/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // // Eric Vaughan // Netscape Communications // // See documentation in associated header file // #include "nsSliderFrame.h" #include "mozilla/ComputedStyle.h" #include "nsPresContext.h" #include "nsIContent.h" #include "nsCOMPtr.h" #include "nsNameSpaceManager.h" #include "nsGkAtoms.h" #include "nsHTMLParts.h" #include "nsCSSRendering.h" #include "nsScrollbarButtonFrame.h" #include "nsIScrollableFrame.h" #include "nsIScrollbarMediator.h" #include "nsISupportsImpl.h" #include "nsScrollbarFrame.h" #include "nsRepeatService.h" #include "nsContentUtils.h" #include "nsLayoutUtils.h" #include "nsDisplayList.h" #include "nsDeviceContext.h" #include "nsRefreshDriver.h" // for nsAPostRefreshObserver #include "mozilla/Assertions.h" // for MOZ_ASSERT #include "mozilla/DisplayPortUtils.h" #include "mozilla/LookAndFeel.h" #include "mozilla/MouseEvents.h" #include "mozilla/Preferences.h" #include "mozilla/PresShell.h" #include "mozilla/StaticPrefs_general.h" #include "mozilla/StaticPrefs_layout.h" #include "mozilla/SVGIntegrationUtils.h" #include "mozilla/Telemetry.h" #include "mozilla/dom/Document.h" #include "mozilla/dom/Event.h" #include "mozilla/layers/APZCCallbackHelper.h" #include "mozilla/layers/AsyncDragMetrics.h" #include "mozilla/layers/InputAPZContext.h" #include "mozilla/layers/WebRenderLayerManager.h" #include "mozilla/StaticPrefs_slider.h" #include using namespace mozilla; using namespace mozilla::gfx; using mozilla::dom::Document; using mozilla::dom::Event; using mozilla::layers::AsyncDragMetrics; using mozilla::layers::InputAPZContext; using mozilla::layers::ScrollbarData; using mozilla::layers::ScrollDirection; bool nsSliderFrame::gMiddlePref = false; // Turn this on if you want to debug slider frames. #undef DEBUG_SLIDER nsIFrame* NS_NewSliderFrame(PresShell* aPresShell, ComputedStyle* aStyle) { return new (aPresShell) nsSliderFrame(aStyle, aPresShell->GetPresContext()); } NS_IMPL_FRAMEARENA_HELPERS(nsSliderFrame) NS_QUERYFRAME_HEAD(nsSliderFrame) NS_QUERYFRAME_ENTRY(nsSliderFrame) NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame) nsSliderFrame::nsSliderFrame(ComputedStyle* aStyle, nsPresContext* aPresContext) : nsContainerFrame(aStyle, aPresContext, kClassID), mRatio(0.0f), mDragStart(0), mThumbStart(0), mCurPos(0), mRepeatDirection(0), mDragFinished(true), mUserChanged(false), mScrollingWithAPZ(false), mSuppressionActive(false), mThumbMinLength(0) {} // stop timer nsSliderFrame::~nsSliderFrame() { if (mSuppressionActive) { if (auto* presShell = PresShell()) { presShell->SuppressDisplayport(false); } } } void nsSliderFrame::Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) { nsContainerFrame::Init(aContent, aParent, aPrevInFlow); static bool gotPrefs = false; if (!gotPrefs) { gotPrefs = true; gMiddlePref = Preferences::GetBool("middlemouse.scrollbarPosition"); } mCurPos = GetCurrentPosition(aContent); } void nsSliderFrame::RemoveFrame(DestroyContext& aContext, ChildListID aListID, nsIFrame* aOldFrame) { nsContainerFrame::RemoveFrame(aContext, aListID, aOldFrame); if (mFrames.IsEmpty()) { RemoveListener(); } } void nsSliderFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, const nsLineList::iterator* aPrevFrameLine, nsFrameList&& aFrameList) { bool wasEmpty = mFrames.IsEmpty(); nsContainerFrame::InsertFrames(aListID, aPrevFrame, aPrevFrameLine, std::move(aFrameList)); if (wasEmpty) { AddListener(); } } void nsSliderFrame::AppendFrames(ChildListID aListID, nsFrameList&& aFrameList) { // If we have no children and on was added then make sure we add the // listener bool wasEmpty = mFrames.IsEmpty(); nsContainerFrame::AppendFrames(aListID, std::move(aFrameList)); if (wasEmpty) { AddListener(); } } int32_t nsSliderFrame::GetCurrentPosition(nsIContent* content) { return GetIntegerAttribute(content, nsGkAtoms::curpos, 0); } int32_t nsSliderFrame::GetMinPosition(nsIContent* content) { return GetIntegerAttribute(content, nsGkAtoms::minpos, 0); } int32_t nsSliderFrame::GetMaxPosition(nsIContent* content) { return GetIntegerAttribute(content, nsGkAtoms::maxpos, 100); } int32_t nsSliderFrame::GetIncrement(nsIContent* content) { return GetIntegerAttribute(content, nsGkAtoms::increment, 1); } int32_t nsSliderFrame::GetPageIncrement(nsIContent* content) { return GetIntegerAttribute(content, nsGkAtoms::pageincrement, 10); } int32_t nsSliderFrame::GetIntegerAttribute(nsIContent* content, nsAtom* atom, int32_t defaultValue) { nsAutoString value; if (content->IsElement()) { content->AsElement()->GetAttr(atom, value); } if (!value.IsEmpty()) { nsresult error; // convert it to an integer defaultValue = value.ToInteger(&error); } return defaultValue; } nsresult nsSliderFrame::AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute, int32_t aModType) { nsresult rv = nsContainerFrame::AttributeChanged(aNameSpaceID, aAttribute, aModType); // if the current position changes if (aAttribute == nsGkAtoms::curpos) { CurrentPositionChanged(); } else if (aAttribute == nsGkAtoms::minpos || aAttribute == nsGkAtoms::maxpos) { // bounds check it. nsScrollbarFrame* scrollbarBox = Scrollbar(); nsCOMPtr scrollbar = scrollbarBox->GetContent(); int32_t current = GetCurrentPosition(scrollbar); int32_t min = GetMinPosition(scrollbar); int32_t max = GetMaxPosition(scrollbar); if (current < min || current > max) { int32_t direction = 0; if (current < min || max < min) { current = min; direction = -1; } else if (current > max) { current = max; direction = 1; } // set the new position and notify observers nsIScrollbarMediator* mediator = scrollbarBox->GetScrollbarMediator(); scrollbarBox->SetIncrementToWhole(direction); if (mediator) { mediator->ScrollByWhole(scrollbarBox, direction, ScrollSnapFlags::IntendedEndPosition); } // 'this' might be destroyed here nsContentUtils::AddScriptRunner(new nsSetAttrRunnable( scrollbar->AsElement(), nsGkAtoms::curpos, current)); } } if (aAttribute == nsGkAtoms::minpos || aAttribute == nsGkAtoms::maxpos || aAttribute == nsGkAtoms::pageincrement || aAttribute == nsGkAtoms::increment) { PresShell()->FrameNeedsReflow( this, IntrinsicDirty::FrameAncestorsAndDescendants, NS_FRAME_IS_DIRTY); } return