/* * Copyright (c) 2017, Alliance for Open Media. All rights reserved * * This source code is subject to the terms of the BSD 2 Clause License and * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License * was not distributed with this source code in the LICENSE file, you can * obtain it at www.aomedia.org/license/software. If the Alliance for Open * Media Patent License 1.0 was not distributed with this source code in the * PATENTS file, you can obtain it at www.aomedia.org/license/patent. */ #ifndef AOM_AV1_ENCODER_RANDOM_H_ #define AOM_AV1_ENCODER_RANDOM_H_ #include #ifdef __cplusplus extern "C" { #endif // Advance the generator to its next state, and generate the next 32-bit output. // Note that the low bits of this output are comparatively low-quality, so users // of this function should ensure that the high bits factor through to their // outputs. static INLINE uint32_t lcg_next(uint32_t *state) { *state = (uint32_t)(*state * 1103515245ULL + 12345); return *state; } // Generate a random number in the range [0, 32768). static INLINE uint32_t lcg_rand16(uint32_t *state) { return (lcg_next(state) / 65536) % 32768; } // Generate a random number in the range [0, n) // This is implemented as (rand() * n) / rather than // rand() % n, for a few reasons: This implementation is faster and less biased, // and if is a power of 2, this uses the higher-quality top bits from the RNG // output rather than the lower-quality bottom bits. static INLINE uint32_t lcg_randint(uint32_t *state, uint32_t n) { uint64_t v = ((uint64_t)lcg_next(state) * n) >> 32; return (uint32_t)v; } // Generate a random number in the range [lo, hi) static INLINE uint32_t lcg_randrange(uint32_t *state, uint32_t lo, uint32_t hi) { assert(lo < hi); return lo + lcg_randint(state, hi - lo); } // Pick k distinct numbers from the set {0, ..., n-1} // All possible sets of k numbers, and all possible orderings of those numbers, // are equally likely. // // Note: The algorithm used here uses resampling to avoid choosing repeated // values. This works well as long as n >> k, but can potentially lead to many // resampling attempts if n is equal to or only slightly larger than k. static INLINE void lcg_pick(int n, int k, int *out, unsigned int *seed) { assert(0 <= k && k <= n); for (int i = 0; i < k; i++) { int v; // Inner resampling loop // We have to use a goto here because C does not have a multi-level continue // statement resample: v = (int)lcg_randint(seed, n); for (int j = 0; j < i; j++) { if (v == out[j]) { // Repeated v, resample goto resample; } } // New v, accept out[i] = v; } } #ifdef __cplusplus } // extern "C" #endif #endif // AOM_AV1_ENCODER_RANDOM_H_