/* * Copyright (c) 2022, Alliance for Open Media. All rights reserved * * This source code is subject to the terms of the BSD 2 Clause License and * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License * was not distributed with this source code in the LICENSE file, you can * obtain it at www.aomedia.org/license/software. If the Alliance for Open * Media Patent License 1.0 was not distributed with this source code in the * PATENTS file, you can obtain it at www.aomedia.org/license/patent. */ #include "aom_dsp/pyramid.h" #include "aom_mem/aom_mem.h" #include "aom_ports/bitops.h" #include "aom_util/aom_pthread.h" // TODO(rachelbarker): Move needed code from av1/ to aom_dsp/ #include "av1/common/resize.h" #include #include // Lifecycle: // * Frame buffer alloc code calls aom_get_pyramid_alloc_size() // to work out how much space is needed for a given number of pyramid // levels. This is counted in the size checked against the max allocation // limit // * Then calls aom_alloc_pyramid() to actually create the pyramid // * Pyramid is initially marked as containing no valid data // * Each pyramid layer is computed on-demand, the first time it is requested // * Whenever frame buffer is reused, reset the counter of filled levels. // This invalidates all of the existing pyramid levels. // * Whenever frame buffer is resized, reallocate pyramid size_t aom_get_pyramid_alloc_size(int width, int height, bool image_is_16bit) { // Allocate the maximum possible number of layers for this width and height const int msb = get_msb(AOMMIN(width, height)); const int n_levels = AOMMAX(msb - MIN_PYRAMID_SIZE_LOG2, 1); size_t alloc_size = 0; alloc_size += sizeof(ImagePyramid); alloc_size += n_levels * sizeof(PyramidLayer); // Calculate how much memory is needed for downscaled frame buffers size_t buffer_size = 0; // Work out if we need to allocate a few extra bytes for alignment. // aom_memalign() will ensure that the start of the allocation is aligned // to a multiple of PYRAMID_ALIGNMENT. But we want the first image pixel // to be aligned, not the first byte of the allocation. // // In the loop below, we ensure that the stride of every image is a multiple // of PYRAMID_ALIGNMENT. Thus the allocated size of each pyramid level will // also be a multiple of PYRAMID_ALIGNMENT. Thus, as long as we can get the // first pixel in the first pyramid layer aligned properly, that will // automatically mean that the first pixel of every row of every layer is // properly aligned too. // // Thus all we need to consider is the first pixel in the first layer. // This is located at offset // extra_bytes + level_stride * PYRAMID_PADDING + PYRAMID_PADDING // bytes into the buffer. Since level_stride is a multiple of // PYRAMID_ALIGNMENT, we can ignore that. So we need // extra_bytes + PYRAMID_PADDING = multiple of PYRAMID_ALIGNMENT // // To solve this, we can round PYRAMID_PADDING up to the next multiple // of PYRAMID_ALIGNMENT, then subtract the orginal value to calculate // how many extra bytes are needed. size_t first_px_offset = (PYRAMID_PADDING + PYRAMID_ALIGNMENT - 1) & ~(PYRAMID_ALIGNMENT - 1); size_t extra_bytes = first_px_offset - PYRAMID_PADDING; buffer_size += extra_bytes; // If the original image is stored in an 8-bit buffer, then we can point the // lowest pyramid level at that buffer rather than allocating a new one. int first_allocated_level = image_is_16bit ? 0 : 1; for (int level = first_allocated_level; level < n_levels; level++) { int level_width = width >> level; int level_height = height >> level; // Allocate padding for each layer int padded_width = level_width + 2 * PYRAMID_PADDING; int padded_height = level_height + 2 * PYRAMID_PADDING; // Align the layer stride to be a multiple of PYRAMID_ALIGNMENT // This ensures that, as long as the top-left pixel in this pyramid level is // properly aligned, then so will the leftmost pixel in every row of the // pyramid level. int level_stride = (padded_width + PYRAMID_ALIGNMENT - 1) & ~(PYRAMID_ALIGNMENT - 1); buffer_size += level_stride * padded_height; } alloc_size += buffer_size; return