[update-import-scripts.https.html] expected: if (os == "win") and not debug and (processor == "x86_64"): [TIMEOUT, OK] if (os == "win") and not debug and (processor == "x86"): [TIMEOUT, OK] if (os == "android") and debug and not swgl: [OK, ERROR] [update() should find an update in an imported script but update() should result in failure due to missing the other imported script.] expected: if (os == "win") and not debug and (processor == "x86_64"): NOTRUN if (os == "win") and not debug and (processor == "x86"): [TIMEOUT, FAIL, NOTRUN] if (os == "linux") and not fission and not debug: [FAIL, PASS] FAIL [update() should treat 404 on imported scripts as no change.] expected: if (os == "win") and not debug and (processor == "x86_64"): [TIMEOUT, NOTRUN] if (os == "win") and not debug and (processor == "x86"): [PASS, FAIL, NOTRUN] if (os == "linux") and not fission and not debug: [PASS, FAIL] [update() should fail when a new worker imports an unavailable script.] expected: if (os == "win") and not debug: [PASS, TIMEOUT] [update() should succeed when the old imported script no longer exist but the new worker doesn't import it.] expected: if (os == "win") and not debug and (processor == "x86_64"): [PASS, TIMEOUT, NOTRUN] if (os == "win") and not debug and (processor == "x86"): [PASS, FAIL, TIMEOUT, NOTRUN] [update() should work with cross-origin importScripts.] expected: if (os == "win") and not debug and (processor == "x86_64"): [NOTRUN, PASS, TIMEOUT] if (os == "win") and not debug and (processor == "x86"): [NOTRUN, PASS, TIMEOUT]