- name: 2d.state.saverestore.transformation desc: save()/restore() affects the current transformation matrix code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.save(); ctx.translate(200, 0); ctx.restore(); ctx.fillStyle = '#f00'; ctx.fillRect(-200, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.state.saverestore.clip desc: save()/restore() affects the clipping path code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.save(); ctx.rect(0, 0, 1, 1); ctx.clip(); ctx.restore(); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.state.saverestore.path desc: save()/restore() does not affect the current path code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.save(); ctx.rect(0, 0, 100, 50); ctx.restore(); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.state.saverestore.bitmap desc: save()/restore() does not affect the current bitmap code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.save(); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.restore(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.state.saverestore.stack desc: save()/restore() can be nested as a stack code: | ctx.lineWidth = 1; ctx.save(); ctx.lineWidth = 2; ctx.save(); ctx.lineWidth = 3; @assert ctx.lineWidth === 3; ctx.restore(); @assert ctx.lineWidth === 2; ctx.restore(); @assert ctx.lineWidth === 1; - name: 2d.state.saverestore.stackdepth desc: save()/restore() stack depth is not unreasonably limited code: | var limit = 512; for (var i = 1; i < limit; ++i) { ctx.save(); ctx.lineWidth = i; } for (var i = limit-1; i > 0; --i) { @assert ctx.lineWidth === i; ctx.restore(); } - name: 2d.state.saverestore.underflow desc: restore() with an empty stack has no effect code: | for (var i = 0; i < 16; ++i) ctx.restore(); ctx.lineWidth = 0.5; ctx.restore(); @assert ctx.lineWidth === 0.5;