// LangUtils.h #ifndef __LANG_UTILS_H #define __LANG_UTILS_H #include "../../../Windows/ResourceString.h" #ifdef LANG extern UString g_LangID; struct CIDLangPair { UInt32 ControlID; UInt32 LangID; }; void ReloadLang(); void LoadLangOneTime(); FString GetLangDirPrefix(); void LangSetDlgItemText(HWND dialog, UInt32 controlID, UInt32 langID); void LangSetDlgItems(HWND dialog, const UInt32 *ids, unsigned numItems); void LangSetDlgItems_Colon(HWND dialog, const UInt32 *ids, unsigned numItems); void LangSetWindowText(HWND window, UInt32 langID); UString LangString(UInt32 langID); void AddLangString(UString &s, UInt32 langID); void LangString(UInt32 langID, UString &dest); void LangString_OnlyFromLangFile(UInt32 langID, UString &dest); #else inline UString LangString(UInt32 langID) { return NWindows::MyLoadString(langID); } inline void LangString(UInt32 langID, UString &dest) { NWindows::MyLoadString(langID, dest); } inline void AddLangString(UString &s, UInt32 langID) { s += NWindows::MyLoadString(langID); } #endif #endif