/* * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_MAPPING_H_ #define MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_MAPPING_H_ #include #include #include "modules/desktop_capture/desktop_geometry.h" #include "modules/desktop_capture/desktop_region.h" #include "modules/desktop_capture/win/dxgi_texture.h" namespace webrtc { // A DxgiTexture which directly maps bitmap from IDXGIResource. This class is // used when DXGI_OUTDUPL_DESC.DesktopImageInSystemMemory is true. (This usually // means the video card shares main memory with CPU, instead of having its own // individual memory.) class DxgiTextureMapping : public DxgiTexture { public: // Creates a DxgiTextureMapping instance. Caller must maintain the lifetime // of input `duplication` to make sure it outlives this instance. explicit DxgiTextureMapping(IDXGIOutputDuplication* duplication); ~DxgiTextureMapping() override; protected: bool CopyFromTexture(const DXGI_OUTDUPL_FRAME_INFO& frame_info, ID3D11Texture2D* texture) override; bool DoRelease() override; private: IDXGIOutputDuplication* const duplication_; }; } // namespace webrtc #endif // MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_MAPPING_H_