/* * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_AUDIO_PROCESSING_AGC2_VECTOR_FLOAT_FRAME_H_ #define MODULES_AUDIO_PROCESSING_AGC2_VECTOR_FLOAT_FRAME_H_ #include #include "modules/audio_processing/include/audio_frame_view.h" namespace webrtc { // A construct consisting of a multi-channel audio frame, and a FloatFrame view // of it. class VectorFloatFrame { public: VectorFloatFrame(int num_channels, int samples_per_channel, float start_value); const AudioFrameView& float_frame_view() { return float_frame_view_; } AudioFrameView float_frame_view() const { return float_frame_view_; } ~VectorFloatFrame(); private: std::vector> channels_; std::vector channel_ptrs_; AudioFrameView float_frame_view_; }; } // namespace webrtc #endif // MODULES_AUDIO_PROCESSING_AGC2_VECTOR_FLOAT_FRAME_H_