- name: 2d.path.initial #mozilla: { bug: TODO } code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.closePath(); ctx.fillStyle = '#f00'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.beginPath code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.rect(0, 0, 100, 50); ctx.beginPath(); ctx.fillStyle = '#f00'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.moveTo.basic code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.rect(0, 0, 10, 50); ctx.moveTo(100, 0); ctx.lineTo(10, 0); ctx.lineTo(10, 50); ctx.lineTo(100, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 90,25 == 0,255,0,255; expected: green - name: 2d.path.moveTo.newsubpath code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.moveTo(0, 0); ctx.moveTo(100, 0); ctx.moveTo(100, 50); ctx.moveTo(0, 50); ctx.fillStyle = '#f00'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.moveTo.multiple code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.moveTo(0, 25); ctx.moveTo(100, 25); ctx.moveTo(0, 25); ctx.lineTo(100, 25); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.moveTo.nonfinite desc: moveTo() with Infinity/NaN is ignored code: | ctx.moveTo(0, 0); ctx.lineTo(100, 0); @nonfinite ctx.moveTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.closePath.empty code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.closePath(); ctx.fillStyle = '#f00'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.closePath.newline code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.moveTo(-100, 25); ctx.lineTo(-100, -100); ctx.lineTo(200, -100); ctx.lineTo(200, 25); ctx.closePath(); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.closePath.nextpoint code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.moveTo(-100, 25); ctx.lineTo(-100, -1000); ctx.closePath(); ctx.lineTo(1000, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.lineTo.ensuresubpath.1 desc: If there is no subpath, the point is added and nothing is drawn code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.beginPath(); ctx.lineTo(100, 50); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.lineTo.ensuresubpath.2 desc: If there is no subpath, the point is added and used for subsequent drawing code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.lineTo(0, 25); ctx.lineTo(100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.lineTo.basic code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.moveTo(0, 25); ctx.lineTo(100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.lineTo.nextpoint code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.moveTo(-100, -100); ctx.lineTo(0, 25); ctx.lineTo(100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.lineTo.nonfinite desc: lineTo() with Infinity/NaN is ignored code: | ctx.moveTo(0, 0); ctx.lineTo(100, 0); @nonfinite ctx.lineTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 90,45 == 0,255,0,255; expected: green - name: 2d.path.lineTo.nonfinite.details desc: lineTo() with Infinity/NaN for first arg still converts the second arg code: | for (var arg1 of [Infinity, -Infinity, NaN]) { var converted = false; ctx.lineTo(arg1, { valueOf: function() { converted = true; return 0; } }); @assert converted; } expected: clear - name: 2d.path.quadraticCurveTo.ensuresubpath.1 desc: If there is no subpath, the first control point is added (and nothing is drawn up to it) code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.beginPath(); ctx.quadraticCurveTo(100, 50, 200, 50); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 95,45 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.quadraticCurveTo.ensuresubpath.2 desc: If there is no subpath, the first control point is added code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.quadraticCurveTo(0, 25, 100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 5,45 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.quadraticCurveTo.basic code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.moveTo(0, 25); ctx.quadraticCurveTo(100, 25, 100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.quadraticCurveTo.shape code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 55; ctx.beginPath(); ctx.moveTo(-1000, 1050); ctx.quadraticCurveTo(0, -1000, 1200, 1050); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.quadraticCurveTo.scaled code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(1000, 1000); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 0.055; ctx.beginPath(); ctx.moveTo(-1, 1.05); ctx.quadraticCurveTo(0, -1, 1.2, 1.05); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.quadraticCurveTo.nonfinite desc: quadraticCurveTo() with Infinity/NaN is ignored code: | ctx.moveTo(0, 0); ctx.lineTo(100, 0); @nonfinite ctx.quadraticCurveTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 90,45 == 0,255,0,255; expected: green - name: 2d.path.bezierCurveTo.ensuresubpath.1 desc: If there is no subpath, the first control point is added (and nothing is drawn up to it) code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.beginPath(); ctx.bezierCurveTo(100, 50, 200, 50, 200, 50); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 95,45 == 0,255,0,255; expected: green - name: 2d.path.bezierCurveTo.ensuresubpath.2 desc: If there is no subpath, the first control point is added code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.bezierCurveTo(0, 25, 100, 25, 100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 5,45 == 0,255,0,255; expected: green - name: 2d.path.bezierCurveTo.basic code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.moveTo(0, 25); ctx.bezierCurveTo(100, 25, 100, 25, 100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.bezierCurveTo.shape code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 55; ctx.beginPath(); ctx.moveTo(-2000, 3100); ctx.bezierCurveTo(-2000, -1000, 2100, -1000, 2100, 3100); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.bezierCurveTo.scaled code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(1000, 1000); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 0.055; ctx.beginPath(); ctx.moveTo(-2, 3.1); ctx.bezierCurveTo(-2, -1, 2.1, -1, 2.1, 3.1); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.bezierCurveTo.nonfinite desc: bezierCurveTo() with Infinity/NaN is ignored code: | ctx.moveTo(0, 0); ctx.lineTo(100, 0); @nonfinite ctx.bezierCurveTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 90,45 == 0,255,0,255; expected: green - name: 2d.path.arcTo.ensuresubpath.1 desc: If there is no subpath, the first control point is added (and nothing is drawn up to it) code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.arcTo(100, 50, 200, 50, 0.1); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arcTo.ensuresubpath.2 desc: If there is no subpath, the first control point is added code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.arcTo(0, 25, 50, 250, 0.1); // adds (x1,y1), draws nothing ctx.lineTo(100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arcTo.coincide.1 desc: arcTo() has no effect if P0 = P1 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(0, 25, 50, 1000, 1); ctx.lineTo(100, 25); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.arcTo(50, 25, 100, 25, 1); ctx.stroke(); @assert pixel 50,1 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; expected: green - name: 2d.path.arcTo.coincide.2 desc: arcTo() draws a straight line to P1 if P1 = P2 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, 100, 25, 1); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arcTo.collinear.1 desc: arcTo() with all points on a line, and P1 between P0/P2, draws a straight line to P1 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, 200, 25, 1); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(-100, 25); ctx.arcTo(0, 25, 100, 25, 1); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arcTo.collinear.2 desc: arcTo() with all points on a line, and P2 between P0/P1, draws a straight line to P1 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, 10, 25, 1); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 25); ctx.arcTo(200, 25, 110, 25, 1); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arcTo.collinear.3 desc: arcTo() with all points on a line, and P0 between P1/P2, draws a straight line to P1 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, -100, 25, 1); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 25); ctx.arcTo(200, 25, 0, 25, 1); ctx.stroke(); ctx.beginPath(); ctx.moveTo(-100, 25); ctx.arcTo(0, 25, -200, 25, 1); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arcTo.shape.curve1 desc: arcTo() curves in the right kind of shape code: | var tol = 1.5; // tolerance to avoid antialiasing artifacts ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 10; ctx.beginPath(); ctx.moveTo(10, 25); ctx.arcTo(75, 25, 75, 60, 20); ctx.stroke(); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.rect(10, 20, 45, 10); ctx.moveTo(80, 45); ctx.arc(55, 45, 25+tol, 0, -Math.PI/2, true); ctx.arc(55, 45, 15-tol, -Math.PI/2, 0, false); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 55,19 == 0,255,0,255; @assert pixel 55,20 == 0,255,0,255; @assert pixel 55,21 == 0,255,0,255; @assert pixel 64,22 == 0,255,0,255; @assert pixel 65,21 == 0,255,0,255; @assert pixel 72,28 == 0,255,0,255; @assert pixel 73,27 == 0,255,0,255; @assert pixel 78,36 == 0,255,0,255; @assert pixel 79,35 == 