//////////////////////////////////////////////////////////////////////////////// /// /// MMX optimized routines. All MMX optimized functions have been gathered into /// this single source code file, regardless to their class or original source /// code file, in order to ease porting the library to other compiler and /// processor platforms. /// /// The MMX-optimizations are programmed using MMX compiler intrinsics that /// are supported both by Microsoft Visual C++ and GCC compilers, so this file /// should compile with both toolsets. /// /// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++ /// 6.0 processor pack" update to support compiler intrinsic syntax. The update /// is available for download at Microsoft Developers Network, see here: /// http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx /// /// Author : Copyright (c) Olli Parviainen /// Author e-mail : oparviai 'at' iki.fi /// SoundTouch WWW: http://www.surina.net/soundtouch /// //////////////////////////////////////////////////////////////////////////////// // // License : // // SoundTouch audio processing library // Copyright (c) Olli Parviainen // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////// #include "STTypes.h" #ifdef SOUNDTOUCH_ALLOW_MMX // MMX routines available only with integer sample type using namespace soundtouch; ////////////////////////////////////////////////////////////////////////////// // // implementation of MMX optimized functions of class 'TDStretchMMX' // ////////////////////////////////////////////////////////////////////////////// #include "TDStretch.h" #include #include #include // Calculates cross correlation of two buffers double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2, double &dnorm) { const __m64 *pVec1, *pVec2; __m64 shifter; __m64 accu, normaccu; long corr, norm; int i; pVec1 = (__m64*)pV1; pVec2 = (__m64*)pV2; shifter = _m_from_int(overlapDividerBitsNorm); normaccu = accu = _mm_setzero_si64(); // Process 4 parallel sets of 2 * stereo samples or 4 * mono samples // during each round for improved CPU-level parallellization. for (i = 0; i < channels * overlapLength / 16; i ++) { __m64 temp, temp2; // dictionary of instructions: // _m_pmaddwd : 4*16bit multiply-add, resulting two 32bits = [a0*b0+a1*b1 ; a2*b2+a3*b3] // _mm_add_pi32 : 2*32bit add // _m_psrad : 32bit right-shift temp = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[0], pVec2[0]), shifter), _mm_sra_pi32(_mm_madd_pi16(pVec1[1], pVec2[1]), shifter)); temp2 = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[0], pVec1[0]), shifter), _mm_sra_pi32(_mm_madd_pi16(pVec1[1], pVec1[1]), shifter)); accu = _mm_add_pi32(accu, temp); normaccu = _mm_add_pi32(normaccu, temp2); temp = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[2], pVec2[2]), shifter), _mm_sra_pi32(_mm_madd_pi16(pVec1[3], pVec2[3]), shifter)); temp2 = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[2], pVec1[2]), shifter), _mm_sra_pi32(_mm_madd_pi16(pVec1[3], pVec1[3]), shifter)); accu = _mm_add_pi32(accu, temp); normaccu = _mm_add_pi32(normaccu, temp2); pVec1 += 4; pVec2 += 4; } // copy hi-dword of mm0 to lo-dword of mm1, then sum mmo+mm1 // and finally store the result into the variable "corr" accu = _mm_add_pi32(accu, _mm_srli_si64(accu, 32)); corr = _m_to_int(accu); normaccu = _mm_add_pi32(normaccu, _mm_srli_si64(normaccu, 32)); norm = _m_to_int(normaccu); // Clear MMS state _m_empty(); if (norm > (long)maxnorm) { // modify 'maxnorm' inside critical section to avoid multi-access conflict if in OpenMP mode #pragma omp critical if (norm > (long)maxnorm) { maxnorm = norm; } } // Normalize result by dividing by sqrt(norm) - this step is easiest // done using floating point operation dnorm = (double)norm; return (double)corr / sqrt(dnorm < 1e-9 ? 