alloc_size; } ImagePyramid *aom_alloc_pyramid(int width, int height, bool image_is_16bit) { // Allocate the maximum possible number of layers for this width and height const int msb = get_msb(AOMMIN(width, height)); const int n_levels = AOMMAX(msb - MIN_PYRAMID_SIZE_LOG2, 1); ImagePyramid *pyr = aom_calloc(1, sizeof(*pyr)); if (!pyr) { return NULL; } pyr->layers = aom_calloc(n_levels, sizeof(*pyr->layers)); if (!pyr->layers) { aom_free(pyr); return NULL; } pyr->max_levels = n_levels; pyr->filled_levels = 0; // Compute sizes and offsets for each pyramid level // These are gathered up first, so that we can allocate all pyramid levels // in a single buffer size_t buffer_size = 0; size_t *layer_offsets = aom_calloc(n_levels, sizeof(*layer_offsets)); if (!layer_offsets) { aom_free(pyr->layers); aom_free(pyr); return NULL; } // Work out if we need to allocate a few extra bytes for alignment. // aom_memalign() will ensure that the start of the allocation is aligned // to a multiple of PYRAMID_ALIGNMENT. But we want the first image pixel // to be aligned, not the first byte of the allocation. // // In the loop below, we ensure that the stride of every image is a multiple // of PYRAMID_ALIGNMENT. Thus the allocated size of each pyramid level will // also be a multiple of PYRAMID_ALIGNMENT. Thus, as long as we can get the // first pixel in the first pyramid layer aligned properly, that will // automatically mean that the first pixel of every row of every layer is // properly aligned too. // // Thus all we need to consider is the first pixel in the first layer. // This is located at offset // extra_bytes + level_stride * PYRAMID_PADDING + PYRAMID_PADDING // bytes into the buffer. Since level_stride is a multiple of // PYRAMID_ALIGNMENT, we can ignore that. So we need // extra_bytes + PYRAMID_PADDING = multiple of PYRAMID_ALIGNMENT // // To solve this, we can round PYRAMID_PADDING up to the next multiple // of PYRAMID_ALIGNMENT, then subtract the orginal value to calculate // how many extra bytes are needed. size_t first_px_offset = (PYRAMID_PADDING + PYRAMID_ALIGNMENT - 1) & ~(PYRAMID_ALIGNMENT - 1); size_t extra_bytes = first_px_offset - PYRAMID_PADDING; buffer_size += extra_bytes; // If the original image is stored in an 8-bit buffer, then we can point the // lowest pyramid level at that buffer rather than allocating a new one. int first_allocated_level = image_is_16bit ? 0 : 1; for (int level = first_allocated_level; level < n_levels; level++) { PyramidLayer *layer = &pyr->layers[level]; int level_width = width >> level; int level_height = height >> level; // Allocate padding for each layer int padded_width = level_width + 2 * PYRAMID_PADDING; int padded_height = level_height + 2 * PYRAMID_PADDING; // Align the layer stride to be a multiple of PYRAMID_ALIGNMENT // This ensures that, as long as the top-left pixel in this pyramid level is // properly aligned, then so will the leftmost pixel in every row of the // pyramid level. int level_stride = (padded_width + PYRAMID_ALIGNMENT - 1) & ~(PYRAMID_ALIGNMENT - 1); size_t level_alloc_start = buffer_size; size_t level_start = level_alloc_start + PYRAMID_PADDING * level_stride + PYRAMID_PADDING; buffer_size += level_stride * padded_height; layer_offsets[level] = level_start; layer->width = level_width; layer->height = level_height; layer->stride = level_stride; } pyr->buffer_alloc = aom_memalign(PYRAMID_ALIGNMENT, buffer_size * sizeof(*pyr->buffer_alloc)); if (!pyr->buffer_alloc) { aom_free(pyr->layers); aom_free(pyr); aom_free(layer_offsets); return NULL; } // Fill in pointers for each level // If image is 8-bit, then the lowest level is left unconfigured for now, // and will be set up properly when the pyramid is filled in for (int level = first_allocated_level; level < n_levels; level++) { PyramidLayer *layer = &pyr->layers[level]; layer->buffer = pyr->buffer_alloc + layer_offsets[level]; } #if CONFIG_MULTITHREAD pthread_mutex_init(&pyr->mutex, NULL); #endif // CONFIG_MULTITHREAD aom_free(layer_offsets); return pyr; } // Fill the border region of a pyramid