0,255,0,255; @assert pixel 80,44 == 0,255,0,255; @assert pixel 80,45 == 0,255,0,255; @assert pixel 80,46 == 0,255,0,255; @assert pixel 65,45 == 0,255,0,255; expected: green - name: 2d.path.arcTo.shape.curve2 desc: arcTo() curves in the right kind of shape code: | var tol = 1.5; // tolerance to avoid antialiasing artifacts ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.beginPath(); ctx.rect(10, 20, 45, 10); ctx.moveTo(80, 45); ctx.arc(55, 45, 25-tol, 0, -Math.PI/2, true); ctx.arc(55, 45, 15+tol, -Math.PI/2, 0, false); ctx.fill(); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 10; ctx.beginPath(); ctx.moveTo(10, 25); ctx.arcTo(75, 25, 75, 60, 20); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 55,19 == 0,255,0,255; @assert pixel 55,20 == 0,255,0,255; @assert pixel 55,21 == 0,255,0,255; @assert pixel 64,22 == 0,255,0,255; @assert pixel 65,21 == 0,255,0,255; @assert pixel 72,28 == 0,255,0,255; @assert pixel 73,27 == 0,255,0,255; @assert pixel 78,36 == 0,255,0,255; @assert pixel 79,35 == 0,255,0,255; @assert pixel 80,44 == 0,255,0,255; @assert pixel 80,45 == 0,255,0,255; @assert pixel 80,46 == 0,255,0,255; expected: green - name: 2d.path.arcTo.shape.start desc: arcTo() draws a straight line from P0 to P1 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(200, 25, 200, 50, 10); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arcTo.shape.end desc: arcTo() does not draw anything from P1 to P2 code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.beginPath(); ctx.moveTo(-100, -100); ctx.arcTo(-100, 25, 200, 25, 10); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arcTo.negative desc: arcTo() with negative radius throws an exception code: | @assert throws INDEX_SIZE_ERR ctx.arcTo(0, 0, 0, 0, -1); var path = new Path2D(); @assert throws INDEX_SIZE_ERR path.arcTo(10, 10, 20, 20, -5); - name: 2d.path.arcTo.zero.1 desc: arcTo() with zero radius draws a straight line from P0 to P1 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, 100, 100, 0); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(0, -25); ctx.arcTo(50, -25, 50, 50, 0); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arcTo.zero.2 desc: arcTo() with zero radius draws a straight line from P0 to P1, even when all points are collinear code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, -100, 25, 0); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 25); ctx.arcTo(200, 25, 50, 25, 0); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arcTo.transformation desc: arcTo joins up to the last subpath point correctly code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 50); ctx.translate(100, 0); ctx.arcTo(50, 50, 50, 0, 50); ctx.lineTo(-100, 0); ctx.fill(); @assert pixel 0,0 == 0,255,0,255; @assert pixel 50,0 == 0,255,0,255; @assert pixel 99,0 == 0,255,0,255; @assert pixel 0,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 99,25 == 0,255,0,255; @assert pixel 0,49 == 0,255,0,255; @assert pixel 50,49 == 0,255,0,255; @assert pixel 99,49 == 0,255,0,255; expected: green - name: 2d.path.arcTo.scale desc: arcTo scales the curve, not just the control points code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 50); ctx.translate(100, 0); ctx.scale(0.1, 1); ctx.arcTo(50, 50, 50, 0, 50); ctx.lineTo(-1000, 0); ctx.fill(); @assert pixel 0,0 == 0,255,0,255; @assert pixel 50,0 == 0,255,0,255; @assert pixel 99,0 == 0,255,0,255; @assert pixel 0,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 99,25 == 0,255,0,255; @assert pixel 0,49 == 0,255,0,255; @assert pixel 50,49 == 0,255,0,255; @assert pixel 99,49 == 0,255,0,255; expected: green - name: 2d.path.arcTo.nonfinite desc: arcTo() with Infinity/NaN is ignored code: | ctx.moveTo(0, 0); ctx.lineTo(100, 0); @nonfinite ctx.arcTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 90,45 == 0,255,0,255; expected: green - name: 2d.path.arc.empty desc: arc() with an empty path does not draw a straight line to the start point code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.arc(200, 25, 5, 0, 2*Math.PI, true); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.nonempty desc: arc() with a non-empty path does draw a straight line to the start point code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arc(200, 25, 5, 0, 2*Math.PI, true); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.end desc: arc() adds the end point of the arc to the subpath code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(-100, 0); ctx.arc(-100, 0, 25, -Math.PI/2, Math.PI/2, true); ctx.lineTo(100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.default desc: arc() with missing last argument defaults to clockwise code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 0); ctx.arc(100, 0, 150, -Math.PI, Math.PI/2); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.angle.1 desc: arc() draws pi/2 .. -pi anticlockwise correctly code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 0); ctx.arc(100, 0, 150, Math.PI/2, -Math.PI, true); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.angle.2 desc: arc() draws -3pi/2 .. -pi anticlockwise correctly code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 0); ctx.arc(100, 0, 150, -3*Math.PI/2, -Math.PI, true); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.angle.3 desc: arc() wraps angles mod 2pi when anticlockwise and end > start+2pi code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 0); ctx.arc(100, 0, 150, (512+1/2)*Math.PI, (1024-1)*Math.PI, true); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.angle.4 desc: arc() draws a full circle when clockwise and end > start+2pi code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.arc(50, 25, 60, (512+1/2)*Math.PI, (1024-1)*Math.PI, false); ctx.fill(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arc.angle.5 desc: arc() wraps angles mod 2pi when clockwise and start > end+2pi code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 0); ctx.arc(100, 0, 150, (1024-1)*Math.PI, (512+1/2)*Math.PI, false); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.angle.6 desc: arc() draws a full circle when anticlockwise and start > end+2pi code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.arc(50, 25, 60, (1024-1)*Math.PI, (512+1/2)*Math.PI, true); ctx.fill(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arc.zero.1 desc: arc() draws nothing when startAngle = endAngle and anticlockwise code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.beginPath(); ctx.arc(50, 25, 50, 0, 0, true); ctx.stroke(); @assert pixel 50,20 == 0,255,0,255; expected: green - name: 2d.path.arc.zero.2 desc: arc() draws nothing when startAngle = endAngle and clockwise code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.beginPath(); ctx.arc(50, 25, 50, 0, 0, false); ctx.stroke(); @assert pixel 50,20 == 0,255,0,255; expected: green - name: 2d.path.arc.twopie.1 desc: arc() draws nothing when end = start + 2pi-e and anticlockwise code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.beginPath(); ctx.arc(50, 25, 50, 0, 2*Math.PI - 1e-4, true); ctx.stroke(); @assert pixel 50,20 == 0,255,0,255; expected: green - name: 2d.path.arc.twopie.2 desc: arc() draws a full circle when end = start + 2pi-e and clockwise code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 100; ctx.beginPath(); ctx.arc(50, 25, 50, 0, 2*Math.PI - 1e-4, false); ctx.stroke(); @assert pixel 50,20 == 0,255,0,255; expected: green - name: 2d.path.arc.twopie.3 desc: arc() draws a full circle when end = start + 2pi+e and anticlockwise code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 100; ctx.beginPath(); ctx.arc(50, 25, 50, 0, 2*Math.PI + 1e-4, true); ctx.stroke(); @assert pixel 50,20 == 0,255,0,255; expected: green - name: 2d.path.arc.twopie.4 desc: arc() draws nothing when end = start + 2pi+e and clockwise code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 100; ctx.beginPath(); ctx.arc(50, 25, 50, 0, 2*Math.PI + 1e-4, false); ctx.stroke(); @assert pixel 50,20 == 0,255,0,255; expected: green - name: 2d.path.arc.twopie.5 desc: arc() draws correctly when start = 2 and end = start + 2pi+e and clockwise code: | ctx.fillStyle = '#fff'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#000'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.arc(50, 25, 50, 2, 2 + 2*Math.PI, false); ctx.closePath(); ctx.fill(); @assert pixel 95,25 == 0,0,0,255; - name: 2d.path.arc.twopie.6 desc: arc() draws correctly when start = 5 and end = start + 2pi+e and clockwise code: | ctx.fillStyle = '#fff'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#000'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.arc(50, 25, 50, 5, 5 + 2*Math.PI, false); ctx.closePath(); ctx.fill(); @assert pixel 5,25 == 0,0,0,255; - name: 2d.path.arc.shape.1 desc: arc() from 0 to pi does not draw anything in the wrong half code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.arc(50, 50, 50, 0, Math.PI, false); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 20,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arc.shape.2 desc: arc() from 0 to pi draws stuff in the right half code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 100; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.arc(50, 50, 50, 0, Math.PI, true); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 20,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arc.shape.3 desc: arc() from 0 to -pi/2 does not draw