/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Main header first: #include "SVGForeignObjectFrame.h" // Keep others in (case-insensitive) order: #include "ImgDrawResult.h" #include "gfxContext.h" #include "mozilla/AutoRestore.h" #include "mozilla/PresShell.h" #include "mozilla/SVGContainerFrame.h" #include "mozilla/SVGObserverUtils.h" #include "mozilla/SVGUtils.h" #include "mozilla/dom/SVGForeignObjectElement.h" #include "nsDisplayList.h" #include "nsGkAtoms.h" #include "nsNameSpaceManager.h" #include "nsLayoutUtils.h" #include "nsRegion.h" #include "SVGGeometryProperty.h" using namespace mozilla::dom; using namespace mozilla::image; namespace SVGT = SVGGeometryProperty::Tags; //---------------------------------------------------------------------- // Implementation nsContainerFrame* NS_NewSVGForeignObjectFrame(mozilla::PresShell* aPresShell, mozilla::ComputedStyle* aStyle) { return new (aPresShell) mozilla::SVGForeignObjectFrame(aStyle, aPresShell->GetPresContext()); } namespace mozilla { NS_IMPL_FRAMEARENA_HELPERS(SVGForeignObjectFrame) SVGForeignObjectFrame::SVGForeignObjectFrame(ComputedStyle* aStyle, nsPresContext* aPresContext) : nsContainerFrame(aStyle, aPresContext, kClassID) { AddStateBits(NS_FRAME_REFLOW_ROOT | NS_FRAME_MAY_BE_TRANSFORMED | NS_FRAME_SVG_LAYOUT | NS_FRAME_FONT_INFLATION_CONTAINER | NS_FRAME_FONT_INFLATION_FLOW_ROOT); } //---------------------------------------------------------------------- // nsIFrame methods NS_QUERYFRAME_HEAD(SVGForeignObjectFrame) NS_QUERYFRAME_ENTRY(ISVGDisplayableFrame) NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame) void SVGForeignObjectFrame::Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) { NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::foreignObject), "Content is not an SVG foreignObject!"); nsContainerFrame::Init(aContent, aParent, aPrevInFlow); AddStateBits(aParent->GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD); } nsresult SVGForeignObjectFrame::AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute, int32_t aModType) { if (aNameSpaceID == kNameSpaceID_None) { if (aAttribute == nsGkAtoms::transform) { // We don't invalidate for transform changes (the layers code does that). // Also note that SVGTransformableElement::GetAttributeChangeHint will // return nsChangeHint_UpdateOverflow for "transform" attribute changes // and cause DoApplyRenderingChangeToTree to make the SchedulePaint call. mCanvasTM = nullptr; } else if (aAttribute == nsGkAtoms::viewBox || aAttribute == nsGkAtoms::preserveAspectRatio) { nsLayoutUtils::PostRestyleEvent( mContent->AsElement(), RestyleHint{0}, nsChangeHint_InvalidateRenderingObservers); } } return NS_OK; } void SVGForeignObjectFrame::DidSetComputedStyle( ComputedStyle* aOldComputedStyle) { nsContainerFrame::DidSetComputedStyle(aOldComputedStyle); if (aOldComputedStyle) { if (StyleSVGReset()->mX != aOldComputedStyle->StyleSVGReset()->mX || StyleSVGReset()->mY != aOldComputedStyle->StyleSVGReset()->mY) { // Invalidate cached transform matrix. mCanvasTM = nullptr; SVGUtils::ScheduleReflowSVG(this); } } } void SVGForeignObjectFrame::Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput, nsReflowStatus& aStatus) { MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!"); MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY), "Should not have been called"); // Only InvalidateAndScheduleBoundsUpdate marks us with NS_FRAME_IS_DIRTY, // so if that bit is still set we still have a resize pending. If we hit // this assertion, then we should