/* * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef CALL_AUDIO_STATE_H_ #define CALL_AUDIO_STATE_H_ #include "api/audio/audio_mixer.h" #include "api/scoped_refptr.h" #include "modules/async_audio_processing/async_audio_processing.h" #include "modules/audio_device/include/audio_device.h" #include "modules/audio_processing/include/audio_processing.h" #include "rtc_base/ref_count.h" namespace webrtc { class AudioTransport; // AudioState holds the state which must be shared between multiple instances of // webrtc::Call for audio processing purposes. class AudioState : public rtc::RefCountInterface { public: struct Config { Config(); ~Config(); // The audio mixer connected to active receive streams. One per // AudioState. rtc::scoped_refptr audio_mixer; // The audio processing module. rtc::scoped_refptr audio_processing; // TODO(solenberg): Temporary: audio device module. rtc::scoped_refptr audio_device_module; rtc::scoped_refptr async_audio_processing_factory; }; virtual AudioProcessing* audio_processing() = 0; virtual AudioTransport* audio_transport() = 0; // Enable/disable playout of the audio channels. Enabled by default. // This will stop playout of the underlying audio device but start a task // which will poll for audio data every 10ms to ensure that audio processing // happens and the audio stats are updated. virtual void SetPlayout(bool enabled) = 0; // Enable/disable recording of the audio channels. Enabled by default. // This will stop recording of the underlying audio device and no audio // packets will be encoded or transmitted. virtual void SetRecording(bool enabled) = 0; virtual void SetStereoChannelSwapping(bool enable) = 0; static rtc::scoped_refptr Create( const AudioState::Config& config); ~AudioState() override {} }; } // namespace webrtc #endif // CALL_AUDIO_STATE_H_