/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include #include "p2p/base/stun_server.h" #include "rtc_base/async_udp_socket.h" #include "rtc_base/socket_address.h" #include "rtc_base/socket_server.h" #include "rtc_base/thread.h" using cricket::StunServer; int main(int argc, char* argv[]) { if (argc != 2) { std::cerr << "usage: stunserver address" << std::endl; return 1; } rtc::SocketAddress server_addr; if (!server_addr.FromString(argv[1])) { std::cerr << "Unable to parse IP address: " << argv[1]; return 1; } rtc::Thread* pthMain = rtc::Thread::Current(); rtc::AsyncUDPSocket* server_socket = rtc::AsyncUDPSocket::Create(pthMain->socketserver(), server_addr); if (!server_socket) { std::cerr << "Failed to create a UDP socket" << std::endl; return 1; } StunServer* server = new StunServer(server_socket); std::cout << "Listening at " << server_addr.ToString() << std::endl; pthMain->Run(); delete server; return 0; }