/* * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_STAGING_H_ #define MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_STAGING_H_ #include #include #include #include "modules/desktop_capture/desktop_geometry.h" #include "modules/desktop_capture/desktop_region.h" #include "modules/desktop_capture/win/d3d_device.h" #include "modules/desktop_capture/win/dxgi_texture.h" namespace webrtc { // A pair of an ID3D11Texture2D and an IDXGISurface. We need an ID3D11Texture2D // instance to copy GPU texture to RAM, but an IDXGISurface instance to map the // texture into a bitmap buffer. These two instances are pointing to a same // object. // // An ID3D11Texture2D is created by an ID3D11Device, so a DxgiTexture cannot be // shared between two DxgiAdapterDuplicators. class DxgiTextureStaging : public DxgiTexture { public: // Creates a DxgiTextureStaging instance. Caller must maintain the lifetime // of input device to make sure it outlives this instance. explicit DxgiTextureStaging(const D3dDevice& device); ~DxgiTextureStaging() override; protected: // Copies selected regions of a frame represented by frame_info and texture. // Returns false if anything wrong. bool CopyFromTexture(const DXGI_OUTDUPL_FRAME_INFO& frame_info, ID3D11Texture2D* texture) override; bool DoRelease() override; private: // Initializes stage_ from a CPU inaccessible IDXGIResource. Returns false if // it failed to execute Windows APIs, or the size of the texture is not // consistent with desktop_rect. bool InitializeStage(ID3D11Texture2D* texture); // Makes sure stage_ and surface_ are always pointing to a same object. // We need an ID3D11Texture2D instance for // ID3D11DeviceContext::CopySubresourceRegion, but an IDXGISurface for // IDXGISurface::Map. void AssertStageAndSurfaceAreSameObject(); const DesktopRect desktop_rect_; const D3dDevice device_; Microsoft::WRL::ComPtr stage_; Microsoft::WRL::ComPtr surface_; }; } // namespace webrtc #endif // MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_STAGING_H_