/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Main header first: #include "SVGContainerFrame.h" // Keep others in (case-insensitive) order: #include "ImgDrawResult.h" #include "mozilla/PresShell.h" #include "mozilla/RestyleManager.h" #include "mozilla/SVGObserverUtils.h" #include "mozilla/SVGTextFrame.h" #include "mozilla/SVGUtils.h" #include "mozilla/dom/SVGElement.h" #include "nsCSSFrameConstructor.h" #include "SVGAnimatedTransformList.h" using namespace mozilla::dom; using namespace mozilla::image; nsIFrame* NS_NewSVGContainerFrame(mozilla::PresShell* aPresShell, mozilla::ComputedStyle* aStyle) { nsIFrame* frame = new (aPresShell) mozilla::SVGContainerFrame(aStyle, aPresShell->GetPresContext(), mozilla::SVGContainerFrame::kClassID); // If we were called directly, then the frame is for a or // an unknown element type. In both cases we prevent the content // from displaying directly. frame->AddStateBits(NS_FRAME_IS_NONDISPLAY); return frame; } namespace mozilla { NS_QUERYFRAME_HEAD(SVGContainerFrame) NS_QUERYFRAME_ENTRY(SVGContainerFrame) NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame) NS_QUERYFRAME_HEAD(SVGDisplayContainerFrame) NS_QUERYFRAME_ENTRY(SVGDisplayContainerFrame) NS_QUERYFRAME_ENTRY(ISVGDisplayableFrame) NS_QUERYFRAME_TAIL_INHERITING(SVGContainerFrame) NS_IMPL_FRAMEARENA_HELPERS(SVGContainerFrame) void SVGContainerFrame::AppendFrames(ChildListID aListID, nsFrameList&& aFrameList) { InsertFrames(aListID, mFrames.LastChild(), nullptr, std::move(aFrameList)); } void SVGContainerFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, const nsLineList::iterator* aPrevFrameLine, nsFrameList&& aFrameList) { NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list"); NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this, "inserting after sibling frame with different parent"); mFrames.InsertFrames(this, aPrevFrame, std::move(aFrameList)); } void SVGContainerFrame::RemoveFrame(DestroyContext& aContext, ChildListID aListID, nsIFrame* aOldFrame) { NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list"); mFrames.DestroyFrame(aContext, aOldFrame); } bool SVGContainerFrame::ComputeCustomOverflow(OverflowAreas& aOverflowAreas) { if (HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { // We don't maintain overflow rects. // XXX It would have be better if the restyle request hadn't even happened. return false; } return nsContainerFrame::ComputeCustomOverflow(aOverflowAreas); } /** * Traverses a frame tree, marking any SVGTextFrame frames as dirty * and calling InvalidateRenderingObservers() on it. * * The reason that this helper exists is because SVGTextFrame is special. * None of the other SVG frames ever need to be reflowed when they have the * NS_FRAME_IS_NONDISPLAY bit set on them because their PaintSVG methods * (and those of any containers that they can validly be contained within) do * not make use of mRect or overflow rects. "em" lengths, etc., are resolved * as those elements are painted. * * SVGTextFrame is different because its anonymous block and inline frames * need to be reflowed in order to get the correct metrics when things like * inherited font-size of an ancestor changes, or a delayed webfont loads and * applies. * * However, we only need to do this work if we were reflowed with * NS_FRAME_IS_DIRTY, which implies that all descendants are dirty. When * that reflow reaches an NS_FRAME_IS_NONDISPLAY frame it would normally * stop, but this helper looks for any SVGTextFrame descendants of such * frames and marks them NS_FRAME_IS_DIRTY so that the next time that they * are painted their anonymous kid will first get the necessary reflow. */ /* static */ void