#!/bin/bash set -x -e -v # This script is for building clang. ORIGPWD="$PWD" CONFIGS=$(for c; do echo -n " -c $GECKO_PATH/$c"; done) cd $GECKO_PATH if [ -d "$MOZ_FETCHES_DIR/binutils/bin" ]; then export PATH="$MOZ_FETCHES_DIR/binutils/bin:$PATH" fi # Make the installed compiler-rt(s) available to clang. UPLOAD_DIR= taskcluster/scripts/misc/repack-clang.sh case "$CONFIGS" in *macosx64*) # cmake makes decisions based on the output of the mac-only sw_vers, which is # obviously missing when cross-compiling, so create a fake one. The exact # version doesn't really matter: as of writing, cmake checks at most for 10.5. mkdir -p $ORIGPWD/bin echo "#!/bin/sh" > $ORIGPWD/bin/sw_vers echo echo 10.12 >> $ORIGPWD/bin/sw_vers chmod +x $ORIGPWD/bin/sw_vers # these variables are used in build-clang.py export CROSS_SYSROOT=$(ls -d $MOZ_FETCHES_DIR/MacOSX1*.sdk) export PATH=$PATH:$ORIGPWD/bin ;; *win64*) case "$(uname -s)" in MINGW*|MSYS*) export UPLOAD_DIR=$ORIGPWD/public/build # Set up all the Visual Studio paths. . taskcluster/scripts/misc/vs-setup.sh # LLVM_ENABLE_DIA_SDK is set if the directory "$ENV{VSINSTALLDIR}DIA SDK" # exists. export VSINSTALLDIR="${VSPATH}/" export PATH="$(cd $MOZ_FETCHES_DIR/cmake && pwd)/bin:${PATH}" export PATH="$(cd $MOZ_FETCHES_DIR/ninja && pwd)/bin:${PATH}" ;; *) export VSINSTALLDIR="$MOZ_FETCHES_DIR/vs" ;; esac ;; *linux64*|*android*) ;; *) echo Cannot figure out build configuration for $CONFIGS exit 1 ;; esac # gets a bit too verbose here set +x cd $MOZ_FETCHES_DIR/llvm-project python3 $GECKO_PATH/build/build-clang/build-clang.py $CONFIGS set -x if [ -f clang*.tar.zst ]; then # Put a tarball in the artifacts dir mkdir -p $UPLOAD_DIR cp clang*.tar.zst $UPLOAD_DIR fi . $GECKO_PATH/taskcluster/scripts/misc/vs-cleanup.sh