# Copyright (c) 2013 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. # ============================================================================= # WHAT IS THIS FILE? # ============================================================================= # # This is the master GN build configuration. This file is loaded after the # build args (args.gn) for the build directory and after the toplevel ".gn" # file (which points to this file as the build configuration). # # This file will be executed and the resulting context will be used to execute # every other file in the build. So variables declared here (that don't start # with an underscore) will be implicitly global. # ============================================================================= # PLATFORM SELECTION # ============================================================================= # # There are two main things to set: "os" and "cpu". The "toolchain" is the name # of the GN thing that encodes combinations of these things. # # Users typically only set the variables "target_os" and "target_cpu" in "gn # args", the rest are set up by our build and internal to GN. # # There are three different types of each of these things: The "host" # represents the computer doing the compile and never changes. The "target" # represents the main thing we're trying to build. The "current" represents # which configuration is currently being defined, which can be either the # host, the target, or something completely different (like nacl). GN will # run the same build file multiple times for the different required # configuration in the same build. # # This gives the following variables: # - host_os, host_cpu, host_toolchain # - target_os, target_cpu, default_toolchain # - current_os, current_cpu, current_toolchain. # # Note the default_toolchain isn't symmetrical (you would expect # target_toolchain). This is because the "default" toolchain is a GN built-in # concept, and "target" is something our build sets up that's symmetrical with # its GYP counterpart. Potentially the built-in default_toolchain variable # could be renamed in the future. # # When writing build files, to do something only for the host: # if (current_toolchain == host_toolchain) { ... if (target_os == "") { target_os = host_os } if (target_cpu == "") { if (target_os == "android") { # If we're building for Android, we should assume that we want to # build for ARM by default, not the host_cpu (which is likely x64). # This allows us to not have to specify both target_os and target_cpu # on the command line. target_cpu = "arm" } else { target_cpu = host_cpu } } if (current_cpu == "") { current_cpu = target_cpu } if (current_os == "") { current_os = target_os } # ============================================================================= # BUILD FLAGS # ============================================================================= # # This block lists input arguments to the build, along with their default # values. # # If a value is specified on the command line, it will overwrite the defaults # given in a declare_args block, otherwise the default will be used. # # YOU SHOULD ALMOST NEVER NEED TO ADD FLAGS TO THIS FILE. GN allows any file in # the build to declare build flags. If you need a flag for a single component, # you can just declare it in the corresponding BUILD.gn file. # # - If your feature is a single target, say //components/foo, you can put # a declare_args() block in //components/foo/BUILD.gn and use it there. # Nobody else in the build needs to see the flag. # # - Defines based on build variables should be implemented via the generated # build flag header system. See //build/buildflag_header.gni. You can put # the buildflag_header target in the same file as the build flag itself. You # should almost never set "defines" directly. # # - If your flag toggles a target on and off or toggles between different # versions of similar things, write a "group" target that forwards to the # right target (or no target) depending on the value of the build flag. This # group can be in the same BUILD.gn file as the build flag, and targets can # depend unconditionally on the group rather than duplicating flag checks # across many targets. # # - If a semi-random set of build files REALLY needs to know about a define and # the above pattern for isolating the build logic in a forwarding group # doesn't work, you can put the argument in a .gni file. This should be put # in the lowest level of the build that knows about this feature (which should # almost always be outside of the //build directory!). # # Other flag advice: # # - Use boolean values when possible. If you need a default value that expands # to some complex thing in the default case (like the location of the # compiler which would be computed by a script), use a default value of -1 or # the empty string. Outside of the declare_args block, conditionally expand # the default value as necessary. # # - Use a name like "use_foo" or "is_foo" (whatever is more appropriate for # your feature) rather than just "foo". # # - Write good comments directly above the declaration with no blank line. # These comments will appear as documentation in "gn args --list". # # - Don't call exec_script inside declare_args. This will execute the script # even if the value is overridden, which is wasteful. See first bullet. declare_args() { # Set to enable the official