SVGContainerFrame::ReflowSVGNonDisplayText(nsIFrame* aContainer) { if (!aContainer->HasAnyStateBits(NS_FRAME_IS_DIRTY)) { return; } MOZ_ASSERT(aContainer->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) || !aContainer->IsSVGFrame(), "it is wasteful to call ReflowSVGNonDisplayText on a container " "frame that is not NS_FRAME_IS_NONDISPLAY or not SVG"); for (nsIFrame* kid : aContainer->PrincipalChildList()) { LayoutFrameType type = kid->Type(); if (type == LayoutFrameType::SVGText) { static_cast(kid)->ReflowSVGNonDisplayText(); } else if (kid->IsSVGContainerFrame() || type == LayoutFrameType::SVGForeignObject || !kid->IsSVGFrame()) { ReflowSVGNonDisplayText(kid); } } } void SVGDisplayContainerFrame::Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) { if (!IsSVGOuterSVGFrame()) { AddStateBits(aParent->GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD); } SVGContainerFrame::Init(aContent, aParent, aPrevInFlow); } void SVGDisplayContainerFrame::BuildDisplayList( nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) { // content could be a XUL element so check for an SVG element if (auto* svg = SVGElement::FromNode(GetContent())) { if (!svg->HasValidDimensions()) { return; } } DisplayOutline(aBuilder, aLists); return BuildDisplayListForNonBlockChildren(aBuilder, aLists); } void SVGDisplayContainerFrame::InsertFrames( ChildListID aListID, nsIFrame* aPrevFrame, const nsLineList::iterator* aPrevFrameLine, nsFrameList&& aFrameList) { // memorize first old frame after insertion point // XXXbz once again, this would work a lot better if the nsIFrame // methods returned framelist iterators.... nsIFrame* nextFrame = aPrevFrame ? aPrevFrame->GetNextSibling() : GetChildList(aListID).FirstChild(); nsIFrame* firstNewFrame = aFrameList.FirstChild(); // Insert the new frames SVGContainerFrame::InsertFrames(aListID, aPrevFrame, aPrevFrameLine, std::move(aFrameList)); // If we are not a non-display SVG frame and we do not have a bounds update // pending, then we need to schedule one for our new children: if (!HasAnyStateBits(NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN | NS_FRAME_IS_NONDISPLAY)) { for (nsIFrame* kid = firstNewFrame; kid != nextFrame; kid = kid->GetNextSibling()) { ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid); if (SVGFrame && !kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { bool isFirstReflow = kid->HasAnyStateBits(NS_FRAME_FIRST_REFLOW); // Remove bits so that ScheduleBoundsUpdate will work: kid->RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN); // No need to invalidate the new kid's old bounds, so we just use // SVGUtils::ScheduleBoundsUpdate. SVGUtils::ScheduleReflowSVG(kid); if (isFirstReflow) { // Add back the NS_FRAME_FIRST_REFLOW bit: kid->AddStateBits(NS_FRAME_FIRST_REFLOW); } } } } } void SVGDisplayContainerFrame::RemoveFrame(DestroyContext& aContext, ChildListID aListID, nsIFrame* aOldFrame) { SVGObserverUtils::InvalidateRenderingObservers(aOldFrame); // SVGContainerFrame::RemoveFrame doesn't call down into // nsContainerFrame::RemoveFrame, so it doesn't call FrameNeedsReflow. We // need to schedule a repaint and schedule an update to our overflow rects. SchedulePaint(); if (!