/* * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_AUDIO_DEVICE_WIN_AUDIO_DEVICE_MODULE_WIN_H_ #define MODULES_AUDIO_DEVICE_WIN_AUDIO_DEVICE_MODULE_WIN_H_ #include #include #include "api/scoped_refptr.h" #include "api/task_queue/task_queue_factory.h" #include "modules/audio_device/include/audio_device.h" namespace webrtc { class AudioDeviceBuffer; namespace webrtc_win { // This interface represents the main input-related parts of the complete // AudioDeviceModule interface. class AudioInput { public: virtual ~AudioInput() {} virtual int Init() = 0; virtual int Terminate() = 0; virtual int NumDevices() const = 0; virtual int SetDevice(int index) = 0; virtual int SetDevice(AudioDeviceModule::WindowsDeviceType device) = 0; virtual int DeviceName(int index, std::string* name, std::string* guid) = 0; virtual void AttachAudioBuffer(AudioDeviceBuffer* audio_buffer) = 0; virtual bool RecordingIsInitialized() const = 0; virtual int InitRecording() = 0; virtual int StartRecording() = 0; virtual int StopRecording() = 0; virtual bool Recording() = 0; virtual int VolumeIsAvailable(bool* available) = 0; virtual int RestartRecording() = 0; virtual bool Restarting() const = 0; virtual int SetSampleRate(uint32_t sample_rate) = 0; }; // This interface represents the main output-related parts of the complete // AudioDeviceModule interface. class AudioOutput { public: virtual ~AudioOutput() {} virtual int Init() = 0; virtual int Terminate() = 0; virtual int NumDevices() const = 0; virtual int SetDevice(int index) = 0; virtual int SetDevice(AudioDeviceModule::WindowsDeviceType device) = 0; virtual int DeviceName(int index, std::string* name, std::string* guid) = 0; virtual void AttachAudioBuffer(AudioDeviceBuffer* audio_buffer) = 0; virtual bool PlayoutIsInitialized() const = 0; virtual int InitPlayout() = 0; virtual int StartPlayout() = 0; virtual int StopPlayout() = 0; virtual bool Playing() = 0; virtual int VolumeIsAvailable(bool* available) = 0; virtual int RestartPlayout() = 0; virtual bool Restarting() const = 0; virtual int SetSampleRate(uint32_t sample_rate) = 0; }; // Combines an AudioInput and an AudioOutput implementation to build an // AudioDeviceModule. Hides most parts of the full ADM interface. rtc::scoped_refptr CreateWindowsCoreAudioAudioDeviceModuleFromInputAndOutput( std::unique_ptr audio_input, std::unique_ptr audio_output, TaskQueueFactory* task_queue_factory); } // namespace webrtc_win } // namespace webrtc #endif // MODULES_AUDIO_DEVICE_WIN_AUDIO_DEVICE_MODULE_WIN_H_