// Windows/System.h #ifndef __WINDOWS_SYSTEM_H #define __WINDOWS_SYSTEM_H #include "../Common/MyTypes.h" namespace NWindows { namespace NSystem { UInt32 CountAffinity(DWORD_PTR mask); struct CProcessAffinity { // UInt32 numProcessThreads; // UInt32 numSysThreads; DWORD_PTR processAffinityMask; DWORD_PTR systemAffinityMask; void InitST() { // numProcessThreads = 1; // numSysThreads = 1; processAffinityMask = 1; systemAffinityMask = 1; } UInt32 GetNumProcessThreads() const { return CountAffinity(processAffinityMask); } UInt32 GetNumSystemThreads() const { return CountAffinity(systemAffinityMask); } BOOL Get(); }; UInt32 GetNumberOfProcessors(); bool GetRamSize(UInt64 &size); // returns false, if unknown ram size }} #endif