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { PresContext()->RestyleManager()->PostRestyleEvent( mContent->AsElement(), RestyleHint{0}, nsChangeHint_UpdateOverflow); } SVGContainerFrame::RemoveFrame(aContext, aListID, aOldFrame); } bool SVGDisplayContainerFrame::IsSVGTransformed( gfx::Matrix* aOwnTransform, gfx::Matrix* aFromParentTransform) const { return SVGUtils::IsSVGTransformed(this, aOwnTransform, aFromParentTransform); } //---------------------------------------------------------------------- // ISVGDisplayableFrame methods void SVGDisplayContainerFrame::PaintSVG(gfxContext& aContext, const gfxMatrix& aTransform, imgDrawingParams& aImgParams) { NS_ASSERTION(HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) || PresContext()->Document()->IsSVGGlyphsDocument(), "Only painting of non-display SVG should take this code path"); if (StyleEffects()->IsTransparent()) { return; } gfxMatrix matrix = aTransform; if (auto* svg = SVGElement::FromNode(GetContent())) { matrix = svg->PrependLocalTransformsTo(matrix, eChildToUserSpace); if (matrix.IsSingular()) { return; } } for (auto* kid : mFrames) { gfxMatrix m = matrix; // PaintFrameWithEffects() expects the transform that is passed to it to // include the transform to the passed frame's user space, so add it: const nsIContent* content = kid->GetContent(); if (const SVGElement* element = SVGElement::FromNode(content)) { if (!element->HasValidDimensions()) { continue; // nothing to paint for kid } m = SVGUtils::GetTransformMatrixInUserSpace(kid) * m; if (m.IsSingular()) { continue; } } SVGUtils::PaintFrameWithEffects(kid, aContext, m, aImgParams); } } nsIFrame* SVGDisplayContainerFrame::GetFrameForPoint(const gfxPoint& aPoint) { NS_ASSERTION(HasAnyStateBits(NS_STATE_SVG_CLIPPATH_CHILD), "Only hit-testing of a clipPath's contents should take this " "code path"); // First we transform aPoint into the coordinate space established by aFrame // for its children (e.g. take account of any 'viewBox' attribute): gfxPoint point = aPoint; if (const auto* svg = SVGElement::FromNode(GetContent())) { gfxMatrix m = svg->PrependLocalTransformsTo({}, eChildToUserSpace); if (!m.IsIdentity()) { if (!m.Invert()) { return nullptr; } point = m.TransformPoint(point); } } // Traverse the list in reverse order, so that if we get a hit we know that's // the topmost frame that intersects the point; then we can just return it. nsIFrame* result = nullptr; for (nsIFrame* current = PrincipalChildList().LastChild(); current; current = current->GetPrevSibling()) { ISVGDisplayableFrame* SVGFrame = do_QueryFrame(current); if (!SVGFrame) { continue; } const nsIContent* content = current->GetContent(); if (const auto* svg = SVGElement::FromNode(content)) { if (!svg->HasValidDimensions()) { continue; } } // GetFrameForPoint() expects a point in its frame's SVG user space, so // we need to convert to that space: gfxPoint p = point; if (const auto* svg = SVGElement::FromNode(content)) { gfxMatrix m = svg->PrependLocalTransformsTo({}, eUserSpaceToParent); if (!m.IsIdentity()) { if (!m.Invert()) { continue; } p = m.TransformPoint(p); } } result = SVGFrame->GetFrameForPoint(p); if (result) { break; } } if (result && !SVGUtils::HitTestClip(this, aPoint)) { result = nullptr; } return result; } void SVGDisplayContainerFrame::ReflowSVG() { MOZ_ASSERT(SVGUtils::AnyOuterSVGIsCallingReflowSVG(this), "This call is probably a wasteful mistake"); MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY), "ReflowSVG mechanism not designed for this"); MOZ_ASSERT(!IsSVGOuterSVGFrame(), "Do not call on outer-"); if (!SVGUtils::NeedsReflowSVG(this)) { return; } // If the NS_FRAME_FIRST_REFLOW bit has been removed from our parent frame, // then our outer- has previously had its initial reflow. In that case // we need to make sure that that bit has been removed from ourself _before_ // recursing over our children to ensure that they know too. Otherwise, we // need to remove it _after_ recursing over our children so that they know // the initial reflow is currently underway. bool isFirstReflow = HasAnyStateBits(NS_FRAME_FIRST_REFLOW); bool outerSVGHasHadFirstReflow = !GetParent()->HasAnyStateBits(NS_FRAME_FIRST_REFLOW); if (outerSVGHasHadFirstReflow) { RemoveStateBits(NS_FRAME_FIRST_REFLOW); // tell our children } OverflowAreas overflowRects; for (auto* kid : mFrames) { ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid); if (SVGFrame && !kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { SVGFrame->ReflowSVG(); // We build up our child frame overflows here instead of using // nsLayoutUtils::UnionChildOverflow since SVG frame's all use the same // frame list, and we're iterating over that list now anyway. ConsiderChildOverflow(overflowRects, kid); } else { // Inside a non-display container frame, we might have some // SVGTextFrames. We need to cause those to get reflowed in // case they are the target of a rendering observer. MOZ_ASSERT( kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) || !kid->IsSVGFrame(), "expected kid to be a NS_FRAME_IS_NONDISPLAY frame or not SVG"); if (kid->HasAnyStateBits(NS_FRAME_IS_DIRTY)) { SVGContainerFrame* container = do_QueryFrame(kid); if (container && container->GetContent()->IsSVGElement()) { ReflowSVGNonDisplayText(container); } } } } // can create an SVG viewport with an offset due to its // x/y/width/height attributes, and can introduce an offset with an // empty mRect (any width/height is copied to an anonymous child). // Other than that containers should not set mRect since all other offsets // come from transforms, which are accounted for by nsDisplayTransform. // Note that we rely on |overflow:visible| to allow display list items to be // created for our children. MOZ_ASSERT(mContent->IsAnyOfSVGElements(nsGkAtoms::svg, nsGkAtoms::symbol) || (mContent->IsSVGElement(nsGkAtoms::use) && mRect.Size() == nsSize(0, 0)) || mRect.IsEqualEdges(nsRect()), "Only inner-/ is expected to have mRect set"); if (isFirstReflow) { // Make sure we have our filter property (if any) before calling // FinishAndStoreOverflow (subsequent filter changes are handled off // nsChangeHint_UpdateEffects): SVGObserverUtils::UpdateEffects(this); } FinishAndStoreOverflow(overflowRects, mRect.Size()); // Remove state bits after FinishAndStoreOverflow so that it doesn't // invalidate on first reflow: RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN); } void SVGDisplayContainerFrame::NotifySVGChanged(uint32_t aFlags) { MOZ_ASSERT(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED), "Invalidation logic may need adjusting"); if (aFlags & TRANSFORM_CHANGED) { // make sure our cached transform matrix gets (lazily) updated mCanvasTM = nullptr; } SVGUtils::NotifyChildrenOfSVGChange(this, aFlags); } SVGBBox SVGDisplayContainerFrame::GetBBoxContribution( const Matrix& aToBBoxUserspace, uint32_t aFlags) { SVGBBox bboxUnion; for (nsIFrame* kid : mFrames) { ISVGDisplayableFrame* svgKid = do_QueryFrame(kid); if (!svgKid) { continue; } // content could be a XUL element auto* svg = SVGElement::FromNode(kid->GetContent()); if (svg && !svg->HasValidDimensions()) { continue; } gfxMatrix transform = gfx::ThebesMatrix(aToBBoxUserspace); if (svg) { transform = svg->PrependLocalTransformsTo({}, eChildToUserSpace) * SVGUtils::GetTransformMatrixInUserSpace(kid) * transform; } // We need to include zero width/height vertical/horizontal lines, so we // have to use UnionEdges. bboxUnion.UnionEdges( svgKid->GetBBoxContribution(gfx::ToMatrix(transform), aFlags)); } return bboxUnion; } gfxMatrix SVGDisplayContainerFrame::GetCanvasTM() { if (!mCanvasTM) { NS_ASSERTION(GetParent(), "null parent"); auto* parent = static_cast(GetParent()); auto* content = static_cast(GetContent()); gfxMatrix tm = content->PrependLocalTransformsTo(parent->GetCanvasTM()); mCanvasTM = MakeUnique(tm); } return *mCanvasTM; } } // namespace mozilla