/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ //! Color conversion algorithms. //! //! Algorithms, matrices and constants are from the [color-4] specification, //! unless otherwise specified: //! //! https://drafts.csswg.org/css-color-4/#color-conversion-code //! //! NOTE: Matrices has to be transposed from the examples in the spec for use //! with the `euclid` library. use crate::color::ColorComponents; use crate::values::normalize; type Transform = euclid::default::Transform3D; type Vector = euclid::default::Vector3D; /// Normalize hue into [0, 360). #[inline] pub fn normalize_hue(hue: f32) -> f32 { hue - 360. * (hue / 360.).floor() } /// Calculate the hue from RGB components and return it along with the min and /// max RGB values. #[inline] fn rgb_to_hue_min_max(red: f32, green: f32, blue: f32) -> (f32, f32, f32) { let max = red.max(green).max(blue); let min = red.min(green).min(blue); let delta = max - min; let hue = if delta != 0.0 { 60.0 * if max == red { (green - blue) / delta + if green < blue { 6.0 } else { 0.0 } } else if max == green { (blue - red) / delta + 2.0 } else { (red - green) / delta + 4.0 } } else { f32::NAN }; (hue, min, max) } /// Convert from HSL notation to RGB notation. /// https://drafts.csswg.org/css-color-4/#hsl-to-rgb #[inline] pub fn hsl_to_rgb(from: &ColorComponents) -> ColorComponents { fn hue_to_rgb(t1: f32, t2: f32, hue: f32) -> f32 { let hue = normalize_hue(hue); if hue * 6.0 < 360.0 { t1 + (t2 - t1) * hue / 60.0 } else if hue * 2.0 < 360.0 { t2 } else if hue * 3.0 < 720.0 { t1 + (t2 - t1) * (240.0 - hue) / 60.0 } else { t1 } } // Convert missing components to 0.0. let ColorComponents(hue, saturation, lightness) = from.map(normalize); let saturation = saturation / 100.0; let lightness = lightness / 100.0; let t2 = if lightness <= 0.5 { lightness * (saturation + 1.0) } else { lightness + saturation - lightness * saturation }; let t1 = lightness * 2.0 - t2; ColorComponents( hue_to_rgb(t1, t2, hue + 120.0), hue_to_rgb(t1, t2, hue), hue_to_rgb(t1, t2, hue - 120.0), ) } /// Convert from RGB notation to HSL notation. /// https://drafts.csswg.org/css-color-4/#rgb-to-hsl pub fn rgb_to_hsl(from: &ColorComponents) -> ColorComponents { let ColorComponents(red, green, blue) = *from; let (hue, min, max) = rgb_to_hue_min_max(red, green, blue); let lightness = (min + max) / 2.0; let delta = max - min; let saturation = if delta != 0.0 { if lightness == 0.0 || lightness == 1.0 { 0.0 } else { (max - lightness) / lightness.min(1.0 - lightness) } } else { 0.0 }; ColorComponents(hue, saturation * 100.0, lightness * 100.0) } /// Convert from HWB notation to RGB notation. /// https://drafts.csswg.org/css-color-4/#hwb-to-rgb #[inline] pub fn hwb_to_rgb(from: &ColorComponents) -> ColorComponents { // Convert missing components to 0.0. let ColorComponents(hue, whiteness, blackness) = from.map(normalize); let whiteness = whiteness / 100.0; let blackness = blackness / 100.0; if whiteness + blackness >= 1.0 { let gray = whiteness / (whiteness + blackness); return ColorComponents(gray, gray, gray); } let x = 1.0 - whiteness - blackness; hsl_to_rgb(&ColorComponents(hue, 100.0, 50.0)).map(|v| v * x + whiteness) } /// Convert from RGB notation to HWB notation. /// https://drafts.csswg.org/css-color-4/#rgb-to-hwb #[inline] pub fn rgb_to_hwb(from: &ColorComponents) -> ColorComponents { let ColorComponents(red, green, blue) = *from; let (hue, min, max) = rgb_to_hue_min_max(red, green, blue); let whiteness = min; let blackness = 1.0 - max; ColorComponents(hue, whiteness * 100.0, blackness * 100.0) } /// Convert from the rectangular orthogonal to the cylindrical polar coordinate /// system. This is used to convert (ok)lab to (ok)lch. /// #[inline] pub fn orthogonal_to_polar(from: &ColorComponents) -> ColorComponents { let ColorComponents(lightness, a, b) = *from; let chroma = (a * a + b * b).sqrt(); // Very small chroma values make the hue component powerless. let hue = if chroma.abs() < 1.0e-6 { f32::NAN } else { normalize_hue(b.atan2(a).to_degrees()) }; ColorComponents(lightness, chroma, hue) } /// Convert from the cylindrical polar to the rectangular orthogonal coordinate /// system. This is used to convert (ok)lch to (ok)lab. /// #[inline] pub fn polar_to_orthogonal(from: &ColorComponents) -> ColorComponents { let ColorComponents(lightness, chroma, hue) = *from; // A missing hue component results in an achromatic color. if hue.is_nan() { return ColorComponents(lightness, 0.0, 0.0); } let hue = hue.to_radians(); let a = chroma * hue.cos(); let b = chroma * hue.sin(); ColorComponents(lightness, a, b) } #[inline] fn transform(from: &ColorComponents, mat: &Transform) -> ColorComponents { let result = mat.transform_vector3d(Vector::new(from.0, from.1, from.2)); ColorComponents(result.x, result.y, result.z) } fn xyz_d65_to_xyz_d50(from: &ColorComponents) -> ColorComponents { #[rustfmt::skip] const MAT: Transform = Transform::new( 1.0479298208405488, 0.029627815688159344, -0.009243058152591178, 0.0, 0.022946793341019088, 0.990434484573249, 0.015055144896577895, 0.0, -0.05019222954313557, -0.01707382502938514, 0.7518742899580008, 0.0, 0.0, 0.0, 0.0, 1.0, ); transform(from, &MAT) } fn xyz_d50_to_xyz_d65(from: &ColorComponents) -> ColorComponents { #[rustfmt::skip] const MAT: Transform = Transform::new( 0.9554734527042182, -0.028369706963208136, 0.012314001688319899, 0.0, -0.023098536874261423, 1.0099954580058226, -0.020507696433477912, 0.0, 0.0632593086610217, 0.021041398966943008, 1.3303659366080753, 0.0, 0.0, 0.0, 0.0, 1.0, ); transform(from, &MAT) } /// A reference white that is used during color conversion. pub enum WhitePoint { /// D50 white reference. D50, /// D65 white reference. D65, } impl WhitePoint { const fn values(&self) -> ColorComponents { // match self { // [0.3457 / 0.3585, 1.00000, (1.0 - 0.3457 - 0.3585) / 0.3585] WhitePoint::D50 => ColorComponents(0.9642956764295677, 1.0, 0.8251046025104602), // [0.3127 / 0.3290, 1.00000, (1.0 - 0.3127 - 0.3290) / 0.3290] WhitePoint::D65 => ColorComponents(0.9504559270516716, 1.0, 1.0890577507598784), } } } fn convert_white_point(from: WhitePoint, to: WhitePoint, components: &mut ColorComponents) { match (from, to) { (WhitePoint::D50, WhitePoint::D65) => *components = xyz_d50_to_xyz_d65(components), (WhitePoint::D65, WhitePoint::D50) => *components = xyz_d65_to_xyz_d50(components), _ => {}, } } /// A trait that allows conversion of color spaces to and from XYZ coordinate /// space with a specified white point. /// /// Allows following the specified method of converting between color spaces: /// - Convert to values to sRGB linear light. /// - Convert to XYZ coordinate space. /// - Adjust white point to target