/* * Copyright (c) 2021, Alliance for Open Media. All rights reserved * * This source code is subject to the terms of the BSD 2 Clause License and * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License * was not distributed with this source code in the LICENSE file, you can * obtain it at www.aomedia.org/license/software. If the Alliance for Open * Media Patent License 1.0 was not distributed with this source code in the * PATENTS file, you can obtain it at www.aomedia.org/license/patent. */ #ifndef AOM_AOM_DSP_X86_CONVOLVE_SSSE3_H_ #define AOM_AOM_DSP_X86_CONVOLVE_SSSE3_H_ #include // SSSE3 static INLINE void shuffle_filter_ssse3(const int16_t *const filter, __m128i *const f) { const __m128i f_values = _mm_load_si128((const __m128i *)filter); // pack and duplicate the filter values f[0] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0200u)); f[1] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0604u)); f[2] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0a08u)); f[3] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0e0cu)); } static INLINE __m128i convolve8_8_ssse3(const __m128i *const s, const __m128i *const f) { // multiply 2 adjacent elements with the filter and add the result const __m128i k_64 = _mm_set1_epi16(1 << 6); const __m128i x0 = _mm_maddubs_epi16(s[0], f[0]); const __m128i x1 = _mm_maddubs_epi16(s[1], f[1]); const __m128i x2 = _mm_maddubs_epi16(s[2], f[2]); const __m128i x3 = _mm_maddubs_epi16(s[3], f[3]); __m128i sum1, sum2; // sum the results together, saturating only on the final step // adding x0 with x2 and x1 with x3 is the only order that prevents // outranges for all filters sum1 = _mm_add_epi16(x0, x2); sum2 = _mm_add_epi16(x1, x3); // add the rounding offset early to avoid another saturated add sum1 = _mm_add_epi16(sum1, k_64); sum1 = _mm_adds_epi16(sum1, sum2); // shift by 7 bit each 16 bit sum1 = _mm_srai_epi16(sum1, 7); return sum1; } #endif // AOM_AOM_DSP_X86_CONVOLVE_SSSE3_H_