anything in the wrong quadrant code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 100; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.arc(0, 50, 50, 0, -Math.PI/2, false); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @moz-todo @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arc.shape.4 desc: arc() from 0 to -pi/2 draws stuff in the right quadrant code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 150; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.arc(-50, 50, 100, 0, -Math.PI/2, true); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arc.shape.5 desc: arc() from 0 to 5pi does not draw crazy things code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 200; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.arc(300, 0, 100, 0, 5*Math.PI, false); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arc.selfintersect.1 desc: arc() with lineWidth > 2*radius is drawn sensibly code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 200; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.arc(100, 50, 25, 0, -Math.PI/2, true); ctx.stroke(); ctx.beginPath(); ctx.arc(0, 0, 25, 0, -Math.PI/2, true); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @moz-todo @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.selfintersect.2 desc: arc() with lineWidth > 2*radius is drawn sensibly code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 180; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.arc(-50, 50, 25, 0, -Math.PI/2, true); ctx.stroke(); ctx.beginPath(); ctx.arc(100, 0, 25, 0, -Math.PI/2, true); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 90,10 == 0,255,0,255; @assert pixel 97,1 == 0,255,0,255; @assert pixel 97,2 == 0,255,0,255; @assert pixel 97,3 == 0,255,0,255; @assert pixel 2,48 == 0,255,0,255; expected: green - name: 2d.path.arc.negative desc: arc() with negative radius throws INDEX_SIZE_ERR code: | @assert throws INDEX_SIZE_ERR ctx.arc(0, 0, -1, 0, 0, true); var path = new Path2D(); @assert throws INDEX_SIZE_ERR path.arc(10, 10, -5, 0, 1, false); - name: 2d.path.arc.zeroradius desc: arc() with zero radius draws a line to the start point code: | ctx.fillStyle = '#f00' ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arc(200, 25, 0, 0, Math.PI, true); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.scale.1 desc: Non-uniformly scaled arcs are the right shape code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(2, 0.5); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.arc(25, 50, 56, 0, 2*Math.PI, false); ctx.fill(); ctx.fillStyle = '#f00'; ctx.beginPath(); ctx.moveTo(-25, 50); ctx.arc(-25, 50, 24, 0, 2*Math.PI, false); ctx.moveTo(75, 50); ctx.arc(75, 50, 24, 0, 2*Math.PI, false); ctx.moveTo(25, -25); ctx.arc(25, -25, 24, 0, 2*Math.PI, false); ctx.moveTo(25, 125); ctx.arc(25, 125, 24, 0, 2*Math.PI, false); ctx.fill(); @assert pixel 0,0 == 0,255,0,255; @assert pixel 50,0 == 0,255,0,255; @assert pixel 99,0 == 0,255,0,255; @assert pixel 0,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 99,25 == 0,255,0,255; @assert pixel 0,49 == 0,255,0,255; @assert pixel 50,49 == 0,255,0,255; @assert pixel 99,49 == 0,255,0,255; expected: green - name: 2d.path.arc.scale.2 desc: Highly scaled arcs are the right shape code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(100, 100); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 1.2; ctx.beginPath(); ctx.arc(0, 0, 0.6, 0, Math.PI/2, false); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arc.nonfinite desc: arc() with Infinity/NaN is ignored code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.moveTo(0, 0); ctx.lineTo(100, 0); @nonfinite ctx.arc(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <2*Math.PI Infinity -Infinity NaN>, ); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 90,45 == 0,255,0,255; expected: green - name: 2d.path.rect.basic code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.rect(0, 0, 100, 50); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.newsubpath code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.moveTo(-100, 25); ctx.lineTo(-50, 25); ctx.rect(200, 25, 1, 1); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.closed code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 200; ctx.lineJoin = 'miter'; ctx.rect(100, 50, 100, 100); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.end.1 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 100; ctx.rect(200, 100, 400, 1000); ctx.lineTo(-2000, -1000); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.end.2 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 450; ctx.lineCap = 'round'; ctx.lineJoin = 'bevel'; ctx.rect(150, 150, 2000, 2000); ctx.lineTo(160, 160); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.rect.zero.1 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 100; ctx.beginPath(); ctx.rect(0, 50, 100, 0); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.zero.2 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 100; ctx.beginPath(); ctx.rect(50, -100, 0, 250); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.zero.3 code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.beginPath(); ctx.rect(50, 25, 0, 0); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.zero.4 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.rect(100, 25, 0, 0); ctx.lineTo(0, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.zero.5 code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.moveTo(0, 0); ctx.rect(100, 25, 0, 0); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.zero.6 #mozilla: { bug: TODO } code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineJoin = 'miter'; ctx.miterLimit = 1.5; ctx.lineWidth = 200; ctx.beginPath(); ctx.rect(100, 25, 1000, 0); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.rect.negative code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.fillStyle = '#0f0'; ctx.rect(0, 0, 50, 25); ctx.rect(100, 0, -50, 25); ctx.rect(0, 50, 50, -25); ctx.rect(100, 50, -50, -25); ctx.fill(); @assert pixel 25,12 == 0,255,0,255; @assert pixel 75,12 == 0,255,0,255; @assert pixel 25,37 == 0,255,0,255; @assert pixel 75,37 == 0,255,0,255; - name: 2d.path.rect.winding code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.fillStyle = '#f00'; ctx.rect(0, 0, 50, 50); ctx.rect(100, 50, -50, -50); ctx.rect(0, 25, 100, -25); ctx.rect(100, 25, -100, 25); ctx.fill(); @assert pixel 25,12 == 0,255,0,255; @assert pixel 75,12 == 0,255,0,255; @assert pixel 25,37 == 0,255,0,255; @assert pixel 75,37 == 0,255,0,255; - name: 2d.path.rect.selfintersect #mozilla: { bug: TODO } code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 90; ctx.beginPath(); ctx.rect(45, 20, 10, 10); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.rect.nonfinite desc: rect() with Infinity/NaN is ignored code: | ctx.moveTo(0, 0); ctx.lineTo(100, 0); @nonfinite ctx.rect(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 90,45 == 0,255,0,255; expected: green - name: 2d.path.roundrect.newsubpath code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.moveTo(-100, 25); ctx.lineTo(-50, 25); ctx.roundRect(200, 25, 1, 1, [0]); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.roundrect.closed code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 200; ctx.lineJoin = 'miter'; ctx.roundRect(100, 50, 100, 100, [0]); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.roundrect.end.1 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 100; ctx.roundRect(200, 100, 400, 1000, [0]); ctx.lineTo(-2000, -1000); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.roundrect.end.2 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 450; ctx.lineCap = 'round'; ctx.lineJoin = 'bevel'; ctx.roundRect(150, 150, 2000, 2000, [0]); ctx.lineTo(160, 160); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.roundrect.end.3 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 100; ctx.roundRect(101, 51, 2000, 2000, [500, 500, 500, 500]); ctx.lineTo(-1, -1); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.roundrect.end.4 code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 10; ctx.roundRect(-1, -1, 2000, 2000, [1000, 1000, 1000, 1000]); ctx.lineTo(-150, -150); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.roundrect.zero.1 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 100; ctx.beginPath(); ctx.roundRect(0, 50, 100, 0, [0]); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.roundrect.zero.2 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 100; ctx.beginPath(); ctx.roundRect(50, -100, 0, 250, [0]); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.roundrect.zero.3 code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.beginPath(); ctx.roundRect(50, 25, 0, 0, [0]); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.roundrect.zero.4 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.roundRect(100, 25, 0, 0, [0]); ctx.lineTo(0, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.roundrect.zero.5 code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.moveTo(0, 0); ctx.roundRect(100, 25, 0, 0, [0]); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.roundrect.zero.6 code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineJoin = 'miter'; ctx.miterLimit = 1.5; ctx.lineWidth = 200; ctx.beginPath(); ctx.roundRect(100, 25, 1000, 0, [0]); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.roundrect.negative