/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/RandomNum.h" #include /* * We're going to check that random number generation is sane on a basic * level - That is, we want to check that the function returns success * and doesn't just keep returning the same number. * * Note that there are many more tests that could be done, but to really test * a PRNG we'd probably need to generate a large set of randoms and * perform statistical analysis on them. Maybe that's worth doing eventually? * * For now we should be fine just performing a dumb test of generating 5 * numbers and making sure they're all unique. In theory, it is possible for * this test to report a false negative, but with 5 numbers the probability * is less than one-in-a-trillion. * */ #define NUM_RANDOMS_TO_GENERATE 5 using mozilla::Maybe; using mozilla::RandomUint64; static uint64_t getRandomUint64OrDie() { Maybe maybeRandomNum = RandomUint64(); MOZ_RELEASE_ASSERT(maybeRandomNum.isSome()); return maybeRandomNum.value(); } static void TestRandomUint64() { // The allocator uses RandomNum.h too, but its initialization path allocates // memory. While the allocator itself handles the situation, we can't, so // we make sure to use an allocation before getting a Random number ourselves. std::vector randomsList; randomsList.reserve(NUM_RANDOMS_TO_GENERATE); for (uint8_t i = 0; i < NUM_RANDOMS_TO_GENERATE; ++i) { uint64_t randomNum = getRandomUint64OrDie(); for (uint64_t num : randomsList) { MOZ_RELEASE_ASSERT(randomNum != num); } randomsList.push_back(randomNum); } } int main() { TestRandomUint64(); return 0; }