/* * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef API_TEST_AUDIOPROC_FLOAT_H_ #define API_TEST_AUDIOPROC_FLOAT_H_ #include #include #include "modules/audio_processing/include/audio_processing.h" namespace webrtc { namespace test { // This is an interface for the audio processing simulation utility. This // utility can be used to simulate the audioprocessing module using a recording // (either an AEC dump or wav files), and generate the output as a wav file. // Any audio_processing object specified in the input is used for the // simulation. The optional `audio_processing` object provides the // AudioProcessing instance that is used during the simulation. Note that when // the audio_processing object is specified all functionality that relies on // using the AudioProcessingBuilder is deactivated, since the AudioProcessing // object is already created and the builder is not used in the simulation. It // is needed to pass the command line flags as `argc` and `argv`, so these can // be interpreted properly by the utility. To see a list of all supported // command line flags, run the executable with the '--help' flag. int AudioprocFloat(rtc::scoped_refptr audio_processing, int argc, char* argv[]); // This is an interface for the audio processing simulation utility. This // utility can be used to simulate the audioprocessing module using a recording // (either an AEC dump or wav files), and generate the output as a wav file. // The `ap_builder` object will be used to create the AudioProcessing instance // that is used during the simulation. The `ap_builder` supports setting of // injectable components, which will be passed on to the created AudioProcessing // instance. It is needed to pass the command line flags as `argc` and `argv`, // so these can be interpreted properly by the utility. // To get a fully-working audioproc_f utility, all that is needed is to write a // main function, create an AudioProcessingBuilder, optionally set custom // processing components on it, and pass the builder together with the command // line arguments into this function. // To see a list of all supported command line flags, run the executable with // the '--help' flag. int AudioprocFloat(std::unique_ptr ap_builder, int argc, char* argv[]); // Interface for the audio processing simulation utility, which is similar to // the one above, but which adds the option of receiving the input as a string // and returning the output as an array. The first three arguments fulfill the // same purpose as above. Pass the `input_aecdump` to provide the content of an // AEC dump file as a string. After the simulation is completed, // `processed_capture_samples` will contain the the samples processed on the // capture side. int AudioprocFloat(std::unique_ptr ap_builder, int argc, char* argv[], absl::string_view input_aecdump, std::vector* processed_capture_samples); } // namespace test } // namespace webrtc #endif // API_TEST_AUDIOPROC_FLOAT_H_