frame. // This must be called after the main image area is filled out. // `img_buf` should point to the first pixel in the image area, // ie. it should be pyr->level_buffer + pyr->level_loc[level]. static INLINE void fill_border(uint8_t *img_buf, const int width, const int height, const int stride) { // Fill left and right areas for (int row = 0; row < height; row++) { uint8_t *row_start = &img_buf[row * stride]; uint8_t left_pixel = row_start[0]; memset(row_start - PYRAMID_PADDING, left_pixel, PYRAMID_PADDING); uint8_t right_pixel = row_start[width - 1]; memset(row_start + width, right_pixel, PYRAMID_PADDING); } // Fill top area for (int row = -PYRAMID_PADDING; row < 0; row++) { uint8_t *row_start = &img_buf[row * stride]; memcpy(row_start - PYRAMID_PADDING, img_buf - PYRAMID_PADDING, width + 2 * PYRAMID_PADDING); } // Fill bottom area uint8_t *last_row_start = &img_buf[(height - 1) * stride]; for (int row = height; row < height + PYRAMID_PADDING; row++) { uint8_t *row_start = &img_buf[row * stride]; memcpy(row_start - PYRAMID_PADDING, last_row_start - PYRAMID_PADDING, width + 2 * PYRAMID_PADDING); } } // Compute downsampling pyramid for a frame // // This function will ensure that the first `n_levels` levels of the pyramid // are filled, unless the frame is too small to have this many levels. // In that case, we will fill all available levels and then stop. // // Returns the actual number of levels filled, capped at n_levels, // or -1 on error. // // This must only be called while holding frame_pyr->mutex static INLINE int fill_pyramid(const YV12_BUFFER_CONFIG *frame, int bit_depth, int n_levels, ImagePyramid *frame_pyr) { int already_filled_levels = frame_pyr->filled_levels; // This condition should already be enforced by aom_compute_pyramid assert(n_levels <= frame_pyr->max_levels); if (already_filled_levels >= n_levels) { return n_levels; } const int frame_width = frame->y_crop_width; const int frame_height = frame->y_crop_height; const int frame_stride = frame->y_stride; assert((frame_width >> n_levels) >= 0); assert((frame_height >> n_levels) >= 0); if (already_filled_levels == 0) { // Fill in largest level from the original image PyramidLayer *first_layer = &frame_pyr->layers[0]; if (frame->flags & YV12_FLAG_HIGHBITDEPTH) { // For frames stored in a 16-bit buffer, we need to downconvert to 8 bits assert(first_layer->width == frame_width); assert(first_layer->height == frame_height); uint16_t *frame_buffer = CONVERT_TO_SHORTPTR(frame->y_buffer); uint8_t *pyr_buffer = first_layer->buffer; int pyr_stride = first_layer->stride; for (int y = 0; y < frame_height; y++) { uint16_t *frame_row = frame_buffer + y * frame_stride; uint8_t *pyr_row = pyr_buffer + y * pyr_stride; for (int x = 0; x < frame_width; x++) { pyr_row[x] = frame_row[x] >> (bit_depth - 8); } } fill_border(pyr_buffer, frame_width, frame_height, pyr_stride); } else { // For frames stored in an 8-bit buffer, we don't need to copy anything - // we can just reference the original image buffer first_layer->buffer = frame->y_buffer; first_layer->width = frame_width; first_layer->height = frame_height; first_layer->stride = frame_stride; } already_filled_levels = 1; } // Fill in the remaining levels through progressive downsampling for (int level = already_filled_levels; level < n_levels; ++level) { PyramidLayer *prev_layer = &frame_pyr->layers[level - 1]; uint8_t *prev_buffer = prev_layer->buffer; int prev_stride = prev_layer->stride; PyramidLayer *this_layer = &frame_pyr->layers[level]; uint8_t *this_buffer = this_layer->buffer; int this_width = this_layer->width; int this_height = this_layer->height; int this_stride = this_layer->stride; // Compute the this pyramid level by downsampling the current level. // // We downsample by a factor of exactly 2, clipping the rightmost and // bottommost pixel off of the current level if needed. We do this for // two main reasons: // // 1) In the disflow code, when stepping from a higher pyramid level to a // lower pyramid level, we need to not just interpolate the flow field // but also to scale each flow vector