get the presShell to skip reflow roots // that have a dirty parent since a reflow is going to come via the // reflow root's parent anyway. NS_ASSERTION(!HasAnyStateBits(NS_FRAME_IS_DIRTY), "Reflowing while a resize is pending is wasteful"); // ReflowSVG makes sure mRect is up to date before we're called. NS_ASSERTION(!aReflowInput.mParentReflowInput, "should only get reflow from being reflow root"); NS_ASSERTION(aReflowInput.ComputedSize() == GetLogicalSize(), "reflow roots should be reflowed at existing size and " "svg.css should ensure we have no padding/border/margin"); DoReflow(); WritingMode wm = aReflowInput.GetWritingMode(); LogicalSize finalSize(wm, aReflowInput.ComputedISize(), aReflowInput.ComputedBSize()); aDesiredSize.SetSize(wm, finalSize); aDesiredSize.SetOverflowAreasToDesiredBounds(); } void SVGForeignObjectFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) { if (!static_cast(GetContent())->HasValidDimensions()) { return; } nsDisplayList newList(aBuilder); nsDisplayListSet set(&newList, &newList, &newList, &newList, &newList, &newList); DisplayOutline(aBuilder, set); BuildDisplayListForNonBlockChildren(aBuilder, set); aLists.Content()->AppendNewToTop(aBuilder, this, &newList); } bool SVGForeignObjectFrame::IsSVGTransformed( Matrix* aOwnTransform, Matrix* aFromParentTransform) const { return SVGUtils::IsSVGTransformed(this, aOwnTransform, aFromParentTransform); } void SVGForeignObjectFrame::PaintSVG(gfxContext& aContext, const gfxMatrix& aTransform, imgDrawingParams& aImgParams) { NS_ASSERTION(HasAnyStateBits(NS_FRAME_IS_NONDISPLAY), "Only painting of non-display SVG should take this code path"); if (IsDisabled()) { return; } nsIFrame* kid = PrincipalChildList().FirstChild(); if (!kid) { return; } if (aTransform.IsSingular()) { NS_WARNING("Can't render foreignObject element!"); return; } gfxClipAutoSaveRestore autoSaveClip(&aContext); if (StyleDisplay()->IsScrollableOverflow()) { float x, y, width, height; SVGGeometryProperty::ResolveAll( static_cast(GetContent()), &x, &y, &width, &height); gfxRect clipRect = SVGUtils::GetClipRectForFrame(this, 0.0f, 0.0f, width, height); autoSaveClip.TransformedClip(aTransform, clipRect); } // SVG paints in CSS px, but normally frames paint in dev pixels. Here we // multiply a CSS-px-to-dev-pixel factor onto aTransform so our children // paint correctly. float cssPxPerDevPx = nsPresContext::AppUnitsToFloatCSSPixels( PresContext()->AppUnitsPerDevPixel()); gfxMatrix canvasTMForChildren = aTransform; canvasTMForChildren.PreScale(cssPxPerDevPx, cssPxPerDevPx); aContext.Multiply(canvasTMForChildren); using PaintFrameFlags = nsLayoutUtils::PaintFrameFlags; PaintFrameFlags flags = PaintFrameFlags::InTransform; if (SVGAutoRenderState::IsPaintingToWindow(aContext.GetDrawTarget())) { flags |= PaintFrameFlags::ToWindow; } if (aImgParams.imageFlags & imgIContainer::FLAG_SYNC_DECODE) { flags |= PaintFrameFlags::SyncDecodeImages; } if (aImgParams.imageFlags & imgIContainer::FLAG_HIGH_QUALITY_SCALING) { flags |= PaintFrameFlags::UseHighQualityScaling; } nsLayoutUtils::PaintFrame(&aContext, kid, nsRegion(kid->InkOverflowRect()), NS_RGBA(0, 0, 0, 0), nsDisplayListBuilderMode::Painting, flags); } nsIFrame* SVGForeignObjectFrame::GetFrameForPoint(const gfxPoint& aPoint) { MOZ_ASSERT_UNREACHABLE( "A clipPath cannot contain an SVGForeignObject element"); return nullptr; } void SVGForeignObjectFrame::ReflowSVG() { NS_ASSERTION(SVGUtils::OuterSVGIsCallingReflowSVG(this), "This call is probably a wasteful