build level of optimization. This has nothing # to do with branding, but enables an additional level of optimization above # release (!is_debug). This might be better expressed as a tri-state # (debug, release, official) but for historical reasons there are two # separate flags. is_official_build = false # Set to true when compiling with the Clang compiler. is_clang = current_os != "linux" || current_os == "openbsd" || (current_cpu != "s390x" && current_cpu != "s390" && current_cpu != "ppc64" && current_cpu != "ppc" && current_cpu != "mips" && current_cpu != "mips64" && current_cpu != "riscv64") # Allows the path to a custom target toolchain to be injected as a single # argument, and set as the default toolchain. custom_toolchain = "" # This should not normally be set as a build argument. It's here so that # every toolchain can pass through the "global" value via toolchain_args(). host_toolchain = "" # DON'T ADD MORE FLAGS HERE. Read the comment above. } declare_args() { # Debug build. Enabling official builds automatically sets is_debug to false. is_debug = !is_official_build } declare_args() { # Component build. Setting to true compiles targets declared as "components" # as shared libraries loaded dynamically. This speeds up development time. # When false, components will be linked statically. # # For more information see # https://chromium.googlesource.com/chromium/src/+/main/docs/component_build.md is_component_build = is_debug && current_os != "ios" } assert(!(is_debug && is_official_build), "Can't do official debug builds") # ============================================================================== # TOOLCHAIN SETUP # ============================================================================== # # Here we set the default toolchain, as well as the variable host_toolchain # which will identify the toolchain corresponding to the local system when # doing cross-compiles. When not cross-compiling, this will be the same as the # default toolchain. # # We do this before anything else to make sure we complain about any # unsupported os/cpu combinations as early as possible. if (host_toolchain == "") { # This should only happen in the top-level context. # In a specific toolchain context, the toolchain_args() # block should have propagated a value down. # TODO(dpranke): Add some sort of assert here that verifies that # no toolchain omitted host_toolchain from its toolchain_args(). if (host_os == "linux" || host_os == "openbsd") { if (target_os != "linux") { host_toolchain = "//build/toolchain/linux:clang_$host_cpu" } else if (is_clang) { host_toolchain = "//build/toolchain/linux:clang_$host_cpu" } else { host_toolchain = "//build/toolchain/linux:$host_cpu" } } else if (host_os == "mac") { host_toolchain = "//build/toolchain/mac:clang_$host_cpu" } else if (host_os == "win") { # On Windows always use the target CPU for host builds for x86/x64. On the # configurations we support this will always work and it saves build steps. # Windows ARM64 targets require an x64 host for cross build. if (target_cpu == "x86" || target_cpu == "x64") { if (is_clang) { host_toolchain = "//build/toolchain/win:win_clang_$target_cpu" } else { host_toolchain = "//build/toolchain/win:$target_cpu" } } else if (is_clang) { host_toolchain = "//build/toolchain/win:win_clang_$host_cpu" } else { host_toolchain = "//build/toolchain/win:$host_cpu" } } else if (host_os == "aix") { host_toolchain = "//build/toolchain/aix:$host_cpu" } else { assert(false, "Unsupported host_os: $host_os") } } _default_toolchain = "" if (target_os == "android") { assert(host_os == "linux" || host_os == "mac", "Android builds are only supported on Linux and Mac hosts.") _default_toolchain = "//build/toolchain/android:android_clang_$target_cpu" } else if (target_os == "chromeos" || target_os == "linux" || target_os == "openbsd") { # See comments in build/toolchain/cros/BUILD.gn about board compiles. if (is_clang) { _default_toolchain = "//build/toolchain/linux:clang_$target_cpu" } else { _default_toolchain = "//build/toolchain/linux:$target_cpu" } } else if (target_os == "fuchsia") { _default_toolchain = "//build/toolchain/fuchsia:$target_cpu" } else if (target_os == "ios") { _default_toolchain = "//build/toolchain/ios:ios_clang_$target_cpu" } else if (target_os == "mac") { #assert(host_os == "mac" || host_os == "linux", # "Mac cross-compiles are unsupported.") _default_toolchain = "//build/toolchain/mac:clang_$target_cpu" } else if (target_os == "win") { # On Windows, we use the same toolchain for host and target by default. # Beware, win cross builds have some caveats, see docs/win_cross.md if (is_clang) { _default_toolchain = "//build/toolchain/win:win_clang_$target_cpu" } else { _default_toolchain = "//build/toolchain/win:$target_cpu" } } else if (target_os == "winuwp") { # Only target WinUWP on for a Windows store application and only # x86, x64 and arm are supported target CPUs. assert(target_cpu == "x86" || target_cpu == "x64" || target_cpu == "arm" || target_cpu == "arm64") _default_toolchain = "//build/toolchain/win:uwp_$target_cpu" } else if (target_os == "aix") { _default_toolchain = "//build/toolchain/aix:$target_cpu" } else { assert(false, "Unsupported target_os: $target_os") } # If a custom toolchain has been set in the args, set it as default. Otherwise, # set the default toolchain for the platform (if any). if (custom_toolchain != "") { set_default_toolchain(custom_toolchain) } else if (_default_toolchain != "") { set_default_toolchain(_default_toolchain) } # ============================================================================= # OS DEFINITIONS # ============================================================================= # # We set these various is_FOO booleans for convenience in writing OS-based # conditions. # # - is_android, is_chromeos, is_ios, and is_win should be obvious. # - is_mac is set only for desktop Mac. It is not set on iOS. # - is_posix is true for mac and any Unix-like system (basically everything # except Fuchsia and Windows). # - is_linux is true for desktop Linux, but not for ChromeOS nor Android (which # is generally too different despite being based on the Linux kernel). # # Do not add more is_* variants here for random lesser-used Unix systems like # aix or one of the BSDs. If you need to check these, just check the # current_os value directly. is_android = current_os == "android" is_chromeos = current_os == "chromeos" is_fuchsia = current_os == "fuchsia" is_ios = current_os == "ios" is_linux = current_os == "linux" is_bsd = current_os == "openbsd" is_mac = current_os == "mac" is_nacl = current_os == "nacl" is_win = current_os == "win" || current_os == "winuwp" is_apple = is_ios || is_mac is_posix = !is_win && !is_fuchsia # ============================================================================= # TARGET DEFAULTS # ============================================================================= # # Set up the default configuration for every build target of the given type. # The values configured here will be automatically set on the scope of the # corresponding target. Target definitions can add or remove to the settings # here as needed. # # WHAT GOES HERE? # # Other than the main compiler and linker configs, the only reason for a config # to be in this list is if some targets need to explicitly override that config # by removing it. This is how targets opt-out of flags. If you don't have that # requirement and just need to add a config everywhere, reference it as a # sub-config of an existing one, most commonly the main "compiler" one. # Holds all configs used for running the compiler. default_compiler_configs = [ "//build/config:feature_flags", "//build/config/compiler:afdo", "//build/config/compiler:afdo_optimize_size", "//build/config/compiler:cet_shadow_stack", "//build/config/compiler:compiler", "//build/config/compiler:compiler_arm_fpu", "//build/config/compiler:compiler_arm_thumb", "//build/config/compiler:chromium_code", "//build/config/compiler:default_include_dirs", "//build/config/compiler:default_optimization", "//build/config/compiler:default_stack_frames", "//build/config/compiler:default_symbols", "//build/config/compiler:export_dynamic", "//build/config/compiler:no_exceptions", "//build/config/compiler:no_rtti", "//build/config/compiler:runtime_library", "//build/config/compiler:thin_archive", "//build/config/compiler:thinlto_optimize_default", "//build/config/compiler:default_init_stack_vars", "//build/config/compiler:no_unresolved_symbols", "//build/config/compiler/pgo:default_pgo_flags", "//build/config/coverage:default_coverage", "//build/config/sanitizers:default_sanitizer_flags", ] if (is_win) { default_compiler_configs += [ "//build/config/win:default_cfg_compiler", "//build/config/win:default_crt", "//build/config/win:lean_and_mean", "//build/config/win:nominmax", "//build/config/win:unicode", "//build/config/win:winver", ] } if (is_posix) { if (current_os != "aix") { default_compiler_configs += [ "//build/config/gcc:symbol_visibility_hidden" ] } } if (is_fuchsia) { default_compiler_configs += [ "//build/config/gcc:symbol_visibility_hidden" ] } if (is_android) { default_compiler_configs += [ "//build/config/android:default_orderfile_instrumentation" ] } if (is_clang && !is_nacl) { default_compiler_configs += [ "//build/config/clang:find_bad_constructs", "//build/config/clang:extra_warnings", ] } # Debug/release-related defines. if (is_debug) { default_compiler_configs += [ "//build/config:debug" ] } else { default_compiler_configs += [ "//build/config:release" ] } # Static libraries and source sets use only the compiler ones. set_defaults("static_library") { configs = default_compiler_configs } set_defaults("source_set") { configs = default_compiler_configs } set_defaults("rust_library") { configs = default_compiler_configs } set_defaults("rust_proc_macro") { configs = default_compiler_configs } # Compute the set of configs common to all linked targets (shared libraries, # loadable modules, executables) to avoid duplication below. if (is_win) { # Many targets remove these configs, so they are not contained within # //build/config:executable_config for easy removal. _linker_configs = [ "//build/config/win:default_incremental_linking", # Default to console-mode apps. Most of our targets are tests and such # that shouldn't use the windows subsystem. "//build/config/win:console", ] } else if (is_mac) { _linker_configs = [ "//build/config/mac:strip_all" ] } else { _linker_configs = [] } # Executable defaults. default_executable_configs = default_compiler_configs + [ "//build/config:default_libs", "//build/config:executable_config", ] + _linker_configs if (is_win) { # Turn on linker CFI for executables, and position it so it can be removed # if needed. default_executable_configs += [ "//build/config/win:cfi_linker" ] } set_defaults("executable") { configs = default_executable_configs } # Shared library and loadable module defaults (also for components in component # mode). default_shared_library_configs = default_compiler_configs + [ "//build/config:default_libs", "//build/config:shared_library_config", ] + _linker_configs if (is_win) { # Turn on linker CFI for DLLs, and position it so it can be removed if needed. default_shared_library_configs += [ "//build/config/win:cfi_linker" ] } if (is_android) { # Strip native JNI exports from shared libraries by default. Binaries that # want this can remove this config. default_shared_library_configs += [ "//build/config/android:hide_all_but_jni_onload" ] } set_defaults("shared_library") { configs = default_shared_library_configs } set_defaults("loadable_module") { configs = default_shared_library_configs # loadable_modules are generally used by other libs, not just via JNI. if (is_android) { configs -= [ "//build/config/android:hide_all_but_jni_onload" ] } } # A helper for forwarding testonly and visibility. # Forwarding "*" does not include variables from outer scopes (to avoid copying # all globals into each template invocation), so it will not pick up # file-scoped or outer-template-scoped variables. Normally this behavior is # desired, but "visibility" and "testonly" are commonly defined in outer scopes. # Explicitly forwarding them in forward_variables_from() works around this # nuance. See //build/docs/writing_gn_templates.md#using-forward_variables_from TESTONLY_AND_VISIBILITY = [ "testonly", "visibility", ] # Sets default dependencies for executable and shared_library targets. # # Variables # no_default_deps: If true, no standard dependencies will be added. # Targets that set this usually also want to remove # "//build/config/compiler:runtime_library" from configs (to remove # its subconfig "//build/config/c++:runtime_library"). foreach(_target_type, [ "executable", "loadable_module", "shared_library", ]) { template(_target_type) { # Alias "target_name" because it is clobbered by forward_variables_from(). _target_name = target_name target(_target_type, _target_name) { forward_variables_from(invoker, "*", TESTONLY_AND_VISIBILITY + [ "no_default_deps" ]) forward_variables_from(invoker, TESTONLY_AND_VISIBILITY) if (!defined(deps)) { deps = [] } if (!defined(invoker.no_default_deps) || !invoker.no_default_deps) { # This pulls in one of: # //build/config:executable_deps # //build/config:loadable_module_deps # //build/config:shared_library_deps # (This explicit list is so that grepping for these configs finds where # they are used.) deps += [ "//build/config:${_target_type}_deps" ] } # On Android, write shared library output file to metadata. We will use # this information to, for instance, collect all shared libraries that # should be packaged into an APK. if (!defined(invoker.metadata) && is_android && (_target_type == "shared_library" || _target_type == "loadable_module")) { _output_name = _target_name if (defined(invoker.output_name)) { _output_name = invoker.output_name } # Remove 'lib' prefix from output name if it exists. _magic_prefix = "$0x01$0x01" _output_name = string_replace("${_magic_prefix}${_output_name}", "${_magic_prefix}lib", _magic_prefix, 1) _output_name = string_replace(_output_name, _magic_prefix, "", 1) if (defined(output_extension)) { _shlib_extension = ".$output_extension" } else if (is_component_build && _target_type != "loadable_module") { _shlib_extension = ".cr.so" } else { _shlib_extension = ".so" } metadata = { shared_libraries = [ "$root_out_dir/lib${_output_name}${_shlib_extension}" ] } } } } } # ============================================================================== # COMPONENT SETUP # ============================================================================== # Defines a component, which equates to a shared_library when # is_component_build == true and a static_library otherwise. # # Use static libraries for the static build rather than source sets because # many of of our test binaries link many large dependencies but often don't # use large portions of them. The static libraries are much more efficient to # link in this situation since only the necessary object files are linked. # # The invoker can override the type of the target in the non-component-build # case by setting static_component_type to either "source_set" or # "static_library". If unset, the default will be used. template("component") { if (is_component_build) { _component_mode = "shared_library" } else if (defined(invoker.static_component_type)) { assert(invoker.static_component_type == "static_library" || invoker.static_component_type == "source_set") _component_mode = invoker.static_component_type } else if (!defined(invoker.sources) || invoker.sources == []) { # When there are no sources defined, use a source set to avoid creating # an empty static library (which generally don't work). _component_mode = "source_set" } else { _component_mode = "static_library" } target(_component_mode, target_name) { forward_variables_from(invoker, TESTONLY_AND_VISIBILITY) forward_variables_from(invoker, "*", TESTONLY_AND_VISIBILITY) } } # Component defaults set_defaults("component") { if (is_component_build) { configs = default_shared_library_configs if (is_android) { configs -= [ "//build/config/android:hide_all_but_jni_onload" ] } } else { configs = default_compiler_configs } }