rv; } namespace mozilla { // Draw any tick marks that show the position of find in page results. class nsDisplaySliderMarks final : public nsPaintedDisplayItem { public: nsDisplaySliderMarks(nsDisplayListBuilder* aBuilder, nsSliderFrame* aFrame) : nsPaintedDisplayItem(aBuilder, aFrame) { MOZ_COUNT_CTOR(nsDisplaySliderMarks); } MOZ_COUNTED_DTOR_OVERRIDE(nsDisplaySliderMarks) NS_DISPLAY_DECL_NAME("SliderMarks", TYPE_SLIDER_MARKS) void PaintMarks(nsDisplayListBuilder* aDisplayListBuilder, wr::DisplayListBuilder* aBuilder, gfxContext* aCtx); nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) const override { *aSnap = false; return mFrame->InkOverflowRectRelativeToSelf() + ToReferenceFrame(); } bool CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, layers::RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) override; void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override; }; // This is shared between the webrender and Paint() paths. For the former, // aBuilder should be assigned and aCtx will be null. For the latter, aBuilder // should be null and aCtx should be the gfxContext for painting. void nsDisplaySliderMarks::PaintMarks(nsDisplayListBuilder* aDisplayListBuilder, wr::DisplayListBuilder* aBuilder, gfxContext* aCtx) { DrawTarget* drawTarget = nullptr; if (aCtx) { drawTarget = aCtx->GetDrawTarget(); } else { MOZ_ASSERT(aBuilder); } Document* doc = mFrame->GetContent()->GetUncomposedDoc(); if (!doc) { return; } nsGlobalWindowInner* window = nsGlobalWindowInner::Cast(doc->GetInnerWindow()); if (!window) { return; } nsSliderFrame* sliderFrame = static_cast(mFrame); nsIFrame* scrollbarBox = sliderFrame->Scrollbar(); nsCOMPtr scrollbar = scrollbarBox->GetContent(); int32_t minPos = sliderFrame->GetMinPosition(scrollbar); int32_t maxPos = sliderFrame->GetMaxPosition(scrollbar); // Use the text highlight color for the tick marks. nscolor highlightColor = LookAndFeel::Color(LookAndFeel::ColorID::TextHighlightBackground, mFrame); DeviceColor fillColor = ToDeviceColor(highlightColor); fillColor.a = 0.3; // make the mark mostly transparent int32_t appUnitsPerDevPixel = sliderFrame->PresContext()->AppUnitsPerDevPixel(); nsRect sliderRect = sliderFrame->GetRect(); nsPoint refPoint = aDisplayListBuilder->ToReferenceFrame(mFrame); // Increase the height of the tick mark rectangle by one pixel. If the // desktop scale is greater than 1, it should be increased more. // The tick marks should be drawn ignoring any page zoom that is applied. float increasePixels = sliderFrame->PresContext() ->DeviceContext() ->GetDesktopToDeviceScale() .scale; const bool isHorizontal = sliderFrame->Scrollbar()->IsHorizontal(); float increasePixelsX = isHorizontal ? increasePixels : 0; float increasePixelsY = isHorizontal ? 0 : increasePixels; nsSize initialSize = isHorizontal ? nsSize(0, sliderRect.height) : nsSize(sliderRect.width, 0); nsTArray& marks = window->GetScrollMarks(); for (uint32_t m = 0; m < marks.Length(); m++) { uint32_t markValue = marks[m]; if (markValue > (uint32_t)maxPos) { markValue = maxPos; } if (markValue < (uint32_t)minPos) { markValue = minPos; } // The values in the marks array range up to the window's // scrollMax{X,Y} - scrollMin{X,Y} (the same as the slider's maxpos). // Scale the values to fit within the slider's width or height. nsRect markRect(refPoint, initialSize); if (isHorizontal) { markRect.x += (nscoord)((double)markValue / (maxPos - minPos) * sliderRect.width); } else { markRect.y += (nscoord)((double)markValue / (maxPos - minPos) * sliderRect.height); } if (drawTarget) { Rect devPixelRect = NSRectToSnappedRect(markRect, appUnitsPerDevPixel, *drawTarget); devPixelRect.Inflate(increasePixelsX, increasePixelsY); drawTarget->FillRect(devPixelRect, ColorPattern(fillColor)); } else { LayoutDeviceIntRect dRect = LayoutDeviceIntRect::FromAppUnitsToNearest( markRect, appUnitsPerDevPixel); dRect.Inflate(increasePixelsX, increasePixelsY); wr::LayoutRect layoutRect = wr::ToLayoutRect(dRect); aBuilder->PushRect(layoutRect, layoutRect, BackfaceIsHidden(), false, false, wr::ToColorF(fillColor)); } } } bool nsDisplaySliderMarks::CreateWebRenderCommands( wr::DisplayListBuilder& aBuilder, wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc, layers::RenderRootStateManager* aManager, nsDisplayListBuilder* aDisplayListBuilder) { PaintMarks(aDisplayListBuilder, &aBuilder, nullptr); return true; } void nsDisplaySliderMarks::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) { PaintMarks(aBuilder, nullptr, aCtx); } } // namespace mozilla void nsSliderFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) { if (aBuilder->IsForEventDelivery() && isDraggingThumb()) { // This is EVIL, we shouldn't be messing with event delivery just to get // thumb mouse drag events to arrive at the slider! aLists.Outlines()->AppendNewToTop(aBuilder, this); return; } DisplayBorderBackgroundOutline(aBuilder, aLists); if (nsIFrame* thumb = mFrames.FirstChild()) { BuildDisplayListForThumb(aBuilder, thumb, aLists); } // If this is an scrollbar for the root frame, draw any markers. // Markers are not drawn for other scrollbars. // XXX seems like this should be done in nsScrollbarFrame instead perhaps? if (!aBuilder->IsForEventDelivery()) { nsScrollbarFrame* scrollbar = Scrollbar(); if (nsIScrollableFrame* scrollFrame = do_QueryFrame(scrollbar->GetParent())) { if (scrollFrame->IsRootScrollFrameOfDocument()) { nsGlobalWindowInner* window = nsGlobalWindowInner::Cast( PresContext()->Document()->GetInnerWindow()); if (window && window->GetScrollMarksOnHScrollbar() == scrollbar->IsHorizontal() && window->GetScrollMarks().Length() > 0) { aLists.Content()->AppendNewToTop(aBuilder, this); } } } } } static bool UsesCustomScrollbarMediator(nsIFrame* scrollbarBox) { if (nsScrollbarFrame* scrollbarFrame = do_QueryFrame(scrollbarBox)) { if (nsIScrollbarMediator* mediator = scrollbarFrame->GetScrollbarMediator()) { nsIScrollableFrame* scrollFrame = do_QueryFrame(mediator); // The scrollbar mediator is not the scroll frame. // That means this scroll frame has a custom scrollbar mediator. if (!scrollFrame) { return true; } } } return false; } void nsSliderFrame::BuildDisplayListForThumb(nsDisplayListBuilder* aBuilder, nsIFrame* aThumb, const nsDisplayListSet& aLists) { nsRect thumbRect(aThumb->GetRect()); nsRect sliderTrack = GetRect(); if (sliderTrack.width < thumbRect.width || sliderTrack.height < thumbRect.height) { return; } // If this scrollbar is the scrollbar of an actively scrolled scroll frame, // layerize the scrollbar thumb, wrap it in its own ContainerLayer and // attach scrolling information to it. // We do this here and not in the thumb's BuildDisplayList so that the event // region that gets created for the thumb is included in the nsDisplayOwnLayer // contents. const layers::ScrollableLayerGuid::ViewID scrollTargetId = aBuilder->GetCurrentScrollbarTarget(); const bool thumbGetsLayer = scrollTargetId != layers::ScrollableLayerGuid::NULL_SCROLL_ID; if (thumbGetsLayer) { const Maybe scrollDirection = aBuilder->GetCurrentScrollbarDirection(); MOZ_ASSERT(scrollDirection.isSome()); const bool isHorizontal = *scrollDirection == ScrollDirection::eHorizontal; const OuterCSSCoord thumbLength = OuterCSSPixel::FromAppUnits( isHorizontal ? thumbRect.width : thumbRect.height); const OuterCSSCoord minThumbLength = OuterCSSPixel::FromAppUnits(mThumbMinLength); nsIFrame* scrollbarBox = Scrollbar(); bool isAsyncDraggable = !UsesCustomScrollbarMediator(scrollbarBox); nsPoint scrollPortOrigin; if (nsIScrollableFrame* scrollFrame = do_QueryFrame(scrollbarBox->GetParent())) { scrollPortOrigin = scrollFrame->GetScrollPortRect().TopLeft(); } else { isAsyncDraggable = false; } // This rect is the range in which the scroll thumb can slide in. sliderTrack = sliderTrack + scrollbarBox->GetPosition() - scrollPortOrigin; const OuterCSSCoord sliderTrackStart = OuterCSSPixel::FromAppUnits( isHorizontal ? sliderTrack.x : sliderTrack.y); const OuterCSSCoord sliderTrackLength = OuterCSSPixel::FromAppUnits( isHorizontal ? sliderTrack.width : sliderTrack.height); const OuterCSSCoord thumbStart = OuterCSSPixel::FromAppUnits(isHorizontal ? thumbRect.x : thumbRect.y); const nsRect overflow = aThumb->InkOverflowRectRelativeToParent(); nsSize refSize = aBuilder->RootReferenceFrame()->GetSize(); nsRect dirty = aBuilder->GetVisibleRect().Intersect(thumbRect); dirty = nsLayoutUtils::ComputePartialPrerenderArea( aThumb, aBuilder->GetVisibleRect(), overflow, refSize); nsDisplayListBuilder::AutoBuildingDisplayList buildingDisplayList( aBuilder, this, dirty, dirty); // Clip the thumb layer to the slider track. This is necessary to ensure // FrameLayerBuilder is able to merge content before and after the // scrollframe into the same layer (otherwise it thinks the thumb could // potentially move anywhere within the existing clip). DisplayListClipState::AutoSaveRestore thumbClipState(aBuilder); thumbClipState.ClipContainingBlockDescendants( GetRectRelativeToSelf() + aBuilder->ToReferenceFrame(this)); // Have the thumb's container layer capture the current clip, so // it doesn't apply to the thumb's contents. This allows the contents // to be fully rendered even if they're partially or fully offscreen, // so async scrolling can still bring it into view. DisplayListClipState::AutoSaveRestore thumbContentsClipState(aBuilder); thumbContentsClipState.Clear(); nsDisplayListBuilder::AutoContainerASRTracker contASRTracker(aBuilder); nsDisplayListCollection tempLists(aBuilder); BuildDisplayListForChild(aBuilder, aThumb, tempLists); // This is a bit of a hack. Collect up all descendant display items // and merge them into a single Content() list. nsDisplayList masterList(aBuilder); masterList.AppendToTop(tempLists.BorderBackground()); masterList.AppendToTop(tempLists.BlockBorderBackgrounds()); masterList.AppendToTop(tempLists.Floats()); masterList.AppendToTop(tempLists.Content()); masterList.AppendToTop(tempLists.PositionedDescendants()); masterList.AppendToTop(tempLists.Outlines()); // Restore the saved clip so it applies to the thumb container layer. thumbContentsClipState.Restore(); // Wrap the list to make it its own layer. const ActiveScrolledRoot* ownLayerASR = contASRTracker.GetContainerASR(); aLists.Content()->AppendNewToTopWithIndex( aBuilder, this, /* aIndex = */ nsDisplayOwnLayer::OwnLayerForScrollThumb, &masterList, ownLayerASR, nsDisplayOwnLayerFlags::None, ScrollbarData::CreateForThumb(*scrollDirection, GetThumbRatio(), thumbStart, thumbLength, minThumbLength, isAsyncDraggable, sliderTrackStart, sliderTrackLength, scrollTargetId), true, false); return; } BuildDisplayListForChild(aBuilder, aThumb, aLists); } void nsSliderFrame::Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize, const ReflowInput& aReflowInput, nsReflowStatus& aStatus) { MarkInReflow(); MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!"); NS_ASSERTION(aReflowInput.AvailableWidth() != NS_UNCONSTRAINEDSIZE, "Bogus avail width"); NS_ASSERTION(aReflowInput.AvailableHeight() != NS_UNCONSTRAINEDSIZE, "Bogus avail height"); const auto wm = GetWritingMode(); // We always take all the space we're given. aDesiredSize.SetSize(wm, aReflowInput.ComputedSize(wm)); aDesiredSize.SetOverflowAreasToDesiredBounds(); // Get the thumb, should be our only child. nsIFrame* thumbBox = mFrames.FirstChild(); if (NS_WARN_IF(!thumbBox)) { return; } nsScrollbarFrame* scrollbarBox = Scrollbar(); nsIContent* scrollbar = scrollbarBox->GetContent(); const bool horizontal = scrollbarBox->IsHorizontal(); nsSize availSize = aDesiredSize.PhysicalSize(); ReflowInput thumbRI(aPresContext, aReflowInput, thumbBox, aReflowInput.AvailableSize(wm)); // Get the thumb's pref size. nsSize thumbSize = thumbRI.ComputedMinSize(wm).GetPhysicalSize(wm); if (horizontal) { thumbSize.height = availSize.height; } else { thumbSize.width = availSize.width; } int32_t curPos = GetCurrentPosition(scrollbar); int32_t minPos = GetMinPosition(scrollbar); int32_t maxPos = GetMaxPosition(scrollbar); int32_t pageIncrement = GetPageIncrement(scrollbar); maxPos = std::max(minPos, maxPos); curPos = clamped(curPos, minPos, maxPos); // If modifying the logic here, be sure to modify the corresponding // compositor-side calculation