code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.fillStyle = '#0f0'; ctx.roundRect(0, 0, 50, 25, [10, 0, 0, 0]); ctx.roundRect(100, 0, -50, 25, [10, 0, 0, 0]); ctx.roundRect(0, 50, 50, -25, [10, 0, 0, 0]); ctx.roundRect(100, 50, -50, -25, [10, 0, 0, 0]); ctx.fill(); // All rects drawn @assert pixel 25,12 == 0,255,0,255; @assert pixel 75,12 == 0,255,0,255; @assert pixel 25,37 == 0,255,0,255; @assert pixel 75,37 == 0,255,0,255; // Correct corners are rounded. @assert pixel 1,1 == 255,0,0,255; @assert pixel 98,1 == 255,0,0,255; @assert pixel 1,48 == 255,0,0,255; @assert pixel 98,48 == 255,0,0,255; - name: 2d.path.roundrect.winding code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.fillStyle = '#f00'; ctx.roundRect(0, 0, 50, 50, [0]); ctx.roundRect(100, 50, -50, -50, [0]); ctx.roundRect(0, 25, 100, -25, [0]); ctx.roundRect(100, 25, -100, 25, [0]); ctx.fill(); @assert pixel 25,12 == 0,255,0,255; @assert pixel 75,12 == 0,255,0,255; @assert pixel 25,37 == 0,255,0,255; @assert pixel 75,37 == 0,255,0,255; - name: 2d.path.roundrect.selfintersect code: | ctx.fillStyle = '#f00'; ctx.roundRect(0, 0, 100, 50, [0]); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 90; ctx.beginPath(); ctx.roundRect(45, 20, 10, 10, [0]); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.roundrect.nonfinite desc: roundRect() with Infinity/NaN is ignored code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50) ctx.moveTo(0, 0); ctx.lineTo(100, 0); @nonfinite ctx.roundRect(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <[0] [Infinity] [-Infinity] [NaN] [Infinity,0] [-Infinity,0] [NaN,0] [0,Infinity] [0,-Infinity] [0,NaN] [Infinity,0,0] [-Infinity,0,0] [NaN,0,0] [0,Infinity,0] [0,-Infinity,0] [0,NaN,0] [0,0,Infinity] [0,0,-Infinity] [0,0,NaN] [Infinity,0,0,0] [-Infinity,0,0,0] [NaN,0,0,0] [0,Infinity,0,0] [0,-Infinity,0,0] [0,NaN,0,0] [0,0,Infinity,0] [0,0,-Infinity,0] [0,0,NaN,0] [0,0,0,Infinity] [0,0,0,-Infinity] [0,0,0,NaN]>); ctx.roundRect(0, 0, 100, 100, [new DOMPoint(10, Infinity)]); ctx.roundRect(0, 0, 100, 100, [new DOMPoint(10, -Infinity)]); ctx.roundRect(0, 0, 100, 100, [new DOMPoint(10, NaN)]); ctx.roundRect(0, 0, 100, 100, [new DOMPoint(Infinity, 10)]); ctx.roundRect(0, 0, 100, 100, [new DOMPoint(-Infinity, 10)]); ctx.roundRect(0, 0, 100, 100, [new DOMPoint(NaN, 10)]); ctx.roundRect(0, 0, 100, 100, [{x: 10, y: Infinity}]); ctx.roundRect(0, 0, 100, 100, [{x: 10, y: -Infinity}]); ctx.roundRect(0, 0, 100, 100, [{x: 10, y: NaN}]); ctx.roundRect(0, 0, 100, 100, [{x: Infinity, y: 10}]); ctx.roundRect(0, 0, 100, 100, [{x: -Infinity, y: 10}]); ctx.roundRect(0, 0, 100, 100, [{x: NaN, y: 10}]); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 90,45 == 0,255,0,255; expected: green - name: 2d.path.roundrect.4.radii.1.double desc: Verify that when four radii are given to roundRect(), the first radius, specified as a double, applies to the top-left corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [20, 0, 0, 0]); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 1,1 == 255,0,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.4.radii.1.dompoint desc: Verify that when four radii are given to roundRect(), the first radius, specified as a DOMPoint, applies to the top-left corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [new DOMPoint(40, 20), 0, 0, 0]); ctx.fillStyle = '#0f0'; ctx.fill(); // top-left corner @assert pixel 20,1 == 255,0,0,255; @assert pixel 41,1 == 0,255,0,255; @assert pixel 1,10 == 255,0,0,255; @assert pixel 1,21 == 0,255,0,255; // other corners @assert pixel 98,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.4.radii.1.dompointinit desc: Verify that when four radii are given to roundRect(), the first radius, specified as a DOMPointInit, applies to the top-left corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [{x: 40, y: 20}, 0, 0, 0]); ctx.fillStyle = '#0f0'; ctx.fill(); // top-left corner @assert pixel 20,1 == 255,0,0,255; @assert pixel 41,1 == 0,255,0,255; @assert pixel 1,10 == 255,0,0,255; @assert pixel 1,21 == 0,255,0,255; // other corners @assert pixel 98,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.4.radii.2.double desc: Verify that when four radii are given to roundRect(), the second radius, specified as a double, applies to the top-right corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, 20, 0, 0]); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 255,0,0,255; @assert pixel 98,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.4.radii.2.dompoint desc: Verify that when four radii are given to roundRect(), the second radius, specified as a DOMPoint, applies to the top-right corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, new DOMPoint(40, 20), 0, 0]); ctx.fillStyle = '#0f0'; ctx.fill(); // top-right corner @assert pixel 79,1 == 255,0,0,255; @assert pixel 58,1 == 0,255,0,255; @assert pixel 98,10 == 255,0,0,255; @assert pixel 98,21 == 0,255,0,255; // other corners @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.4.radii.2.dompointinit desc: Verify that when four radii are given to roundRect(), the second radius, specified as a DOMPointInit, applies to the top-right corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, {x: 40, y: 20}, 0, 0]); ctx.fillStyle = '#0f0'; ctx.fill(); // top-right corner @assert pixel 79,1 == 255,0,0,255; @assert pixel 58,1 == 0,255,0,255; @assert pixel 98,10 == 255,0,0,255; @assert pixel 98,21 == 0,255,0,255; // other corners @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.4.radii.3.double desc: Verify that when four radii are given to roundRect(), the third radius, specified as a double, applies to the bottom-right corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, 0, 20, 0]); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 98,48 == 255,0,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.4.radii.3.dompoint desc: Verify that when four radii are given to roundRect(), the third radius, specified as a DOMPoint, applies to the bottom-right corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, 0, new DOMPoint(40, 20), 0]); ctx.fillStyle = '#0f0'; ctx.fill(); // bottom-right corner @assert pixel 79,48 == 255,0,0,255; @assert pixel 58,48 == 0,255,0,255; @assert pixel 98,39 == 255,0,0,255; @assert pixel 98,28 == 0,255,0,255; // other corners @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.4.radii.3.dompointinit desc: Verify that when four radii are given to roundRect(), the third radius, specified as a DOMPointInit, applies to the bottom-right corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, 0, {x: 40, y: 20}, 0]); ctx.fillStyle = '#0f0'; ctx.fill(); // bottom-right corner @assert pixel 79,48 == 255,0,0,255; @assert pixel 58,48 == 0,255,0,255; @assert pixel 98,39 == 255,0,0,255; @assert pixel 98,28 == 0,255,0,255; // other corners @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.4.radii.4.double desc: Verify that when four radii are given to roundRect(), the fourth radius, specified as a double, applies to the bottom-left corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, 0, 0, 20]); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; @assert pixel 1,48 == 255,0,0,255; - name: 2d.path.roundrect.4.radii.4.dompoint desc: Verify that when four radii are given to roundRect(), the fourth radius, specified as a DOMPoint, applies to the bottom-left corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, 0, 0, new DOMPoint(40, 20)]); ctx.fillStyle = '#0f0'; ctx.fill(); // bottom-left corner @assert pixel 20,48 == 255,0,0,255; @assert pixel 41,48 == 0,255,0,255; @assert pixel 1,39 == 255,0,0,255; @assert pixel 1,28 == 0,255,0,255; // other corners @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; - name: 2d.path.roundrect.4.radii.4.dompointinit desc: Verify that when four radii are given to roundRect(), the fourth radius, specified as a DOMPointInit, applies to the bottom-left corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, 0, 0, {x: 40, y: 20}]); ctx.fillStyle = '#0f0'; ctx.fill(); // bottom-left corner @assert pixel 20,48 == 255,0,0,255; @assert pixel 41,48 == 0,255,0,255; @assert pixel 1,39 == 255,0,0,255; @assert pixel 1,28 == 0,255,0,255; // other corners @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; - name: 2d.path.roundrect.3.radii.1.double desc: Verify that when three radii are given to roundRect(), the first radius, specified as a double, applies to the top-left corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [20, 0, 0]); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 1,1 == 255,0,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.3.radii.1.dompoint desc: Verify that when three radii are given to roundRect(), the first radius, specified as a DOMPoint, applies to the top-left corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [new DOMPoint(40, 20), 0, 0]); ctx.fillStyle = '#0f0'; ctx.fill(); // top-left corner @assert pixel 20,1 == 255,0,0,255; @assert pixel 41,1 == 0,255,0,255; @assert pixel 1,10 == 255,0,0,255; @assert pixel 1,21 == 0,255,0,255; // other corners @assert pixel 98,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.3.radii.1.dompointinit desc: Verify that when three radii are given to roundRect(), the first radius, specified as a DOMPointInit, applies to the top-left corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [{x: 40, y: 20}, 0, 0]); ctx.fillStyle = '#0f0'; ctx.fill(); // top-left corner @assert pixel 20,1 == 255,0,0,255; @assert pixel 41,1 == 0,255,0,255; @assert pixel 1,10 == 255,0,0,255; @assert pixel 1,21 == 0,255,0,255; // other corners @assert pixel 98,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.3.radii.2.double desc: Verify that when three radii are given to roundRect(), the second radius, specified as a double, applies to the top-right and bottom-left corners. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, 20, 0]); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 255,0,0,255; @assert pixel 98,48 == 0,255,0,255; @assert pixel 1,48 == 255,0,0,255; - name: 2d.path.roundrect.3.radii.2.dompoint desc: Verify that when three radii are given to roundRect(), the second radius, specified as a DOMPoint, applies to the top-right and bottom-left corners. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, new DOMPoint(40, 20), 0]); ctx.fillStyle = '#0f0'; ctx.fill(); // top-right corner @assert pixel 79,1 == 255,0,0,255; @assert pixel 58,1 == 0,255,0,255; @assert pixel 98,10 == 255,0,0,255; @assert pixel 98,21 == 0,255,0,255; // bottom-left corner @assert pixel 20,48 == 255,0,0,255; @assert pixel 41,48 == 0,255,0,255; @assert pixel 1,39 == 255,0,0,255; @assert pixel 1,28 == 0,255,0,255; // other corners @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; - name: 2d.path.roundrect.3.radii.2.dompointinit desc: Verify that when three radii are given to roundRect(), the second radius, specified as a DOMPoint, applies to the top-right and bottom-left corners. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, {x: 40, y: 20}, 0]); ctx.fillStyle = '#0f0'; ctx.fill(); // top-right corner @assert pixel 79,1 == 255,0,0,255; @assert pixel 58,1 == 0,255,0,255; @assert pixel 98,10 == 255,0,0,255; @assert pixel 98,21 == 0,255,0,255; // bottom-left corner @assert pixel 20,48 == 255,0,0,255; @assert pixel 41,48 == 0,255,0,255; @assert pixel 1,39 == 255,0,0,255; @assert pixel 1,28 == 0,255,0,255; // other corners @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; - name: 2d.path.roundrect.3.radii.3.double desc: Verify that when three radii are given to roundRect(), the third radius, specified as a double, applies to the bottom-right corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, 0, 20]); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 98,48 == 255,0,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.3.radii.3.dompoint desc: Verify that when three radii are given to roundRect(), the third radius, specified as a DOMPoint, applies to the bottom-right corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, 0, new DOMPoint(40, 20)]); ctx.fillStyle = '#0f0'; ctx.fill(); // bottom-right corner @assert pixel 79,48 == 255,0,0,255; @assert pixel 58,48 == 0,255,0,255; @assert pixel 98,39 == 255,0,0,255; @assert pixel 98,28 == 0,255,0,255; // other corners @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.3.radii.3.dompointinit desc: Verify that when three radii are given to roundRect(), the third radius, specified as a DOMPointInit, applies to the bottom-right corner. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, 0, {x: 40, y: 20}]); ctx.fillStyle = '#0f0'; ctx.fill(); // bottom-right corner @assert pixel 79,48 == 255,0,0,255; @assert pixel 58,48 == 0,255,0,255; @assert pixel 98,39 == 255,0,0,255; @assert pixel 98,28 == 0,255,0,255; // other corners @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.2.radii.1.double desc: Verify that when two radii are given to roundRect(), the first radius, specified as a double, applies to the top-left and bottom-right corners. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [20, 0]); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 1,1 == 255,0,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 98,48 == 255,0,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.2.radii.1.dompoint desc: Verify that when two radii are given to roundRect(), the first radius, specified as a DOMPoint, applies to the top-left and bottom-right corners. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [new DOMPoint(40, 20), 0]); ctx.fillStyle = '#0f0'; ctx.fill(); // top-left corner @assert pixel 20,1 == 255,0,0,255; @assert pixel 41,1 == 0,255,0,255; @assert pixel 1,10 == 255,0,0,255; @assert pixel 1,21 == 0,255,0,255; // bottom-right corner @assert pixel 79,48 == 255,0,0,255; @assert pixel 58,48 == 0,255,0,255; @assert pixel 98,39 == 255,0,0,255; @assert pixel 98,28 == 0,255,0,255; // other corners @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.2.radii.1.dompointinit desc: Verify that when two radii are given to roundRect(), the first radius, specified as a DOMPointInit, applies to the top-left and bottom-right corners. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [{x: 40, y: 20}, 0]); ctx.fillStyle = '#0f0'; ctx.fill(); // top-left corner @assert pixel 20,1 == 255,0,0,255; @assert pixel 41,1 == 0,255,0,255; @assert pixel 1,10 == 255,0,0,255; @assert pixel 1,21 == 0,255,0,255; // bottom-right corner @assert pixel 79,48 == 255,0,0,255; @assert pixel 58,48 == 0,255,0,255; @assert pixel 98,39 == 255,0,0,255; @assert pixel 98,28 == 0,255,0,255; // other corners @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; - name: 2d.path.roundrect.2.radii.2.double desc: Verify that when two radii are given to roundRect(), the second radius, specified as a double, applies to the top-right and bottom-left corners. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, 20]); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 255,0,0,255; @assert pixel 98,48 == 0,255,0,255; @assert pixel 1,48 == 255,0,0,255; - name: 2d.path.roundrect.2.radii.2.dompoint desc: Verify that when two radii are given to roundRect(), the second radius, specified as a DOMPoint, applies to the top-right and bottom-left corners. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, new DOMPoint(40, 20)]); ctx.fillStyle = '#0f0'; ctx.fill(); // top-right corner @assert pixel 79,1 == 255,0,0,255; @assert pixel 58,1 == 0,255,0,255; @assert pixel 98,10 == 255,0,0,255; @assert pixel 98,21 == 0,255,0,255; // bottom-left corner @assert pixel 20,48 == 255,0,0,255; @assert pixel 41,48 == 0,255,0,255; @assert pixel 1,39 == 255,0,0,255; @assert pixel 1,28 == 0,255,0,255; // other corners @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; - name: 2d.path.roundrect.2.radii.2.dompointinit desc: Verify that when two radii are given to roundRect(), the second radius, specified as a DOMPointInit, applies to the top-right and bottom-left corners. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [0, {x: 40, y: 20}]); ctx.fillStyle = '#0f0'; ctx.fill(); // top-right corner @assert pixel 79,1 == 255,0,0,255; @assert pixel 58,1 == 0,255,0,255; @assert pixel 98,10 == 255,0,0,255; @assert pixel 98,21 == 0,255,0,255; // bottom-left corner @assert pixel 20,48 == 255,0,0,255; @assert pixel 41,48 == 0,255,0,255; @assert pixel 1,39 == 255,0,0,255; @assert pixel 1,28 == 0,255,0,255; // other corners @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; - name: 2d.path.roundrect.1.radius.double desc: Verify that when one radius is given to roundRect(), specified as a double, it applies to all corners. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [20]); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 1,1 == 255,0,0,255; @assert pixel 98,1 == 255,0,0,255; @assert pixel 98,48 == 255,0,0,255; @assert pixel 1,48 == 255,0,0,255; - name: 2d.path.roundrect.1.radius.double.single.argument desc: Verify that when one radius is given to roundRect() as a non-array argument, specified as a double, it applies to all corners. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, 20); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 1,1 == 255,0,0,255; @assert pixel 98,1 == 255,0,0,255; @assert pixel 98,48 == 255,0,0,255; @assert pixel 1,48 == 255,0,0,255; - name: 2d.path.roundrect.1.radius.dompoint desc: Verify that when one radius is given to roundRect(), specified as a DOMPoint, it applies to all corners. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [new DOMPoint(40, 20)]); ctx.fillStyle = '#0f0'; ctx.fill(); // top-left corner @assert pixel 20,1 == 255,0,0,255; @assert pixel 41,1 == 0,255,0,255; @assert pixel 1,10 == 255,0,0,255; @assert pixel 1,21 == 0,255,0,255; // top-right corner @assert pixel 79,1 == 255,0,0,255; @assert pixel 58,1 == 0,255,0,255; @assert pixel 98,10 == 255,0,0,255; @assert pixel 98,21 == 0,255,0,255; // bottom-right corner @assert pixel 79,48 == 255,0,0,255; @assert pixel 58,48 == 0,255,0,255; @assert pixel 98,39 == 255,0,0,255; @assert pixel 98,28 == 0,255,0,255; // bottom-left corner @assert pixel 20,48 == 255,0,0,255; @assert pixel 41,48 == 0,255,0,255; @assert pixel 1,39 == 255,0,0,255; @assert pixel 1,28 == 0,255,0,255; - name: 2d.path.roundrect.1.radius.dompoint.single argument desc: Verify that when one radius is given to roundRect() as a non-array argument, specified as a DOMPoint, it applies to all corners. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, new DOMPoint(40, 20)); ctx.fillStyle = '#0f0'; ctx.fill(); // top-left corner @assert pixel 20,1 == 255,0,0,255; @assert pixel 41,1 == 0,255,0,255; @assert pixel 1,10 == 255,0,0,255; @assert pixel 1,21 == 0,255,0,255; // top-right corner @assert pixel 79,1 == 255,0,0,255; @assert pixel 58,1 == 0,255,0,255; @assert pixel 98,10 == 255,0,0,255; @assert pixel 98,21 == 0,255,0,255; // bottom-right corner @assert pixel 79,48 == 255,0,0,255; @assert pixel 58,48 == 0,255,0,255; @assert pixel 98,39 == 255,0,0,255; @assert pixel 98,28 == 0,255,0,255; // bottom-left corner @assert pixel 20,48 == 255,0,0,255; @assert pixel 41,48 == 0,255,0,255; @assert pixel 1,39 == 255,0,0,255; @assert pixel 1,28 == 0,255,0,255; - name: 2d.path.roundrect.1.radius.dompointinit desc: Verify that when one radius is given to roundRect(), specified as a DOMPointInit, applies to all corners. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [{x: 40, y: 20}]); ctx.fillStyle = '#0f0'; ctx.fill(); // top-left corner @assert pixel 20,1 == 255,0,0,255; @assert pixel 41,1 == 0,255,0,255; @assert pixel 1,10 == 255,0,0,255; @assert pixel 1,21 == 0,255,0,255; // top-right corner @assert pixel 79,1 == 255,0,0,255; @assert pixel 58,1 == 0,255,0,255; @assert pixel 98,10 == 255,0,0,255; @assert pixel 98,21 == 0,255,0,255; // bottom-right corner @assert pixel 79,48 == 255,0,0,255; @assert pixel 58,48 == 0,255,0,255; @assert pixel 98,39 == 255,0,0,255; @assert pixel 98,28 == 0,255,0,255; // bottom-left corner @assert pixel 20,48 == 255,0,0,255; @assert pixel 41,48 == 0,255,0,255; @assert pixel 1,39 == 255,0,0,255; @assert pixel 1,28 == 0,255,0,255; - name: 2d.path.roundrect.1.radius.dompointinit.single.argument desc: Verify that when one radius is given to roundRect() as a non-array argument, specified as a DOMPointInit, applies to all corners. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, {x: 40, y: 20}); ctx.fillStyle = '#0f0'; ctx.fill(); // top-left corner @assert pixel 20,1 == 255,0,0,255; @assert pixel 41,1 == 0,255,0,255; @assert pixel 1,10 == 255,0,0,255; @assert pixel 1,21 == 0,255,0,255; // top-right corner @assert pixel 79,1 == 255,0,0,255; @assert pixel 58,1 == 0,255,0,255; @assert pixel 98,10 == 255,0,0,255; @assert pixel 98,21 == 0,255,0,255; // bottom-right corner @assert pixel 79,48 == 255,0,0,255; @assert pixel 58,48 == 0,255,0,255; @assert pixel 98,39 == 255,0,0,255; @assert pixel 98,28 == 0,255,0,255; // bottom-left corner @assert pixel 20,48 == 255,0,0,255; @assert pixel 41,48 == 0,255,0,255; @assert pixel 1,39 == 255,0,0,255; @assert pixel 1,28 == 0,255,0,255; - name: 2d.path.roundrect.radius.intersecting.1 desc: Check that roundRects with intersecting corner arcs are rendered correctly. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [40, 40, 40, 40]); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 2,25 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 97,25 == 0,255,0,255; @assert pixel 1,1 == 255,0,0,255; @assert pixel 98,1 == 255,0,0,255; @assert pixel 1,48 == 255,0,0,255; @assert pixel 98,48 == 255,0,0,255; - name: 2d.path.roundrect.radius.intersecting.2 desc: Check that roundRects with intersecting corner arcs are rendered correctly. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(0, 0, 100, 50, [1000, 1000, 1000, 1000]); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 2,25 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 97,25 == 0,255,0,255; @assert pixel 1,1 == 255,0,0,255; @assert pixel 98,1 == 255,0,0,255; @assert pixel 1,48 == 255,0,0,255; @assert pixel 98,48 == 255,0,0,255; - name: 2d.path.roundrect.radius.none desc: Check that roundRect throws an RangeError if radii is an empty array. code: | assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 100, 50, [])}); - name: 2d.path.roundrect.radius.noargument desc: Check that roundRect draws a rectangle when no radii are provided. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.roundRect(10, 10, 80, 30); ctx.fillStyle = '#0f0'; ctx.fill(); // upper left corner (10, 10) @assert pixel 10,9 == 255,0,0,255; @assert pixel 9,10 == 255,0,0,255; @assert pixel 10,10 == 0,255,0,255; // upper right corner (89, 10) @assert pixel 90,10 == 255,0,0,255; @assert pixel 89,9 == 255,0,0,255; @assert pixel 89,10 == 0,255,0,255; // lower right corner (89, 39) @assert pixel 89,40 == 255,0,0,255; @assert pixel 90,39 == 255,0,0,255; @assert pixel 89,39 == 0,255,0,255; // lower left corner (10, 30) @assert pixel 9,39 == 255,0,0,255; @assert pixel 10,40 == 255,0,0,255; @assert pixel 10,39 == 0,255,0,255; - name: 2d.path.roundrect.radius.toomany desc: Check that roundRect throws an IndeSizeError if radii has more than four items. code: | assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 100, 50, [0, 0, 0, 0, 0])}); - name: 2d.path.roundrect.radius.negative desc: roundRect() with negative radius throws an exception code: | assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [-1])}); assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [1, -1])}); assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [new DOMPoint(-1, 1), 1])}); assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [new DOMPoint(1, -1)])}); assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [{x: -1, y: 1}, 1])}); assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [{x: 1, y: -1}])}); - name: 2d.path.roundrect.badinput desc: roundRect() throws or does not throw errors given the strange inputs. code: | ctx.roundRect(0, 0, 100, 100, { foo: "bar" }); //=> DOMPointInit ctx.roundRect(0, 0, 100, 100, undefined); //=> "missing" -> 0 ctx.roundRect(0, 0, 100, 100, [[]]); //=> « DOMPointInit » ctx.roundRect(0, 0, 100, 100, [[25]]); //=> « DOMPointInit » ctx.roundRect(0, 0, 100, 100, [undefined]); //=> « DOMPointInit » @assert throws TypeError ctx.roundRect(0, 0, 100, 100, 0n); @assert throws TypeError ctx.roundRect(0, 0, 100, 100, { x: 0n }); @assert throws TypeError ctx.roundRect(0, 0, 100, 100, [{ x: 0n }]); - name: 2d.path.ellipse.basics desc: Verify canvas throws error when drawing ellipse with negative radii. code: | ctx.ellipse(10, 10, 10, 5, 0, 0, 1, false); ctx.ellipse(10, 10, 10, 0, 0, 0, 1, false); ctx.ellipse(10, 10, -0, 5, 0, 0, 1, false); @assert throws INDEX_SIZE_ERR ctx.ellipse(10, 10, -2, 5, 0, 0, 1, false); @assert throws INDEX_SIZE_ERR ctx.ellipse(10, 10, 0, -1.5, 0, 0, 1, false); @assert throws INDEX_SIZE_ERR ctx.ellipse(10, 10, -2, -5, 0, 0, 1, false); ctx.ellipse(80, 0, 10, 4294967277, Math.PI / -84, -Math.PI / 2147483436, false); - name: 2d.path.fill.overlap code: | ctx.fillStyle = '#000'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = 'rgba(0, 255, 0, 0.5)'; ctx.rect(0, 0, 100, 50); ctx.closePath(); ctx.rect(10, 10, 80, 30); ctx.fill(); @assert pixel 50,25 ==~ 0,127,0,255 +/- 1; expected: | size 100 50 cr.set_source_rgb(0, 0.5, 0) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.path.fill.winding.add code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.moveTo(-10, -10); ctx.lineTo(110, -10); ctx.lineTo(110, 60); ctx.lineTo(-10, 60); ctx.lineTo(-10, -10); ctx.lineTo(0, 0); ctx.lineTo(100, 0); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.fill.winding.subtract.1 code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.moveTo(-10, -10); ctx.lineTo(110, -10); ctx.lineTo(110, 60); ctx.lineTo(-10, 60); ctx.lineTo(-10, -10); ctx.lineTo(0, 0); ctx.lineTo(0, 50); ctx.lineTo(100, 50); ctx.lineTo(100, 0); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.fill.winding.subtract.2 code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.moveTo(-10, -10); ctx.lineTo(110, -10); ctx.lineTo(110, 60); ctx.lineTo(-10, 60); ctx.moveTo(0, 0); ctx.lineTo(0, 50); ctx.lineTo(100, 50); ctx.lineTo(100, 0); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.fill.winding.subtract.3 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.moveTo(-10, -10); ctx.lineTo(110, -10); ctx.lineTo(110, 60); ctx.lineTo(-10, 60); ctx.lineTo(-10, -10); ctx.lineTo(-20, -20); ctx.lineTo(120, -20); ctx.lineTo(120, 70); ctx.lineTo(-20, 70); ctx.lineTo(-20, -20); ctx.lineTo(0, 0); ctx.lineTo(0, 50); ctx.lineTo(100, 50); ctx.lineTo(100, 0); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.fill.closed.basic code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.moveTo(0, 0); ctx.lineTo(100, 0); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.fill.closed.unaffected code: | ctx.fillStyle = '#00f'; ctx.fillRect(0, 0, 100, 50); ctx.moveTo(0, 0); ctx.lineTo(100, 0); ctx.lineTo(100, 50); ctx.fillStyle = '#f00'; ctx.fill(); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 90,10 == 0,255,0,255; @assert pixel 10,40 == 0,255,0,255; expected: green - name: 2d.path.stroke.overlap desc: Stroked subpaths are combined before being drawn code: | ctx.fillStyle = '#000'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = 'rgba(0, 255, 0, 0.5)'; ctx.lineWidth = 50; ctx.moveTo(0, 20); ctx.lineTo(100, 20); ctx.moveTo(0, 30); ctx.lineTo(100, 30); ctx.stroke(); @assert pixel 50,25 ==~ 0,127,0,255 +/- 1; expected: | size 100 50 cr.set_source_rgb(0, 0.5, 0) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.path.stroke.union desc: Strokes in opposite directions are unioned, not subtracted code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 40; ctx.moveTo(0, 10); ctx.lineTo(100, 10); ctx.moveTo(100, 40); ctx.lineTo(0, 40); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.stroke.unaffected desc: Stroking does not start a new path or subpath code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.moveTo(-100, 25); ctx.lineTo(-100, -100); ctx.lineTo(200, -100); ctx.lineTo(200, 25); ctx.strokeStyle = '#f00'; ctx.stroke(); ctx.closePath(); ctx.strokeStyle = '#0f0'; ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.stroke.scale1 desc: Stroke line widths are scaled by the current transformation matrix code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.rect(25, 12.5, 50, 25); ctx.save(); ctx.scale(50, 25); ctx.strokeStyle = '#0f0'; ctx.stroke(); ctx.restore(); ctx.beginPath(); ctx.rect(-25, -12.5, 150, 75); ctx.save(); ctx.scale(50, 25); ctx.strokeStyle = '#f00'; ctx.stroke(); ctx.restore(); @assert pixel 0,0 == 0,255,0,255; @assert pixel 50,0 == 0,255,0,255; @assert pixel 99,0 == 0,255,0,255; @assert pixel 0,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 99,25 == 0,255,0,255; @assert pixel 0,49 == 0,255,0,255; @assert pixel 50,49 == 0,255,0,255; @assert pixel 99,49 == 0,255,0,255; expected: green - name: 2d.path.stroke.scale2 desc: Stroke line widths are scaled by the current transformation matrix code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.rect(25, 12.5, 50, 25); ctx.save(); ctx.rotate(Math.PI/2); ctx.scale(25, 50); ctx.strokeStyle = '#0f0'; ctx.stroke(); ctx.restore(); ctx.beginPath(); ctx.rect(-25, -12.5, 150, 75); ctx.save(); ctx.rotate(Math.PI/2); ctx.scale(25, 50); ctx.strokeStyle = '#f00'; ctx.stroke(); ctx.restore(); @assert pixel 0,0 == 0,255,0,255; @assert pixel 50,0 == 0,255,0,255; @assert pixel 99,0 == 0,255,0,255; @assert pixel 0,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 99,25 == 0,255,0,255; @assert pixel 0,49 == 0,255,0,255; @assert pixel 50,49 == 0,255,0,255; @assert pixel 99,49 == 0,255,0,255; expected: green - name: 2d.path.stroke.skew desc: Strokes lines are skewed by the current transformation matrix code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.save(); ctx.beginPath(); ctx.moveTo(49, -50); ctx.lineTo(201, -50); ctx.rotate(Math.PI/4); ctx.scale(1, 283); ctx.strokeStyle = '#0f0'; ctx.stroke(); ctx.restore(); ctx.save(); ctx.beginPath(); ctx.translate(-150, 0); ctx.moveTo(49, -50); ctx.lineTo(199, -50); ctx.rotate(Math.PI/4); ctx.scale(1, 142); ctx.strokeStyle = '#f00'; ctx.stroke(); ctx.restore(); ctx.save(); ctx.beginPath(); ctx.translate(-150, 0); ctx.moveTo(49, -50); ctx.lineTo(199, -50); ctx.rotate(Math.PI/4); ctx.scale(1, 142); ctx.strokeStyle = '#f00'; ctx.stroke(); ctx.restore(); @assert pixel 0,0 == 0,255,0,255; @assert pixel 50,0 == 0,255,0,255; @assert pixel 99,0 == 0,255,0,255; @assert pixel 0,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 99,25 == 0,255,0,255; @assert pixel 0,49 == 0,255,0,255; @assert pixel 50,49 == 0,255,0,255; @assert pixel 99,49 == 0,255,0,255; expected: green - name: 2d.path.stroke.empty desc: Empty subpaths are not stroked code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.beginPath(); ctx.moveTo(40, 25); ctx.moveTo(60, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.stroke.prune.line desc: Zero-length line segments from lineTo are removed before stroking code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.lineTo(50, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.stroke.prune.closed desc: Zero-length line segments from closed paths are removed before stroking code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.lineTo(50, 25); ctx.closePath(); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.stroke.prune.curve desc: Zero-length line segments from quadraticCurveTo and bezierCurveTo are removed before stroking code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.quadraticCurveTo(50, 25, 50, 25); ctx.stroke(); ctx.beginPath(); ctx.moveTo(50, 25); ctx.bezierCurveTo(50, 25, 50, 25, 50, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.stroke.prune.arc desc: Zero-length line segments from arcTo and arc are removed before stroking code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.arcTo(50, 25, 150, 25, 10); ctx.stroke(); ctx.beginPath(); ctx.moveTo(60, 25); ctx.arc(50, 25, 10, 0, 0, false); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.stroke.prune.rect desc: Zero-length line segments from rect and strokeRect are removed before stroking code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.beginPath(); ctx.rect(50, 25, 0, 0); ctx.stroke(); ctx.strokeRect(50, 25, 0, 0); @assert pixel 50,25 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.stroke.prune.corner desc: Zero-length line segments are removed before stroking with miters code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 400; ctx.lineJoin = 'miter'; ctx.miterLimit = 1.4; ctx.beginPath(); ctx.moveTo(-1000, 200); ctx.lineTo(-100, 200); ctx.lineTo(-100, 200); ctx.lineTo(-100, 200); ctx.lineTo(-100, 1000); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.transformation.basic code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.translate(-100, 0); ctx.rect(100, 0, 100, 50); ctx.translate(0, -100); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.transformation.multiple # TODO: change this name desc: Transformations are applied while building paths, not when drawing code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.translate(-100, 0); ctx.rect(0, 0, 100, 50); ctx.fill(); ctx.translate(100, 0); ctx.fill(); ctx.beginPath(); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.translate(0, -50); ctx.moveTo(0, 25); ctx.lineTo(100, 25); ctx.stroke(); ctx.translate(0, 50); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.transformation.changing desc: Transformations are applied while building paths, not when drawing code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.moveTo(0, 0); ctx.translate(100, 0); ctx.lineTo(0, 0); ctx.translate(0, 50); ctx.lineTo(0, 0); ctx.translate(-100, 0); ctx.lineTo(0, 0); ctx.translate(1000, 1000); ctx.rotate(Math.PI/2); ctx.scale(0.1, 0.1); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.clip.empty code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.clip(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.clip.basic.1 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.rect(0, 0, 100, 50); ctx.clip(); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.clip.basic.2 code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.rect(-100, 0, 100, 50); ctx.clip(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.clip.intersect code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.rect(0, 0, 50, 50); ctx.clip(); ctx.beginPath(); ctx.rect(50, 0, 50, 50) ctx.clip(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.clip.winding.1 code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.moveTo(-10, -10); ctx.lineTo(110, -10); ctx.lineTo(110, 60); ctx.lineTo(-10, 60); ctx.lineTo(-10, -10); ctx.lineTo(0, 0); ctx.lineTo(0, 50); ctx.lineTo(100, 50); ctx.lineTo(100, 0); ctx.clip(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.clip.winding.2 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.moveTo(-10, -10); ctx.lineTo(110, -10); ctx.lineTo(110, 60); ctx.lineTo(-10, 60); ctx.lineTo(-10, -10); ctx.clip(); ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(0, 50); ctx.lineTo(100, 50); ctx.lineTo(100, 0); ctx.lineTo(0, 0); ctx.clip(); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.clip.unaffected code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(0, 50); ctx.lineTo(100, 50); ctx.lineTo(100, 0); ctx.clip(); ctx.lineTo(0, 0); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.isPointInPath.basic.1 desc: isPointInPath() detects whether the point is inside the path code: | ctx.rect(0, 0, 20, 20); @assert ctx.isPointInPath(10, 10) === true; @assert ctx.isPointInPath(30, 10) === false; - name: 2d.path.isPointInPath.basic.2 desc: isPointInPath() detects whether the point is inside the path code: | ctx.rect(20, 0, 20, 20); @assert ctx.isPointInPath(10, 10) === false; @assert ctx.isPointInPath(30, 10) === true; - name: 2d.path.isPointInPath.edge desc: isPointInPath() counts points on the path as being inside code: | ctx.rect(0, 0, 20, 20); @assert ctx.isPointInPath(0, 0) === true; @assert ctx.isPointInPath(10, 0) === true; @assert ctx.isPointInPath(20, 0) === true; @assert ctx.isPointInPath(20, 10) === true; @assert ctx.isPointInPath(20, 20) === true; @assert ctx.isPointInPath(10, 20) === true; @assert ctx.isPointInPath(0, 20) === true; @assert ctx.isPointInPath(0, 10) === true; @assert ctx.isPointInPath(10, -0.01) === false; @assert ctx.isPointInPath(10, 20.01) === false; @assert ctx.isPointInPath(-0.01, 10) === false; @assert ctx.isPointInPath(20.01, 10) === false; - name: 2d.path.isPointInPath.empty desc: isPointInPath() works when there is no path code: | @assert ctx.isPointInPath(0, 0) === false; - name: 2d.path.isPointInPath.subpath desc: isPointInPath() uses the current path, not just the subpath code: | ctx.rect(0, 0, 20, 20); ctx.beginPath(); ctx.rect(20, 0, 20, 20); ctx.closePath(); ctx.rect(40, 0, 20, 20); @assert ctx.isPointInPath(10, 10) === false; @assert ctx.isPointInPath(30, 10) === true; @assert ctx.isPointInPath(50, 10) === true; - name: 2d.path.isPointInPath.outside desc: isPointInPath() works on paths outside the canvas code: | ctx.rect(0, -100, 20, 20); ctx.rect(20, -10, 20, 20); @assert ctx.isPointInPath(10, -110) === false; @assert ctx.isPointInPath(10, -90) === true; @assert ctx.isPointInPath(10, -70) === false; @assert ctx.isPointInPath(30, -20) === false; @assert ctx.isPointInPath(30, 0) === true; @assert ctx.isPointInPath(30, 20) === false; - name: 2d.path.isPointInPath.unclosed desc: isPointInPath() works