<!DOCTYPE html>
<html class="reftest-wait">
<style>
img { position: absolute; top: 0; left: 0; }
</style>
<img src="foreignObject-img-helper.svg">
<script>

// The load of the data: URL inside foreignObject-img-helper.svg does not block
// the load event of the <img> in this document, so we loop, painting the image
// to a canvas, to tell when it's ready. (So if this test fails, it will fail
// by timing out.)

var img = document.querySelector("img");
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");

function paint() {
  ctx.drawImage(img, 0, 0);
  if (ctx.getImageData(0, 0, 1, 1).data[1] == 255) {
    document.documentElement.className = "";
  } else {
    requestAnimationFrame(paint);
  }
}

paint();

</script>