransaction(). */ virtual bool HasScrollUpdates() const = 0; enum class InScrollingGesture : bool { No, Yes }; /** * Clears the "origin of last scroll" property stored in this frame, if * the generation counter passed in matches the current scroll generation * counter, and clears the "origin of last smooth scroll" property if the * generation counter matches. It also resets whether there's an ongoing apz * animation. */ virtual void ResetScrollInfoIfNeeded( const mozilla::MainThreadScrollGeneration& aGeneration, const mozilla::APZScrollGeneration& aGenerationOnApz, mozilla::APZScrollAnimationType aAPZScrollAnimationType, InScrollingGesture aInScrollingGesture) = 0; /** * Determine whether it is desirable to be able to asynchronously scroll this * scroll frame. */ virtual bool WantAsyncScroll() const = 0; /** * Returns the ScrollMetadata contributed by this frame, if there is one. */ virtual mozilla::Maybe ComputeScrollMetadata( mozilla::layers::WebRenderLayerManager* aLayerManager, const nsIFrame* aItemFrame, const nsPoint& aOffsetToReferenceFrame) const = 0; /** * Mark the scrollbar frames for reflow. */ virtual void MarkScrollbarsDirtyForReflow() const = 0; /** * Invalidate the scrollbar after the marks have been changed. */ virtual void InvalidateScrollbars() const = 0; virtual void UpdateScrollbarPosition() = 0; virtual void SetTransformingByAPZ(bool aTransforming) = 0; virtual bool IsTransformingByAPZ() const = 0; /** * Notify this scroll frame that it can be scrolled by APZ. In particular, * this is called *after* the APZ code has created an APZC for this scroll * frame and verified that it is not a scrollinfo layer. Therefore, setting an * async transform on it is actually user visible. */ virtual void SetScrollableByAPZ(bool aScrollable) = 0; /** * Notify this scroll frame that it can be zoomed by APZ. */ virtual void SetZoomableByAPZ(bool aZoomable) = 0; /** * Mark this scroll frame as having out-of-flow content inside a CSS filter. * Such content will move incorrectly during async-scrolling; to mitigate * this, paint skipping is disabled for such scroll frames. */ virtual void SetHasOutOfFlowContentInsideFilter() = 0; /** * Determine if we should build a scrollable layer for this scroll frame and * return the result. It will also record this result on the scroll frame. * Pass the visible rect in aVisibleRect. On return it will be set to the * displayport if there is one. * Pass the dirty rect in aDirtyRect. On return it will be set to the * dirty rect inside the displayport (ie the dirty rect that should be used). * This function will set the display port base rect if aSetBase is true. * aSetBase is only allowed to be false if there has been a call with it * set to true before on the same paint. */ virtual bool DecideScrollableLayer(mozilla::nsDisplayListBuilder* aBuilder, nsRect* aVisibleRect, nsRect* aDirtyRect, bool aSetBase) = 0; /** * Notify the scrollframe that the current scroll offset and origin have been * sent over in a layers transaction. * * This sets a flag on the scrollframe that indicates subsequent changes * to the scroll position by "weaker" origins are permitted to overwrite the * the scroll origin. Scroll origins that * nsLayoutUtils::CanScrollOriginClobberApz returns false for are considered * "weaker" than scroll origins for which that function returns true. * * This function must be called for a scrollframe after all calls to * ComputeScrollMetadata in a layers transaction have been completed. * */ virtual void NotifyApzTransaction() = 0; /** * Notification that this scroll frame is getting its frame visibility * updated. aIgnoreDisplayPort indicates that the display port was ignored * (because there was no suitable base rect) */ virtual void NotifyApproximateFrameVisibilityUpdate( bool aIgnoreDisplayPort) = 0; /** * Returns true if this scroll frame had a display port at the last frame * visibility update and fills in aDisplayPort with that displayport. Returns * false otherwise, and doesn't touch aDisplayPort. */ virtual bool GetDisplayPortAtLastApproximateFrameVisibilityUpdate( nsRect* aDisplayPort) = 0; /** * This is called when a descendant scrollframe's has its displayport expired. * This function will check to see if this scrollframe may safely expire its * own displayport and schedule a timer to do that if it is safe. */ virtual void TriggerDisplayPortExpiration() = 0; /** * Returns information required to determine where to snap to after a scroll. */ virtual ScrollSnapInfo GetScrollSnapInfo() = 0; virtual void TryResnap() = 0; /** * Post a pending re-snap request if the given |aFrame| is one of the snap * points on the last scroll operation. */ virtual void PostPendingResnapIfNeeded(const nsIFrame* aFrame) = 0; virtual void PostPendingResnap() = 0; /** * Returns a pair of the scroll-snap-align property value both on X and Y axes * for the given |aFrame| considering the scroll-snap-type of this scroll * container. For example, if the scroll-snap-type is `none`, the pair of * scroll-snap-align is also `none none`. */ virtual PhysicalScrollSnapAlign GetScrollSnapAlignFor( const nsIFrame* aFrame) const = 0; /** * Given the drag event aEvent, determine whether the mouse is near the edge * of the scrollable area, and scroll the view in the direction of that edge * if so. If scrolling occurred, true is returned. When false is returned, the * caller should look for an ancestor to scroll. */ virtual bool DragScroll(mozilla::WidgetEvent* aEvent) = 0; virtual void AsyncScrollbarDragInitiated( uint64_t aDragBlockId, mozilla::layers::ScrollDirection aDirection) = 0; virtual void AsyncScrollbarDragRejected() = 0; /** * Returns whether this scroll frame is the root scroll frame of the document * that it is in. Note that some documents don't have root scroll frames at * all (ie XUL documents) even though they may contain other scroll frames. */ virtual bool IsRootScrollFrameOfDocument() const = 0; /** * Returns the paint sequence number if this scroll frame was the first * scrollable frame for the paint. */ virtual mozilla::Maybe IsFirstScrollableFrameSequenceNumber() const = 0; /** * Set the paint sequence number for the paint in which this was the first * scrollable frame that was encountered. */ virtual void SetIsFirstScrollableFrameSequenceNumber( mozilla::Maybe aValue) = 0; /** * Returns the scroll anchor associated with this scrollable frame. This is * never null. */ virtual const ScrollAnchorContainer* Anchor() const = 0; virtual ScrollAnchorContainer* Anchor() = 0; virtual bool SmoothScrollVisual( const nsPoint& aVisualViewportOffset, mozilla::layers::FrameMetrics::ScrollOffsetUpdateType aUpdateType) = 0; /** * Returns true if this scroll frame should perform smooth scroll with the * given |aBehavior|. */ virtual bool IsSmoothScroll(mozilla::dom::ScrollBehavior aBehavior = mozilla::dom::ScrollBehavior::Auto) const = 0; }; #endif