// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. // OffscreenCanvas test in a worker:2d.path.isPointInPath.winding // Description:isPointInPath() uses the non-zero winding number rule // Note: importScripts("/resources/testharness.js"); importScripts("/html/canvas/resources/canvas-tests.js"); var t = async_test("isPointInPath() uses the non-zero winding number rule"); var t_pass = t.done.bind(t); var t_fail = t.step_func(function(reason) { throw reason; }); t.step(function() { var canvas = new OffscreenCanvas(100, 50); var ctx = canvas.getContext('2d'); // Create a square ring, using opposite windings to make a hole in the centre ctx.moveTo(0, 0); ctx.lineTo(50, 0); ctx.lineTo(50, 50); ctx.lineTo(0, 50); ctx.lineTo(0, 0); ctx.lineTo(10, 10); ctx.lineTo(10, 40); ctx.lineTo(40, 40); ctx.lineTo(40, 10); ctx.lineTo(10, 10); _assertSame(ctx.isPointInPath(5, 5), true, "ctx.isPointInPath(5, 5)", "true"); _assertSame(ctx.isPointInPath(25, 5), true, "ctx.isPointInPath(25, 5)", "true"); _assertSame(ctx.isPointInPath(45, 5), true, "ctx.isPointInPath(45, 5)", "true"); _assertSame(ctx.isPointInPath(5, 25), true, "ctx.isPointInPath(5, 25)", "true"); _assertSame(ctx.isPointInPath(25, 25), false, "ctx.isPointInPath(25, 25)", "false"); _assertSame(ctx.isPointInPath(45, 25), true, "ctx.isPointInPath(45, 25)", "true"); _assertSame(ctx.isPointInPath(5, 45), true, "ctx.isPointInPath(5, 45)", "true"); _assertSame(ctx.isPointInPath(25, 45), true, "ctx.isPointInPath(25, 45)", "true"); _assertSame(ctx.isPointInPath(45, 45), true, "ctx.isPointInPath(45, 45)", "true"); t.done(); }); done();