/* * Copyright (c) 2023, Alliance for Open Media. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef AOM_AOM_DSP_ARM_DOT_SVE_H_ #define AOM_AOM_DSP_ARM_DOT_SVE_H_ #include #include "config/aom_dsp_rtcd.h" #include "config/aom_config.h" // Dot product instructions operating on 16-bit input elements are exclusive to // the SVE instruction set. However, we can access these instructions from a // predominantly Neon context by making use of the Neon-SVE bridge intrinsics // to reinterpret Neon vectors as SVE vectors - with the high part of the SVE // vector (if it's longer than 128 bits) being "don't care". // While sub-optimal on machines that have SVE vector length > 128-bit - as the // remainder of the vector is unused - this approach is still beneficial when // compared to a Neon-only solution. static INLINE uint64x2_t aom_udotq_u16(uint64x2_t acc, uint16x8_t x, uint16x8_t y) { return svget_neonq_u64(svdot_u64(svset_neonq_u64(svundef_u64(), acc), svset_neonq_u16(svundef_u16(), x), svset_neonq_u16(svundef_u16(), y))); } static INLINE int64x2_t aom_sdotq_s16(int64x2_t acc, int16x8_t x, int16x8_t y) { return svget_neonq_s64(svdot_s64(svset_neonq_s64(svundef_s64(), acc), svset_neonq_s16(svundef_s16(), x), svset_neonq_s16(svundef_s16(), y))); } #endif // AOM_AOM_DSP_ARM_DOT_SVE_H_