white point. /// - Convert to sRGB linear light in target color space. /// - Convert to sRGB gamma encoded in target color space. /// /// https://drafts.csswg.org/css-color-4/#color-conversion pub trait ColorSpaceConversion { /// The white point that the implementer is represented in. const WHITE_POINT: WhitePoint; /// Convert the components from sRGB gamma encoded values to sRGB linear /// light values. fn to_linear_light(from: &ColorComponents) -> ColorComponents; /// Convert the components from sRGB linear light values to XYZ coordinate /// space. fn to_xyz(from: &ColorComponents) -> ColorComponents; /// Convert the components from XYZ coordinate space to sRGB linear light /// values. fn from_xyz(from: &ColorComponents) -> ColorComponents; /// Convert the components from sRGB linear light values to sRGB gamma /// encoded values. fn to_gamma_encoded(from: &ColorComponents) -> ColorComponents; } /// Convert the color components from the specified color space to XYZ and /// return the components and the white point they are in. pub fn to_xyz(from: &ColorComponents) -> (ColorComponents, WhitePoint) { // Convert the color components where in-gamut values are in the range // [0 - 1] to linear light (un-companded) form. let result = From::to_linear_light(from); // Convert the color components from the source color space to XYZ. (From::to_xyz(&result), From::WHITE_POINT) } /// Convert the color components from XYZ at the given white point to the /// specified color space. pub fn from_xyz( from: &ColorComponents, white_point: WhitePoint, ) -> ColorComponents { let mut xyz = from.clone(); // Convert the white point if needed. convert_white_point(white_point, To::WHITE_POINT, &mut xyz); // Convert the color from XYZ to the target color space. let result = To::from_xyz(&xyz); // Convert the color components of linear-light values in the range // [0 - 1] to a gamma corrected form. To::to_gamma_encoded(&result) } /// The sRGB color space. /// https://drafts.csswg.org/css-color-4/#predefined-sRGB pub struct Srgb; impl Srgb { #[rustfmt::skip] const TO_XYZ: Transform = Transform::new( 0.4123907992659595, 0.21263900587151036, 0.01933081871559185, 0.0, 0.35758433938387796, 0.7151686787677559, 0.11919477979462599, 0.0, 0.1804807884018343, 0.07219231536073371, 0.9505321522496606, 0.0, 0.0, 0.0, 0.0, 1.0, ); #[rustfmt::skip] const FROM_XYZ: Transform = Transform::new( 3.2409699419045213, -0.9692436362808798, 0.05563007969699361, 0.0, -1.5373831775700935, 1.8759675015077206, -0.20397695888897657, 0.0, -0.4986107602930033, 0.04155505740717561, 1.0569715142428786, 0.0, 0.0, 0.0, 0.0, 1.0, ); } impl ColorSpaceConversion for Srgb { const WHITE_POINT: WhitePoint = WhitePoint::D65; fn to_linear_light(from: &ColorComponents) -> ColorComponents { from.clone().map(|value| { let abs = value.abs(); if abs < 0.04045 { value / 12.92 } else { value.signum() * ((abs + 0.055) / 1.055).powf(2.4) } }) } fn to_xyz(from: &ColorComponents) -> ColorComponents { transform(from, &Self::TO_XYZ) } fn from_xyz(from: &ColorComponents) -> ColorComponents { transform(from, &Self::FROM_XYZ) } fn to_gamma_encoded(from: &ColorComponents) -> ColorComponents { from.clone().map(|value| { let abs = value.abs(); if abs > 0.0031308 { value.signum() * (1.055 * abs.powf(1.0 / 2.4) - 0.055) } else { 12.92 * value } }) } } /// Color specified with