by the upsampling ratio. // So it is much more convenient if this ratio is simply 2. // // 2) Up/downsampling by a factor of 2 can be implemented much more // efficiently than up/downsampling by a generic ratio. // TODO(rachelbarker): Use optimized downsample-by-2 function if (!av1_resize_plane(prev_buffer, this_height << 1, this_width << 1, prev_stride, this_buffer, this_height, this_width, this_stride)) { // If we can't allocate memory, we'll have to terminate early frame_pyr->filled_levels = n_levels; return -1; } fill_border(this_buffer, this_width, this_height, this_stride); } frame_pyr->filled_levels = n_levels; return n_levels; } // Fill out a downsampling pyramid for a given frame. // // The top level (index 0) will always be an 8-bit copy of the input frame, // regardless of the input bit depth. Additional levels are then downscaled // by powers of 2. // // This function will ensure that the first `n_levels` levels of the pyramid // are filled, unless the frame is too small to have this many levels. // In that case, we will fill all available levels and then stop. // No matter how small the frame is, at least one level is guaranteed // to be filled. // // Returns the actual number of levels filled, capped at n_levels, // or -1 on error. int aom_compute_pyramid(const YV12_BUFFER_CONFIG *frame, int bit_depth, int n_levels, ImagePyramid *pyr) { assert(pyr); // Per the comments in the ImagePyramid struct, we must take this mutex // before reading or writing the filled_levels field, and hold it while // computing any additional pyramid levels, to ensure proper behaviour // when multithreading is used #if CONFIG_MULTITHREAD pthread_mutex_lock(&pyr->mutex); #endif // CONFIG_MULTITHREAD n_levels = AOMMIN(n_levels, pyr->max_levels); int result = n_levels; if (pyr->filled_levels < n_levels) { // Compute any missing levels that we need result = fill_pyramid(frame, bit_depth, n_levels, pyr); } // At this point, as long as result >= 0, the requested number of pyramid // levels are guaranteed to be valid, and can be safely read from without // holding the mutex any further assert(IMPLIES(result >= 0, pyr->filled_levels >= n_levels)); #if CONFIG_MULTITHREAD pthread_mutex_unlock(&pyr->mutex); #endif // CONFIG_MULTITHREAD return result; } #ifndef NDEBUG // Check if a pyramid has already been computed to at least n levels // This is mostly a debug helper - as it is necessary to hold pyr->mutex // while reading the number of already-computed levels, we cannot just write: // assert(pyr->filled_levels >= n_levels); // This function allows the check to be correctly written as: // assert(aom_is_pyramid_valid(pyr, n_levels)); // // Note: This deliberately does not restrict n_levels based on the maximum // number of permitted levels for the frame size. This allows the check to // catch cases where the caller forgets to handle the case where // max_levels is less than the requested number of levels bool aom_is_pyramid_valid(ImagePyramid *pyr, int n_levels) { assert(pyr); // Per the comments in the ImagePyramid struct, we must take this mutex // before reading or writing the filled_levels field, to ensure proper // behaviour when multithreading is used #if CONFIG_MULTITHREAD pthread_mutex_lock(&pyr->mutex); #endif // CONFIG_MULTITHREAD bool result = (pyr->filled_levels >= n_levels); #if CONFIG_MULTITHREAD pthread_mutex_unlock(&pyr->mutex); #endif // CONFIG_MULTITHREAD return result; } #endif // Mark a pyramid as no longer containing valid data. // This must be done whenever the corresponding frame buffer is reused void aom_invalidate_pyramid(ImagePyramid *pyr) { if (pyr) { #if CONFIG_MULTITHREAD pthread_mutex_lock(&pyr->mutex); #endif // CONFIG_MULTITHREAD pyr->filled_levels = 0; #if CONFIG_MULTITHREAD pthread_mutex_unlock(&pyr->mutex); #endif // CONFIG_MULTITHREAD } } // Release the memory associated with a pyramid void aom_free_pyramid(ImagePyramid *pyr) { if (pyr) { #if CONFIG_MULTITHREAD pthread_mutex_destroy(&pyr->mutex); #endif // CONFIG_MULTITHREAD aom_free(pyr->buffer_alloc); aom_free(pyr->layers); aom_free(pyr); } }