/* * Copyright (c) 2020, Alliance for Open Media. All rights reserved * * This source code is subject to the terms of the BSD 2 Clause License and * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License * was not distributed with this source code in the LICENSE file, you can * obtain it at www.aomedia.org/license/software. If the Alliance for Open * Media Patent License 1.0 was not distributed with this source code in the * PATENTS file, you can obtain it at www.aomedia.org/license/patent. */ #include #include "aom_dsp/txfm_common.h" static void transpose4x4(int16x8_t in[2], int16x4_t out[4]) { int32x4x2_t b0 = vtrnq_s32(vreinterpretq_s32_s16(in[0]), vreinterpretq_s32_s16(in[1])); int16x4x2_t c0 = vtrn_s16(vreinterpret_s16_s32(vget_low_s32(b0.val[0])), vreinterpret_s16_s32(vget_high_s32(b0.val[0]))); int16x4x2_t c1 = vtrn_s16(vreinterpret_s16_s32(vget_low_s32(b0.val[1])), vreinterpret_s16_s32(vget_high_s32(b0.val[1]))); out[0] = c0.val[0]; out[1] = c0.val[1]; out[2] = c1.val[0]; out[3] = c1.val[1]; } void av1_fwht4x4_neon(const int16_t *input, tran_low_t *output, int stride) { // Load the 4x4 source in transposed form. int16x4_t a1, b1, c1, d1, e; a1 = vld1_s16(&input[0]); b1 = vld1_s16(&input[1 * stride]); c1 = vld1_s16(&input[2 * stride]); d1 = vld1_s16(&input[3 * stride]); // WHT. // Row transforms. a1 = vadd_s16(a1, b1); d1 = vsub_s16(d1, c1); e = vhsub_s16(a1, d1); b1 = vsub_s16(e, b1); c1 = vsub_s16(e, c1); a1 = vsub_s16(a1, c1); d1 = vadd_s16(d1, b1); int16x8_t x[2]; x[0] = vcombine_s16(a1, c1); x[1] = vcombine_s16(d1, b1); int16x4_t s[4]; transpose4x4(x, s); a1 = s[0]; b1 = s[1]; c1 = s[2]; d1 = s[3]; // Row transforms. a1 = vadd_s16(a1, b1); d1 = vsub_s16(d1, c1); e = vhsub_s16(a1, d1); b1 = vsub_s16(e, b1); c1 = vsub_s16(e, c1); a1 = vsub_s16(a1, c1); d1 = vadd_s16(d1, b1); vst1q_s32(&output[0], vshll_n_s16(a1, UNIT_QUANT_SHIFT)); vst1q_s32(&output[4], vshll_n_s16(c1, UNIT_QUANT_SHIFT)); vst1q_s32(&output[8], vshll_n_s16(d1, UNIT_QUANT_SHIFT)); vst1q_s32(&output[12], vshll_n_s16(b1, UNIT_QUANT_SHIFT)); }