- name: 2d.transformation.order desc: Transformations are applied in the right order code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(2, 1); ctx.rotate(Math.PI / 2); ctx.fillStyle = '#0f0'; ctx.fillRect(0, -50, 50, 50); @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.transformation.scale.basic desc: scale() works code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(2, 4); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 50, 12.5); @assert pixel 90,40 == 0,255,0,255; expected: green - name: 2d.transformation.scale.zero desc: scale() with a scale factor of zero works code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.save(); ctx.translate(50, 0); ctx.scale(0, 1); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.restore(); ctx.save(); ctx.translate(0, 25); ctx.scale(1, 0); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.restore(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.scale.negative desc: scale() with negative scale factors works code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.save(); ctx.scale(-1, 1); ctx.fillStyle = '#0f0'; ctx.fillRect(-50, 0, 50, 50); ctx.restore(); ctx.save(); ctx.scale(1, -1); ctx.fillStyle = '#0f0'; ctx.fillRect(50, -50, 50, 50); ctx.restore(); @assert pixel 25,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.transformation.scale.large desc: scale() with large scale factors works notes: Not really that large at all, but it hits the limits in Firefox. code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(1e5, 1e5); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 1, 1); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.scale.nonfinite desc: scale() with Infinity/NaN is ignored code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.translate(100, 10); @nonfinite ctx.scale(<0.1 Infinity -Infinity NaN>, <0.1 Infinity -Infinity NaN>); ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -10, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.scale.multiple desc: Multiple scale()s combine code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(Math.sqrt(2), Math.sqrt(2)); ctx.scale(Math.sqrt(2), Math.sqrt(2)); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 50, 25); @assert pixel 90,40 == 0,255,0,255; expected: green - name: 2d.transformation.rotate.zero desc: rotate() by 0 does nothing code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.rotate(0); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.rotate.radians desc: rotate() uses radians code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.rotate(Math.PI); // should fail obviously if this is 3.1 degrees ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -50, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.rotate.direction desc: rotate() is clockwise code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.rotate(Math.PI / 2); ctx.fillStyle = '#0f0'; ctx.fillRect(0, -100, 50, 100); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.rotate.wrap desc: rotate() wraps large positive values correctly code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.rotate(Math.PI * (1 + 4096)); // == pi (mod 2*pi) // We need about pi +/- 0.001 in order to get correct-looking results // 32-bit floats can store pi*4097 with precision 2^-10, so that should // be safe enough on reasonable implementations ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -50, 100, 50); @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,2 == 0,255,0,255; @assert pixel 98,47 == 0,255,0,255; expected: green - name: 2d.transformation.rotate.wrapnegative desc: rotate() wraps large negative values correctly code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.rotate(-Math.PI * (1 + 4096)); ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -50, 100, 50); @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,2 == 0,255,0,255; @assert pixel 98,47 == 0,255,0,255; expected: green - name: 2d.transformation.rotate.nonfinite desc: rotate() with Infinity/NaN is ignored code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.translate(100, 10); @nonfinite ctx.rotate(<0.1 Infinity -Infinity NaN>); ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -10, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.translate.basic desc: translate() works code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.translate(100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -50, 100, 50); @assert pixel 90,40 == 0,255,0,255; expected: green - name: 2d.transformation.translate.nonfinite desc: translate() with Infinity/NaN is ignored code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.translate(100, 10); @nonfinite ctx.translate(<0.1 Infinity -Infinity NaN>, <0.1 Infinity -Infinity NaN>); ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -10, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.transform.identity desc: transform() with the identity matrix does nothing code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.transform(1,0, 0,1, 0,0); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.transform.skewed desc: transform() with skewy matrix transforms correctly code: | // Create green with a red square ring inside it ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillRect(20, 10, 60, 30); ctx.fillStyle = '#0f0'; ctx.fillRect(40, 20, 20, 10); // Draw a skewed shape to fill that gap, to make sure it is aligned correctly ctx.transform(1,4, 2,3, 5,6); // Post-transform coordinates: // [[20,10],[80,10],[80,40],[20,40],[20,10],[40,20],[40,30],[60,30],[60,20],[40,20],[20,10]]; // Hence pre-transform coordinates: var pts=[[-7.4,11.2],[-43.4,59.2],[-31.4,53.2],[4.6,5.2],[-7.4,11.2], [-15.4,25.2],[-11.4,23.2],[-23.4,39.2],[-27.4,41.2],[-15.4,25.2], [-7.4,11.2]]; ctx.beginPath(); ctx.moveTo(pts[0][0], pts[0][1]); for (var i = 0; i < pts.length; ++i) ctx.lineTo(pts[i][0], pts[i][1]); ctx.fill(); @assert pixel 21,11 == 0,255,0,255; @assert pixel 79,11 == 0,255,0,255; @assert pixel 21,39 == 0,255,0,255; @assert pixel 79,39 == 0,255,0,255; @assert pixel 39,19 == 0,255,0,255; @assert pixel 61,19 == 0,255,0,255; @assert pixel 39,31 == 0,255,0,255; @assert pixel 61,31 == 0,255,0,255; expected: green - name: 2d.transformation.transform.multiply desc: transform() multiplies the CTM code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.transform(1,2, 3,4, 5,6); ctx.transform(-2,1, 3/2,-1/2, 1,-2); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.transform.nonfinite desc: transform() with Infinity/NaN is ignored code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.translate(100, 10); @nonfinite ctx.transform(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>); ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -10, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.setTransform.skewed code: | // Create green with a red square ring inside it ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillRect(20, 10, 60, 30); ctx.fillStyle = '#0f0'; ctx.fillRect(40, 20, 20, 10); // Draw a skewed shape to fill that gap, to make sure it is aligned correctly ctx.setTransform(1,4, 2,3, 5,6); // Post-transform coordinates: // [[20,10],[80,10],[80,40],[20,40],[20,10],[40,20],[40,30],[60,30],[60,20],[40,20],[20,10]]; // Hence pre-transform coordinates: var pts=[[-7.4,11.2],[-43.4,59.2],[-31.4,53.2],[4.6,5.2],[-7.4,11.2], [-15.4,25.2],[-11.4,23.2],[-23.4,39.2],[-27.4,41.2],[-15.4,25.2], [-7.4,11.2]]; ctx.beginPath(); ctx.moveTo(pts[0][0], pts[0][1]); for (var i = 0; i < pts.length; ++i) ctx.lineTo(pts[i][0], pts[i][1]); ctx.fill(); @assert pixel 21,11 == 0,255,0,255; @assert pixel 79,11 == 0,255,0,255; @assert pixel 21,39 == 0,255,0,255; @assert pixel 79,39 == 0,255,0,255; @assert pixel 39,19 == 0,255,0,255; @assert pixel 61,19 == 0,255,0,255; @assert pixel 39,31 == 0,255,0,255; @assert pixel 61,31 == 0,255,0,255; expected: green - name: 2d.transformation.setTransform.multiple code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.setTransform(1/2,0, 0,1/2, 0,0); ctx.setTransform(); ctx.setTransform(2,0, 0,2, 0,0); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 50, 25); @assert pixel 75,35 == 0,255,0,255; expected: green - name: 2d.transformation.setTransform.nonfinite desc: setTransform() with Infinity/NaN is ignored code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.translate(100, 10); @nonfinite ctx.setTransform(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>); ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -10, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green