// UniqBlocks.h #ifndef __UNIQ_BLOCKS_H #define __UNIQ_BLOCKS_H #include "../../Common/MyTypes.h" #include "../../Common/MyBuffer.h" #include "../../Common/MyVector.h" struct CUniqBlocks { CObjectVector Bufs; CUIntVector Sorted; CUIntVector BufIndexToSortedIndex; unsigned AddUniq(const Byte *data, size_t size); UInt64 GetTotalSizeInBytes() const; void GetReverseMap(); bool IsOnlyEmpty() const { return (Bufs.Size() == 0 || Bufs.Size() == 1 && Bufs[0].Size() == 0); } }; #endif