/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * test_mutex3.c * * Tests multi-threaded functionality of Mutex * */ #include "testutil.h" #include "testutil_nss.h" static PKIX_PL_Mutex *mutex; static void *plContext = NULL; static void t1(/* ARGSUSED */ void *arg) { PKIX_Error *errorResult; (void)printf("t1 acquiring lock...\n"); errorResult = PKIX_PL_Mutex_Lock(mutex, plContext); if (errorResult) testError("PKIX_PL_Mutex_Lock failed"); (void)printf("t1 sleeplng for 3 seconds\n"); PR_Sleep(PR_SecondsToInterval(3)); (void)printf("t1 releasing lock...\n"); errorResult = PKIX_PL_Mutex_Unlock(mutex, plContext); if (errorResult) testError("PKIX_PL_Mutex_Unlock failed"); (void)printf("t1 exiting...\n"); } static void t2(/* ARGSUSED */ void *arg) { PKIX_Error *errorResult; (void)printf("t2 acquiring lock...\n"); errorResult = PKIX_PL_Mutex_Lock(mutex, plContext); if (errorResult) testError("PKIX_PL_Mutex_Lock failed"); (void)printf("t2 releasing lock...\n"); errorResult = PKIX_PL_Mutex_Unlock(mutex, plContext); if (errorResult) testError("PKIX_PL_Mutex_Unlock failed"); (void)printf("t2 exiting...\n"); } int test_mutex3(int argc, char *argv[]) { PRThread *thread, *thread2; PKIX_UInt32 actualMinorVersion; PKIX_UInt32 j = 0; PKIX_TEST_STD_VARS(); startTests("Mutex and Threads"); PKIX_TEST_EXPECT_NO_ERROR( PKIX_PL_NssContext_Create(0, PKIX_FALSE, NULL, &plContext)); subTest("Mutex Creation"); PKIX_TEST_EXPECT_NO_ERROR(PKIX_PL_Mutex_Create(&mutex, plContext)); subTest("Starting thread"); thread = PR_CreateThread(PR_USER_THREAD, t1, NULL, PR_PRIORITY_NORMAL, PR_LOCAL_THREAD, PR_JOINABLE_THREAD, 0); thread2 = PR_CreateThread(PR_USER_THREAD, t2, NULL, PR_PRIORITY_NORMAL, PR_LOCAL_THREAD, PR_JOINABLE_THREAD, 0); PR_JoinThread(thread2); PR_JoinThread(thread); cleanup: PKIX_TEST_DECREF_AC(mutex); PKIX_Shutdown(plContext); PKIX_TEST_RETURN(); endTests("Mutex and Threads"); return (0); }