/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */ /* vim: set ts=2 sw=2 sts=2 et: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* Javascript library for dynamically generating a simple SVG/SMIL reftest * with several copies of the same animation, each seeked to a different time. */ // Global variables const START_TIMES = [ "4.0s", "3.0s", "2.7s", "2.25s", "2.01s", "1.5s", "1.4s", "1.0s", "0.5s" ]; const X_POSNS = [ "20px", "70px", "120px", "20px", "70px", "120px", "20px", "70px", "120px" ]; const Y_POSNS = [ "20px", "20px", "20px", "70px", "70px", "70px", "120px", "120px", "120px" ]; const DURATION = "2s"; const SNAPSHOT_TIME ="3"; const SVGNS = "http://www.w3.org/2000/svg"; // Convenience wrapper using testAnimatedGrid to make 15pt-by-15pt rects function testAnimatedRectGrid(animationTagName, animationAttrHashList) { var targetTagName = "rect"; var targetAttrHash = {"width" : "15px", "height" : "15px" }; testAnimatedGrid(targetTagName, targetAttrHash, animationTagName, animationAttrHashList); } // Convenience wrapper using testAnimatedGrid to make grid of text function testAnimatedTextGrid(animationTagName, animationAttrHashList) { var targetTagName = "text"; var targetAttrHash = { }; testAnimatedGrid(targetTagName, targetAttrHash, animationTagName, animationAttrHashList); } // Generates a visual grid of elements of type "targetTagName", with the // attribute values given in targetAttrHash. Each generated element has // exactly one child -- an animation element of type "animationTagName", with // the attribute values given in animationAttrHash. function testAnimatedGrid(targetTagName, targetAttrHash, animationTagName, animationAttrHashList) { // SANITY CHECK const numElementsToMake = START_TIMES.length; if (X_POSNS.length != numElementsToMake || Y_POSNS.length != numElementsToMake) { return; } for (var i = 0; i < animationAttrHashList.length; i++) { var animationAttrHash = animationAttrHashList[i]; // Default to fill="freeze" so we can test the final value of the animation if (!animationAttrHash["fill"]) { animationAttrHash["fill"] = "freeze"; } } // Build the grid! var svg = document.documentElement; for (var i = 0; i < numElementsToMake; i++) { // Build target & animation elements var targetElem = buildElement(targetTagName, targetAttrHash); for (var j = 0; j < animationAttrHashList.length; j++) { var animationAttrHash = animationAttrHashList[j]; var animElem = buildElement(animationTagName, animationAttrHash); // Customize them using global constant values targetElem.setAttribute("x", X_POSNS[i]); targetElem.setAttribute("y", Y_POSNS[i]); animElem.setAttribute("begin", START_TIMES[i]); animElem.setAttribute("dur", DURATION); // Append to target targetElem.appendChild(animElem); } // Insert target into DOM svg.appendChild(targetElem); } // Take snapshot setTimeAndSnapshot(SNAPSHOT_TIME, true); } // Generates a visual grid of elements of type |graphicElemTagName|, with the // attribute values given in |graphicElemAttrHash|. This is a variation of the // above function. We use to include the reference elements because // some animatable properties are only applicable to some specific elements // (e.g. feFlood, stop), so then we apply an animation element of type // |animationTagName|, with the attribute values given in |animationAttrHash|, // to those specific elements. |defTagNameList| is an array of tag names. // We will create elements hierarchically according to this array. The first tag // in |defTagNameList| is the outer-most one in , and the last tag is the // inner-most one and it is the target to which the animation element will be // applied. We visualize the effect of our animation by referencing each // animated subtree from some graphical element that we generate. The // |graphicElemIdValueProperty| parameter provides the name of the CSS property // that we should use to hook up this reference. // // e.g. if a caller passes a defTagNameList of [ "linearGradient", "stop" ], // this function will generate the following subtree: // // // // // // // // // // // // // // function testAnimatedGridWithDefs(graphicElemTagName, graphicElemAttrHash, graphicElemIdValuedProperty, defTagNameList, animationTagName, animationAttrHashList) { // SANITY CHECK const numElementsToMake = START_TIMES.length; if (X_POSNS.length != numElementsToMake || Y_POSNS.length != numElementsToMake) { return; } if (defTagNameList.length == 0) { return; } for (var i = 0; i < animationAttrHashList.length; i++) { var animationAttrHash = animationAttrHashList[i]; // Default to fill="freeze" so we can test the final value of the animation if (!animationAttrHash["fill"]) { animationAttrHash["fill"] = "freeze"; } } var svg = document.documentElement; // Build defs element. var defs = buildElement('defs'); for (var i = 0; i < numElementsToMake; i++) { // This will track the innermost element in our subtree: var innerElement = defs; for (var defIdx = 0; defIdx < defTagNameList.length; ++defIdx) { // Set an ID on the first level of nesting (on child of defs): var attrs = defIdx == 0 ? { "id": "elem" + i } : {}; var newElem = buildElement(defTagNameList[defIdx], attrs); innerElement.appendChild(newElem); innerElement = newElem; } for (var j = 0; j < animationAttrHashList.length; ++j) { var animationAttrHash = animationAttrHashList[j]; var animElem = buildElement(animationTagName, animationAttrHash); animElem.setAttribute("begin", START_TIMES[i]); animElem.setAttribute("dur", DURATION); innerElement.appendChild(animElem); } } svg.appendChild(defs); // Build the grid! for (var i = 0; i < numElementsToMake; ++i) { var graphicElem = buildElement(graphicElemTagName, graphicElemAttrHash); graphicElem.setAttribute("x", X_POSNS[i]); graphicElem.setAttribute("y", Y_POSNS[i]); graphicElem.setAttribute("style", graphicElemIdValuedProperty + ":url(#elem" + i + ")"); svg.appendChild(graphicElem); } // Take snapshot setTimeAndSnapshot(SNAPSHOT_TIME, true); } function buildElement(tagName, attrHash) { var elem = document.createElementNS(SVGNS, tagName); for (var attrName in attrHash) { var attrValue = attrHash[attrName]; elem.setAttribute(attrName, attrValue); } // If we're creating a text node, populate it with some text. if (tagName == "text") { elem.appendChild(document.createTextNode("abc")); } return elem; }