1.0 : dnorm); // Note: Warning about the missing EMMS instruction is harmless // as it'll be called elsewhere. } /// Update cross-correlation by accumulating "norm" coefficient by previously calculated value double TDStretchMMX::calcCrossCorrAccumulate(const short *pV1, const short *pV2, double &dnorm) { const __m64 *pVec1, *pVec2; __m64 shifter; __m64 accu; long corr, lnorm; int i; // cancel first normalizer tap from previous round lnorm = 0; for (i = 1; i <= channels; i ++) { lnorm -= (pV1[-i] * pV1[-i]) >> overlapDividerBitsNorm; } pVec1 = (__m64*)pV1; pVec2 = (__m64*)pV2; shifter = _m_from_int(overlapDividerBitsNorm); accu = _mm_setzero_si64(); // Process 4 parallel sets of 2 * stereo samples or 4 * mono samples // during each round for improved CPU-level parallellization. for (i = 0; i < channels * overlapLength / 16; i ++) { __m64 temp; // dictionary of instructions: // _m_pmaddwd : 4*16bit multiply-add, resulting two 32bits = [a0*b0+a1*b1 ; a2*b2+a3*b3] // _mm_add_pi32 : 2*32bit add // _m_psrad : 32bit right-shift temp = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[0], pVec2[0]), shifter), _mm_sra_pi32(_mm_madd_pi16(pVec1[1], pVec2[1]), shifter)); accu = _mm_add_pi32(accu, temp); temp = _mm_add_pi32(_mm_sra_pi32(_mm_madd_pi16(pVec1[2], pVec2[2]), shifter), _mm_sra_pi32(_mm_madd_pi16(pVec1[3], pVec2[3]), shifter)); accu = _mm_add_pi32(accu, temp); pVec1 += 4; pVec2 += 4; } // copy hi-dword of mm0 to lo-dword of mm1, then sum mmo+mm1 // and finally store the result into the variable "corr" accu = _mm_add_pi32(accu, _mm_srli_si64(accu, 32)); corr = _m_to_int(accu); // Clear MMS state _m_empty(); // update normalizer with last samples of this round pV1 = (short *)pVec1; for (int j = 1; j <= channels; j ++) { lnorm += (pV1[-j] * pV1[-j]) >> overlapDividerBitsNorm; } dnorm += (double)lnorm; if (lnorm > (long)maxnorm) { maxnorm = lnorm; } // Normalize result by dividing by sqrt(norm) - this step is easiest // done using floating point operation return (double)corr / sqrt((dnorm < 1e-9) ? 1.0 : dnorm); } void TDStretchMMX::clearCrossCorrState() { // Clear MMS state _m_empty(); //_asm EMMS; } // MMX-optimized version of the function overlapStereo void TDStretchMMX::overlapStereo(short *output, const short *input) const { const __m64 *pVinput, *pVMidBuf; __m64 *pVdest; __m64 mix1, mix2, adder, shifter; int i; pVinput = (const __m64*)input; pVMidBuf = (const __m64*)pMidBuffer; pVdest = (__m64*)output; // mix1 = mixer values for 1st stereo sample // mix1 = mixer values for 2nd stereo sample // adder = adder for updating mixer values after each round mix1 = _mm_set_pi16(0, overlapLength, 0, overlapLength); adder = _mm_set_pi16(1, -1, 1, -1); mix2 = _mm_add_pi16(mix1, adder); adder = _mm_add_pi16(adder, adder); // Overlaplength-division by shifter. "+1" is to account for "-1" deduced in // overlapDividerBits calculation earlier. shifter = _m_from_int(overlapDividerBitsPure + 1); for (i = 0; i < overlapLength / 4; i ++) { __m64 temp1, temp2; // load & shuffle data so that input & mixbuffer data samples are paired temp1 = _mm_unpacklo_pi16(pVMidBuf[0], pVinput[0]); // = i0l m0l i0r m0r temp2 = _mm_unpackhi_pi16(pVMidBuf[0], pVinput[0]); // = i1l m1l i1r m1r // temp = (temp .* mix) >> shifter temp1 = _mm_sra_pi32(_mm_madd_pi16(temp1, mix1), shifter); temp2 = _mm_sra_pi32(_mm_madd_pi16(temp2, mix2), shifter); pVdest[0] = _mm_packs_pi32(temp1, temp2); // pack 2*2*32bit => 4*16bit // update mix += adder mix1 = _mm_add_pi16(mix1, adder); mix2 = _mm_add_pi16(mix2, adder); // --- second round begins here --- // load & shuffle data so that input & mixbuffer data samples are paired temp1 = _mm_unpacklo_pi16(pVMidBuf[1], pVinput[1]); // = i2l m2l i2r m2r temp2 = _mm_unpackhi_pi16(pVMidBuf[1], pVinput[1]); // = i3l m3l i3r m3r // temp = (temp .