syntax = "proto2"; package webrtc.audio_network_adaptor.config; option optimize_for = LITE_RUNTIME; option java_package = "org.webrtc.AudioNetworkAdaptor"; option java_outer_classname = "Config"; option objc_class_prefix = "WANA"; message FecController { message Threshold { // Threshold defines a curve in the bandwidth/packet-loss domain. The // curve is characterized by the two conjunction points: A and B. // // packet ^ | // loss | A| // | \ A: (low_bandwidth_bps, low_bandwidth_packet_loss) // | \ B: (high_bandwidth_bps, high_bandwidth_packet_loss) // | B\________ // |---------------> bandwidth optional int32 low_bandwidth_bps = 1; optional float low_bandwidth_packet_loss = 2; optional int32 high_bandwidth_bps = 3; optional float high_bandwidth_packet_loss = 4; } // `fec_enabling_threshold` defines a curve, above which FEC should be // enabled. `fec_disabling_threshold` defines a curve, under which FEC // should be disabled. See below // // packet-loss ^ | | // | | | FEC // | \ \ ON // | FEC \ \_______ fec_enabling_threshold // | OFF \_________ fec_disabling_threshold // |-----------------> bandwidth optional Threshold fec_enabling_threshold = 1; optional Threshold fec_disabling_threshold = 2; // `time_constant_ms` is the time constant for an exponential filter, which // is used for smoothing the packet loss fraction. optional int32 time_constant_ms = 3; } message FecControllerRplrBased { message Threshold { // Threshold defines a curve in the bandwidth/recoverable-packet-loss // domain. // The curve is characterized by the two conjunction points: A and B. // // recoverable ^ // packet | | // loss | A| // | \ A: (low_bandwidth_bps, // | \ low_bandwidth_recoverable_packet_loss) // | \ B: (high_bandwidth_bps, // | \ high_bandwidth_recoverable_packet_loss) // | B\________ // |---------------> bandwidth optional int32 low_bandwidth_bps = 1; optional float low_bandwidth_recoverable_packet_loss = 2; optional int32 high_bandwidth_bps = 3; optional float high_bandwidth_recoverable_packet_loss = 4; } // `fec_enabling_threshold` defines a curve, above which FEC should be // enabled. `fec_disabling_threshold` defines a curve, under which FEC // should be disabled. See below // // packet-loss ^ | | // | | | FEC // | \ \ ON // | FEC \ \_______ fec_enabling_threshold // | OFF \_________ fec_disabling_threshold // |-----------------> bandwidth optional Threshold fec_enabling_threshold = 1; optional Threshold fec_disabling_threshold = 2; } message FrameLengthController { // Uplink packet loss fraction below which frame length can increase. optional float fl_increasing_packet_loss_fraction = 1; // Uplink packet loss fraction above which frame length should decrease. optional float fl_decreasing_packet_loss_fraction = 2; // Uplink bandwidth below which frame length can switch from 20ms to 60ms. optional int32 fl_20ms_to_60ms_bandwidth_bps = 3; // Uplink bandwidth above which frame length should switch from 60ms to 20ms. optional int32 fl_60ms_to_20ms_bandwidth_bps = 4; // Uplink bandwidth below which frame length can switch from 60ms to 120ms. optional int32 fl_60ms_to_120ms_bandwidth_bps = 5; // Uplink bandwidth above which frame length should switch from 120ms to 60ms. optional int32 fl_120ms_to_60ms_bandwidth_bps = 6; // Offset to apply to the per-packet overhead when increasing frame length. optional int32 fl_increase_overhead_offset = 7; // Offset to apply to the per-packet overhead when decreasing frame length. optional int32 fl_decrease_overhead_offset = 8; // Uplink bandwidth below which frame length can switch from 20ms to 40ms. In // current implementation, defining this will invalidate // fl_20ms_to_60ms_bandwidth_bps. optional int32 fl_20ms_to_40ms_bandwidth_bps = 9; // Uplink bandwidth above which frame length should switch from 40ms to 20ms. optional int32 fl_40ms_to_20ms_bandwidth_bps = 10; // Uplink bandwidth below which frame length can switch from 40ms to 60ms. optional int32 fl_40ms_to_60ms_bandwidth_bps = 11; // Uplink bandwidth above which frame length should switch from 60ms to 40ms. // In current implementation, defining this will invalidate // fl_60ms_to_20ms_bandwidth_bps. optional int32 fl_60ms_to_40ms_bandwidth_bps = 12; } message FrameLengthControllerV2 { // FrameLengthControllerV2 chooses the frame length by taking the target // bitrate and subtracting the overhead bitrate to obtain the remaining // bitrate for the payload. The chosen frame length is the shortest possible // where the payload bitrate is more than `min_payload_bitrate_bps`. optional int32 min_payload_bitrate_bps = 1; // If true, uses the stable target bitrate to decide the frame length. This // will result in less frame length toggling but spending more time at longer // frame lengths compared to using the normal target bitrate. optional bool use_slow_adaptation = 2; } message ChannelController { // Uplink bandwidth above which the number of encoded channels should switch // from 1 to 2. optional int32 channel_1_to_2_bandwidth_bps = 1; // Uplink bandwidth below which the number of encoded channels should switch // from 2 to 1. optional int32 channel_2_to_1_bandwidth_bps = 2; } message DtxController { // Uplink bandwidth below which DTX should be switched on. optional int32 dtx_enabling_bandwidth_bps = 1; // Uplink bandwidth above which DTX should be switched off. optional int32 dtx_disabling_bandwidth_bps = 2; } message BitrateController { // Offset to apply to per-packet overhead when the frame length is increased. optional int32 fl_increase_overhead_offset = 1; // Offset to apply to per-packet overhead when the frame length is decreased. optional int32 fl_decrease_overhead_offset = 2; } message Controller { message ScoringPoint { // `ScoringPoint` is a subspace of network condition. It is used for // comparing the significance of controllers. optional int32 uplink_bandwidth_bps = 1; optional float uplink_packet_loss_fraction = 2; } // The distance from `scoring_point` to a given network condition defines // the significance of this controller with respect that network condition. // Shorter distance means higher significance. The significances of // controllers determine their order in the processing pipeline. Controllers // without `scoring_point` follow their default order in // `ControllerManager::controllers`. optional ScoringPoint scoring_point = 1; oneof controller { FecController fec_controller = 21; FrameLengthController frame_length_controller = 22; ChannelController channel_controller = 23; DtxController dtx_controller = 24; BitrateController bitrate_controller = 25; FecControllerRplrBased fec_controller_rplr_based = 26; FrameLengthControllerV2 frame_length_controller_v2 = 27; } } message ControllerManager { repeated Controller controllers = 1; // Least time since last reordering for a new reordering to be made. optional int32 min_reordering_time_ms = 2; // Least squared distance from last scoring point for a new reordering to be // made. optional float min_reordering_squared_distance = 3; }