// spec link: https://html.spec.whatwg.org/#the-offscreen-2d-rendering-context importScripts("/resources/testharness.js"); function createTestImage() { var image = new OffscreenCanvas(100, 50); var imgctx = image.getContext('2d'); imgctx.fillStyle = "#F00"; imgctx.fillRect(0, 0, 2, 2); imgctx.fillStyle = "#0F0"; imgctx.fillRect(0, 0, 1, 1); return image; } test(function() { var offscreenCanvas = new OffscreenCanvas(100, 50); var ctx = offscreenCanvas.getContext('2d'); assert_true(ctx.imageSmoothingEnabled); }, "When the context is created, imageSmoothingEnabled must be set to true."); test(function() { var offscreenCanvas = new OffscreenCanvas(100, 50); var ctx = offscreenCanvas.getContext('2d'); ctx.imageSmoothingEnabled = false; assert_false(ctx.imageSmoothingEnabled); }, "On getting imageSmoothingEnabled, the user agent must return the last value it was set to."); test(function() { var offscreenCanvas = new OffscreenCanvas(100, 50); var ctx = offscreenCanvas.getContext('2d'); var image = createTestImage(); ctx.scale(10, 10); ctx.drawImage(image, 0, 0); var pixels = ctx.getImageData(9, 9, 1, 1).data; assert_not_equals(pixels[0], 0); assert_not_equals(pixels[1], 255); }, "Test that image smoothing is actually on by default."); test(function() { var offscreenCanvas = new OffscreenCanvas(100, 50); var ctx = offscreenCanvas.getContext('2d'); ctx.imageSmoothingEnabled = true; var image = createTestImage(); ctx.scale(10, 10); ctx.drawImage(image, 0, 0); var pixels = ctx.getImageData(9, 9, 1, 1).data; assert_not_equals(pixels[0], 0); assert_not_equals(pixels[1], 255); }, "Test that image smoothing works when imageSmoothingEnabled is set to true"); test(function() { var offscreenCanvas = new OffscreenCanvas(100, 50); var ctx = offscreenCanvas.getContext('2d'); var image = createTestImage(); ctx.imageSmoothingEnabled = false; ctx.scale(10, 10); ctx.drawImage(image, 0, 0); var pixels = ctx.getImageData(9, 9, 1, 1).data; assert_array_equals(pixels, [0, 255, 0, 255]); }, "Test that imageSmoothingEnabled = false (nearest-neighbor interpolation) works with drawImage()."); test(function() { var offscreenCanvas = new OffscreenCanvas(100, 50); var ctx = offscreenCanvas.getContext('2d'); var image = createTestImage(); ctx.imageSmoothingEnabled = false; ctx.scale(10, 10); ctx.fillStyle = ctx.createPattern(image, 'repeat'); ctx.fillRect(0, 0, 10, 10); var pixels = ctx.getImageData(9, 9, 1, 1).data; assert_array_equals(pixels, [0, 255, 0, 255]); }, "Test that imageSmoothingEnabled = false (nearest-neighbor interpolation) works with fillRect and createPattern()."); test(function() { var offscreenCanvas = new OffscreenCanvas(100, 50); var ctx = offscreenCanvas.getContext('2d'); var image = createTestImage(); ctx.imageSmoothingEnabled = false; ctx.fillStyle = ctx.createPattern(image, 'repeat'); ctx.scale(10, 10); ctx.rect(0, 0, 10, 10); ctx.fill(); var pixels = ctx.getImageData(9, 9, 1, 1).data; assert_array_equals(pixels, [0, 255, 0, 255]); }, "Test that imageSmoothingEnabled = false (nearest-neighbor interpolation) works with fill() and createPattern()."); test(function() { var offscreenCanvas = new OffscreenCanvas(100, 50); var ctx = offscreenCanvas.getContext('2d'); var image = createTestImage(); ctx.strokeStyle = ctx.createPattern(image, 'repeat'); ctx.lineWidth = 5; ctx.imageSmoothingEnabled = false; ctx.scale(10, 10); ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(10, 10); ctx.stroke(); var pixels = ctx.getImageData(9, 9, 1, 1).data; assert_array_equals(pixels, [0, 255, 0, 255]); }, "Test that imageSmoothingEnabled = false (nearest-neighbor interpolation) works with stroke() and createPattern()."); test(function() { var repaints = 5; var offscreenCanvas = new OffscreenCanvas(100, 50); var ctx = offscreenCanvas.getContext('2d'); function draw() { ctx.clearRect(0, 0, 10, 10); ctx.setTransform(1, 0, 0, 1, 0, 0); var image = createTestImage(); ctx.imageSmoothingEnabled = false; ctx.scale(10, 10); ctx.drawImage(image, 0, 0); var pixels = ctx.getImageData(9, 9, 1, 1).data; assert_array_equals(pixels, [0, 255, 0, 255]); } while (repaints > 0) { draw(); repaints = repaints - 1; } }, "Test that imageSmoothingEnabled = false (nearest-neighbor interpolation) still works after repaints."); done();