hue, saturation and lightness components. pub struct Hsl; impl ColorSpaceConversion for Hsl { const WHITE_POINT: WhitePoint = Srgb::WHITE_POINT; fn to_linear_light(from: &ColorComponents) -> ColorComponents { Srgb::to_linear_light(&hsl_to_rgb(from)) } #[inline] fn to_xyz(from: &ColorComponents) -> ColorComponents { Srgb::to_xyz(from) } #[inline] fn from_xyz(from: &ColorComponents) -> ColorComponents { Srgb::from_xyz(from) } fn to_gamma_encoded(from: &ColorComponents) -> ColorComponents { rgb_to_hsl(&Srgb::to_gamma_encoded(from)) } } /// Color specified with hue, whiteness and blackness components. pub struct Hwb; impl ColorSpaceConversion for Hwb { const WHITE_POINT: WhitePoint = Srgb::WHITE_POINT; fn to_linear_light(from: &ColorComponents) -> ColorComponents { Srgb::to_linear_light(&hwb_to_rgb(from)) } #[inline] fn to_xyz(from: &ColorComponents) -> ColorComponents { Srgb::to_xyz(from) } #[inline] fn from_xyz(from: &ColorComponents) -> ColorComponents { Srgb::from_xyz(from) } fn to_gamma_encoded(from: &ColorComponents) -> ColorComponents { rgb_to_hwb(&Srgb::to_gamma_encoded(from)) } } /// The same as sRGB color space, except the transfer function is linear light. /// https://drafts.csswg.org/css-color-4/#predefined-sRGB-linear pub struct SrgbLinear; impl ColorSpaceConversion for SrgbLinear { const WHITE_POINT: WhitePoint = Srgb::WHITE_POINT; fn to_linear_light(from: &ColorComponents) -> ColorComponents { // Already in linear light form. from.clone() } fn to_xyz(from: &ColorComponents) -> ColorComponents { Srgb::to_xyz(from) } fn from_xyz(from: &ColorComponents) -> ColorComponents { Srgb::from_xyz(from) } fn to_gamma_encoded(from: &ColorComponents) -> ColorComponents { // Stay in linear light form. from.clone() } } /// The Display-P3 color space. /// https://drafts.csswg.org/css-color-4/#predefined-display-p3 pub struct DisplayP3; impl DisplayP3 { #[rustfmt::skip] const TO_XYZ: Transform = Transform::new( 0.48657094864821626, 0.22897456406974884, 0.0, 0.0, 0.26566769316909294, 0.6917385218365062, 0.045113381858902575, 0.0, 0.1982172852343625, 0.079286914093745, 1.0439443689009757, 0.0, 0.0, 0.0, 0.0, 1.0, ); #[rustfmt::skip] const FROM_XYZ: Transform = Transform::new( 2.4934969119414245, -0.829488969561575, 0.035845830243784335, 0.0, -0.9313836179191236, 1.7626640603183468, -0.07617238926804171, 0.0, -0.40271078445071684, 0.02362468584194359, 0.9568845240076873, 0.0, 0.0, 0.0, 0.0, 1.0, ); } impl ColorSpaceConversion for DisplayP3 { const WHITE_POINT: WhitePoint = WhitePoint::D65; fn to_linear_light(from: &ColorComponents) -> ColorComponents { Srgb::to_linear_light(from) } fn to_xyz(from: &ColorComponents) -> ColorComponents { transform(from, &Self::TO_XYZ) } fn from_xyz(from: &ColorComponents) -> ColorComponents { transform(from, &Self::FROM_XYZ) } fn to_gamma_encoded(from: &ColorComponents) -> ColorComponents { Srgb::to_gamma_encoded(from) } } /// The a98-rgb color space. /// https://drafts.csswg.org/css-color-4/#predefined-a98-rgb pub struct A98Rgb; impl A98Rgb { #[rustfmt::skip] const TO_XYZ: Transform = Transform::new( 0.5766690429101308, 0.29734497525053616, 0.027031361386412378, 0.0, 0.18555823790654627, 0.627363566255466, 0.07068885253582714, 0.0, 0.18822864623499472, 0.07529145849399789, 0.9913375368376389, 0.0, 0.0, 0.0, 0.0, 1.0, ); #[rustfmt::skip] const FROM_XYZ: Transform = Transform::new( 2.041587903810746, -0.9692436362808798, 0.013444280632031024, 0.0, -0.5650069742788596, 1.8759675015077206, -0.11836239223101824, 0.0, -0.3447313507783295, 0.04155505740717561, 1.0151749943912054, 0.0, 0.0, 0.0, 0.0, 1.0, ); } impl ColorSpaceConversion for A98Rgb { const WHITE_POINT: WhitePoint = WhitePoint::D65; fn to_linear_light(from: &ColorComponents) -> ColorComponents { from.clone().map(|v| v.signum() * v.abs().powf(2.19921875)) } fn to_xyz(from: &ColorComponents) -> ColorComponents { transform(from, &Self::TO_XYZ) } fn from_xyz(from: &ColorComponents) -> ColorComponents { transform(from, &Self::FROM_XYZ) } fn to_gamma_encoded(from: &ColorComponents) -> ColorComponents { from.clone() .map(|v| v.signum() * v.abs().powf(0.4547069271758437)) } } /// The ProPhoto RGB color space. /// https://drafts.csswg.org/css-color-4/#predefined-prophoto-rgb pub struct ProphotoRgb; impl ProphotoRgb { #[rustfmt::skip] const TO_XYZ: Transform = Transform::new( 0.7977604896723027, 0.2880711282292934, 0.0, 0.0, 0.13518583717574031, 0.7118432178101014, 0.0, 0.0, 0.0313493495815248, 0.00008565396060525902, 0.8251046025104601, 0.0, 0.0, 0.0, 0.0, 1.0, ); #[rustfmt::skip] const FROM_XYZ: Transform = Transform::new( 1.3457989731028281, -0.5446224939028347, 0.0, 0.0, -0.25558010007997534, 1.5082327413132781, 0.0, 0.0, -0.05110628506753401, 0.02053603239147973, 1.2119675456389454, 0.0, 0.0, 0.0, 0.0, 1.0, ); } impl ColorSpaceConversion for ProphotoRgb { const WHITE_POINT: WhitePoint = WhitePoint::D50; fn to_linear_light(from: &ColorComponents) -> ColorComponents { from.clone().map(|value| { const ET2: f32 = 16.0 / 512.0; let abs = value.abs(); if abs <= ET2 { value / 16.0 } else { value.signum() * abs.powf(1.8) } }) } fn to_xyz(from: &ColorComponents) -> ColorComponents { transform(from, &Self::TO_XYZ) } fn from_xyz(from: &ColorComponents) -> ColorComponents { transform(from, &Self::FROM_XYZ) } fn to_gamma_encoded(from: &ColorComponents) -> ColorComponents { const ET: f32 = 1.0 / 512.0; from.clone().map(|v| { let abs = v.abs(); if abs >= ET { v.signum() * abs.powf(1.0 / 1.8) } else { 16.0 * v } }) } } /// The Rec.2020 color space. /// https://drafts.csswg.org/css-color-4/#predefined-rec2020 pub struct Rec2020; impl Rec2020 { const ALPHA: f32 = 1.09929682680944; const BETA: f32 = 0.018053968510807; #[rustfmt::skip] const TO_XYZ: Transform = Transform::new( 0.6369580483012913, 0.26270021201126703, 0.0, 0.0, 0.14461690358620838, 0.677998071518871, 0.028072693049087508, 0.0, 0.16888097516417205, 0.059301716469861945, 1.0609850577107909, 0.0, 0.0, 0.0, 0.0, 1.0, ); #[rustfmt::skip] const FROM_XYZ: Transform = Transform::new( 1.7166511879712676, -0.666684351832489, 0.017639857445310915, 0.0, -0.3556707837763924, 1.616481236634939, -0.042770613257808655, 0.0, -0.2533662813736598, 0.01576854581391113, 0.942103121235474, 0.0, 0.0, 0.0, 0.0, 1.0, ); } impl ColorSpaceConversion for Rec2020 { const WHITE_POINT: WhitePoint = WhitePoint::D65; fn to_linear_light(from: &ColorComponents) -> ColorComponents { from.clone().map(|value| { let abs = value.abs(); if abs < Self::BETA * 4.5 { value / 4.5 } else { value.signum() * ((abs + Self::ALPHA - 1.0) / Self::ALPHA).powf(1.0 / 0.45) } }) } fn to_xyz(from: &ColorComponents) -> ColorComponents { transform(from, &Self::TO_XYZ) } fn from_xyz(from: &ColorComponents) -> ColorComponents { transform(from, &Self::FROM_XYZ) } fn to_gamma_encoded(from: &ColorComponents) -> ColorComponents { from.clone().map(|v| { let abs = v.abs(); if abs > Self::BETA { v.signum() * (Self::ALPHA * abs.powf(0.45) - (Self::ALPHA - 1.0)) } else { 4.5 * v } }) } } /// A color in the XYZ coordinate space with a D50 white reference. /// https://drafts.csswg.org/css-color-4/#predefined-xyz pub struct XyzD50; impl ColorSpaceConversion for XyzD50 { const WHITE_POINT: WhitePoint = WhitePoint::D50; fn to_linear_light(from: &ColorComponents) -> ColorComponents { from.clone() } fn to_xyz(from: &ColorComponents) -> ColorComponents { from.clone() } fn from_xyz(from: &ColorComponents) -> ColorComponents { from.clone() } fn to_gamma_encoded(from: &ColorComponents) -> ColorComponents { from.clone() } } /// A color in the XYZ coordinate space with a D65 white reference. /// https://drafts.csswg.org/css-color-4/#predefined-xyz pub struct XyzD65; impl ColorSpaceConversion for XyzD65 { const WHITE_POINT: WhitePoint = WhitePoint::D65; fn to_linear_light(from: &ColorComponents) -> ColorComponents { from.clone() } fn to_xyz(from: &ColorComponents) -> ColorComponents { from.clone() } fn from_xyz(from: &ColorComponents) -> ColorComponents { from.clone() } fn to_gamma_encoded(from: &ColorComponents) -> ColorComponents { from.clone() } } /// The Lab color space. /// https://drafts.csswg.org/css-color-4/#specifying-lab-lch pub struct Lab; impl Lab { const KAPPA: f32 = 24389.0 / 27.0; const EPSILON: f32 = 216.0 / 24389.0; } impl ColorSpaceConversion for Lab { const WHITE_POINT: WhitePoint = WhitePoint::D50; fn to_linear_light(from: &ColorComponents) -> ColorComponents { // No need for conversion. from.clone() } /// Convert a CIELAB color to XYZ as specified in [1] and [2]. /// /// [1]: https://drafts.csswg.org/css-color/#lab-to-predefined /// [2]: https://drafts.csswg.org/css-color/#color-conversion-code fn to_xyz(from: &ColorComponents) -> ColorComponents { let ColorComponents(lightness, a, b) = *from; let f1 = (lightness + 16.0) / 116.0; let f0 = f1 + a / 500.0; let f2 = f1 - b / 200.0; let f0_cubed = f0 * f0 * f0; let x = if f0_cubed > Self::EPSILON { f0_cubed } else { (116.0 * f0 - 16.0) / Self::KAPPA }; let y = if lightness > Self::KAPPA * Self::EPSILON { let v = (lightness + 16.0) / 116.0; v * v * v } else { lightness / Self::KAPPA }; let f2_cubed = f2 * f2 * f2; let z = if f2_cubed > Self::EPSILON { f2_cubed } else { (116.0 * f2 - 16.0) / Self::KAPPA }; ColorComponents(x, y, z) * Self::WHITE_POINT.values() } /// Convert an XYZ color to LAB as specified in [1] and [2]. /// /// [1]: https://drafts.csswg.org/css-color/#rgb-to-lab /// [2]: https://drafts.csswg.org/css-color/#color-conversion-code fn from_xyz(from: &ColorComponents) -> ColorComponents { let adapted = *from / Self::WHITE_POINT.values(); // 4. Convert D50-adapted XYZ to Lab. let ColorComponents(f0, f1, f2) = adapted.map(|v| { if v > Self::EPSILON { v.cbrt() } else { (Self::KAPPA * v + 16.0) / 116.0 } }); let lightness = 116.0 * f1 - 16.0; let a = 500.0 * (f0 - f1); let b = 200.0 * (f1 - f2); ColorComponents(lightness, a, b) } fn to_gamma_encoded(from: &ColorComponents) -> ColorComponents { // No need for conversion. from.clone() } } /// The Lch color space. /// https://drafts.csswg.org/css-color-4/#specifying-lab-lch pub struct