* mix) >> shifter temp1 = _mm_sra_pi32(_mm_madd_pi16(temp1, mix1), shifter); temp2 = _mm_sra_pi32(_mm_madd_pi16(temp2, mix2), shifter); pVdest[1] = _mm_packs_pi32(temp1, temp2); // pack 2*2*32bit => 4*16bit // update mix += adder mix1 = _mm_add_pi16(mix1, adder); mix2 = _mm_add_pi16(mix2, adder); pVinput += 2; pVMidBuf += 2; pVdest += 2; } _m_empty(); // clear MMS state } ////////////////////////////////////////////////////////////////////////////// // // implementation of MMX optimized functions of class 'FIRFilter' // ////////////////////////////////////////////////////////////////////////////// #include "FIRFilter.h" FIRFilterMMX::FIRFilterMMX() : FIRFilter() { filterCoeffsAlign = NULL; filterCoeffsUnalign = NULL; } FIRFilterMMX::~FIRFilterMMX() { delete[] filterCoeffsUnalign; } // (overloaded) Calculates filter coefficients for MMX routine void FIRFilterMMX::setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor) { uint i; FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor); // Ensure that filter coeffs array is aligned to 16-byte boundary delete[] filterCoeffsUnalign; filterCoeffsUnalign = new short[2 * newLength + 8]; filterCoeffsAlign = (short *)SOUNDTOUCH_ALIGN_POINTER_16(filterCoeffsUnalign); // rearrange the filter coefficients for mmx routines for (i = 0;i < length; i += 4) { filterCoeffsAlign[2 * i + 0] = coeffs[i + 0]; filterCoeffsAlign[2 * i + 1] = coeffs[i + 2]; filterCoeffsAlign[2 * i + 2] = coeffs[i + 0]; filterCoeffsAlign[2 * i + 3] = coeffs[i + 2]; filterCoeffsAlign[2 * i + 4] = coeffs[i + 1]; filterCoeffsAlign[2 * i + 5] = coeffs[i + 3]; filterCoeffsAlign[2 * i + 6] = coeffs[i + 1]; filterCoeffsAlign[2 * i + 7] = coeffs[i + 3]; } } // mmx-optimized version of the filter routine for stereo sound uint FIRFilterMMX::evaluateFilterStereo(short *dest, const short *src, uint numSamples) const { // Create stack copies of the needed member variables for asm routines : uint i, j; __m64 *pVdest = (__m64*)dest; if (length < 2) return 0; for (i = 0; i < (numSamples - length) / 2; i ++) { __m64 accu1; __m64 accu2; const __m64 *pVsrc = (const __m64*)src; const __m64 *pVfilter = (const __m64*)filterCoeffsAlign; accu1 = accu2 = _mm_setzero_si64(); for (j = 0; j < lengthDiv8 * 2; j ++) { __m64 temp1, temp2; temp1 = _mm_unpacklo_pi16(pVsrc[0], pVsrc[1]); // = l2 l0 r2 r0 temp2 = _mm_unpackhi_pi16(pVsrc[0], pVsrc[1]); // = l3 l1 r3 r1 accu1 = _mm_add_pi32(accu1, _mm_madd_pi16(temp1, pVfilter[0])); // += l2*f2+l0*f0 r2*f2+r0*f0 accu1 = _mm_add_pi32(accu1, _mm_madd_pi16(temp2, pVfilter[1])); // += l3*f3+l1*f1 r3*f3+r1*f1 temp1 = _mm_unpacklo_pi16(pVsrc[1], pVsrc[2]); // = l4 l2 r4 r2 accu2 = _mm_add_pi32(accu2, _mm_madd_pi16(temp2, pVfilter[0])); // += l3*f2+l1*f0 r3*f2+r1*f0 accu2 = _mm_add_pi32(accu2, _mm_madd_pi16(temp1, pVfilter[1])); // += l4*f3+l2*f1 r4*f3+r2*f1 // accu1 += l2*f2+l0*f0 r2*f2+r0*f0 // += l3*f3+l1*f1 r3*f3+r1*f1 // accu2 += l3*f2+l1*f0 r3*f2+r1*f0 // l4*f3+l2*f1 r4*f3+r2*f1 pVfilter += 2; pVsrc += 2; } // accu >>= resultDivFactor accu1 = _mm_srai_pi32(accu1, resultDivFactor); accu2 = _mm_srai_pi32(accu2, resultDivFactor); // pack 2*2*32bits => 4*16 bits pVdest[0] = _mm_packs_pi32(accu1, accu2); src += 4; pVdest ++; } _m_empty(); // clear emms state return (numSamples & 0xfffffffe) - length; } #else // workaround to not complain about empty module bool _dontcomplain_mmx_empty; #endif // SOUNDTOUCH_ALLOW_MMX