/* * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_AUDIO_CODING_NETEQ_DELAY_MANAGER_H_ #define MODULES_AUDIO_CODING_NETEQ_DELAY_MANAGER_H_ #include // Provide access to size_t. #include #include #include "absl/types/optional.h" #include "api/neteq/tick_timer.h" #include "modules/audio_coding/neteq/histogram.h" #include "modules/audio_coding/neteq/reorder_optimizer.h" #include "modules/audio_coding/neteq/underrun_optimizer.h" namespace webrtc { class DelayManager { public: struct Config { Config(); void Log(); // Options that can be configured via field trial. double quantile = 0.95; double forget_factor = 0.983; absl::optional start_forget_weight = 2; absl::optional resample_interval_ms = 500; bool use_reorder_optimizer = true; double reorder_forget_factor = 0.9993; int ms_per_loss_percent = 20; // Options that are externally populated. int max_packets_in_buffer = 200; int base_minimum_delay_ms = 0; }; DelayManager(const Config& config, const TickTimer* tick_timer); virtual ~DelayManager(); DelayManager(const DelayManager&) = delete; DelayManager& operator=(const DelayManager&) = delete; // Updates the delay manager that a new packet arrived with delay // `arrival_delay_ms`. This updates the statistics and a new target buffer // level is calculated. The `reordered` flag indicates if the packet was // reordered. virtual void Update(int arrival_delay_ms, bool reordered); // Resets all state. virtual void Reset(); // Gets the target buffer level in milliseconds. If a minimum or maximum delay // has been set, the target delay reported here also respects the configured // min/max delay. virtual int TargetDelayMs() const; // Reports the target delay that would be used if no minimum/maximum delay // would be set. virtual int UnlimitedTargetLevelMs() const; // Notifies the DelayManager of how much audio data is carried in each packet. virtual int SetPacketAudioLength(int length_ms); // Accessors and mutators. // Assuming `delay` is in valid range. virtual bool SetMinimumDelay(int delay_ms); virtual bool SetMaximumDelay(int delay_ms); virtual bool SetBaseMinimumDelay(int delay_ms); virtual int GetBaseMinimumDelay() const; // These accessors are only intended for testing purposes. int effective_minimum_delay_ms_for_test() const { return effective_minimum_delay_ms_; } private: // Provides value which minimum delay can't exceed based on current buffer // size and given `maximum_delay_ms_`. Lower bound is a constant 0. int MinimumDelayUpperBound() const; // Updates `effective_minimum_delay_ms_` delay based on current // `minimum_delay_ms_`, `base_minimum_delay_ms_` and `maximum_delay_ms_` // and buffer size. void UpdateEffectiveMinimumDelay(); // Makes sure that `delay_ms` is less than maximum delay, if any maximum // is set. Also, if possible check `delay_ms` to be less than 75% of // `max_packets_in_buffer_`. bool IsValidMinimumDelay(int delay_ms) const; bool IsValidBaseMinimumDelay(int delay_ms) const; // TODO(jakobi): set maximum buffer delay instead of number of packets. const int max_packets_in_buffer_; UnderrunOptimizer underrun_optimizer_; std::unique_ptr reorder_optimizer_; int base_minimum_delay_ms_; int effective_minimum_delay_ms_; // Used as lower bound for target delay. int minimum_delay_ms_; // Externally set minimum delay. int maximum_delay_ms_; // Externally set maximum allowed delay. int packet_len_ms_ = 0; int target_level_ms_ = 0; // Currently preferred buffer level. int unlimited_target_level_ms_ = 0; }; } // namespace webrtc #endif // MODULES_AUDIO_CODING_NETEQ_DELAY_MANAGER_H_