on unclosed subpaths code: | ctx.moveTo(0, 0); ctx.lineTo(20, 0); ctx.lineTo(20, 20); ctx.lineTo(0, 20); @assert ctx.isPointInPath(10, 10) === true; @assert ctx.isPointInPath(30, 10) === false; - name: 2d.path.isPointInPath.arc desc: isPointInPath() works on arcs code: | ctx.arc(50, 25, 10, 0, Math.PI, false); @assert ctx.isPointInPath(50, 10) === false; @assert ctx.isPointInPath(50, 20) === false; @assert ctx.isPointInPath(50, 30) === true; @assert ctx.isPointInPath(50, 40) === false; @assert ctx.isPointInPath(30, 20) === false; @assert ctx.isPointInPath(70, 20) === false; @assert ctx.isPointInPath(30, 30) === false; @assert ctx.isPointInPath(70, 30) === false; - name: 2d.path.isPointInPath.bigarc desc: isPointInPath() works on unclosed arcs larger than 2pi opera: {bug: 320937} code: | ctx.arc(50, 25, 10, 0, 7, false); @assert ctx.isPointInPath(50, 10) === false; @assert ctx.isPointInPath(50, 20) === true; @assert ctx.isPointInPath(50, 30) === true; @assert ctx.isPointInPath(50, 40) === false; @assert ctx.isPointInPath(30, 20) === false; @assert ctx.isPointInPath(70, 20) === false; @assert ctx.isPointInPath(30, 30) === false; @assert ctx.isPointInPath(70, 30) === false; - name: 2d.path.isPointInPath.bezier desc: isPointInPath() works on Bezier curves code: | ctx.moveTo(25, 25); ctx.bezierCurveTo(50, -50, 50, 100, 75, 25); @assert ctx.isPointInPath(25, 20) === false; @assert ctx.isPointInPath(25, 30) === false; @assert ctx.isPointInPath(30, 20) === true; @assert ctx.isPointInPath(30, 30) === false; @assert ctx.isPointInPath(40, 2) === false; @assert ctx.isPointInPath(40, 20) === true; @assert ctx.isPointInPath(40, 30) === false; @assert ctx.isPointInPath(40, 47) === false; @assert ctx.isPointInPath(45, 20) === true; @assert ctx.isPointInPath(45, 30) === false; @assert ctx.isPointInPath(55, 20) === false; @assert ctx.isPointInPath(55, 30) === true; @assert ctx.isPointInPath(60, 2) === false; @assert ctx.isPointInPath(60, 20) === false; @assert ctx.isPointInPath(60, 30) === true; @assert ctx.isPointInPath(60, 47) === false; @assert ctx.isPointInPath(70, 20) === false; @assert ctx.isPointInPath(70, 30) === true; @assert ctx.isPointInPath(75, 20) === false; @assert ctx.isPointInPath(75, 30) === false; - name: 2d.path.isPointInPath.winding desc: isPointInPath() uses the non-zero winding number rule code: | // Create a square ring, using opposite windings to make a hole in the centre ctx.moveTo(0, 0); ctx.lineTo(50, 0); ctx.lineTo(50, 50); ctx.lineTo(0, 50); ctx.lineTo(0, 0); ctx.lineTo(10, 10); ctx.lineTo(10, 40); ctx.lineTo(40, 40); ctx.lineTo(40, 10); ctx.lineTo(10, 10); @assert ctx.isPointInPath(5, 5) === true; @assert ctx.isPointInPath(25, 5) === true; @assert ctx.isPointInPath(45, 5) === true; @assert ctx.isPointInPath(5, 25) === true; @assert ctx.isPointInPath(25, 25) === false; @assert ctx.isPointInPath(45, 25) === true; @assert ctx.isPointInPath(5, 45) === true; @assert ctx.isPointInPath(25, 45) === true; @assert ctx.isPointInPath(45, 45) === true; - name: 2d.path.isPointInPath.transform.1 desc: isPointInPath() handles transformations correctly code: | ctx.translate(50, 0); ctx.rect(0, 0, 20, 20); @assert ctx.isPointInPath(-40, 10) === false; @assert ctx.isPointInPath(10, 10) === false; @assert ctx.isPointInPath(49, 10) === false; @assert ctx.isPointInPath(51, 10) === true; @assert ctx.isPointInPath(69, 10) === true; @assert ctx.isPointInPath(71, 10) === false; - name: 2d.path.isPointInPath.transform.2 desc: isPointInPath() handles transformations correctly code: | ctx.rect(50, 0, 20, 20); ctx.translate(50, 0); @assert ctx.isPointInPath(-40, 10) === false; @assert ctx.isPointInPath(10, 10) === false; @assert ctx.isPointInPath(49, 10) === false; @assert ctx.isPointInPath(51, 10) === true; @assert ctx.isPointInPath(69, 10) === true; @assert ctx.isPointInPath(71, 10) === false; - name: 2d.path.isPointInPath.transform.3 desc: isPointInPath() handles transformations correctly code: | ctx.scale(-1, 1); ctx.rect(-70, 0, 20, 20); @assert ctx.isPointInPath(-40, 10) === false; @assert ctx.isPointInPath(10, 10) === false; @assert ctx.isPointInPath(49, 10) === false; @assert ctx.isPointInPath(51, 10) === true; @assert ctx.isPointInPath(69, 10) === true; @assert ctx.isPointInPath(71, 10) === false; - name: 2d.path.isPointInPath.transform.4 desc: isPointInPath() handles transformations correctly code: | ctx.translate(50, 0); ctx.rect(50, 0, 20, 20); ctx.translate(0, 50); @assert ctx.isPointInPath(60, 10) === false; @assert ctx.isPointInPath(110, 10) === true; @assert ctx.isPointInPath(110, 60) === false; - name: 2d.path.isPointInPath.nonfinite desc: isPointInPath() returns false for non-finite arguments code: | ctx.rect(-100, -50, 200, 100); @assert ctx.isPointInPath(Infinity, 0) === false; @assert ctx.isPointInPath(-Infinity, 0) === false; @assert ctx.isPointInPath(NaN, 0) === false; @assert ctx.isPointInPath(0, Infinity) === false; @assert ctx.isPointInPath(0, -Infinity) === false; @assert ctx.isPointInPath(0, NaN) === false; @assert ctx.isPointInPath(NaN, NaN) === false; - name: 2d.path.isPointInStroke.scaleddashes desc: isPointInStroke() should return correct results on dashed paths at high scale factors code: | var scale = 20; ctx.setLineDash([10, 21.4159]); // dash from t=0 to t=10 along the circle ctx.scale(scale, scale); ctx.ellipse(6, 10, 5, 5, 0, 2*Math.PI, false); ctx.stroke(); // hit-test the beginning of the dash (t=0) @assert ctx.isPointInStroke(11*scale, 10*scale) === true; // hit-test the middle of the dash (t=5) @assert ctx.isPointInStroke(8.70*scale, 14.21*scale) === true; // hit-test the end of the dash (t=9.8) @assert ctx.isPointInStroke(4.10*scale, 14.63*scale) === true; // hit-test past the end of the dash (t=10.2) @assert ctx.isPointInStroke(3.74*scale, 14.46*scale) === false; - name: 2d.path.isPointInPath.basic desc: Verify the winding rule in isPointInPath works for for rect path. code: | canvas.width = 200; canvas.height = 200; // Testing default isPointInPath ctx.beginPath(); ctx.rect(0, 0, 100, 100); ctx.rect(25, 25, 50, 50); @assert ctx.isPointInPath(50, 50) === true; @assert ctx.isPointInPath(NaN, 50) === false; @assert ctx.isPointInPath(50, NaN) === false; // Testing nonzero isPointInPath ctx.beginPath(); ctx.rect(0, 0, 100, 100); ctx.rect(25, 25, 50, 50); @assert ctx.isPointInPath(50, 50, 'nonzero') === true; // Testing evenodd isPointInPath ctx.beginPath(); ctx.rect(0, 0, 100, 100); ctx.rect(25, 25, 50, 50); @assert ctx.isPointInPath(50, 50, 'evenodd') === false; // Testing extremely large scale ctx.save(); ctx.scale(Number.MAX_VALUE, Number.MAX_VALUE); ctx.beginPath(); ctx.rect(-10, -10, 20, 20); @assert ctx.isPointInPath(0, 0, 'nonzero') === true; @assert ctx.isPointInPath(0, 0, 'evenodd') === true; ctx.restore(); // Check with non-invertible ctm. ctx.save(); ctx.scale(0, 0); ctx.beginPath(); ctx.rect(-10, -10, 20, 20); @assert ctx.isPointInPath(0, 0, 'nonzero') === false; @assert ctx.isPointInPath(0, 0, 'evenodd') === false; ctx.restore(); - name: 2d.path.isPointInpath.multi.path desc: Verify the winding rule in isPointInPath works for path object. code: | canvas.width = 200; canvas.height = 200; // Testing default isPointInPath with Path object'); path = new Path2D(); path.rect(0, 0, 100, 100); path.rect(25, 25, 50, 50); @assert ctx.isPointInPath(path, 50, 50) === true; @assert ctx.isPointInPath(path, 50, 50, undefined) === true; @assert ctx.isPointInPath(path, NaN, 50) === false; @assert ctx.isPointInPath(path, 50, NaN) === false; // Testing nonzero isPointInPath with Path object'); path = new Path2D(); path.rect(0, 0, 100, 100); path.rect(25, 25, 50, 50); @assert ctx.isPointInPath(path, 50, 50, 'nonzero') === true; // Testing evenodd isPointInPath with Path object'); path = new Path2D(); path.rect(0, 0, 100, 100); path.rect(25, 25, 50, 50); assert_false(ctx.isPointInPath(path, 50, 50, 'evenodd')); - name: 2d.path.isPointInpath.invalid desc: Verify isPointInPath throws exceptions with invalid inputs. code: | canvas.width = 200; canvas.height = 200; path = new Path2D(); path.rect(0, 0, 100, 100); path.rect(25, 25, 50, 50); // Testing invalid enumeration isPointInPath (w/ and w/o Path object'); @assert throws TypeError ctx.isPointInPath(path, 50, 50, 'gazonk'); @assert throws TypeError ctx.isPointInPath(50, 50, 'gazonk'); // Testing invalid type isPointInPath with Path object'); @assert throws TypeError ctx.isPointInPath(null, 50, 50); @assert throws TypeError ctx.isPointInPath(null, 50, 50, 'nonzero'); @assert throws TypeError ctx.isPointInPath(null, 50, 50, 'evenodd'); @assert throws TypeError ctx.isPointInPath(null, 50, 50, null); @assert throws TypeError ctx.isPointInPath(path, 50, 50, null); @assert throws TypeError ctx.isPointInPath(undefined, 50, 50); @assert throws TypeError ctx.isPointInPath(undefined, 50, 50, 'nonzero'); @assert throws TypeError ctx.isPointInPath(undefined, 50, 50, 'evenodd'); @assert throws TypeError ctx.isPointInPath(undefined, 50, 50, undefined); @assert throws TypeError ctx.isPointInPath([], 50, 50); @assert throws TypeError ctx.isPointInPath([], 50, 50, 'nonzero'); @assert throws TypeError ctx.isPointInPath([], 50, 50, 'evenodd'); @assert throws TypeError ctx.isPointInPath({}, 50, 50); @assert throws TypeError ctx.isPointInPath({}, 50, 50, 'nonzero'); @assert throws TypeError ctx.isPointInPath({}, 50, 50, 'evenodd');