<svg xmlns="http://www.w3.org/2000/svg"
     xmlns:xlink="http://www.w3.org/1999/xlink"
     class="reftest-wait"
     onload="setTimeAndSnapshot(101, true)">
  <script xlink:href="../smil-util.js" type="text/javascript"/>
  <!-- Tests to-animation behaviour for a lot of undefined situations.
       SVG 1.1 doesn't define what should happen here but the behaviour we
       expect is based on other browsers. -->
  <!-- to animation: rotation from base value -90 to final value 180 -->
  <g transform="translate(50 50)">
    <path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
    transform="rotate(-90)">
      <animateTransform attributeName="transform"
        type="rotate" to="180" begin="100s" dur="1.5s" fill="freeze"/>
    </path>
  </g>
  <!-- to animation: rotation from base value -810 to final value 990 -->
  <g transform="translate(150 50)">
    <path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
    transform="rotate(-810)">
      <animateTransform attributeName="transform"
        type="rotate" to="990" begin="100s" dur="2s" fill="freeze"/>
    </path>
  </g>
  <!-- to animation: rotation from base value -180 to final value 90 but with
       other animations combined.

       What happens here is that the rotation animation can't interpolate from
       the base value as it's not a rotation transformation, so instead it
       assumes an underlying zero matrix as the base value. (see next comment)
   -->
  <g transform="translate(250 50)">
    <path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
    transform="rotate(-90) translate(0 50) scale(2)">
      <animateTransform attributeName="transform"
        type="rotate" to="180" begin="100s" dur="2s" fill="freeze" additive="sum"/>
    </path>
  </g>
  <!-- to animation: rotate and scale
       
       Here again the scale animation can't interpolate from its base value
       which is of a different type so it assumes a zero matrix NOT an identity
       matrix (this is what the SVG WG have decided in the SVGT1.2 Tiny test
       suite).
   -->
  <g transform="translate(50 150) rotate(90)">
    <path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
    transform="scale(2)">
      <animateTransform attributeName="transform"
        type="rotate" to="180" begin="100s" dur="1s" fill="freeze" additive="sum"/>
      <animateTransform attributeName="transform"
        type="scale" to="2" begin="100s" dur="2s" fill="freeze" additive="sum"/>
    </path>
  </g>
  <!-- to animation: translate and rotate
       
       Likewise here we end up rotating from 0 to 180 because we can't
       interpolate from the underlying translation transformation.
   -->
  <g transform="translate(150 150)">
    <path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
    transform="rotate(-90) translate(0 50) scale(2)">
      <animateTransform attributeName="transform"
        type="translate" to="0" begin="100s" dur="1s" fill="freeze" additive="sum"/>
      <animateTransform attributeName="transform"
        type="rotate" to="180" begin="100s" dur="2s" fill="freeze" additive="sum"/>
    </path>
  </g>
  <!-- The following are from the reference image -->
  <g transform="translate(250 150)">
    <path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
      transform="rotate(90)"/>
  </g>
  <g transform="translate(50 250)">
    <path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
      transform="rotate(90)"/>
  </g>
  <g transform="translate(150 250)">
    <path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
      transform="rotate(90)"/>
  </g>
  <g transform="translate(250 250)">
    <path d="M-2 50h4v -90h4l -6 -10 -6 10h4z" fill="blue"
      transform="rotate(90)"/>
  </g>
</svg>