//////////////////////////////////////////////////////////////////////////////// /// /// Common type definitions for SoundTouch audio processing library. /// /// Author : Copyright (c) Olli Parviainen /// Author e-mail : oparviai 'at' iki.fi /// SoundTouch WWW: http://www.surina.net/soundtouch /// //////////////////////////////////////////////////////////////////////////////// // // License : // // SoundTouch audio processing library // Copyright (c) Olli Parviainen // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////// #ifndef STTypes_H #define STTypes_H typedef unsigned int uint; typedef unsigned long ulong; // Patch for MinGW: on Win64 long is 32-bit #ifdef _WIN64 typedef unsigned long long ulongptr; #else typedef ulong ulongptr; #endif // Helper macro for aligning pointer up to next 16-byte boundary #define SOUNDTOUCH_ALIGN_POINTER_16(x) ( ( (ulongptr)(x) + 15 ) & ~(ulongptr)15 ) #include "soundtouch_config.h" namespace soundtouch { /// Max allowed number of channels #define SOUNDTOUCH_MAX_CHANNELS 16 /// Activate these undef's to overrule the possible sampletype /// setting inherited from some other header file: //#undef SOUNDTOUCH_INTEGER_SAMPLES //#undef SOUNDTOUCH_FLOAT_SAMPLES /// If following flag is defined, always uses multichannel processing /// routines also for mono and stero sound. This is for routine testing /// purposes; output should be same with either routines, yet disabling /// the dedicated mono/stereo processing routines will result in slower /// runtime performance so recommendation is to keep this off. // #define USE_MULTICH_ALWAYS #if (defined(__SOFTFP__) && defined(ANDROID)) // For Android compilation: Force use of Integer samples in case that // compilation uses soft-floating point emulation - soft-fp is way too slow #undef SOUNDTOUCH_FLOAT_SAMPLES #define SOUNDTOUCH_INTEGER_SAMPLES 1 #endif #if !(SOUNDTOUCH_INTEGER_SAMPLES || SOUNDTOUCH_FLOAT_SAMPLES) /// Choose either 32bit floating point or 16bit integer sampletype /// by choosing one of the following defines, unless this selection /// has already been done in some other file. //// /// Notes: /// - In Windows environment, choose the sample format with the /// following defines. /// - In GNU environment, the floating point samples are used by /// default, but integer samples can be chosen by giving the /// following switch to the configure script: /// ./configure --enable-integer-samples /// However, if you still prefer to select the sample format here /// also in GNU environment, then please #undef the INTEGER_SAMPLE /// and FLOAT_SAMPLE defines first as in comments above. //#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples #define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples #endif #if (_M_IX86 || __i386__ || __x86_64__ || _M_X64) /// Define this to allow X86-specific assembler/intrinsic optimizations. /// Notice that library contains also usual C++ versions of each of these /// these routines, so if you're having difficulties getting the optimized /// routines compiled for whatever reason, you may disable these optimizations /// to make the library compile. #define SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS 1 /// In GNU environment, allow the user to override this setting by /// giving the following switch to the configure script: /// ./configure --disable-x86-optimizations /// ./configure --enable-x86-optimizations=no #ifdef SOUNDTOUCH_DISABLE_X86_OPTIMIZATIONS #undef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS #endif #else /// Always disable optimizations when not using a x86 systems. #undef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS #endif // If defined, allows the SIMD-optimized routines to skip unevenly aligned // memory offsets that can cause performance penalty in some SIMD implementations. // Causes slight compromise in sound quality. // #define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION 1 #ifdef SOUNDTOUCH_INTEGER_SAMPLES // 16bit integer sample type typedef short SAMPLETYPE; // data type for sample accumulation: Use 32bit integer to prevent overflows typedef long LONG_SAMPLETYPE; #ifdef SOUNDTOUCH_FLOAT_SAMPLES // check that only one sample type is defined #error "conflicting sample types defined" #endif // SOUNDTOUCH_FLOAT_SAMPLES #ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS // Allow MMX optimizations (not available in X64 mode) #if (!_M_X64) #define SOUNDTOUCH_ALLOW_MMX 1 #endif #endif #else // floating point samples typedef float SAMPLETYPE; // data type for sample accumulation: Use float also here to enable // efficient autovectorization typedef float LONG_SAMPLETYPE; #ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS // Allow SSE optimizations #define SOUNDTOUCH_ALLOW_SSE 1 #endif #endif // SOUNDTOUCH_INTEGER_SAMPLES #if ((SOUNDTOUCH_ALLOW_SSE) || (__SSE__) || (SOUNDTOUCH_USE_NEON)) #if SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION #define ST_SIMD_AVOID_UNALIGNED #endif #endif }; // define ST_NO_EXCEPTION_HANDLING switch to disable throwing std exceptions: // #define ST_NO_EXCEPTION_HANDLING 1 #ifdef ST_NO_EXCEPTION_HANDLING // Exceptions disabled. Throw asserts instead if enabled. #include #define ST_THROW_RT_ERROR(x) {assert((const char *)x);} #else // use c++ standard exceptions #include #include #define ST_THROW_RT_ERROR(x) {throw std::runtime_error(x);} #endif // When this #define is active, eliminates a clicking sound when the "rate" or "pitch" // parameter setting crosses from value <1 to >=1 or vice versa during processing. // Default is off as such crossover is untypical case and involves a slight sound // quality compromise. //#define SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER 1 #endif