in ScrollThumbUtils::ApplyTransformForAxis(). nscoord& availableLength = horizontal ? availSize.width : availSize.height; nscoord& thumbLength = horizontal ? thumbSize.width : thumbSize.height; mThumbMinLength = thumbLength; if ((pageIncrement + maxPos - minPos) > 0) { float ratio = float(pageIncrement) / float(maxPos - minPos + pageIncrement); thumbLength = std::max(thumbLength, NSToCoordRound(availableLength * ratio)); } // Round the thumb's length to device pixels. nsPresContext* presContext = PresContext(); thumbLength = presContext->DevPixelsToAppUnits( presContext->AppUnitsToDevPixels(thumbLength)); // mRatio translates the thumb position in app units to the value. mRatio = (minPos != maxPos) ? float(availableLength - thumbLength) / float(maxPos - minPos) : 1; // in reverse mode, curpos is reversed such that lower values are to the // right or bottom and increase leftwards or upwards. In this case, use the // offset from the end instead of the beginning. bool reverse = mContent->AsElement()->AttrValueIs( kNameSpaceID_None, nsGkAtoms::dir, nsGkAtoms::reverse, eCaseMatters); nscoord pos = reverse ? (maxPos - curPos) : (curPos - minPos); // set the thumb's coord to be the current pos * the ratio. nsPoint thumbPos; if (horizontal) { thumbPos.x = NSToCoordRound(pos * mRatio); } else { thumbPos.y = NSToCoordRound(pos * mRatio); } // Same to `snappedThumbLocation` in `nsSliderFrame::CurrentPositionChanged`, // to avoid putting the scroll thumb at subpixel positions which cause // needless invalidations nscoord appUnitsPerPixel = PresContext()->AppUnitsPerDevPixel(); thumbPos = ToAppUnits(thumbPos.ToNearestPixels(appUnitsPerPixel), appUnitsPerPixel); const LogicalPoint logicalPos(wm, thumbPos, availSize); // TODO: It seems like a lot of this stuff should really belong in the thumb's // reflow code rather than here, but since we rely on the frame tree structure // heavily this matches the previous code more closely for now. ReflowOutput thumbDesiredSize(wm); const auto flags = ReflowChildFlags::Default; nsReflowStatus status; thumbRI.SetComputedISize(thumbSize.width); thumbRI.SetComputedBSize(thumbSize.height); ReflowChild(thumbBox, aPresContext, thumbDesiredSize, thumbRI, wm, logicalPos, availSize, flags, status); FinishReflowChild(thumbBox, aPresContext, thumbDesiredSize, &thumbRI, wm, logicalPos, availSize, flags); } nsresult nsSliderFrame::HandleEvent(nsPresContext* aPresContext, WidgetGUIEvent* aEvent, nsEventStatus* aEventStatus) { NS_ENSURE_ARG_POINTER(aEventStatus); if (mAPZDragInitiated && *mAPZDragInitiated == InputAPZContext::GetInputBlockId() && aEvent->mMessage == eMouseDown) { // If we get the mousedown after the APZ notification, then immediately // switch into the state corresponding to an APZ thumb-drag. Note that // we can't just do this in AsyncScrollbarDragInitiated() directly because // the handling for this mousedown event in the presShell will reset the // capturing content which makes isDraggingThumb() return false. We check // the input block here to make sure that we correctly handle any ordering // of {eMouseDown arriving, AsyncScrollbarDragInitiated() being called}. mAPZDragInitiated = Nothing(); DragThumb(true); mScrollingWithAPZ = true; return NS_OK; } // If a web page calls event.preventDefault() we still want to // scroll when scroll arrow is clicked. See bug 511075. if (!mContent->IsInNativeAnonymousSubtree() && nsEventStatus_eConsumeNoDefault == *aEventStatus) { return NS_OK; } if (!mDragFinished && !isDraggingThumb()) { StopDrag(); return NS_OK; } nsScrollbarFrame* scrollbarBox = Scrollbar(); nsCOMPtr scrollbar = scrollbarBox->GetContent(); bool isHorizontal = scrollbarBox->IsHorizontal(); if (isDraggingThumb()) { switch (aEvent->mMessage) { case eTouchMove: case eMouseMove: { if (mScrollingWithAPZ) { break; } nsPoint eventPoint; if (!GetEventPoint(aEvent, eventPoint)) { break; } if (mRepeatDirection) { // On Linux the destination point is determined by the initial click // on the scrollbar track and doesn't change until the mouse button // is released. #ifndef MOZ_WIDGET_GTK // On the other platforms we need to update the destination point now. mDestinationPoint = eventPoint; StopRepeat(); StartRepeat(); #endif break; } nscoord pos = isHorizontal ? eventPoint.x : eventPoint.y; nsIFrame* thumbFrame = mFrames.FirstChild(); if (!thumbFrame) { return NS_OK; } // take our current position and subtract the start location pos -= mDragStart; bool isMouseOutsideThumb = false; const int32_t snapMultiplier = StaticPrefs::slider_snapMultiplier(); if (snapMultiplier) { nsSize thumbSize = thumbFrame->GetSize(); if (isHorizontal) { // horizontal scrollbar - check if mouse is above or below thumb // XXXbz what about looking at the .y of the thumb's rect? Is that // always zero here? if (eventPoint.y < -snapMultiplier * thumbSize.height || eventPoint.y > thumbSize.height + snapMultiplier * thumbSize.height) { isMouseOutsideThumb = true; } } else { // vertical scrollbar - check if mouse is left or right of thumb if (eventPoint.x < -snapMultiplier * thumbSize.width || eventPoint.x > thumbSize.width + snapMultiplier * thumbSize.width) { isMouseOutsideThumb = true; } } } if (aEvent->mClass == eTouchEventClass) { *aEventStatus = nsEventStatus_eConsumeNoDefault; } if (isMouseOutsideThumb) { SetCurrentThumbPosition(scrollbar, mThumbStart, false, false); return NS_OK; } // set it SetCurrentThumbPosition(scrollbar, pos, false, true); // with snapping } break; case eTouchEnd: case eMouseUp: if (ShouldScrollForEvent(aEvent)) { StopDrag(); // we MUST call nsFrame HandleEvent for mouse ups to maintain the // selection state and capture state. return nsIFrame::HandleEvent(aPresContext, aEvent, aEventStatus); } break; default: break; } // return nsIFrame::HandleEvent(aPresContext, aEvent, aEventStatus); return NS_OK; } if (ShouldScrollToClickForEvent(aEvent)) { nsPoint eventPoint; if (!GetEventPoint(aEvent, eventPoint)) { return NS_OK; } nscoord pos = isHorizontal ? eventPoint.x : eventPoint.y; // adjust so that the middle of the thumb is placed under the click nsIFrame* thumbFrame = mFrames.FirstChild(); if (!thumbFrame) { return NS_OK; } nsSize thumbSize = thumbFrame->GetSize(); nscoord thumbLength = isHorizontal ? thumbSize.width : thumbSize.height; // set it AutoWeakFrame weakFrame(this); // should aMaySnap be true here? SetCurrentThumbPosition(scrollbar, pos - thumbLength / 2, false, false); NS_ENSURE_TRUE(weakFrame.IsAlive(), NS_OK); DragThumb(true); if (aEvent->mClass == eTouchEventClass) { *aEventStatus = nsEventStatus_eConsumeNoDefault; } SetupDrag(aEvent, thumbFrame, pos, isHorizontal); } #ifdef MOZ_WIDGET_GTK else if (ShouldScrollForEvent(aEvent) && aEvent->mClass == eMouseEventClass && aEvent->AsMouseEvent()->mButton == MouseButton::eSecondary) { // HandlePress and HandleRelease are usually called via // nsIFrame::HandleEvent, but only for the left mouse button. if (aEvent->mMessage == eMouseDown) { HandlePress(aPresContext, aEvent, aEventStatus); } else if (aEvent->mMessage == eMouseUp) { HandleRelease(aPresContext, aEvent, aEventStatus); } return NS_OK; } #endif // XXX hack until handle release is actually called in nsframe. // if (aEvent->mMessage == eMouseOut || // aEvent->mMessage == NS_MOUSE_RIGHT_BUTTON_UP || // aEvent->mMessage == NS_MOUSE_LEFT_BUTTON_UP) { // HandleRelease(aPresContext, aEvent, aEventStatus); // } if (aEvent->mMessage == eMouseOut && mRepeatDirection) { HandleRelease(aPresContext, aEvent, aEventStatus); } return nsIFrame::HandleEvent(aPresContext, aEvent, aEventStatus); } // Helper function to collect the "scroll to click" metric. Beware of // caching this, users expect to be able to change the system preference // and see the browser change its behavior immediately. bool nsSliderFrame::GetScrollToClick() { return LookAndFeel::GetInt(LookAndFeel::IntID::ScrollToClick, false); } nsScrollbarFrame* nsSliderFrame::Scrollbar() { MOZ_ASSERT(GetParent()); MOZ_DIAGNOSTIC_ASSERT( static_cast(do_QueryFrame(GetParent()))); return static_cast(GetParent()); } void nsSliderFrame::PageUpDown(nscoord change) { // on a page up or down get our page increment. We get this by getting the // scrollbar we are in and asking it for the current position and the page // increment. If we are not in a scrollbar we will get the values from our own // node. nsIFrame* scrollbarBox = Scrollbar(); nsCOMPtr scrollbar = scrollbarBox->GetContent(); nscoord pageIncrement = GetPageIncrement(scrollbar); int32_t curpos = GetCurrentPosition(scrollbar); int32_t minpos = GetMinPosition(scrollbar); int32_t maxpos = GetMaxPosition(scrollbar); // get the new position and make sure it is in bounds int32_t newpos = curpos + change * pageIncrement; if (newpos < minpos || maxpos < minpos) newpos = minpos; else if (newpos > maxpos) newpos = maxpos; SetCurrentPositionInternal(scrollbar, newpos, true); } // called when the current position changed and we need to update the thumb's // location void nsSliderFrame::CurrentPositionChanged() { nsScrollbarFrame* scrollbarBox = Scrollbar(); nsCOMPtr scrollbar = scrollbarBox->GetContent(); // get the current position int32_t curPos = GetCurrentPosition(scrollbar); // do nothing if the position did not change if (mCurPos == curPos) { return; } // get our current min and max position from our content node int32_t minPos = GetMinPosition(scrollbar); int32_t maxPos = GetMaxPosition(scrollbar); maxPos = std::max(minPos, maxPos); curPos = clamped(curPos, minPos, maxPos); // get the thumb's rect nsIFrame* thumbFrame = mFrames.FirstChild(); if (!thumbFrame) { return; } bool reverse = mContent->AsElement()->AttrValueIs( kNameSpaceID_None, nsGkAtoms::dir, nsGkAtoms::reverse, eCaseMatters); nscoord pos = reverse ? (maxPos - curPos) : (curPos - minPos); const bool horizontal = Scrollbar()->IsHorizontal(); // figure out the new rect nsRect thumbRect = thumbFrame->GetRect(); nsRect newThumbRect(thumbRect); if (horizontal) { newThumbRect.x = NSToCoordRound(pos * mRatio); } else { newThumbRect.y = NSToCoordRound(pos * mRatio); } // avoid putting the scroll thumb at subpixel positions which cause needless // invalidations nscoord appUnitsPerPixel = PresContext()->AppUnitsPerDevPixel(); nsPoint snappedThumbLocation = ToAppUnits(newThumbRect.TopLeft().ToNearestPixels(appUnitsPerPixel), appUnitsPerPixel); if (horizontal) { newThumbRect.x = snappedThumbLocation.x; } else { newThumbRect.y = snappedThumbLocation.y; } // set the rect // XXX This out-of-band update of the frame tree is rather fishy! thumbFrame->SetRect(newThumbRect); // When the thumb changes position, the mThumbStart value stored in // ScrollbarData for the purpose of telling APZ about the thumb // position painted by the main thread is invalidated. The ScrollbarData // is stored on the nsDisplayOwnLayer item built by *this* frame, so // we need to mark this frame as needing its fisplay item rebuilt. MarkNeedsDisplayItemRebuild(); // Request a repaint of the scrollbar nsIScrollbarMediator* mediator = scrollbarBox->GetScrollbarMediator(); if (!mediator || !mediator->ShouldSuppressScrollbarRepaints()) { SchedulePaint(); } mCurPos = curPos; } static void UpdateAttribute(dom::Element* aScrollbar, nscoord aNewPos, bool aNotify, bool aIsSmooth) { nsAutoString str; str.AppendInt(aNewPos); if (aIsSmooth) { aScrollbar->SetAttr(kNameSpaceID_None, nsGkAtoms::smooth, u"true"_ns, false); } aScrollbar->SetAttr(kNameSpaceID_None, nsGkAtoms::curpos, str, aNotify); if (aIsSmooth) { aScrollbar->UnsetAttr(kNameSpaceID_None, nsGkAtoms::smooth, false); } } // Use this function when you want to set the scroll position via the position // of the scrollbar thumb, e.g. when dragging the slider. This function scrolls // the content in such a way that thumbRect.x/.y becomes aNewThumbPos. void nsSliderFrame::SetCurrentThumbPosition(nsIContent* aScrollbar, nscoord aNewThumbPos, bool aIsSmooth, bool aMaySnap) { int32_t newPos = NSToIntRound(aNewThumbPos / mRatio); if (aMaySnap && mContent->AsElement()->AttrValueIs(kNameSpaceID_None, nsGkAtoms::snap, nsGkAtoms::_true, eCaseMatters)) { // If snap="true", then the slider may only be set to min + (increment * x). // Otherwise, the slider may be set to any positive integer. int32_t increment = GetIncrement(aScrollbar); newPos = NSToIntRound(newPos / float(increment)) * increment; } SetCurrentPosition(aScrollbar, newPos, aIsSmooth); } // Use this function when you know the target scroll position of the scrolled // content. aNewPos should be passed to this function as a position as if the // minpos is 0. That is, the minpos will be added to the position by this // function. In a reverse direction slider, the newpos should be the distance // from the end. void nsSliderFrame::SetCurrentPosition(nsIContent* aScrollbar, int32_t aNewPos, bool aIsSmooth) { // get min and max position from our content node int32_t minpos = GetMinPosition(aScrollbar); int32_t maxpos = GetMaxPosition(aScrollbar); // in reverse direction sliders, flip the value so that it goes from // right to left, or bottom to top. if (mContent->AsElement()->AttrValueIs(kNameSpaceID_None, nsGkAtoms::dir, nsGkAtoms::reverse, eCaseMatters)) { aNewPos = maxpos - aNewPos; } else { aNewPos += minpos; } // get the new position and make sure it is in bounds if (aNewPos < minpos || maxpos < minpos) { aNewPos = minpos; } else if (aNewPos > maxpos) { aNewPos = maxpos; } SetCurrentPositionInternal(aScrollbar, aNewPos, aIsSmooth); } void nsSliderFrame::SetCurrentPositionInternal(nsIContent* aScrollbar, int32_t aNewPos, bool aIsSmooth) { nsCOMPtr scrollbar = aScrollbar; nsScrollbarFrame* scrollbarBox = Scrollbar(); AutoWeakFrame weakFrame(this); mUserChanged = true; // See if we have a mediator. if (nsIScrollbarMediator* mediator = scrollbarBox->GetScrollbarMediator()) { nscoord oldPos = nsPresContext::CSSPixelsToAppUnits(GetCurrentPosition(scrollbar)); nscoord newPos = nsPresContext::CSSPixelsToAppUnits(aNewPos); mediator->ThumbMoved(scrollbarBox, oldPos, newPos); if (!weakFrame.IsAlive()) { return; } UpdateAttribute(scrollbar->AsElement(), aNewPos, /* aNotify */ false, aIsSmooth); CurrentPositionChanged(); mUserChanged = false; return; } UpdateAttribute(scrollbar->AsElement(), aNewPos, true, aIsSmooth); if (!weakFrame.IsAlive()) { return; } mUserChanged = false; #ifdef DEBUG_SLIDER printf("Current Pos=%d\n", aNewPos); #endif } void nsSliderFrame::SetInitialChildList(ChildListID aListID, nsFrameList&& aChildList) { nsContainerFrame::SetInitialChildList(aListID, std::move(aChildList)); if (aListID == FrameChildListID::Principal) { AddListener(); } } nsresult nsSliderMediator::HandleEvent(dom::Event* aEvent) { // Only process the event if the thumb is not being dragged. if (mSlider && !mSlider->isDraggingThumb()) return mSlider->StartDrag(aEvent); return NS_OK; } static bool ScrollFrameWillBuildScrollInfoLayer(nsIFrame* aScrollFrame) { /* * Note: if changing the conditions in this function, make a corresponding * change to nsDisplayListBuilder::ShouldBuildScrollInfoItemsForHoisting() * in nsDisplayList.cpp. */ nsIFrame* current = aScrollFrame; while (current) { if (SVGIntegrationUtils::UsesSVGEffectsNotSupportedInCompositor(current)) { return true; } current = nsLayoutUtils::GetParentOrPlaceholderForCrossDoc(current); } return false; } nsIScrollableFrame* nsSliderFrame::GetScrollFrame() { return do_QueryFrame(Scrollbar()->GetParent()); } void nsSliderFrame::StartAPZDrag(WidgetGUIEvent* aEvent) { if (!aEvent->mFlags.mHandledByAPZ) { return; } if (!gfxPlatform::GetPlatform()->SupportsApzDragInput()) { return; } if (aEvent->AsMouseEvent() && aEvent->AsMouseEvent()->mButton != MouseButton::ePrimary) { return; } nsIFrame* scrollbarBox = Scrollbar(); nsContainerFrame* scrollFrame = scrollbarBox->GetParent(); if (!scrollFrame) { return; } nsIContent* scrollableContent = scrollFrame->GetContent(); if (!scrollableContent) { return; } // APZ dragging requires the scrollbar to be layerized, which doesn't // happen for scroll info layers. if (ScrollFrameWillBuildScrollInfoLayer(scrollFrame)) { return; } // Custom scrollbar mediators are not supported in the APZ codepath. if (UsesCustomScrollbarMediator(scrollbarBox)) { return; } bool isHorizontal = Scrollbar()->IsHorizontal(); layers::ScrollableLayerGuid::ViewID scrollTargetId; bool hasID = nsLayoutUtils::FindIDFor(scrollableContent, &scrollTargetId); bool hasAPZView = hasID && scrollTargetId != layers::ScrollableLayerGuid::NULL_SCROLL_ID; if (!hasAPZView) { return; } if (!DisplayPortUtils::HasNonMinimalDisplayPort(scrollableContent)) { return; } auto* presShell = PresShell(); uint64_t inputblockId = InputAPZContext::GetInputBlockId(); uint32_t presShellId = presShell->GetPresShellId(); AsyncDragMetrics dragMetrics( scrollTargetId, presShellId, inputblockId, OuterCSSPixel::FromAppUnits(mDragStart), isHorizontal ? ScrollDirection::eHorizontal : ScrollDirection::eVertical); // It's important to set this before calling // nsIWidget::StartAsyncScrollbarDrag(), because in some configurations, that // can call AsyncScrollbarDragRejected() synchronously, which clears the flag // (and we want it to stay cleared in that case). mScrollingWithAPZ = true; // When we start an APZ drag, we wont get mouse events for the drag. // APZ will consume them all and only notify us of the new scroll position. bool waitForRefresh = InputAPZContext::HavePendingLayerization(); nsIWidget* widget = this->GetNearestWidget(); if (waitForRefresh) { waitForRefresh = false; if (nsPresContext* presContext = presShell->GetPresContext()) { presContext->RegisterManagedPostRefreshObserver( new ManagedPostRefreshObserver( presContext, [widget = RefPtr(widget), dragMetrics](bool aWasCanceled) { if (!aWasCanceled) { widget->StartAsyncScrollbarDrag(dragMetrics); } return ManagedPostRefreshObserver::Unregister::Yes; })); waitForRefresh = true; } } if (!waitForRefresh) { widget->StartAsyncScrollbarDrag(dragMetrics); } } nsresult nsSliderFrame::StartDrag(Event* aEvent) { #ifdef DEBUG_SLIDER printf("Begin dragging\n"); #endif if (mContent->AsElement()->AttrValueIs(kNameSpaceID_None, nsGkAtoms::disabled, nsGkAtoms::_true, eCaseMatters)) return NS_OK; WidgetGUIEvent* event = aEvent->WidgetEventPtr()->AsGUIEvent(); if (!ShouldScrollForEvent(event)) { return NS_OK; } nsPoint pt; if (!GetEventPoint(event, pt)) { return NS_OK; } bool isHorizontal = Scrollbar()->IsHorizontal(); nscoord pos = isHorizontal ? pt.x : pt.y; // If we should scroll-to-click, first place the middle of the slider thumb // under the mouse. nsCOMPtr scrollbar; nscoord newpos = pos; bool scrollToClick = ShouldScrollToClickForEvent(event); if (scrollToClick) { // adjust so that the middle of the thumb is placed under the click nsIFrame* thumbFrame = mFrames.FirstChild(); if (!thumbFrame) { return NS_OK; } nsSize thumbSize = thumbFrame->GetSize(); nscoord thumbLength = isHorizontal ? thumbSize.width : thumbSize.height; newpos -= (thumbLength / 2); scrollbar = Scrollbar()->GetContent(); } DragThumb(true); if (scrollToClick) { // should aMaySnap be true here? SetCurrentThumbPosition(scrollbar, newpos, false, false); } nsIFrame* thumbFrame = mFrames.FirstChild(); if (!thumbFrame) { return NS_OK; } SetupDrag(event, thumbFrame, pos, isHorizontal); return NS_OK; } nsresult nsSliderFrame::StopDrag() { AddListener(); DragThumb(false); mScrollingWithAPZ = false; UnsuppressDisplayport(); if (mRepeatDirection) { StopRepeat(); mRepeatDirection = 0; } return NS_OK; } void nsSliderFrame::DragThumb(bool aGrabMouseEvents) { mDragFinished = !aGrabMouseEvents; if (aGrabMouseEvents) { PresShell::SetCapturingContent( GetContent(), CaptureFlags::IgnoreAllowedState | CaptureFlags::PreventDragStart); } else { PresShell::ReleaseCapturingContent(); } } bool nsSliderFrame::isDraggingThumb() const { return PresShell::GetCapturingContent() == GetContent(); } void nsSliderFrame::AddListener() { if (!mMediator) { mMediator = new nsSliderMediator(this); } nsIFrame* thumbFrame = mFrames.FirstChild(); if (!thumbFrame) { return; } thumbFrame->GetContent()->AddSystemEventListener(u"mousedown"_ns, mMediator, false, false); thumbFrame->GetContent()->AddSystemEventListener(u"touchstart"_ns, mMediator, false, false); } void nsSliderFrame::RemoveListener() { NS_ASSERTION(mMediator, "No listener was ever added!!"); nsIFrame* thumbFrame = mFrames.FirstChild(); if (!thumbFrame) return; thumbFrame->GetContent()->RemoveSystemEventListener(u"mousedown"_ns, mMediator, false); thumbFrame->GetContent()->RemoveSystemEventListener(u"touchstart"_ns, mMediator, false); } bool nsSliderFrame::ShouldScrollForEvent(WidgetGUIEvent* aEvent) { switch (aEvent->mMessage) { case eTouchStart: case eTouchEnd: return true; case eMouseDown: case eMouseUp: { uint16_t button = aEvent->AsMouseEvent()->mButton; #ifdef MOZ_WIDGET_GTK return (button == MouseButton::ePrimary) || (button == MouseButton::eSecondary && GetScrollToClick()) || (button == MouseButton::eMiddle && gMiddlePref && !GetScrollToClick()); #else return (button == MouseButton::ePrimary) || (button == MouseButton::eMiddle && gMiddlePref); #endif } default: return false; } } bool nsSliderFrame::ShouldScrollToClickForEvent(WidgetGUIEvent* aEvent) { if (!ShouldScrollForEvent(aEvent)) { return false; } if (aEvent->mMessage != eMouseDown && aEvent->mMessage != eTouchStart) { return false; } #if defined(XP_MACOSX) || defined(MOZ_WIDGET_GTK) // On Mac and Linux, clicking the scrollbar thumb should never scroll to // click. if (IsEventOverThumb(aEvent)) { return false; } #endif if (aEvent->mMessage == eTouchStart) { return GetScrollToClick(); } WidgetMouseEvent* mouseEvent = aEvent->AsMouseEvent(); if (mouseEvent->mButton == MouseButton::ePrimary) { #ifdef XP_MACOSX bool invertPref = mouseEvent->IsAlt(); #else bool invertPref = mouseEvent->IsShift(); #endif return GetScrollToClick() != invertPref; } #ifdef MOZ_WIDGET_GTK if (mouseEvent->mButton == MouseButton::eSecondary) { return !GetScrollToClick(); } #endif return true; } bool nsSliderFrame::IsEventOverThumb(WidgetGUIEvent* aEvent) { nsIFrame* thumbFrame = mFrames.FirstChild(); if (!thumbFrame) { return false; } nsPoint eventPoint; if (!GetEventPoint(aEvent, eventPoint)) { return false; } const nsRect thumbRect = thumbFrame->GetRect(); const bool isHorizontal = Scrollbar()->IsHorizontal(); nscoord eventPos = isHorizontal ? eventPoint.x : eventPoint.y; nscoord thumbStart = isHorizontal ? thumbRect.x : thumbRect.y; nscoord thumbEnd = isHorizontal ? thumbRect.XMost() : thumbRect.YMost(); return eventPos >= thumbStart && eventPos < thumbEnd; } NS_IMETHODIMP nsSliderFrame::HandlePress(nsPresContext* aPresContext, WidgetGUIEvent* aEvent, nsEventStatus* aEventStatus) { if (!ShouldScrollForEvent(aEvent) || ShouldScrollToClickForEvent(aEvent)) { return NS_OK; } if (IsEventOverThumb(aEvent)) { return NS_OK; } nsIFrame* thumbFrame = mFrames.FirstChild(); if (!thumbFrame) // display:none? return NS_OK; if (mContent->AsElement()->AttrValueIs(kNameSpaceID_None, nsGkAtoms::disabled, nsGkAtoms::_true, eCaseMatters)) return NS_OK; nsRect thumbRect = thumbFrame->GetRect(); nscoord change = 1; nsPoint eventPoint; if (!GetEventPoint(aEvent, eventPoint)) { return NS_OK; } if (Scrollbar()->IsHorizontal() ? eventPoint.x < thumbRect.x : eventPoint.y < thumbRect.y) { change = -1; } mRepeatDirection = change; DragThumb(true); if (StaticPrefs::layout_scrollbars_click_and_hold_track_continue_to_end()) { // Set the destination point to the very end of the scrollbar so that // scrolling doesn't stop halfway through. if (change > 0) { mDestinationPoint = nsPoint(GetRect().width, GetRect().height); } else { mDestinationPoint = nsPoint(0, 0); } } else { mDestinationPoint = eventPoint; } StartRepeat(); PageScroll(false); return NS_OK; } NS_IMETHODIMP nsSliderFrame::HandleRelease(nsPresContext* aPresContext, WidgetGUIEvent* aEvent, nsEventStatus* aEventStatus) { StopRepeat(); nsScrollbarFrame* sb = Scrollbar(); if (nsIScrollbarMediator* m = sb->GetScrollbarMediator()) { m->ScrollbarReleased(sb); } return NS_OK; } void nsSliderFrame::Destroy(DestroyContext& aContext) { // tell our mediator if we have one we are gone. if (mMediator) { mMediator->SetSlider(nullptr); mMediator = nullptr; } StopRepeat(); // call base class Destroy() nsContainerFrame::Destroy(aContext); } void nsSliderFrame::Notify() { bool stop = false; nsIFrame* thumbFrame = mFrames.FirstChild(); if (!thumbFrame) { StopRepeat(); return; } nsRect thumbRect = thumbFrame->GetRect(); const bool isHorizontal = Scrollbar()->IsHorizontal(); // See if the thumb has moved past our destination