Lch; impl ColorSpaceConversion for Lch { const WHITE_POINT: WhitePoint = Lab::WHITE_POINT; fn to_linear_light(from: &ColorComponents) -> ColorComponents { // No need for conversion. from.clone() } fn to_xyz(from: &ColorComponents) -> ColorComponents { // Convert LCH to Lab first. let lab = polar_to_orthogonal(from); // Then convert the Lab to XYZ. Lab::to_xyz(&lab) } fn from_xyz(from: &ColorComponents) -> ColorComponents { // First convert the XYZ to LAB. let lab = Lab::from_xyz(&from); // Then convert the Lab to LCH. orthogonal_to_polar(&lab) } fn to_gamma_encoded(from: &ColorComponents) -> ColorComponents { // No need for conversion. from.clone() } } /// The Oklab color space. /// https://drafts.csswg.org/css-color-4/#specifying-oklab-oklch pub struct Oklab; impl Oklab { #[rustfmt::skip] const XYZ_TO_LMS: Transform = Transform::new( 0.8190224432164319, 0.0329836671980271, 0.048177199566046255, 0.0, 0.3619062562801221, 0.9292868468965546, 0.26423952494422764, 0.0, -0.12887378261216414, 0.03614466816999844, 0.6335478258136937, 0.0, 0.0, 0.0, 0.0, 1.0, ); #[rustfmt::skip] const LMS_TO_OKLAB: Transform = Transform::new( 0.2104542553, 1.9779984951, 0.0259040371, 0.0, 0.7936177850, -2.4285922050, 0.7827717662, 0.0, -0.0040720468, 0.4505937099, -0.8086757660, 0.0, 0.0, 0.0, 0.0, 1.0, ); #[rustfmt::skip] const LMS_TO_XYZ: Transform = Transform::new( 1.2268798733741557, -0.04057576262431372, -0.07637294974672142, 0.0, -0.5578149965554813, 1.1122868293970594, -0.4214933239627914, 0.0, 0.28139105017721583, -0.07171106666151701, 1.5869240244272418, 0.0, 0.0, 0.0, 0.0, 1.0, ); #[rustfmt::skip] const OKLAB_TO_LMS: Transform = Transform::new( 0.99999999845051981432, 1.0000000088817607767, 1.0000000546724109177, 0.0, 0.39633779217376785678, -0.1055613423236563494, -0.089484182094965759684, 0.0, 0.21580375806075880339, -0.063854174771705903402, -1.2914855378640917399, 0.0, 0.0, 0.0, 0.0, 1.0, ); } impl ColorSpaceConversion for Oklab { const WHITE_POINT: WhitePoint = WhitePoint::D65; fn to_linear_light(from: &ColorComponents) -> ColorComponents { // No need for conversion. from.clone() } fn to_xyz(from: &ColorComponents) -> ColorComponents { let lms = transform(&from, &Self::OKLAB_TO_LMS); let lms = lms.map(|v| v * v * v); transform(&lms, &Self::LMS_TO_XYZ) } fn from_xyz(from: &ColorComponents) -> ColorComponents { let lms = transform(&from, &Self::XYZ_TO_LMS); let lms = lms.map(|v| v.cbrt()); transform(&lms, &Self::LMS_TO_OKLAB) } fn to_gamma_encoded(from: &ColorComponents) -> ColorComponents { // No need for conversion. from.clone() } } /// The Oklch color space. /// https://drafts.csswg.org/css-color-4/#specifying-oklab-oklch pub struct Oklch; impl ColorSpaceConversion for Oklch { const WHITE_POINT: WhitePoint = Oklab::WHITE_POINT; fn to_linear_light(from: &ColorComponents) -> ColorComponents { // No need for conversion. from.clone() } fn to_xyz(from: &ColorComponents) -> ColorComponents { // First convert OkLCH to Oklab. let oklab = polar_to_orthogonal(from); // Then convert Oklab to XYZ. Oklab::to_xyz(&oklab) } fn from_xyz(from: &ColorComponents) -> ColorComponents { // First convert XYZ to Oklab. let lab = Oklab::from_xyz(&from); // Then convert Oklab to OkLCH. orthogonal_to_polar(&lab) } fn to_gamma_encoded(from: &ColorComponents) -> ColorComponents { // No need for conversion. from.clone() } }