mistake"); MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY), "ReflowSVG mechanism not designed for this"); if (!SVGUtils::NeedsReflowSVG(this)) { return; } // We update mRect before the DoReflow call so that DoReflow uses the // correct dimensions: float x, y, w, h; SVGGeometryProperty::ResolveAll( static_cast(GetContent()), &x, &y, &w, &h); // If mRect's width or height are negative, reflow blows up! We must clamp! if (w < 0.0f) w = 0.0f; if (h < 0.0f) h = 0.0f; mRect = nsLayoutUtils::RoundGfxRectToAppRect(gfxRect(x, y, w, h), AppUnitsPerCSSPixel()); // Fully mark our kid dirty so that it gets resized if necessary // (NS_FRAME_HAS_DIRTY_CHILDREN isn't enough in that case): nsIFrame* kid = PrincipalChildList().FirstChild(); kid->MarkSubtreeDirty(); // Make sure to not allow interrupts if we're not being reflown as a root: nsPresContext::InterruptPreventer noInterrupts(PresContext()); DoReflow(); if (HasAnyStateBits(NS_FRAME_FIRST_REFLOW)) { // Make sure we have our filter property (if any) before calling // FinishAndStoreOverflow (subsequent filter changes are handled off // nsChangeHint_UpdateEffects): SVGObserverUtils::UpdateEffects(this); } // If we have a filter, we need to invalidate ourselves because filter // output can change even if none of our descendants need repainting. if (StyleEffects()->HasFilters()) { InvalidateFrame(); } auto* anonKid = PrincipalChildList().FirstChild(); nsRect overflow = anonKid->InkOverflowRect(); OverflowAreas overflowAreas(overflow, overflow); FinishAndStoreOverflow(overflowAreas, mRect.Size()); // Now unset the various reflow bits: RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN); } void SVGForeignObjectFrame::NotifySVGChanged(uint32_t aFlags) { MOZ_ASSERT(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED), "Invalidation logic may need adjusting"); bool needNewBounds = false; // i.e. mRect or ink overflow rect bool needReflow = false; bool needNewCanvasTM = false; if (aFlags & COORD_CONTEXT_CHANGED) { // Coordinate context changes affect mCanvasTM if we have a // percentage 'x' or 'y' if (StyleSVGReset()->mX.HasPercent() || StyleSVGReset()->mY.HasPercent()) { needNewBounds = true; needNewCanvasTM = true; } // Our coordinate context's width/height has changed. If we have a // percentage width/height our dimensions will change so we must reflow. if (StylePosition()->mWidth.HasPercent() || StylePosition()->mHeight.HasPercent()) { needNewBounds = true; needReflow = true; } } if (aFlags & TRANSFORM_CHANGED) { if (mCanvasTM && mCanvasTM->IsSingular()) { needNewBounds = true; // old bounds are bogus } needNewCanvasTM = true; // In an ideal world we would reflow when our CTM changes. This is because // glyph metrics do not necessarily scale uniformly with change in scale // and, as a result, CTM changes may require text to break at different // points. The problem would be how to keep performance acceptable when // e.g. the transform of an ancestor is animated. // We also seem to get some sort of infinite loop post bug 421584 if we // reflow. } if (needNewBounds) { // Ancestor changes can't affect how we render from the perspective of // any rendering observers that we may have, so we don't need to // invalidate them. We also don't need to invalidate ourself, since our // changed ancestor will have invalidated its entire area, which includes // our area. SVGUtils::ScheduleReflowSVG(this); } // If we're called while the PresShell is handling reflow events then we // must have been called as a result of the NotifyViewportChange() call in // our SVGOuterSVGFrame's Reflow() method. We must not call RequestReflow // at this point (i.e. during reflow) because it could confuse the // PresShell and prevent it from reflowing us properly in future. Besides // that, SVGOuterSVGFrame::DidReflow will take care of reflowing us // synchronously, so there's no need. if (needReflow && !PresShell()->IsReflowLocked()) { RequestReflow(IntrinsicDirty::None); } if (needNewCanvasTM) { // Do this after calling InvalidateAndScheduleBoundsUpdate in case we // change the code and it needs to use it. mCanvasTM = nullptr; } } SVGBBox SVGForeignObjectFrame::GetBBoxContribution( const Matrix& aToBBoxUserspace, uint32_t aFlags) { SVGForeignObjectElement* content = static_cast(GetContent()); float x, y, w, h; SVGGeometryProperty::ResolveAll( content, &x, &y, &w, &h); if (w < 0.0f) w = 0.0f; if (h < 0.0f) h = 0.0f; if (aToBBoxUserspace.IsSingular()) { // XXX ReportToConsole return SVGBBox(); } return aToBBoxUserspace.TransformBounds(gfx::Rect(0.0, 0.0, w, h)); } //---------------------------------------------------------------------- gfxMatrix SVGForeignObjectFrame::GetCanvasTM() { if (!mCanvasTM) { NS_ASSERTION(GetParent(), "null parent"); auto* parent = static_cast(GetParent()); auto* content = static_cast(GetContent()); gfxMatrix tm = content->PrependLocalTransformsTo(parent->GetCanvasTM()); mCanvasTM = MakeUnique(tm); } return *mCanvasTM; } //---------------------------------------------------------------------- // Implementation helpers void SVGForeignObjectFrame::RequestReflow(IntrinsicDirty aType) { if (HasAnyStateBits(NS_FRAME_FIRST_REFLOW)) { // If we haven't had a ReflowSVG() yet, nothing to do. return; } nsIFrame* kid = PrincipalChildList().FirstChild(); if (!kid) { return; } PresShell()->FrameNeedsReflow(kid, aType, NS_FRAME_IS_DIRTY); } void SVGForeignObjectFrame::DoReflow() { MarkInReflow(); // Skip reflow if we're zero-sized, unless this is our first reflow. if (IsDisabled() && !HasAnyStateBits(NS_FRAME_FIRST_REFLOW)) { return; } nsPresContext* presContext = PresContext(); nsIFrame* kid = PrincipalChildList().FirstChild(); if (!kid) { return; } // initiate a synchronous reflow here and now: UniquePtr renderingContext = presContext->PresShell()->CreateReferenceRenderingContext(); WritingMode wm = kid->GetWritingMode(); ReflowInput reflowInput(presContext, kid, renderingContext.get(), LogicalSize(wm, ISize(wm), NS_UNCONSTRAINEDSIZE)); ReflowOutput desiredSize(reflowInput); nsReflowStatus status; // We don't use mRect.height above because that tells the child to do // page/column breaking at that height. NS_ASSERTION( reflowInput.ComputedPhysicalBorderPadding() == nsMargin(0, 0, 0, 0) && reflowInput.ComputedPhysicalMargin() == nsMargin(0, 0, 0, 0), "style system should ensure that :-moz-svg-foreign-content " "does not get styled"); NS_ASSERTION(reflowInput.ComputedISize() == ISize(wm), "reflow input made child wrong size"); reflowInput.SetComputedBSize(BSize(wm)); ReflowChild(kid, presContext, desiredSize, reflowInput, 0, 0, ReflowChildFlags::NoMoveFrame, status); NS_ASSERTION(mRect.width == desiredSize.Width() && mRect.height == desiredSize.Height(), "unexpected size"); FinishReflowChild(kid, presContext, desiredSize, &reflowInput, 0, 0, ReflowChildFlags::NoMoveFrame); } void SVGForeignObjectFrame::AppendDirectlyOwnedAnonBoxes( nsTArray& aResult) { MOZ_ASSERT(PrincipalChildList().FirstChild(), "Must have our anon box"); aResult.AppendElement(OwnedAnonBox(PrincipalChildList().FirstChild())); } } // namespace mozilla