point. // if it has we want to stop. if (isHorizontal) { if (mRepeatDirection < 0) { if (thumbRect.x < mDestinationPoint.x) stop = true; } else { if (thumbRect.x + thumbRect.width > mDestinationPoint.x) stop = true; } } else { if (mRepeatDirection < 0) { if (thumbRect.y < mDestinationPoint.y) stop = true; } else { if (thumbRect.y + thumbRect.height > mDestinationPoint.y) stop = true; } } if (stop) { StopRepeat(); } else { PageScroll(true); } } void nsSliderFrame::PageScroll(bool aClickAndHold) { int32_t changeDirection = mRepeatDirection; if (mContent->AsElement()->AttrValueIs(kNameSpaceID_None, nsGkAtoms::dir, nsGkAtoms::reverse, eCaseMatters)) { changeDirection = -changeDirection; } nsScrollbarFrame* sb = Scrollbar(); nsIScrollableFrame* sf = GetScrollFrame(); const ScrollSnapFlags scrollSnapFlags = ScrollSnapFlags::IntendedDirection | ScrollSnapFlags::IntendedEndPosition; // If our nsIScrollbarMediator implementation is an nsIScrollableFrame, // use ScrollTo() to ensure we do not scroll past the intended // destination. Otherwise, the combination of smooth scrolling and // ScrollBy() semantics (which adds the delta to the current destination // if there is a smooth scroll in progress) can lead to scrolling too far // (bug 1331390). // Only do this when the page scroll is triggered by the repeat timer // when the mouse is being held down. For multiple clicks in // succession, we want to make sure we scroll by a full page for // each click, so we use ScrollByPage(). if (aClickAndHold && sf) { const bool isHorizontal = sb->IsHorizontal(); nsIFrame* thumbFrame = mFrames.FirstChild(); if (!thumbFrame) { return; } nsRect thumbRect = thumbFrame->GetRect(); nscoord maxDistanceAlongTrack; if (isHorizontal) { maxDistanceAlongTrack = mDestinationPoint.x - thumbRect.x - thumbRect.width / 2; } else { maxDistanceAlongTrack = mDestinationPoint.y - thumbRect.y - thumbRect.height / 2; } // Convert distance along scrollbar track to amount of scrolled content. nscoord maxDistanceToScroll = maxDistanceAlongTrack / GetThumbRatio(); nsIContent* content = sb->GetContent(); const CSSIntCoord pageLength = GetPageIncrement(content); nsPoint pos = sf->GetScrollPosition(); if (mCurrentClickHoldDestination) { // We may not have arrived at the destination of the scroll from the // previous repeat timer tick, some of that scroll may still be pending. nsPoint pendingScroll = *mCurrentClickHoldDestination - sf->GetScrollPosition(); // Scroll by one page relative to the previous destination, so that we // scroll at a rate of a full page per repeat timer tick. pos += pendingScroll; // Make a corresponding adjustment to the maxium distance we can scroll, // so we successfully avoid overshoot. maxDistanceToScroll -= (isHorizontal ? pendingScroll.x : pendingScroll.y); } nscoord distanceToScroll = std::min(abs(maxDistanceToScroll), CSSPixel::ToAppUnits(CSSCoord(pageLength))) * changeDirection; if (isHorizontal) { pos.x += distanceToScroll; } else { pos.y += distanceToScroll; } mCurrentClickHoldDestination = Some(pos); sf->ScrollTo(pos, StaticPrefs::general_smoothScroll() && StaticPrefs::general_smoothScroll_pages() ? ScrollMode::Smooth : ScrollMode::Instant, nullptr, scrollSnapFlags); return; } sb->SetIncrementToPage(changeDirection); if (nsIScrollbarMediator* m = sb->GetScrollbarMediator()) { m->ScrollByPage(sb, changeDirection, scrollSnapFlags); return; } PageUpDown(changeDirection); } void nsSliderFrame::SetupDrag(WidgetGUIEvent* aEvent, nsIFrame* aThumbFrame, nscoord aPos, bool aIsHorizontal) { if (aIsHorizontal) { mThumbStart = aThumbFrame->GetPosition().x; } else { mThumbStart = aThumbFrame->GetPosition().y; } mDragStart = aPos - mThumbStart; mScrollingWithAPZ = false; StartAPZDrag(aEvent); // sets mScrollingWithAPZ=true if appropriate #ifdef DEBUG_SLIDER printf("Pressed mDragStart=%d\n", mDragStart); #endif if (!mScrollingWithAPZ) { SuppressDisplayport(); } } float nsSliderFrame::GetThumbRatio() const { // mRatio is in thumb app units per scrolled css pixels. Convert it to a // ratio of the thumb's CSS pixels per scrolled CSS pixels. (Note the thumb // is in the scrollframe's parent's space whereas the scrolled CSS pixels // are in the scrollframe's space). return mRatio / AppUnitsPerCSSPixel(); } void nsSliderFrame::AsyncScrollbarDragInitiated(uint64_t aDragBlockId) { mAPZDragInitiated = Some(aDragBlockId); } void nsSliderFrame::AsyncScrollbarDragRejected() { mScrollingWithAPZ = false; // Only suppress the displayport if we're still dragging the thumb. // Otherwise, no one will unsuppress it. if (isDraggingThumb()) { SuppressDisplayport(); } } void nsSliderFrame::SuppressDisplayport() { if (!mSuppressionActive) { PresShell()->SuppressDisplayport(true); mSuppressionActive = true; } } void nsSliderFrame::UnsuppressDisplayport() { if (mSuppressionActive) { PresShell()->SuppressDisplayport(false); mSuppressionActive = false; } } bool nsSliderFrame::OnlySystemGroupDispatch(EventMessage aMessage) const { // If we are in a native anonymous subtree, do not dispatch mouse-move or // pointer-move events targeted at this slider frame to web content. This // matches the behaviour of other browsers. return (aMessage == eMouseMove || aMessage == ePointerMove) && isDraggingThumb() && GetContent()->IsInNativeAnonymousSubtree(); } bool nsSliderFrame::GetEventPoint(WidgetGUIEvent* aEvent, nsPoint& aPoint) { LayoutDeviceIntPoint refPoint; if (!GetEventPoint(aEvent, refPoint)) { return false; } aPoint = nsLayoutUtils::GetEventCoordinatesRelativeTo(aEvent, refPoint, RelativeTo{this}); return true; } bool nsSliderFrame::GetEventPoint(WidgetGUIEvent* aEvent, LayoutDeviceIntPoint& aPoint) { NS_ENSURE_TRUE(aEvent, false); WidgetTouchEvent* touchEvent = aEvent->AsTouchEvent(); if (touchEvent) { // return false if there is more than one touch on the page, or if // we can't find a touch point if (touchEvent->mTouches.Length() != 1) { return false; } dom::Touch* touch = touchEvent->mTouches.SafeElementAt(0); if (!touch) { return false; } aPoint = touch->mRefPoint; } else { aPoint = aEvent->mRefPoint; } return true; } NS_IMPL_ISUPPORTS(nsSliderMediator, nsIDOMEventListener)